The MafiaScum Minecraft Thread - AllTheMods 9!!! - NEW Vanilla?

This forum is specifically for discussing non-Mafia games
(board, card, video, we're not picky)
.
Playing
such games should happen in the Mish Mash forum, of course.

New Vanilla Server?

Yes, on latest stable version; with fun events & mini-games!
3
33%
Yes, on latest stable version; for consistency & community! (no plugins)
3
33%
Yes, on "snapshots"/development versions; bleeding edge! (definitely no plugins)
0
No votes
Yes, with Spigot/Bukkit/server "plugins" (or commands like /tpa, /home, etc.)
3
33%
Yes, but I'll post with my specific thoughts and ideas!
0
No votes
 
Total votes: 9

User avatar
Klazam
Klazam
He/Him
Jack of All Trades
User avatar
User avatar
Klazam
He/Him
Jack of All Trades
Jack of All Trades
Posts: 5641
Joined: June 28, 2010
Pronoun: He/Him

Post Post #13325 (ISO) » Tue May 21, 2013 2:24 am

Post by Klazam »

also, I was thinking about it- copper is a inferior tool making material as compared to iron, so it's not a big deal to have a lot of copper, IMO. the and forestry uses lots of copper, yes, but take lots of other stuff too. I think it's fine as is?
User avatar
Rhinox
Rhinox
Mafia Scum
User avatar
User avatar
Rhinox
Mafia Scum
Mafia Scum
Posts: 3909
Joined: June 29, 2008
Location: Northeast Ohio

Post Post #13326 (ISO) » Tue May 21, 2013 3:18 am

Post by Rhinox »

In post 13315, Klazam wrote:one of the mods add petroleum
What is this petroleum and what mod adds it? I googled and couldn't find anything about it. To be clear, this is different from the oil deposits added by buildcraft right?
oh traincraft. Anyways, I was just trying to figure out what uses petroleum to have an opinion on whether it should stay or go.

As for forestry, yes it uses a lot of copper indirectly, in that most recipes call for bronze. So just having infinite copper doesn't really get you anywhere. IDK about just copper for tools, but bronze makes armor/tools almost as good as iron but with 30% higher durability. But again, its bronze, and not just copper.
User avatar
Rhinox
Rhinox
Mafia Scum
User avatar
User avatar
Rhinox
Mafia Scum
Mafia Scum
Posts: 3909
Joined: June 29, 2008
Location: Northeast Ohio

Post Post #13327 (ISO) » Tue May 21, 2013 3:20 am

Post by Rhinox »

whoa traincraft adds a zeppelin??????

edit:
While in a Zeppelin, you must not get out or disconnect unless you are wearing fall damage resistant armor or a jetpack.
................................................. :neutral:
User avatar
izakthegoomba
izakthegoomba
Mafia Scum
User avatar
User avatar
izakthegoomba
Mafia Scum
Mafia Scum
Posts: 2641
Joined: April 11, 2011
Location: World 1-1

Post Post #13328 (ISO) » Tue May 21, 2013 3:24 am

Post by izakthegoomba »

Hey klaz, the buildcraft link is broken and it doesn't look like there's a mirror. :(
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
User avatar
Klazam
Klazam
He/Him
Jack of All Trades
User avatar
User avatar
Klazam
He/Him
Jack of All Trades
Jack of All Trades
Posts: 5641
Joined: June 28, 2010
Pronoun: He/Him

Post Post #13329 (ISO) » Tue May 21, 2013 3:25 am

Post by Klazam »

well, get out above water or wool. problem solved. :)

I for one will be making one and having a landing platform

pedit: whaa. let me check
User avatar
izakthegoomba
izakthegoomba
Mafia Scum
User avatar
User avatar
izakthegoomba
Mafia Scum
Mafia Scum
Posts: 2641
Joined: April 11, 2011
Location: World 1-1

Post Post #13330 (ISO) » Tue May 21, 2013 3:28 am

Post by izakthegoomba »

