I'm currently trying to upload what has been lost. No posting until I'm finished, please.
NY 145: Crushing Independent Thought (Mostly Tiger Food)
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Mina The Shipwright
- The Shipwright
- The Shipwright
- Posts: 3059
- Joined: October 1, 2009
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Mina The Shipwright
- The Shipwright
- The Shipwright
- Posts: 3059
- Joined: October 1, 2009
Well, once I'd finished editing the cache files for my game, I was going to PM the survivors and declare it a draw if all three of them agreed to, anyway, so I guess there's no harm done. I'd have really appreciated it if someone had at leasttriedto contact me before telling the list mod to end the game; I haven't posted recently because I'm in no ongoing games, but I check my PMs fairly often. I mean, sottyrulez at the very least knew that I was alive. But it's my fault for having waited so long to open the thread. In retrospect, I have no clue why I wanted to finish editing the cache files first, since no one was going to do rereads given the game state. It was just anal-retentiveness for no good reason.
If one of Le Cupcake, Parama, or sottyrulez wants to continue the game rather than end with a draw, please PM me now (assuming farside doesn't mind it continuing). Otherwise, it'll be a draw.
Once I think of a way to reference the posts that were lost to Google, cache files will be complete. I'm on vacation now, but I'll try to upload them when I get a chance, assuming anyone out there actually gives a shit.-
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Mina The Shipwright
- The Shipwright
- The Shipwright
- Posts: 3059
- Joined: October 1, 2009
MAFIA
Nachomamma8:
Mina wrote:Welcome, Nachomamma8. You are a.MAFIA Neighbourizer
Factional Abilities:
Group Talk: You know that mcqueen (MAFIA Encryptor), Toon Fighter (MAFIA Goon), and Major Minor (MAFIA Goon) are part of your faction. You may talk to them in this QT. Currently, daytalk is enabled.
Kill: Each night, you may select one member of your faction to perform a kill attempt on another player. You may use an active ability and kill on the same night.
Active Abilities:
Neighbourize:Each night, you may choose a living player to neighbourize into this QT. Currently, daytalk is enabled. This will be a single group QT; anyone added will be able to read all posts made before their arrival. You may not link this QT to anyone who has not been neighbourized into it, nor may you quote from it. After your death, the QT will be locked and the neighbourhood will disband.
Passive Abilities:None
Win Condition:
You win when all other factions have been eliminated, or when nothing can prevent this from happening.
Confirm by replying to this PM with your full role name. Ask me if anything about your role is unclear.
mcqueen:
Mina wrote:Welcome, mcqueen. You are a.MAFIA Encryptor
Factional Abilities:
Group Talk: You know that Nachomamma8 (MAFIA Neighbourizer), Toon Fighter (MAFIA Goon), and Major Minor (MAFIA Goon) are part of your faction. You may talk to them in this QT. Currently, daytalk is enabled.
Kill: Each night, you may select one member of your faction to perform a kill attempt on another player.
Active Abilities:None
Passive Abilities:
Encryption:As long as you are alive, all QTs in the game will be open during day and night. After your death, daytalk will be disabled, and QTs will only be active during night phases.
Win Condition:
You win when all other factions have been eliminated, or when nothing can prevent this from happening.
Confirm by replying to this PM with your full role name. Ask me if anything about your role is unclear.
Major Minor:
Mina wrote:Welcome, Major Minor. You are a.MAFIA Goon
Factional Abilities:
Group Talk: You know that Nachomamma8 (MAFIA Neighbourizer), mcqueen (MAFIA Encryptor), and Toon Fighter (MAFIA Goon) are part of your faction. You may talk to them in this QT. Currently, daytalk is enabled.
Kill: Each night, you may select one member of your faction to perform a kill attempt on another player.
Active Abilities:None
Passive Abilities:None
Win Condition:
You win when all other factions have been eliminated, or when nothing can prevent this from happening.
