Welcome to Elements Mafia,
VezokPiraka
You are
Time
. Your speciality lies in undoing what has been done, unfortunately there is too much you wish to undo, so instead you've decided to destroy what's ahead.
Faction:
Unstable
You are a
Unstable Canceller
. You have the following abilities:
Passive Abilities:
Deja Vu
- You share a quicktopic with Water (Plum) and Darkness (muh316).
Active Abilities:
Precognition
- If you so choose, you may make it so that once you've posted an amount of time equal to the number of living players in the game, the next person to post will die. This CAN be you. If you use Precognition, your partners can't use their own special kill. (Purify and Voodoo Doll)
Rewind
- Once per day, you may choose a player privately. His last action will be cancelled, as long as it is not investigative. This can potentially kill people or bring people back to life, depending on what is cancelled.
Win Condition (Unstable):
You win when everyone that isn't part of your faction is dead, or nothing can prevent the same.
Unstable Chamber:
Topic is here:
http://www.mafiascum.net/forum/viewtopi ... 01&start=0
Welcome to Elements Mafia,
Plum
You are
Water
. Your speciality lies in the control of water in all it's shapes (although clouds are pretty pointless). You feel this realm needs to be cleansed, so... let's go!
Faction:
Unstable
You are a
Unstable Jailkeeper
. You have the following abilities:
Passive Abilities:
Blue Crawler
- You share a quicktopic with Time (VezokPiraka) and Darkness (muh316).
Active Abilities:
Purify
- At night, you may empower a player. They will action twice the next night, but they will die right after. This cannot be protected against. If you do this, your partners can't use their own special kill (Precognition and Voodoo Doll)
Congeal
- Each night, you may pick a player to jailkeep. They will be protected and roleblocked
Win Condition (Unstable):
You win when everyone that isn't part of your faction is dead, or nothing can prevent the same.
Unstable Chamber:
Topic is here:
http://www.mafiascum.net/forum/viewtopi ... 01&start=0
Welcome to Elements Mafia,
muh316
You are
Darkness
. Your speciality lies in all that is shadows and deception. Big surprise, you're an evil bastard. You think chaos is fun, but it's hard to torture people when they're on their guard, so you got some help...
Faction:
Unstable
You are a
Unstable Stalker
. You have the following abilities:
Passive Abilities:
Nightmare
- You share a quicktopic with Time (VezokPiraka) and Water (Plum).
Active Abilities:
Voodoo Doll
- At night, you may curse a player. Each time that player is targetted, you will be informed. Once they've been targetted three times they will die. This cannot be protected against (and a protection would make 1 action already!). If you use this your partners can't use their own special kill. (Precognition and Purify)
Liquid Shadow
- Each night, you may pick a player to stalk. You will know who they targetted and who targetted them.
Win Condition (Unstable):
You win when everyone that isn't part of your faction is dead, or nothing can prevent the same.
Unstable Chamber:
Topic is here:
http://www.mafiascum.net/forum/viewtopi ... 01&start=0
Welcome to Elements Mafia,
Hiraki
You are
Aether
. Your speciality lies in the untouchable and impossible to grasp matter that fills what cannot be reached. Sounds strange doesn't it?
Faction:
Stability
You are a
Doc Echo
. You have the following abilities:
Passive Abilities:
Fractal
- Since your existence is beyond the realm of logic, you cannot be roleblocked.
Active Abilities:
Phase Shield
- At night, you may protect a player.
Twin Universe
- At night, you may choose to copy the action of a player and use it on someone, though you won't be informed what you used (unless the action has results of course). This counts as an investigative ability.
Win Condition (Stable):
You win when nobody threatens the town anymore.
Topic is here:
http://www.mafiascum.net/forum/viewtopi ... 01&start=0
Welcome to Elements Mafia,
Chesskid3
You are
Entropy
. Your speciality lies in pure chaos and randomness. Nonetheless, you still understand the importance of general stability in the realm.
Faction:
Stability
You are a
Reaction Disrupter Cop
. You have the following abilities:
Passive Abilities:
Chaos Seed
- Investigations kill you. Then again, protections investigate you... Kills don't function though.
Active Abilities:
Antimatter
- At night, you may investigate someone. They will either show as town if they're scum, or scum if they're town.
Pandemonium
- At night, you may make someone react to abilities as if they had the Chaos Seed ability.
Win Condition (Stable):
You win when nobody threatens the town anymore.
Topic is here:
http://www.mafiascum.net/forum/viewtopi ... 01&start=0
Welcome to Elements Mafia,
Katsuki
You are
Fire
. Your speciality lies in, well, burning things to a crisp. Fire can be purifying too though, don't get me wrong!
Faction:
Stability
You are a
Vote-Sacrificing Vigilante
. You have the following abilities:
Passive Abilities:
Active Abilities:
Cremation
- If you wish, you may have your vote count for zero during a day. If you do so you can use explosion that night.
Explosion
- At night, you may kill someone.
Win Condition (Stable):
You win when nobody threatens the town anymore.
Topic is here:
http://www.mafiascum.net/forum/viewtopi ... 01&start=0
Welcome to Elements Mafia,
Exe
You are
Air
. Your speciality lies in the winds and all its manifestation, wether a breeze or a storm. You wouldn't want to be blowing in evil lands though.
Faction:
Stability
You are a
Vengeful Action Enabler
. You have the following abilities:
Passive Abilities:
Unstable Gas
- When you are lynched, you can kill someone on your wagon
Active Abilities:
Sky Blitz
- Each night, you may make someone's action impossible to roleblock. This counts as a protective ability.
