For archiving signup threads after their corresponding games are complete.
Socrates
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Post #75 (ISO ) » Mon Apr 12, 2010 2:13 pm
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by Socrates » Mon Apr 12, 2010 2:13 pm
Fate wrote: Problem is we have such a short window I doubt we'll even be able to get all the players to die roll much less smalltown it. Scum can also just lurk and say "oops didn't read the thread before I picked my numbers and now it is set."
When in reality they can just lurk, see all the numbers being chosen, and then work around that to get a much higher position in the draft.
Yes, posting in thread and actually doing the dice role is a definite town tell. (there, now I got the scum to do it.)
But of course I'm obvscum for openly debating against the idea. Good D1 info lynch for sure.
Yep.
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Post #76 (ISO ) » Mon Apr 12, 2010 2:16 pm
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by Fate » Mon Apr 12, 2010 2:16 pm
Therefore posting my die roles I am now town.
Apology accepted.
Fate is absurdly beautiful. 運命に弄ばれる
"Fate you keep alternating between narratives of doing it for fun and doing it for the sake of winning"
12Keyblade
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Post #77 (ISO ) » Mon Apr 12, 2010 2:19 pm
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by 12Keyblade » Mon Apr 12, 2010 2:19 pm
Fate wrote: Therefore posting my die roles I am now town.
Apology accepted.
And by stating this, you are scum.
Isn't this fun?
Join the [url=http://www.mafiascum.net/forum/viewtopic.php?t=13797]Fluxx Tournament![/url]
[i]"Then I shall make you see... that your hopes are nothing! Nothing but a mere illusion!"[/i]
Parama
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Post #78 (ISO ) » Mon Apr 12, 2010 2:20 pm
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by Parama » Mon Apr 12, 2010 2:20 pm
Faraday wrote: Parama = town.
I claimed scum though .-.
Anyways. I submitted 9 and 6 as my numbers. I may or may not change them depending on my dice role results.
Original Roll String: 1d15
1 15-Sided Dice: (11) = 11
Original Roll String: 1d15
1 15-Sided Dice: (2) = 2
Third dice roll to decide if I am changing or not:
Original Roll String: 1d7
1 7-Sided Dice: (3) = 3
Not telling what the results of this one mean.
Socrates
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Post #79 (ISO ) » Mon Apr 12, 2010 2:22 pm
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by Socrates » Mon Apr 12, 2010 2:22 pm
Fate wrote: Therefore posting my die roles I am now town.
Apology accepted.
If I say yes, will your buddies come and do the dice roll?
Socrates
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Post #80 (ISO ) » Mon Apr 12, 2010 2:24 pm
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by Socrates » Mon Apr 12, 2010 2:24 pm
Keyblade, are you going to actually do the dice roll?
12Keyblade
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Post #81 (ISO ) » Mon Apr 12, 2010 2:24 pm
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by 12Keyblade » Mon Apr 12, 2010 2:24 pm
Socrates wrote: Keyblade, are you going to actually do the dice roll?
If you think it's best, sure.
Original Roll String: 1d15
1 15-Sided Dice: (9) = 9
Original Roll String: 1d15
1 15-Sided Dice: (6) = 6
Join the [url=http://www.mafiascum.net/forum/viewtopic.php?t=13797]Fluxx Tournament![/url]
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Post #82 (ISO ) » Mon Apr 12, 2010 2:28 pm
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by Parama » Mon Apr 12, 2010 2:28 pm
EDIT: That didn't work out as planned. My formula is off it seems.
mb53
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Post #83 (ISO ) » Mon Apr 12, 2010 2:31 pm
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by mb53 » Mon Apr 12, 2010 2:31 pm
Parama wrote: EDIT: That didn't work out as planned. My formula is off it seems.
I didn't think your way of deciding numbers would be so complicated... FYI I changed my numbers to the ones I rolled.
i literally need to start a driving blog, please remind me
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Post #84 (ISO ) » Mon Apr 12, 2010 2:32 pm
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by Parama » Mon Apr 12, 2010 2:32 pm
This is actually trying to figure out which role I'm picking.
I think I've decided on going for an odd gambit if I get an early pick.
EDIT: The mod has told me my gambit is possible. Awesome. I'm not set on using it (if I get one of the first 3 picks no way in hell am I trying it; there are more important things) but if I fall in a certain range in the draft I should be able to pull it off no problem.
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Post #85 (ISO ) » Mon Apr 12, 2010 2:51 pm
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by Zang » Mon Apr 12, 2010 2:51 pm
I'm not going to roll, I fell Content with my previous numbers but I will tell them if you want.
(\_/)
(._.) Help
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Parama
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Post #86 (ISO ) » Mon Apr 12, 2010 2:55 pm
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by Parama » Mon Apr 12, 2010 2:55 pm
Do it.