Confirm by replying to this PM with your full role name. Ask me if anything about your role is unclear.
Toon Fighter:
Mina wrote:Welcome, Toon Fighter. You are a.MAFIA Goon
Factional Abilities:
Group Talk: You know that Nachomamma8 (MAFIA Neighbourizer), mcqueen (MAFIA Encryptor), and Major Minor (MAFIA Goon) are part of your faction. You may talk to them in this QT. Currently, daytalk is enabled.
Kill: Each night, you may select one member of your faction to perform a kill attempt on another player.
Active Abilities:None
Passive Abilities:None
Win Condition:
You win when all other factions have been eliminated, or when nothing can prevent this from happening.
Confirm by replying to this PM with your full role name. Ask me if anything about your role is unclear.
Bub Bidderskins:
Mina wrote:Welcome, Bub Bidderskins. You are a.MAFIA Non-Consecutive-Doctor Traitor
Factional Abilities:
Treachery:You know that Major Minor, mcqueen, Nachomamma8, and Toon Fighter are part of MAFIA. They do not know of your existence.
Survival:You may not perform a nightkill except in one particular situation: if you are the last surviving member of your faction, AND there is only one other living player in the game for at least one complete day-night cycle.
Active Abilities:
Protect: Every night, you may target one player. He or she will be protected from any and all kill attempts that night.However, you may not select the same player two nights in a row to protect.(You may protect the same player on Nights 1 and 3 if you protect someone else or take no action on Night 2, but if you protect him three nights in a row, then the second AND third attempts will fail.)
Passive Abilities:None
Win Condition:
You win when all other factions have been eliminated, or when nothing can prevent this from happening.
Confirm by replying to this PM with your full role name. Ask me if anything about your role is unclear.
Third Party
Fate/sottyrulez:
Mina wrote:Welcome, Fate. You are a.Bulletproof Serial Killer
Factional Abilities:
Kill:Each night, you may attempt to kill one player. You are permitted to withhold.
Active Abilities:None
Passive Abilities:
Bulletproof:You are immune to all kill attempts. The only way you can die is through a lynch or modkill. You will not be informed if you have been targeted for a kill.
Win Condition:
You win when you are the only surviving player in the game, or when nothing can prevent this from happening.
Confirm by replying to this PM with your full role name. Ask me if anything about your role is unclear.-
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Mina The Shipwright
- The Shipwright
- The Shipwright
- Posts: 3059
- Joined: October 1, 2009
(Preview-edit: You should have waited for me to actuallypostyour role PM, Parama. <_<)
Town
BlackPanther:
Mina wrote:Welcome, BlackPanther. You are a.Town Gunsmith
Factional Abilities:None
Active Abilities:
Search for Gun:You may choose a player to investigate. The following morning, you will be informed if your target has a gun.
Passive Abilities:None
Win Condition:
You win when all threats to the town are eliminated, as long as there is at least one town-aligned player alive.
Confirm by replying to this PM with your full role name. Ask me if anything about your role is unclear.
Parama:
Mina wrote:Welcome, Parama. You are a.Town Two-Shot Vigilante
Factional Abilities:None
Active Abilities:
Kill:On two separate nights in the game, you may attempt to kill a player. If your kill is stopped, you still lose your shot.
Passive Abilities:None
Win Condition:
You win when all threats to the town are eliminated, as long as there is at least one town-aligned player alive.
Confirm by replying to this PM with your full role name. Ask me if anything about your role is unclear.
Kise:
Mina wrote:Welcome, Kise. You are a.Town Odd-Night Jailkeeper
Factional Abilities:None
Active Abilities:
Jailkeep:On odd nights (1, 3, 5, 7...), you may choose a player to jailkeep. This action will protect the player from any and all kill attempts, but also roleblock him or her.
Passive Abilities:None
Win Condition:
You win when all threats to the town are eliminated, as long as there is at least one town-aligned player alive.
