Amstaad Release

Amstaad
was
IS an attempt at a site-written and site-run RPG that started back in the early days of the site.
It is currently being resurrected - inquire within if you want to help or play!
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Post Post #2 (isolation #0) » Thu Mar 15, 2012 2:23 am

Post by CooLDoG »

Holy shit, that was one major set-back.
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Post Post #6 (isolation #1) » Fri Mar 16, 2012 1:58 am

Post by CooLDoG »

In post 4, Bub Bidderskins wrote:ITT: T-Bone and CooLDoG forget the year they're in.

ITT Bub doesn't check the Amstaad threads enough to know that it was edited.
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Post Post #17 (isolation #2) » Fri Mar 23, 2012 1:55 am

Post by CooLDoG »

ITS FRiDaY. We want Amsraad, we want to know our fate.
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Post Post #19 (isolation #3) » Sat Mar 24, 2012 2:42 pm

Post by CooLDoG »

me as well. Seems like this will be a lot of fun.
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Post Post #21 (isolation #4) » Wed Mar 28, 2012 6:36 am

Post by CooLDoG »

anything new? Any time line?
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Post Post #24 (isolation #5) » Sat Mar 31, 2012 5:12 am

Post by CooLDoG »

Please don't die!
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Post Post #33 (isolation #6) » Mon Apr 02, 2012 6:07 am

Post by CooLDoG »

In post 32, DeathNote wrote:
In post 29, inspiratieloos wrote:^and say what the issues are, us players might have some ideas.



This is exactly what we are doing. Right now we are just discussing the best way to open the game up to the players. Losing Klazam was a big blow to us and it brought us to a standstill. After consulting we have decided the only way to finish the mechanics is to open it up for player opinion and suggestions. Just be patient for a bit longer and I am positive that everything we can release will be up this week.

Thanks again for all the support!

Hellz yeah. Maybe from our perspective losing klazam speed up the amount of info we get. Brigth side to everything. The downside is that we have to wait longer, but who cares. I'm in it for the long haul.
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