The New Set-Up Review Thread

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Post Post #1525 (ISO) » Mon Feb 21, 2011 1:48 am

Post by AGar »

quadz08 wrote:I've created a fairly basic Large Normal to help with the current lack of them. I'd love it if someone could give it a once-over for balance!
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Post Post #1526 (ISO) » Mon Feb 21, 2011 2:52 am

Post by Empking »

I've got a Large Theme I'd like a second opinion on.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #1527 (ISO) » Mon Feb 21, 2011 10:36 am

Post by Snow_Bunny »

I'm working on a large theme, and I'd like some help reviewing it.
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Post Post #1528 (ISO) » Mon Feb 21, 2011 12:56 pm

Post by Empking »

Empking wrote:I've got a Large Theme I'd like a second opinion on.
I've got all I nee. Thank you!
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #1529 (ISO) » Tue Feb 22, 2011 3:25 pm

Post by The Fonz »

Snow_Bunny wrote:I'm working on a large theme, and I'd like some help reviewing it.
PM me.
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Post Post #1530 (ISO) » Wed Feb 23, 2011 4:20 am

Post by The Fonz »

Oh, and I've completed the first draft of my 70s Show Smalltown setup. Review needed, I'd appreciate it if the reviewer had experience of playing in smalltowns, at least. Flavor knowledge doesn't really matter though could be useful in proposing changes.
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Post Post #1531 (ISO) » Thu Feb 24, 2011 5:55 am

Post by Parama »

URGH. I need someone
who's good with math
to help me review a large theme setup with a special mechanic. PM - I only want one person. And while were at it, needs to be someone who's qualified to run a large theme, because they might as well be my backup mod. Thanks.
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Post Post #1532 (ISO) » Sat Feb 26, 2011 5:12 am

Post by Me=Weird »

I have a 13p mini normal that needs reviewing. It's probably pretty unbalanced as I haven't really made a set-up before.
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Post Post #1533 (ISO) » Tue Mar 01, 2011 5:25 pm

Post by Parama »

Parama wrote:URGH. I need someone
who's good with math
to help me review a large theme setup with a special mechanic. PM - I only want one person. And while were at it, needs to be someone who's qualified to run a large theme, because they might as well be my backup mod. Thanks.
Bumping this because I still need someone. Please help! The game's all but ready to go into the queue, but I want to have it looked over and all before I do so.
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Post Post #1534 (ISO) » Tue Mar 01, 2011 7:01 pm

Post by gandalf5166 »

Me and shotty have a setup we are this close to finishing that we could use some help with. Be prepared to answer a lot of questions as well as maybe give us some help on ironing out the specifics of a couple roles.

The flavor is Dragon Ball Z Saiyan Saga, and flavor knowledge would be just below necessary at "very much appreciated". Oh, and we ARE new setup creators, so be prepared to tell us that our setup is completely unworkable and help us fix it. In other words, we need somebody who's incredibly patient and loves DBZ(two things that it seems would have to go together, considering the amount of wait it takes to see SS3). Thanks in advance. :D
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Post Post #1535 (ISO) » Thu Mar 03, 2011 8:53 am

Post by Andrius »

Hey, I need 2 people (or more) to look over a Large Theme for me (and dana) based on Greek Mythology.
20 players. Power-heavy (reminiscient of Greek Mythos). No Cults or bastard moddery.

I'm just looking for people who are willing to spend a bit of time working over the setup, bounce ideas off, look for breakage. Typical stuff.

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Post Post #1536 (ISO) » Sat Mar 05, 2011 8:46 pm

Post by Plum »

I totally would but I might need to play that game. Hmmm. Decisions decisions. Maybe I'll just tell Pom to pre-/in . . .
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Post Post #1537 (ISO) » Sat Mar 05, 2011 8:55 pm

Post by Andrius »

Plum wrote:I totally would but I might need to play that game. Hmmm. Decisions decisions. Maybe I'll just tell Pom to pre-/in . . .
/Pre-in. Definitely. :D
We just need to grab Joh and Jack back from the graveyard...
I'll PM all the vets of the mini when /pre-ins are open.
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Post Post #1538 (ISO) » Sun Mar 06, 2011 7:15 am

Post by Battousai »

Looking for a review for my next game, based on Naruto (during the gunin exam). Possible it may have a weak cult in it (won't be secret if there is one), so experience with cult balance would be appreciated. Please PM me.
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Post Post #1539 (ISO) » Sun Mar 06, 2011 8:32 am

Post by Antihero »

Tragedy and I came up with a setup based on the role "poisoner" and it's in the open setup ideas right now. I'd appreciate it if someone who knows how to balance a game better than I take a look at it.

Thanks in advance.
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Post Post #1540 (ISO) » Sun Mar 06, 2011 2:52 pm

Post by theplague42 »

Hey I'm modding my first game sometime in the future, whenever the insanely long mini normal mod queue goes through. Anyways, I would like someone to review my setup and possibly help me make it more balanced.
Part of the problem.
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Post Post #1541 (ISO) » Mon Mar 07, 2011 5:22 am

Post by gandalf5166 »

theplague42 wrote:Hey I'm modding my first game sometime in the future, whenever the insanely long mini normal mod queue goes through. Anyways, I would like someone to review my setup and possibly help me make it more balanced.
Mini Normals have their own review committee.
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Post Post #1542 (ISO) » Mon Mar 07, 2011 11:01 am

Post by theplague42 »

Ohhh, got it. Where may I find that?
Part of the problem.
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Post Post #1543 (ISO) » Mon Mar 07, 2011 11:27 am

Post by Vi »

When you get near the top of the Mini Normal queue, you'll meet with some members of the review committee.

It wouldn't hurt to get a review NOW though, if you don't plan on changing your game much.
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Post Post #1544 (ISO) » Mon Mar 07, 2011 11:54 am

Post by theplague42 »

It's pretty simple overall, as it's my first time modding. I just want someone to take a quick look to check for balance and stuff. Nothing crazy.
Part of the problem.
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Post Post #1545 (ISO) » Mon Mar 07, 2011 12:08 pm

Post by Vi »

If you proooooomise it's simple, I can look at it. I'm (almost) out of my backlog, and mostly only behind on my really RL-important stuff now.
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Post Post #1546 (ISO) » Mon Mar 07, 2011 4:19 pm

Post by bvoigt »

This is slightly off-topic, but I'd rather not clog up the queue. How long does it usually take to reach the top of the Mini Normal queue once you've signed up?
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Post Post #1547 (ISO) » Mon Mar 07, 2011 4:47 pm

Post by Vi »

bvoigt wrote:This is slightly off-topic, but I'd rather not clog up the queue. How long does it usually take to reach the top of the Mini Normal queue once you've signed up?
When I was in the queue it was five days per prospective mod on average. That's a little conservative, though... It's VERY conservative if you don't ignore prospective mods who have already flaked from the site.
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Post Post #1548 (ISO) » Tue Mar 08, 2011 3:25 am

Post by bvoigt »

OK, thanks. Just 3 more months....
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Post Post #1549 (ISO) » Mon Mar 14, 2011 12:44 am

Post by quadz08 »

I need to find a couple of reviewers for my Ender's Game mini theme. Flavor knowledge is preferred, if possible, though I certainly won't turn you down if you want to help. I'll probably set up a QT for the reviewers and mods, just so everyone can bounce ideas off of each other.

Thanks in advance. :)
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