The New Set-Up Review Thread

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Post Post #725 (ISO) » Tue Jun 09, 2009 11:45 am

Post by charter »

Need a reviewer/backup/comod for Stratego Mafia, which will be starting whenever the mini theme queue reaches it. It is indeed based on the board game.
Right now, I need someone who does know how the game works to hammer out everything before seeing if someone who's never played Stratego can handle it. I came up with it entirely during work today.
Please PM/IM me if interested!

Thank you!

aka STRATEGO mafia.
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Post Post #726 (ISO) » Wed Jun 10, 2009 5:22 am

Post by Kitoari »

Once I can run games here, I plan on running a normal game but with two additional roles besides standard townie/cop/doctor/mafia. If you'd like to review those roles, pm me.
Interested in doing a Dept. Heaven Large Theme. If you're interested in ironing it out, drop me a line.
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Post Post #727 (ISO) » Thu Jun 11, 2009 3:32 am

Post by Kreriov »

I would like a review for a mini-normal setup. Lots of time to do it as I am far down the list to mod. Send me a PM.
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Post Post #728 (ISO) » Fri Jun 12, 2009 9:20 am

Post by Simenon »

I need a reviewer for a large normal semi-open set up.
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Post Post #729 (ISO) » Fri Jun 12, 2009 10:55 pm

Post by The Many »

Serial Killer - Can choose to kill one other player each night. The first night kill attempt against this player fails automatically. He wins if it's just him at dawn or just him and one other player at dawn or when nothing can prevent that from happening.

Baner - Can protect any one player from a single kill each night, including himself. The Baner wins when 1) the Serial Killer is dead and 2) the Werewolves are both dead.

Cowboy - Can stake out one player each night to see who targets them with any abilities. Does not learn the role of any players caught using powers in this manner. The Cowboy wins when 1) the Serial Killer is dead and 2) the Werewolves are both dead.

Indian - Can track one player each night to see who they target with any abilities. Does not learn the role of any players caught using powers in this manner. The Indian wins when 1) the Serial Killer is dead and 2) the Werewolves are both dead.

Vanilla Innocent - Six players are normal innocents. Normal innocents win when 1) the Serial Killer is dead and 2) the Werewolves are both dead.

Werewolf Signmaker - Can swap the signs on two players houses, causing all powers that would normally effect player A effect player B instead, and vice-versa. The Werewolf Signmaker wins when 1) the Serial Killer is dead and 2) his team outnumbers or equals the number of non-werewolf players at dawn, or when nothing can prevent that from happening.

An example of the Signmaker's power: The Indian targets Player X. The Signmaker swaps Player X with Player A. Now the Indian learns who Player A targeted that night instead. In this example the Indian would be aware that a switch took place, as the response from the moderator would read, "Player A targeted nobody last night" instead of, "Player X targeted nobody last night."

Werewolf Shaman - Can secretly lock-down one player at night, preventing them from using any powers. The player who is locked down cannot be the target of any powers. This means that the Shaman can protect himself or the Signmaker if he chooses. The Werewolf Shaman wins when 1) the Serial Killer is dead and 2) his team outnumbers or equals the number of non-werewolf players at dawn, or when nothing can prevent that from happening.

Serial Killer kills are resolved first, then Werwolf kills.

I started playing this game as Werewolf, so the role names might be different. tl;dr the rules of posting a setup, but here's the one I'm planning on running via email atm. What is the consensus?
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Post Post #730 (ISO) » Sat Jun 13, 2009 12:35 am

Post by Kelly Chen »

The Many wrote:Serial Killer - Can choose to kill one other player each night.
The first night kill attempt against this player fails automatically.
What does this mean? He has to target players twice to kill them?

edit: answered below.
Last edited by Kelly Chen on Sat Jun 13, 2009 1:00 am, edited 1 time in total.
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Post Post #731 (ISO) » Sat Jun 13, 2009 12:41 am

Post by CFK »

I think it means the first NK attempt against the serial killer fails, ie. he has two lives.
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Post Post #732 (ISO) » Sat Jun 13, 2009 5:08 am

Post by Korts »

Nevermind.
Last edited by Korts on Sat Jun 13, 2009 6:50 am, edited 2 times in total.
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Post Post #733 (ISO) » Sat Jun 13, 2009 5:16 am

Post by The Many »

But... what do you guys think of the setup? Is it balanced?
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Post Post #734 (ISO) » Sat Jun 13, 2009 7:07 am

Post by Kelly Chen »

Is it an open setup?

