I don't see how that is a draw, there is still a chance for the anarchist to win. All he has to do is get one king lynched then with a bomb left the next day he can kill the other (similar to having a SK and 2 vanilla townies at end game).RayFrost wrote:I think having a lack of alignment reveal for the guards would help balancing.
As to the number of guards... maybe 3 each?
How many uses for each bomb? If only one, then you have to consider the possibility for 3p with the anarchist having one bomb left, both kings alive. Would this count as a draw, or do you intend to have a "forced lynch" rule for deadlines?
A side claim D1 doesn't have to play out the way outlined. If the anarchist lies about which side he/she is on, the team doesn't have to start lynching itself. Instead, with the majority numbers, can start lynching the other team until they lose. Then they can figure out who the anarchist is through scumhunting.
His win condition isn't about there being no order, it is about there being no leadership (no kings). Unless he is told in his win condition that he can win the above way, it should not count.Only problem is there can be a stalemate should they all claim sides and the anarchist gets lynched first and he kills 2 guards, one of each type. Should the Anarchist auto win in that situation since there will be no order as a result?
I don't see this as working. If there is a side claim, then any guard who is lynched will be confirmed to be an Alpha or Beta Guard, since there is no reason for a guard to lie about what side they are on.Or to safe guard a claim later than at the start, reveals could be King A, King B, Anarachist or Guard. Meaning guards would not be revealed as protecting a certain king at the time of their death.
And concerning how many guards, I think it depends on how likely you think it would be for a King to die early. Potentially, with a good (or bad depending on your alignment) lynch, almost half of the alive players will be killed. How balanced would it be for x+1 players versus 1 anarchist.