Factorization, too. D:
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
User avatar
Klazam
Klazam
He/Him
Jack of All Trades
User avatar
User avatar
Klazam
He/Him
Jack of All Trades
Jack of All Trades
Posts: 5641
Joined: June 28, 2010
Pronoun: He/Him

Post Post #13331 (ISO) » Tue May 21, 2013 3:30 am

Post by Klazam »

User avatar
izakthegoomba
izakthegoomba
Mafia Scum
User avatar
User avatar
izakthegoomba
Mafia Scum
Mafia Scum
Posts: 2641
Joined: April 11, 2011
Location: World 1-1

Post Post #13332 (ISO) » Tue May 21, 2013 3:38 am

Post by izakthegoomba »

BC
Factorization
Forestry
Inventory Tweaks

^all borked. Other than those four I've got my MultiMC instance set up an ready for testing.
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
User avatar
izakthegoomba
izakthegoomba
Mafia Scum
User avatar
User avatar
izakthegoomba
Mafia Scum
Mafia Scum
Posts: 2641
Joined: April 11, 2011
Location: World 1-1

Post Post #13333 (ISO) » Tue May 21, 2013 3:39 am

Post by izakthegoomba »

Yeah, that's broken too.
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
User avatar
izakthegoomba
izakthegoomba
Mafia Scum
User avatar
User avatar
izakthegoomba
Mafia Scum
Mafia Scum
Posts: 2641
Joined: April 11, 2011
Location: World 1-1

Post Post #13334 (ISO) » Tue May 21, 2013 3:40 am

Post by izakthegoomba »

Just realised I didn't click through the last adf.ly - ExtraBees is broken too.
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
User avatar
Rhinox
Rhinox
Mafia Scum
User avatar
User avatar
Rhinox
Mafia Scum
Mafia Scum
Posts: 3909
Joined: June 29, 2008
Location: Northeast Ohio

Post Post #13335 (ISO) » Tue May 21, 2013 3:53 am

Post by Rhinox »

In post 13329, Klazam wrote:well, get out above water or wool. problem solved. :)
I was just thinking in terms of the spontaneous crashes we had and how much grief this would cause if they continue on the new server (but hopefully not with the new modpack and all)
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #13336 (ISO) » Tue May 21, 2013 3:56 am

Post by Maestro »

izak, you really need to get on IRC or PM us before doing things like this...or at least look at the Google Doc.
I've had a working MultiMC instance for about 36 hours now and we're waiting on Maru since doing all the work to get the Mod permissions a second time is ridiculously foolish :P
User avatar
izakthegoomba
izakthegoomba
Mafia Scum
User avatar
User avatar
izakthegoomba
Mafia Scum
Mafia Scum
Posts: 2641
Joined: April 11, 2011
Location: World 1-1

Post Post #13337 (ISO) » Tue May 21, 2013 4:26 am

Post by izakthegoomba »

I thought Maru didn't want to be involved any more...?

Anyway, almost all the modmakers we might otherwise need to contact have explicitly granted permission for private FTB packs - have a look at this.

Anyway, I'll PM you what I've got, in the format they want it. The ones marked ">>>NEED PERMISSION" should be the only ones we still need explicit permission from the modmakers for.
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
User avatar
Klazam
Klazam
He/Him
Jack of All Trades
User avatar
User avatar
Klazam
He/Him
Jack of All Trades
Jack of All Trades
Posts: 5641
Joined: June 28, 2010
Pronoun: He/Him

Post Post #13338 (ISO) » Tue May 21, 2013 4:41 am

Post by Klazam »

In post 13335, Rhinox wrote:
In post 13329, Klazam wrote:well, get out above water or wool. problem solved. :)
I was just thinking in terms of the spontaneous crashes we had and how much grief this would cause if they continue on the new server (but hopefully not with the new modpack and all)
my computer cannot run any kind of ftb modpack without crashing in ssp.

it runs this pack just fine.

hopefully that shows something.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #13339 (ISO) » Tue May 21, 2013 4:55 am

Post by Maestro »

In post 13337, izakthegoomba wrote:I thought Maru didn't want to be involved any more...?

