City:
AmstaadTitle:
City of FateWorld:
HaisGeography-
Amstaad is considered the Trade Capital of Hais. Located as a major port on the Hildenward Sea, all the Nations and Races traverse to Amstaad and back for essential goods not located in their homeland. The Amuk River flows through the center of the city dividing into two deltas at the rivers end. To the South is nomad country known as the Tituk Wastes. To the west are the Elves with their ever growing forests. To the east rise mountains to house the mighty dwarfs. Finally across the vast expanse of the Hildenward Sea lays the crumbling nation of the once proud Passani. The city itself holds fertile lands on it's outskirts to provide grain and supplies making it very self sufficient.
Infrastructure-
The city is essentially divided into two sections. The inner part of the city known as Old Amstaad is filled with ancient buildings from the Triumvirate Era. This is when Dwarfs, Elves, and humans shared joint control over the city. Overall, the inner city is clustered together around the river with various greenland spread between. A wall divides the inner city from the outer city which holds the new age buildings of Humans, Slith, Dwarfs, Elves, etc. The surrounding city is much more separated and not as dense as the inner city.
There is a third portion of the city for nobles which lies on a sliver of land in the inner city. The land is split due to the two deltas on either side. Several of the more wealthier homes have been remolded here to house Amstaad's Royalty.
Culture-
The best part of living in Amstaad is the vast culture that has blended together. Although racial tensions are still present, one must learn to accept the ways of other cultures as there is no bound laws against any specific race. The reason being that the city is a neutral trade ground and not meant to be controlled by any one nation.
Population-
***ROYALTY***
***GUILDS***
- Guild of Labor
Guild of Entertainment
Church of the Manifold Gods
Craftsmen’s Guild
Guild of the Mercenary
The Bestiary
Lawkeeper’s Guild
Guild of Commerce
The Arcane Institute
Races-
Spoiler: Human (Tik-Tuk)
Spoiler: Human (Passani)
Spoiler: Slith
Spoiler: Elves
Spoiler: Dwarfs
Spoiler: Aeren
(((NOT COMPLETELY UPDATED BUT THIS IS A START!!!!))