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Post Post #850 (ISO) » Sat Jul 07, 2012 2:20 am

Post by Untrod Tripod »

In post 848, AGar wrote:
In post 845, Thestatusquo wrote:its not hard to imagine passing avacyn... You make it sound like it should never be done, but I think it should be done like at least half the time.


Especially pack 3, that's really not all that unsurprising.

Elgaud underrated? I don't think anyone says it's a bad card, but it's not a bomb.

Latch Seeker gives me nightmares in Limited.

uh...there's like 8000 answers to 1 toughness dudes
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Post Post #851 (ISO) » Sat Jul 07, 2012 3:06 am

Post by Shadow1psc »

In avacyn draft vs. an unblockable? Hard removal is few and far between where black and red are the weakest colors and underplayed to begin with (in my experience).
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Post Post #852 (ISO) » Sat Jul 07, 2012 5:22 am

Post by Untrod Tripod »

there's tons of bounce and tapping in blue, there's hard removal and ghoulflesh in black, there's burn and guise in red, there's defang and righteous blow in white

green is pretty much the only color with no good answer, but if you're in mono green you can outrace a latch seeker anyway
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Post Post #853 (ISO) » Sat Jul 07, 2012 5:58 am

Post by AGar »

Yeah there's stuff to deal with it, but you have to have the removal first. When you're heavy into a RB Aggro deck that didn't really pick up much burn/removal, a 3/1 unblockable isn't really a fun thing to deal with, then he added the +3/+0 equip so 3 turns later I was deader than dead.
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Post Post #854 (ISO) » Sat Jul 07, 2012 6:03 am

Post by Untrod Tripod »

well yes

but you should always try to have some removal/bounce
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Post Post #855 (ISO) » Sat Jul 07, 2012 1:29 pm

Post by Thestatusquo »

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Post Post #856 (ISO) » Sat Jul 07, 2012 1:30 pm

Post by Thestatusquo »

oh uh... Wrong pic.

That ones pretty cool though

Image

This deck. P good.
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Post Post #857 (ISO) » Sun Jul 08, 2012 1:41 pm

Post by Shadow1psc »

Anybody around that wants to do an 8-4?
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Post Post #858 (ISO) » Sun Jul 08, 2012 2:32 pm

Post by Shadow1psc »

Ok, I just drafted what I think is a pretty ridiculously incredibly super ultra bad deck, and went 2-0 round one. Let's see if I can pull off more? I'll cap the list in the next round.

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Last edited by Shadow1psc on Sun Jul 08, 2012 2:48 pm, edited 1 time in total.
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Post Post #859 (ISO) » Sun Jul 08, 2012 2:34 pm

Post by xRECKONERx »

m13 seems really fucking gimmicky
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Post Post #860 (ISO) » Sun Jul 08, 2012 2:46 pm

Post by InflatablePie »

my sealed experience:

chick near me opened Thragtusk, Rhox, Healer of The Pride, Odric, some other green shit that goes great with Thragtusk

family of four; kid opened a foil Lily yesterday and a reg today, plus the dad got an Ajani today

one guy got two Staffs of Nin, a foil Staff, a Hydra, Yeva Nature Herald and an Akroma's Memorial

I got a Door.
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Post Post #861 (ISO) » Sun Jul 08, 2012 2:58 pm

Post by Shadow1psc »

I don't know what to say about this draft right now. In the finals with the above deck.

edit:

So, I won. 2-0, 2-0, 2-1. I'm not even sure why.
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Post Post #862 (ISO) » Sun Jul 08, 2012 3:29 pm

Post by bv310 »

In post 859, xRECKONERx wrote:m13 seems really fucking gimmicky

It's just like every core set. Designed to give each colour things that it doesn't really need, but will help push archetypes in standard, but also a big cohesive unit to play limited with. I'm more excited for this core than the last one, but that doesn't mean much.
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Post Post #863 (ISO) » Mon Jul 09, 2012 3:26 am

Post by MichelSableheart »

Good to have playables again.

3-0-2 on individuals saturday (2 recluses on both sides stall games), 3-3 in twoheaded giant sunday. Enjoyed myself, though like every coreset limited might get a bit boring later in the season.
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Post Post #864 (ISO) » Mon Jul 09, 2012 4:26 am

Post by Shadow1psc »

So, my experience last night comes down to Zealous Conscripts being a huge bomb in limited. I pulled it in at least 5 games, and it outright won 4 with the opponent scooping as it came into play. Seraph of Dawn is an absolute workhorse, and Cloudshift makes for some silly offensive plays. That single Pillar of Flame saved me from Latch Seeker twice, and Angelic Armaments makes things like Thraben Sentry deadly. I think a lot of people are going in to Avacyn and really devaluing the few pieces of removal available, and pay for it. Everyone was running in-your-face aggro, but my sloppy picks turned into a measured deck that just stabilized then outpaced every game. I think evasion is paramount to Avacyn, not just fast/big creatures.

