The Living and the Dead
1. Follow the General site-wide rules.
2. Play to win.
3. No personal attacks. It is only a game, it should be fun.
4. No communication outside this thread unless a Quicktopic link is provided.
5. Not posting for 48 hours will get you prodded.
After being prodded, you will be given 36 hours to post. If you have not posted or if you get numerous prods, I will seek a replacement.
6. You must post in the thread if you are going to be away for more than 48 hours. Too many of these will also lead to a replacement.
7. Once you are dead, you cannot post in the game thread anymore.
Day and Night Cycles
1. The game will begin with a Day Phase.
Unless the circumstances ask for it, Each Day will last for 14 days.
2. During the Day Phase, you may vote to lynch somebody.
Format:
Vote: Ravel
or
VOTE: Ravel - Must be
bolded
to count. An
Unvote
is not necessary to change your vote.
3. When at least 51% of living players have voted to lynch a specific person, the game enters twilight and any additional votes or unvotes will not count. The Lynch scene ends the Day Phase.
4. When a majority is not reached by the deadline, there will be a No-Lynch. This ends the Day Phase.
Since there are no more night kills in this particular game, Plurality lynch is active. Whoever has the most votes by the deadline will get lynched.
2. Night begins immediately after the Day phase. Each Night will last for 72 hours.
a) People who have night actions must pm them to me before the deadline. If you choose not to use your Night action, that must be sent to me as well.
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SETUP FOR JUNGLE REPUBLIC
https://wiki.mafiascum.net/index.php?ti ... e_Republic
3 Mafia Goons
2 Werewolves
6 Townies
1 Seer
Welcome, [Player Name]. You are a
Mafia Goon
, along with your partners, [Player Name] and [Player Name].
Abilities:
Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Win condition: You win when at least half of the living players are mafia, or when nothing can prevent this from happening.
Welcome, [Player Name]. You are a
Werewolf
, along with your partner, [Player Name].
Abilities:
Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
Factional kill: Each night phase, you or your partner may perform the group nightkill.
Win condition: You win when at least half of the living players are werewolves and at least one pro-town role remains, or if you obtain full majority, or when nothing can prevent this from happening.
Welcome, [Player Name], you are a
Vanilla Townie
.
Abilities:
Your weapon is your vote, you have no night actions.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.
Welcome, [Player Name], you are a
Town Seer
.
Abilities:
Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Werewolf/Not Werewolf.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.
- Day start.
- The Mafia team do not possess a nightkill
- Seer receives results in the form of Werewolf/Not Werewolf
Please take note of the special endgame mechanics:
- The mafia or werewolves win if they obtain a full majority of living players, or if they make up half and at least one protown role is still alive.
- If the mafia and werewolves ever make up equal numbers, with no protown roles left alive, then mafia win.
- Mafia also win if a day phase begins with one mafia, one werewolf, and one protown.