You think there could be a way to 'rate' players based on what happens in the game? This might be aprtially based on some of GL's roles in his last PR3 game, which got benefits from posting a certain thing certain times... and you wouldn't want a system to be biased, but I would think that people who are more involved in the game (People who initiate busses, who cast hammering votes, or whatnot) could be 'rewarded' appropriately. Or even just give each person a private 'number' before the gae starts and base it off that, like initiative.
My question on this is, what about 'bus drivers' or target switchers and compllicated stuff like that.
Question about handling priorities
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Skruffs
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Skruffs Pantsman
- Pantsman
- Pantsman
- Posts: 6341
- Joined: July 25, 2005
- Location: Tower of Babel
maybe there should be layers of orders. What if a roleblocker blocks A, and a busdriver switches A and themself? THey'd put themself into a situation where they would be blocked. >.>
I guess you clean up the loose ends first and work towards the more complicated things next. If a doctor protects a person and isn't blocked or killed or role switched, that should go through first. resolve everything that doesn't potentially have conflicts involved with other roles, and then determine the conflicts last?
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