Fun facts:
-The last game took 17 turns, ended with Zealous Conscripts+Cloudshift stealing the opponents only two flying creatures, then getting in with all my angels after an interesting stalemate.
- Zealous Conscripts + Cloudshift won me two games. Zealous Conscript alone won me 3 other games.
- My very first pack had a Cavern of Souls and a Druid's Familiar. I actually meant to pick the Familiar, and probably would have drafted a completely different deck if I hadn't misclicked.
- That 3/3 spider with reach for 3 is sick. Every game I played ended up with maybe one answer to my flying creatures, but it was always enough to stall the game until I pulled something like Conscripts.
- Commander's Authority + Angel's Tomb worked out really well for me one game.
- That red 2/2 intimidate vampire for 4 is really good.
- Latch Seeker and Fettergeist is soooo strong.
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Post Post #865 (ISO) » Mon Jul 09, 2012 8:01 am

Post by Starbuck »

I just finished my review of Magic: the Gathering – Duels of the Planeswalkers 2013 [XBLA], if anyone cares to give it a read. =)
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Post Post #866 (ISO) » Mon Jul 09, 2012 12:54 pm

Post by chesskid3 »

I will post my Avacyn draft deck

I got 3rd place out of 8, it wasn't too shabby. But I got fucked by a Miracle +4/+4 counters in a big game where I was U/R burning a B/G deck with that +3/+0 lifelink thingy and big creatures.
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Post Post #867 (ISO) » Mon Jul 09, 2012 3:29 pm

Post by bv310 »

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Counter #2. Found a place in town that has proper beads. No luck on the pins though, so Moonscarred had to sacrifice hers. My next one's going to be a bit more ambitious.
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Post Post #868 (ISO) » Mon Jul 09, 2012 5:22 pm

Post by chesskid3 »

Alchemist's Apprentice
Scrapskin Drake
Wingcrafter
Amass the Components
Gryff Vanguard
Peel from Reality
Mist Raven
2x Crippling Chill
Fleeting Distraction
8x Island

Banners Raised
Pillar of Flame
Riot Ringleader
Uncanny Speed
Thatcher Revolt
Lightning Mauler x2
Kruin Striker
Kessig Malcontents
Somberwald Vigilante
Hanweir Lancer
Heirs of Stromkirk
Vexing Devil
9x Mountain
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Post Post #869 (ISO) » Mon Jul 09, 2012 5:26 pm

Post by Thestatusquo »

Nice deck, though I would sooner play just about anything over vexing devill, and I'm not sure how good fleeting distraction is in this list.
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Post Post #870 (ISO) » Tue Jul 10, 2012 6:14 pm

Post by InflatablePie »

Wish I had the tools and patience to make life counters. Unless someone wants to make a Corpse Lunge one for me. :D

Also wish I had ~$100 laying around...
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Post Post #871 (ISO) » Tue Jul 10, 2012 9:05 pm

Post by Thestatusquo »

That doesnt look very good...
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Post Post #872 (ISO) » Wed Jul 11, 2012 3:45 am

Post by Shadow1psc »

I was thinking about trying a R/G reanimator. Would it be too unfocused to have that running birds (of paradise), hunstmaster, defy death AND/or unburial, and some meaty creatures (forward thinking, I'm staying away from Scars block in paper) like an Avacyn, Moldgraf Monstrosity... or w/e. I feel like there's too much going on maybe, but I guess having the right dual lands (Rootbound Crag, sunpetal grove, Dragskull Summit?) could make it cohesive? Maybe strangleroots and huntsmaster as early game, or I could go with burn, or black removal?

I'll proxy test this before I commit that much money, but suggestions?
Last edited by Shadow1psc on Wed Jul 11, 2012 4:12 am, edited 1 time in total.
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Post Post #873 (ISO) » Wed Jul 11, 2012 4:03 am

Post by chesskid3 »

I did a few trades ditched a lot of the blue so it's now a splash, threw in a stonerwight, havengul vampire, thunderboltx2 (debating baners instead of another thunderbolt)
and yeah fleeting wa sa 40th card

and vexing is basically just 4 burn for 1 mana. Which isn't bad at all, just isn't great.
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Post Post #874 (ISO) » Wed Jul 11, 2012 4:12 am

Post by dramonic »

My current paper deck goes something like this. I only got my cards from boosters though, so ya know...

3 x Gavony Ironwright
1 x Elgaud Inquisitor
1 x Selfless Cathar
1 x Elder Cathar
1 x Blade Splicer
1 x Thraben Doomsayer
1 x Unruly Mob
1 x Elspeth Tirel

3 x Gather the Townsfolk
3 x Break of Day
2 x Bar the Door
2 x Revoke Existence
1 x Intangible Virtue
1 x Lingering Souls
1 x Cathars' Crusade
1 x Defang
1 x Timely Reinforcement
1 x Increasing Devotion

12 x Plain

2 x Riot Ringleader
1 x Kessig Malcontents
1 x Pyreheart Wolf
1 x Skirsdag Cultist

1 x Thatcher Revolt
2 x Shatter
1 x Burning Oil
1 x Tectonic Rift

8 x Mountain

1 x Dragon Claw
1 x Rust Tick
1 x Avacyn Collar
1 x Silvok Lifestaff
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