Socrates
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Post #87 (ISO ) » Mon Apr 12, 2010 3:02 pm
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by Socrates » Mon Apr 12, 2010 3:02 pm
Zang wrote: I'm not going to roll, I fell Content with my previous numbers but I will tell them if you want.
No, seriously. Why aren't you doing it?
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Post #88 (ISO ) » Mon Apr 12, 2010 3:03 pm
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by Fate » Mon Apr 12, 2010 3:03 pm
Because scum are doing it, obviously.
Fate is absurdly beautiful. 運命に弄ばれる
"Fate you keep alternating between narratives of doing it for fun and doing it for the sake of winning"
Socrates
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Post #89 (ISO ) » Mon Apr 12, 2010 3:04 pm
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by Socrates » Mon Apr 12, 2010 3:04 pm
Fate wrote: Because scum are doing it, obviously.
That makes perfect sense.
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Post #90 (ISO ) » Mon Apr 12, 2010 3:06 pm
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by Fate » Mon Apr 12, 2010 3:06 pm
As much sense as pre-game Fatescum.
LOLOLOLOLOL
Fate is absurdly beautiful. 運命に弄ばれる
"Fate you keep alternating between narratives of doing it for fun and doing it for the sake of winning"
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Post #91 (ISO ) » Mon Apr 12, 2010 3:06 pm
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by Zang » Mon Apr 12, 2010 3:06 pm
Because I don't really see the point, I thought it was just so we knew the numbers before the draft which is why I said I would tell them. They are 9,2
(\_/)
(._.) Help
Zang
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(v v)
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Post #92 (ISO ) » Mon Apr 12, 2010 3:07 pm
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by Fate » Mon Apr 12, 2010 3:07 pm
Well join the ****ing 9 club then.
Yay for getting to be at the bottom of the draft...
Fate is absurdly beautiful. 運命に弄ばれる
"Fate you keep alternating between narratives of doing it for fun and doing it for the sake of winning"
Socrates
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Post #93 (ISO ) » Mon Apr 12, 2010 3:10 pm
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by Socrates » Mon Apr 12, 2010 3:10 pm
Zang wrote: Because I don't really see the point, I thought it was just so we knew the numbers before the draft which is why I said I would tell them. They are 9,2
The point is that the scum team has 24 hours to co-ordinate their pick choices before the game starts in order ensure they get a better position in the draft order, while the town will at best do random. Forcing every player to pick via die roll undoes all that and makes it so that the scum team can do no better than random in the draft, by making them actually do random.
Just telling us what you picked serves no pro-town purpose that I can think of.
Socrates
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Post #94 (ISO ) » Mon Apr 12, 2010 3:12 pm
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by Socrates » Mon Apr 12, 2010 3:12 pm
Fate wrote: Well join the ****ing 9 club then.
Yay for getting to be at the bottom of the draft...
Hey, if he rolls the dice he might get a better number.
ROLL! THOSE! DICE!
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Post #95 (ISO ) » Mon Apr 12, 2010 3:13 pm
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by mb53 » Mon Apr 12, 2010 3:13 pm
*high-fives everyone in the 9 club*
And, I get the last pick I think... 9 club and 15 >.>
Last edited by mb53 on Mon Apr 12, 2010 3:14 pm, edited 1 time in total.
i literally need to start a driving blog, please remind me
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Post #96 (ISO ) » Mon Apr 12, 2010 3:13 pm
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by Fate » Mon Apr 12, 2010 3:13 pm
AHA!
YOU AGREE THAT UNLESS EVERY SINGLE PLAYER DICE ROLLS IN THREAD THE POINT IS DEFEATED!
HOHOHOHOHO
Fate is absurdly beautiful. 運命に弄ばれる
"Fate you keep alternating between narratives of doing it for fun and doing it for the sake of winning"
mb53
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Post #97 (ISO ) » Mon Apr 12, 2010 3:14 pm
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by mb53 » Mon Apr 12, 2010 3:14 pm
Well then everyone should dice roll already!!!
i literally need to start a driving blog, please remind me
Socrates
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Post #98 (ISO ) » Mon Apr 12, 2010 3:15 pm
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by Socrates » Mon Apr 12, 2010 3:15 pm
Fate wrote: AHA!
YOU AGREE THAT UNLESS EVERY SINGLE PLAYER DICE ROLLS IN THREAD THE POINT IS DEFEATED!
HOHOHOHOHO
Hardly. If every player that rolled a dice is at the bottom of the draft order, guess what the scum did and where we can find them?
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Post #99 (ISO ) » Mon Apr 12, 2010 3:16 pm
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by Fate » Mon Apr 12, 2010 3:16 pm
Um, at the #1 slot choosing Cop?
BAD DUM CHING!
Fate is absurdly beautiful. 運命に弄ばれる
"Fate you keep alternating between narratives of doing it for fun and doing it for the sake of winning"
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