1) I'm going to mod a game in which the roles are revealed as necessary (i.e. after a killing, or lynching, some details of the killee and the killer are revealed). That's the sort of level I like. Plus perhaps a few really hidden details or 'game events' which may or may not occur.
2) I don't let people reveal their roles. Thus no competing to invent the best role.
The Mystery... The Mayhem (Good or Bad?)
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Angel Fish
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Angel Fish Townie
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Sketch - we manage at Brunchma without revealing roles outright; I like the challenge of cop-type roles having to reveal their information subtly.
Revealing outright (e.g. I am the X, this is what I know) would result in a player being removed from the game by a mod - I think this has only happened once out of 10 games or so.
Then again - sometimes it seems obvious who/what people are, but even then players will say "You all know what I am, and I think we should do X" rather than "yes I am a cop, here's what I know". It's just a different style of play.-
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Angel Fish Townie
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