Open Game Queue (Players and Mods) - OLD

For archiving signup threads after their corresponding games are complete.
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Post Post #3 (isolation #0) » Sat Dec 22, 2012 12:37 pm

Post by Cheery Dog »

Do I need to in to 471 again here?
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Post Post #73 (isolation #1) » Thu Jan 03, 2013 2:36 am

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Let's give in some chance at living, though mainly because I don't like being told I can't access this thread when I try to view the last post in here which was deleted and I think I'd like it better out of the two options currently.

/in 464
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Post Post #153 (isolation #2) » Mon Jan 21, 2013 1:56 am

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/in 474
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Post Post #297 (isolation #3) » Wed Feb 20, 2013 8:37 pm

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/in 480
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Post Post #492 (isolation #4) » Wed Mar 20, 2013 5:39 pm

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Pasch probably goes to 484 due to being in signups longer (idk, that's where the last person who didn't specify went) and both are therefore 1 away from being full
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Post Post #567 (isolation #5) » Mon Apr 01, 2013 3:21 pm

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/in 490
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Post Post #628 (isolation #6) » Mon Apr 08, 2013 2:09 pm

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In post 626, srand wrote:
In post 622, Limo wrote:Statistics mean jack shit in this game. This game requires more skill to win as town. Obviously if the players are incompetent, or shoot randomly, statistics will dictate that scum will have an easier win. Skill is not a probability factor, sorry.

Not participating is obvious and continual inactivity garners suspicion and/or prods into a replace.


If the mafia choose to relinquish all of their knowledge, becoming part of the uninformed majority instead of the informed minority, there is absolutely nothing the town can do about it. Skill will be useless so long as everyone is part of the uninformed majority. In this case, the mafia have a 57% chance of winning. Of course, mafia do not give up their knowledge as they are able to achieve a win rate higher than 57% with it.

Although statistics do not matter for individual games, they are relevant regarding the scumsidedness of the setup.

Bymfia relinquishing their knowledge they're playing against the spirit of the game.
They'e required to give out the first gun in the discussion anyway, whether they use the day talk as well later is up to them.
In any case, town has won all times (1) the setup has been played so far.
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Post Post #665 (isolation #7) » Fri Apr 12, 2013 3:01 pm

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In post 664, thenewearth wrote:I... Honestly thought that was the next in sign-ups...

It probably is, but until Llama announces it as being in sign-ups, it's not in sign-ups.
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Post Post #933 (isolation #8) » Tue May 21, 2013 2:45 am

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/in 498
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Post Post #1485 (isolation #9) » Tue Jul 30, 2013 4:10 pm

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In post 1483, kibbles0515 wrote:
In post 1482, kibbles0515 wrote:/in fo' da next. I am Challenged with Inexperience.
Of course, I
meant
I was SEMI-EXPERIENCED...it has been a long day.
and in the wrong queue I think.
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Post Post #1545 (isolation #10) » Sun Aug 11, 2013 2:32 pm

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/in to mod
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Post Post #1913 (isolation #11) » Sat Oct 05, 2013 11:40 pm

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Delay my /in to Mod reaching the top of the queue (entering signups) until February please.
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Post Post #2036 (isolation #12) » Thu Nov 14, 2013 7:41 pm

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/out to mod
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Post Post #2071 (isolation #13) » Sat Dec 07, 2013 9:13 am

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I'm going to hope I have enough time to do this. (i think I will since it gets dark so early over here)

/in 538
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Post Post #2150 (isolation #14) » Thu Jan 09, 2014 4:12 pm

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/in to mod
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Post Post #3106 (isolation #15) » Tue Sep 16, 2014 1:45 am

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In post 3104, wgeurts wrote:Ah, ok thanks. I already know how to play and have used a set-up on another forum I'd like to try. Anyhow, how do I see how many people are currently in a game? As in before it has started.

The Opening Post (well actually the 2nd one here, but it's a carry on from the first so that it's not too much effort for editing) generally has uptodateish information, otherwise counting for completely up to date information.
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