Mechanics (Magic System)

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Mechanics (Magic System)

Post Post #0 (isolation #0) » Sun Apr 15, 2012 5:33 pm

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All suggestions and thoughts on the current spell system go here. Please be constructive and thoughtful to others opinions and I will attempt to keep the OP updated with current ideas.
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Post Post #4 (isolation #1) » Wed Apr 25, 2012 2:55 pm

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I had nothing to do with the creation of the magic system. So I dont know.
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Post Post #7 (isolation #2) » Fri May 25, 2012 1:40 pm

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The Gold discussion is still open if people want to tweak it more but for now, Magic is our next target to finish.

Please look over the current rules and lets fix them to work for Amstaad!!! Thanks guys!
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Post Post #8 (isolation #3) » Fri May 25, 2012 1:59 pm

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I just realized that the Magic system has so much that goes into it that I should probably narrow it down a bit to help us tackle this sucker one step at a time.

Here is what I suggest we work on first:

The relation of Skill/Phases vs Magic. Currently we have it so that you must pick Magic as an Aspect of one phase in order to gain a skill in Magic. Your relative skill in magic determines to power level and amount of magic that can be used each day. We should work out how Magic will be gained. Should players have to pick Magic as an aspect? Is there an alternative? What should be determined as "Mana" for the caster to limit their usage of magic?

Just some food for thought....
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Post Post #14 (isolation #4) » Sun May 27, 2012 5:28 am

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I think we use both the add one and the change but one is for combat and the other is for actions. I need to look up which its which.
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Post Post #32 (isolation #5) » Sat Jun 02, 2012 12:57 pm

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What about spell usage? Obviously I will not be telling you what spells you have availble to you but we can't just have players say something like, "I make an explosion." The spells need to be detailed and explained so how will this work?

Here are a few example spells:

Shape Liquid (Force around a cup of liquid to take a shape for 30 seconds) - Spell level 1
Shape Liquid Level 2 (Force around a gallon of liquid to take a shape for 45 seconds) - Spell level 2
Boil Liquid (Bring a gallon of liquid to the boiling point instantly)- Spell level 1
Ice Light (Shape water in a sphere, hollow in the middle, and draw heat energy from the water to freeze the water solid, while having the heat manifest as a flame in the middle of the ball. Spell lasts as long as it takes for the ball to melt or shatter, which is around 90 seconds.)- Spell level 2
Ball of Fire (Make a ball of fire and toss it at something)- Spell level 2
Spit Fire (Spits a gob of flaming spittle at something) - Spell level 1
Ice Light Level 2 (Shape water in a sphere, hollow in the middle, and draw heat energy from the water to freeze the water solid, while having the heat manifest as a flame in the middle of the ball. Spell lasts as long as it takes for the ball to melt or shatter, which is around 3 minutes.)-- Spell level 3

Spell level was going to be associated with Magic level which would be increased by picking magic as your aspect but that is why we have this thread, to fix issues and make everything as smooth as possible.
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Post Post #34 (isolation #6) » Sat Jun 02, 2012 3:56 pm

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In post 33, T-Bone wrote:That's more in line of what I was suggesting.


yeah i know, just highlighting it
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Post Post #36 (isolation #7) » Mon Jun 18, 2012 12:00 pm

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Yeah I can see that working. It would limited of course, but I dont see why that wouldn't be ok.
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