I'm wondering what the cowboy (?) or indian is told (and then thinks) when they target somebody who has been jailed.
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Post Post #735 (ISO) » Sat Jun 13, 2009 3:30 pm

Post by StrangerCoug »

Kelly Chen wrote:Is it an open setup?

I'm wondering what the cowboy (?) or indian is told (and then thinks) when they target somebody who has been jailed.
Well, it's going to have to be since it's public knowledge now...

In other news, whoever wants to review a nightmare-themed large mini (
WARNING:
intended as a bastard mod game) can send a PM my way.
Thanks EmpTyger!
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Post Post #736 (ISO) » Sat Jun 13, 2009 4:52 pm

Post by The Many »

It's open, yes. They'll be told that the other player couldn't be found because he was in jail.

Does anyone have any analysis for me? Even just a, "It doesn't look overtly unbalanced" would help me out.
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Post Post #737 (ISO) » Sat Jun 13, 2009 8:11 pm

Post by Kelly Chen »

It doesn't look overtly unbalanced. The main thing I wonder is whether the wolves will be able to find town power roles early enough to stop them.

also, what does this mean:
Serial Killer kills are resolved first, then Werwolf kills.
Is this just for flavor purposes?
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Post Post #738 (ISO) » Sat Jun 13, 2009 8:14 pm

Post by The Many »

It means that if the Serial Killer and the Wolves both target the same player, the Serial Killer's kill takes priority and the flavor will indicate a knife wound.

More importantly, if the Serial Killer targets a wolf and that wolf is targeting him back, the Serial Killer will win the tie, because his kill resolves first. The SK will survive the night (even if he has no kill protections) because the wolf who performed the kill or other action died before completing it.

Thanks so much for the help! If anyone else could give me input it would be equally appreciated!
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Post Post #739 (ISO) » Tue Jun 16, 2009 1:59 am

Post by Caboose »

I need a reviewer for a large theme game, please.
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Post Post #740 (ISO) » Tue Jun 16, 2009 3:10 pm

Post by ChaosOmega »

Would like someone to review my Mini Theme. The game includes altered voting mechanics. PM me if you'd like to help.
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Post Post #741 (ISO) » Wed Jun 17, 2009 2:16 pm

Post by Isacc »

I would like someone to review my mini-normal pleeeeease! PM me if you'd like to help out, thanks!
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Post Post #742 (ISO) » Wed Jun 17, 2009 3:52 pm

Post by Phelan »

I'm working on a closed setup for another forum. Dunno if it would work in this one. Can I still ask to get it reviewed here?
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Post Post #743 (ISO) » Thu Jun 18, 2009 1:47 am

Post by Mr. Flay »

Yep. :) No guarantee you'll get a reviewer, but it's not forbidden or anything.
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Post Post #744 (ISO) » Thu Jun 18, 2009 5:52 am

Post by The Many »

Phelan wrote:I'm working on a closed setup for another forum. Dunno if it would work in this one. Can I still ask to get it reviewed here?
Could you PM me a link to the site? I... collect them. I know that sounds weird.
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Post Post #745 (ISO) » Thu Jun 18, 2009 7:12 am

Post by Phelan »

Thanks for the reply, Mr. Flay. :)

The Many, replied to your pm.

If anyone wants to review a closed setup for around 7 people, let me know.
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Post Post #746 (ISO) » Thu Jun 18, 2009 10:43 am

Post by Vi »

Phelan wrote:If anyone wants to review a closed setup for around 7 people, let me know.
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Post Post #747 (ISO) » Fri Jun 19, 2009 1:51 am

Post by Caboose »

Caboose wrote:I need a reviewer for a large theme game, please.
Would it help if I said that it was really simple?
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Post Post #748 (ISO) » Fri Jun 19, 2009 2:30 am

Post by ChannelDelibird »

Go ahead and PM me, Caboose.
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Post Post #749 (ISO) » Fri Jun 19, 2009 11:02 am

Post by MacavityLock »

It's coming to my turn to mod a mini, and it'll be the first game I'll have modded. I'd appreciate some help with the setup.
It's pretty simple, so just one or two volunteers would be perfect. PM if you're willing to help. Thanks in advance!
Reviews all set. Thanks CDB and Vi!
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