Confirm by replying to this PM with your full role name. Ask me if anything about your role is unclear.
SleepyKrew/mastin2:
Mina wrote:Welcome, SleepyKrew. You are a(Roleblocker/Ability Cop).Town Even-Night Torturer
Factional Abilities:None
Active Abilities:
Torture:On even nights (2, 4, 6, 8...), you may choose a player to torture. This will roleblock the player AND tell you all active abilities that the player is capable of performing. (For example, if you used this ability on someone else with your role, you'd receive a result of "Your target possesses the following active abilities: Torture.") Town Vanillas and Mafia Goons will give you a result of "Your target possesses no active abilities." You cannot detect passive or factional abilities.
Passive Abilities:None
Win Condition:
You win when all threats to the town are eliminated, as long as there is at least one town-aligned player alive.
Confirm by replying to this PM with your full role name. Ask me if anything about your role is unclear.
Jackal711:
Mina wrote:Welcome, Jackal711. You are aTown Compulsive One-Shot Watcher.
Factional Abilities:None
Active Abilities:
Watch:Youmustchoose a player to watch on the first night of the game. The next morning, you will be informed of all players who visited your target. If you fail to submit a choice when you still have a shot left,YOU WILL COMMIT SUICIDE THE NEXT MORNING. You lose your shot if it is blocked in any way.
Passive Abilities:None
Win Condition:
You win when all threats to the town are eliminated, as long as there is at least one town-aligned player alive.
Confirm by replying to this PM with your full role name. Ask me if anything about your role is unclear.
zMuffinMan:
Mina wrote:You are aTown One-Shot Friendly Neighbour.
Factional Abilities:None
Active Abilities:
Greet:One night in the game, you may choose a player. The next morning, he or she will receive the following message:
"zMuffinMan is confirmed to be town-aligned."
Passive Abilities:None
Win Condition:
You win when all threats to the town are eliminated, as long as there is at least one town-aligned player alive.
Confirm by replying to this PM with your full role name. Ask me if anything about your role is unclear.
Hinduragi/MagnaofIllusion, Obscurity, Copper, Pine, Staeg, Zombeh-Pug, C-Worl, Mist Beauty, Ellibereth/Cogito Ergo Sum, Bait/Le Cupcake/Katsuki/Demonic Angel/katsukiknowsbest/Pinkie Pie/FifteenOtherAccounts:
Mina wrote:Welcome, ---. You are a.Town Vanilla
Factional Abilities:None
Active Abilities:None
Passive Abilities:None
Win Condition:
You win when all threats to the town are eliminated, as long as there is at least one town-aligned player alive.
Confirm by replying to this PM with your full role name. Ask me if anything about your role is unclear.-
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Mina The Shipwright
- The Shipwright
- The Shipwright
- Posts: 3059
- Joined: October 1, 2009
Graveyard
Scum QT
Nachomamma's birthday party
Quite a few people speculated on all the missing kills (which is part of what framed Parama). What actually happened was a comedy of errors for the most part.