Win Condition (Stable):
You win when nobody threatens the town anymore.
Topic is here:
http://www.mafiascum.net/forum/viewtopi ... 01&start=0
Welcome to Elements Mafia,
StrungOver
You are
Gravity
. Your speciality lies in the force that holds things together and make it solid. As such, you're no agent of evil.
Faction:
Stability
You are a
Retaliatory Action Immunizer
. You have the following abilities:
Passive Abilities:
Chimera
- Once you die, you may target one player with ALL the actions that hit you during the game. If there is an investigative ability in the lot, you choose who receives the results.
Active Abilities:
Black Hole
- Each night, you may make someone untargetable for the night. This counts as a protective ability
Win Condition (Stable):
You win when nobody threatens the town anymore.
Topic is here:
http://www.mafiascum.net/forum/viewtopi ... 01&start=0
Welcome to Elements Mafia,
Chronopie
You are
Death
. Your speciality lies in all that has passed its lifespan. Somehow, people think that's a bad thing, when really it isn't.
Faction:
Stability
You are a
Chain Investigator Dead Vote Granter
. You have the following abilities:
Passive Abilities:
Soul Catcher
- Before a person is lynched, you may decide if he will or won't have a vote in the afterlife.
Active Abilities:
Plague
- Each night, you may give someone the plague. Everyone he targets and everyone who targets him will also gain it, and so on. You will be informed who has the plague in the morning
Win Condition (Stable):
You win when nobody threatens the town anymore.
Topic is here:
http://www.mafiascum.net/forum/viewtopi ... 01&start=0
Welcome to Elements Mafia,
DarkHorse
You are
Earth
. Your speciality lies in all that is the ground and minerals, which adds to quite a lot. Corruption ain't your cup of tea though.
Faction:
Stability
You are a
Delayed Roleblocker
. You have the following abilities:
Passive Abilities:
Granite Skin
- You are immune to the first kill on you.
Active Abilities:
Quicksand
- Each night, you may choose a player. That player, along with anyone who actions on that player, cannot action tomorrow.
Win Condition (Stable):
You win when nobody threatens the town anymore.
Topic is here:
http://www.mafiascum.net/forum/viewtopi ... 01&start=0
Welcome to Elements Mafia,
Reckoner
You are
Life
. Your speciality lies in observing organic creatures and plants develop. Basically, this really isn't your place, but you've got a neat trick up your sleeve.
Faction:
Stability
You are a
Jack of Dead Trades
. You have the following abilities:
Passive Abilities:
Adrenaline
- Each night you can use the ability of a dead player. You can only use each corpse once, and it must be fresh (as in, at most died the previous night)
Active Abilities:
None
Win Condition (Stable):
You win when nobody threatens the town anymore.
Topic is here:
http://www.mafiascum.net/forum/viewtopi ... 01&start=0
Welcome to Elements Mafia,
Gandalf5166
You are
Light
. Your speciality lies in permitting vision and granting colors to the universe around you. Sounds pretty silly, but it's very important!
Faction:
Stability
You are a
Sacrificial Redirector
. You have the following abilities:
Passive Abilities:
Active Abilities:
Miracle
- You can sacrifice yourself to revive someone once during the game OR you can choose to die during the night to prevent whoever was to die from the scumkill from dying. This counts as a protective ability.
Luciferase
- Each night you may redirect someone's ability to another player of your choice.
Win Condition (Stable):
You win when nobody threatens the town anymore.
Topic is here:
http://www.mafiascum.net/forum/viewtopi ... 01&start=0
Welcome to Elements Mafia,
Parama
You are
Universal
. Your speciality lies in whatever is not covered by the other 12 elements. Pretty non-specific, but at the same time that gives you a lot.
Faction:
Stability
You are a
Ability Enhancer
. You have the following abilities:
Passive Abilities:
Active Abilities:
Shard of Gratitude
- Once during the game, you may make someone protected by investigative abilities as a bonus for the remainder of the game. This counts as a protective ability
Shard of Divinity
- Once during the game, you may make someone's ability also give them a sane cop result. This counts as an investigative ability
Win Condition (Stable):
You win when nobody threatens the town anymore.
Topic is here:
http://www.mafiascum.net/forum/viewtopi ... 01&start=0
StrunOver protects Chesskid (which becomes an investigation)
Gandalf redirects Reckoner to Parama
Chronopie checks Reckoner (see him and gandalf)
Chesskid investigates Plum (gets innocent)
Hiraki protects Exe
Plum Jailkeeps Parama
Vezok activates precognition (but doesnt post enough day 1, so this has no effect)
Night 1
Exe enables Reck
Katsuki sacrifices his vote
Dark Horse quicksands Muh (blocks Gandalf, Reckoner and Muh for night 2)
Reckoner jailkeeps Muh
Parama makes Reckoner protected by investigations
Chesskid investigates Hiraki (gets innocent)
Hiraki copies parama, and target Reckoner too (no effect)
Chronopie checks Reckoner (sees Muh, Reckoner, Hiraki, Parama, Gandalf, Exe, Chesskid and Dark Horse)
Muh uses Voodoo Doll on Chess (fails due to block)
Night 2
StrungOver protects Reckoner
Katsuki shoots Gandalf and sacrifices his vote again
Chronopie checks Exe (nothing)
Chesskid investigates Dark Horse
Hiraki copies Chesskid (effectively kills him), and investigates Chrono
Parama makes Chrono get an investigation result from his action