Anyway, almost all the modmakers we might otherwise need to contact have explicitly granted permission for private FTB packs - have a look at this.

Anyway, I'll PM you what I've got, in the format they want it. The ones marked ">>>NEED PERMISSION" should be the only ones we still need explicit permission from the modmakers for.
:facepalm: we found this about 18 hours ago and I showed Klaz on IRC but okkk...

<3 you izak
User avatar
izakthegoomba
izakthegoomba
Mafia Scum
User avatar
User avatar
izakthegoomba
Mafia Scum
Mafia Scum
Posts: 2641
Joined: April 11, 2011
Location: World 1-1

Post Post #13340 (ISO) » Tue May 21, 2013 4:57 am

Post by izakthegoomba »

Point still stands - at most it takes 30 minutes to compile the vast majority of the permissions we have.

...at least tell me you didn't make a separate info file too?
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #13341 (ISO) » Tue May 21, 2013 5:04 am

Post by Maestro »

AND WHAT IF I DID

nah I didn't...but I did get MCPC+ working beautifully :twisted:
GET ON IRC PLZ AND THANK YOU
User avatar
izakthegoomba
izakthegoomba
Mafia Scum
User avatar
User avatar
izakthegoomba
Mafia Scum
Mafia Scum
Posts: 2641
Joined: April 11, 2011
Location: World 1-1

Post Post #13342 (ISO) » Tue May 21, 2013 5:42 am

Post by izakthegoomba »

I'm on...
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
User avatar
Maruchan
Maruchan
she/her
Jack of All Trades
User avatar
User avatar
Maruchan
she/her
Jack of All Trades
Jack of All Trades
Posts: 5094
Joined: July 5, 2011
Pronoun: she/her
Location: Blacksburg, VA

Post Post #13343 (ISO) » Tue May 21, 2013 6:17 am

Post by Maruchan »

In post 13327, Rhinox wrote:whoa traincraft adds a zeppelin??????

edit:
While in a Zeppelin, you must not get out or disconnect unless you are wearing fall damage resistant armor or a jetpack.
................................................. :neutral:
Yes, it's a little flying ship thing. Pretty fun i played with it back before we switched to DW20
Show
Returning to modding after a nearly two year hiatus!
9 player Purgatory coming to the Open Queue Soon!
Join Now!

Micro Grand Idea uPick coming to the micro queue soon!
User avatar
Andrius
Andrius
The Baker
User avatar
User avatar
Andrius
The Baker
The Baker
Posts: 12806
Joined: February 16, 2010

Post Post #13344 (ISO) » Tue May 21, 2013 7:24 am

Post by Andrius »

In post 13327, Rhinox wrote:edit:
While in a Zeppelin, you must not get out or disconnect unless you are wearing fall damage resistant armor or a jetpack.
................................................. :neutral:
Image
"This is the true face of a man who plays paladin."
User avatar
izakthegoomba
izakthegoomba
Mafia Scum
User avatar
User avatar
izakthegoomba
Mafia Scum
Mafia Scum
Posts: 2641
Joined: April 11, 2011
Location: World 1-1

Post Post #13345 (ISO) » Tue May 21, 2013 7:40 am

Post by izakthegoomba »

Small update on FTB stuffs:

Apart from the petroleum issue/non-issue, the mods seem to work together just fine. Currently we're waiting on Klaz sending me the official MultiMC instance, Maru gathering the few permissions we're still lacking, and me taking a look over the configs - then we're pretty much ready to submit the pack. Private packs go live on Thursdays and preparing the map shouldn't take long, so if everything goes to plan the server should be up some time this weekend.
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
User avatar
Rhinox
Rhinox
Mafia Scum
User avatar
User avatar
Rhinox
Mafia Scum
Mafia Scum
Posts: 3909
Joined: June 29, 2008
Location: Northeast Ohio