Night Action Logs
N1
Kise:Jail Major Minor -->Success, no effect
Nachomamma8:Neighbourize Fate -->Success, Fate joins neighbourhood on D2
Bub Bidderskins:Protect BlackPanther -->Success
Parama:Vig mcqueen -->Success, Parama loses first vig shot, neighbourhood and Mafia daytalk disabled upon mcqueen's death
Fate:Kill BlackPanther -->Failure due to Bub Bidderskins' doctor protection
Toon Fighter:Kill Obscurity -->Success
BlackPanther:Search Fate for gun -->Success, receives result of no gun
Jackal:Watch mcqueen -->Success, is told that Jackal711 and Parama visited mcqueen last night
N2Torture Major Minor-->
SleepyKrew:Success, Major Minor is roleblocked, SleepyKrew is told that Major Minor has no active abilities
Nachomamma8:Neighbourize Hinduragi -->Success, Hinduragi joins neighbourhood on D3
Bub Bidderskins:Protect Major Minor -->Success
Fate:Kill BlackPanther -->Success
Parama:Kill Major Minor -->Failure due to Bub Bidderskins' doctor protection, Parama loses final vig shot
Major Minor:Kill Kise -->Failure due to SleepyKrew's torture
BlackPanther:Search Ellibereth for gun -->Success, but it doesn't matter
N3
Kise:Jailkeep Hinduragi -->Success, no effect
Nachomamma8:Neighbourize Parama -->Success, Parama joins neighbourhood on D4
Bub Bidderskins:Protect Parama -->Success, no effect
Fate:Kill Copper -->Success
Toon Fighter:Kill Bub Bidderskins -->Success
N4
SleepyKrew:Torture Jackal711 -->Success, SleepyKrew is told that Jackal711 has the active ability "Watch."
zMuffinMan:Greet Ellibereth -->Success, Ellibereth is informed that zMuffinMan is town-aligned on D5
Sottyrulez:Kill Nachomamma8 -->Success, neighbourhood is closed upon Nacho's death
Nacho and Toon Fighter forgot to send in either a nightkill or a neighbourizing target before the deadline. *slow clapping*
N5
Toon Fighter:Kill zMuffinMan -->Success
Sottyrulez:Kill Jackal711 -->Success
N6
Toon Fighter: Kill Pine -->Success
Sottyrulez:Kill Cogito Ergo Sum -->Success
SleepyKrew could have tortured someone that night (and cleared Parama of being the SK, which might have won town the game), but didn't send in a night action.
N7
Sottyrulez:Kill mastin2 -->Success
N8
Sottyrulez:No kill -->Uh...success?
N9
Sottyrulez:Kill Mist Beauty -->Success-
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Mina The Shipwright
- The Shipwright
- The Shipwright
- Posts: 3059
- Joined: October 1, 2009
I need to compress the restored cached files and get someone to check them before I upload them. I'm sorry for the delay in posting role PMs. This game hung in limbo for so long due to the crash, my trip to the UK, and the disaster that was endgame that I left it on the backburner.
I'm officially declaring this a draw between the town and the serial killer. (Unfortunately, MAFIA are losers.)
The town did a great job early on of suspecting and wagoning the right people, and combined with some luck with how kills/roleblocks worked out, looked like they would coast to a win on D3. (Props to Parama for being 2/2 in attempted vig shots.) The MAFIA MVP was probably Nacho, who was the only member of his team to be trusted by the town for most of the game. Bub's doctor play was too protown for its own good. As a full Mafia doctor in a single-faction game, his strategy would have worked. As a traitor, on the other hand....
Midway through, however, the town ate itself alive in stupid personality clashes, tunneling, and tic-tac-toe games. Some of the credit goes to how well Fate manipulated the town before he decided to interpret the concept of a group neighbourhood very liberally, but I found sottyrulez never had to work very hard by the time they joined--everyone gave them a free pass and continued bickering with each other.
Most of the mod decisions (for example, C-Worl's modkill, Fate and Hinduragi's force-replacements, and the alt-account fiasco) are discussed in-depth in the graveyard QT. However, I'll summarize the game like this: everything that could have gone wrong,didgo wrong. *twitch*
Regardless, thanks to everyone who played, particularly to the replacements.-
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Mina The Shipwright
- The Shipwright
- The Shipwright
- Posts: 3059
- Joined: October 1, 2009
The serial killer can't be caught by the gunsmith, but there are two roleblockers and a one-shot watcher for him to contend with. The vig (andMafia) can also catch the serial killer if his shot doesn't go through.
Anyway, giving serial killers no NK immunity is cruel and unusual.
I originally thought of using kill flavours just so as not to mislead people, but then I noticed it explicitly says serial killers don't have guns on the Gunsmith wiki page.
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