Cases are anti-town?

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Post Post #59 (isolation #0) » Wed Jun 20, 2012 4:55 am

Post by zoraster »

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The word logic gets used in mafia largely to make those who argue for its superiority feel smarter. There are certainly times where logic is incredibly helpful in mafia. But when you deal with as many unknowns as mafia does, the general idea that logic trumps is not valid.

That doesn't mean I think cases are scummy, though. I think players should attempt to lay out why they feel what they do if for no other reason than it in turn gives other players a method of evaluation. It's hard for me to have "gut" on someone if they don't post. Unless I think their not posting is scummy, but that's pretty context sensitive.
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Post Post #85 (isolation #1) » Thu Jun 21, 2012 1:35 am

Post by zoraster »

In post 84, VisMaior wrote:no. logic still trumps. The problem is, that logic needs a premise to base deductions on. The premises can be wrong.


Ironically, your premises do not support your conclusion, even though they're correct.

It doesn't
logically
follow that logic trumps precisely
because
logic needs a premise to base deductions on and premises can be wrong.

In Mafia, premises are frequently wrong. Furthermore, these premises as often as not come from intuition themselves, so to the extent the conclusion was correct because of logic, it was actually correct because of the correct "gut" premise.

---

There is a name for mafia games where players are able to use only logic to beat their opponent. These games are called broken.
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Post Post #119 (isolation #2) » Fri Jun 29, 2012 9:51 am

Post by zoraster »

what? Walls were a way worse problem in the old days. Like... not even close.
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Post Post #121 (isolation #3) » Fri Jun 29, 2012 9:58 am

Post by zoraster »

that's potentially a sign that wall posts were worse. If you're typing up 2,000 word essays with Point-by-point analysis, you don't have time to post a ton of smaller posts that add pages to a game.

The past couple of years the tendency has been toward LOTS of smaller posts.
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