Post Post #13346 (ISO) » Tue May 21, 2013 8:38 am

Post by Rhinox »

In post 13345, izakthegoomba wrote:so if everything goes to plan the server should be up some time this weekend.
Image
User avatar
fuzzybutternut
fuzzybutternut
Jack of All Trades
User avatar
User avatar
fuzzybutternut
Jack of All Trades
Jack of All Trades
Posts: 6242
Joined: November 21, 2012
Location: Savannah, Georgia

Post Post #13347 (ISO) » Tue May 21, 2013 8:52 am

Post by fuzzybutternut »

I'm Fuzzybutternut and I approve this message.
There is nothing either good or bad, but thinking makes it so.
GTKAFuzzy! Come ask me questions. :D
Come play
modded
Minecraft!
User avatar
Rhinox
Rhinox
Mafia Scum
User avatar
User avatar
Rhinox
Mafia Scum
Mafia Scum
Posts: 3909
Joined: June 29, 2008
Location: Northeast Ohio

Post Post #13348 (ISO) » Tue May 21, 2013 1:52 pm

Post by Rhinox »

So... I just brought up in IRC and others in there also had a little discussion about whether it is time to reboot the vanilla server, start fresh WITHOUT tp and warp and other such commands.

My reasons for the reboot and my change of heart:

1) warp and tp were used extensively when the server was formed, and it is difficult get around the server without them
2) nether was lost during server migrations a while back, thus getting around using previously established nether paths no longer works
3) pretty much no one has been on the server since the FTB server started

Someone else also mentioned that with FTB also restarting, it would be like ushering in a full new age for the mafiascum servers. This can be a positive or negative though because starting fresh on 2 servers at once would be difficult.

I feel like now that we have 2 servers, it will be easier to keep the vanilla server as vanilla as possible (no teleporting / warping / home / etc commands), and keep the non-vanilla stuff in the FTB server. On the downside, there is some cool stuff in the vanilla server that we would be saying goodbye to, but IMO overall we can build a better server without the /warp command effecting how the server forms. We'd have to rely on building vanilla transportation methods - OW and nether roads and rails. Rather than just wandering off to god knows where, knowing you have the /tp, /warp, /home crutch to fall back on. Vanilla is so much better without that stuff. Its possible I have nostalgia goggles, but no vanilla server has been as awesome as the world that existed when I first joined the server. So many cool structures and so many cool roads and subways connecting everything. At one point all MME was doing on the server was going around building roads and bridges. It was awesome. It can be awesome again.

In the past, I was against resets on the vanilla server, but over the past few months while I was on FTB, and after we lost the nether, seeing the vanilla server sit there largely unused.. that it is just time to start fresh. As it stands now, I don't see myself investing time in the existing vanilla server. It is so disjointed, broken, and unused that it would just feel like I was playing SSP. I would rather spend my effort on FTB because it feels more community oriented. IMO, there are 2 ways to fix the vanilla server and make it community-centric again. 1) A massive overhaul involving pretty much everyone who's been on the server, to go in and renetwork all the places. 2) Reset and allow the server to regrow organically without the corruption that /warp and /tping causes.

I don't believe option (1) can realistically happen. I feel option (2) is the best option and the only option where it makes sense to even keep the vanilla server at all. In its current state, we'd be better off moving the RAM for the vanilla server to the FTB. Just IMO. But I want the vanilla server to survive, and to be better!

Thoughts?
User avatar
Klazam
Klazam
He/Him
Jack of All Trades
User avatar
User avatar
Klazam
He/Him
Jack of All Trades
Jack of All Trades
Posts: 5641
Joined: June 28, 2010
Pronoun: He/Him

Post Post #13349 (ISO) » Tue May 21, 2013 2:03 pm

Post by Klazam »

I support restarting vanilla

Return to “The Arcade”