Reputation System

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Reputation System

Post Post #0 (ISO) » Wed Feb 21, 2007 12:48 am

Post by Machiavellian-Mafia »

I had this idea last night:

- The site can have a reputation system where others can add or subtract reputation points from players.
- Of course every time people change another person's reputation, they have to provide a good reason.

Thats what I have so far. I think this would work because the reputation system would encourage people to try to gain as much reputation as possible by playing their best in their games and discourage people to do stupid things.

What are your thoughts?
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Post Post #1 (ISO) » Wed Feb 21, 2007 2:01 am

Post by Thestatusquo »

I've had experience with things like that on other boards. Either they're too punitive (on magictraders.com for instance) or they're absolutely arbitrary (www.lddebate.com)

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Post Post #2 (ISO) » Wed Feb 21, 2007 2:22 am

Post by Zindaras »

I think reputation systems et cetera lead to elitism and clique-forming.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #3 (ISO) » Wed Feb 21, 2007 2:25 am

Post by Mgm »

I think Zindaras is right...
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Post Post #4 (ISO) » Wed Feb 21, 2007 3:27 am

Post by Mr Stoofer »

So do I...
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Post Post #5 (ISO) » Wed Feb 21, 2007 4:25 am

Post by EmpTyger »

What would be the advantage of a quantified reputation over the current system, in which people earn some intangible reputation based on experience, word-of-mouth, and general fame or infamy?
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Post Post #6 (ISO) » Wed Feb 21, 2007 4:51 am

Post by spectrumvoid »

I don't like it. I had a rating system on where I used to play (IRC), and it led to all kinds of havoc and elitism.
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Post Post #7 (ISO) » Wed Feb 21, 2007 5:29 am

Post by Mr. Flay »

It's been mentioned before, and mostly seems to be more trouble than its worth. There was talk for a time of rating moderators, or rating players to increase/decrease the number of games they could be in, but it's probably asking for trouble. Despite the site's theme and purpose, we're a pretty friendly group OOC, and I'd hate to see that get damaged...
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Post Post #8 (ISO) » Wed Feb 21, 2007 5:37 am

Post by mikeburnfire »

There was a warning system at my last message board (now defunct) that had a warning system. It could be used here for punishing poor sportsmanship (such as ousting your cultmates just because you hate cults) or frequent unexplained absences.

Complicated repuation systems described are not as useful. I already know who's worth playing with and who brings a game down.
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Post Post #9 (ISO) » Wed Feb 21, 2007 6:06 am

Post by Mr. Flay »

How did the warning system work, Mike? Was it like a mod-enforced signature line?
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Post Post #10 (ISO) » Wed Feb 21, 2007 6:12 am

Post by mikeburnfire »

There were four little green boxes below each person's name. If somebody spammed uncontrollably or whatever, then we'd add to his Warning level, which would make one of the boxes red (I was a mod for a while there). Once somebody reached four red boxes they were banned. I don't know if it works, because nobody ever had more than one red box.

I think it might be useful if somebody is a poor sport, or ruins a game like slaking did, or whatever his name was.
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Post Post #11 (ISO) » Wed Feb 21, 2007 6:33 am

Post by Mr. Flay »

Oh. I think our problems are at the same time simpler (i.e. they happen less often) and more dangerous (high chance of ruining a multi-month game), and the game of mafia almost inherently sets itself up for players taking revenge on other players because they don't like their playstyle, they got them killed last game, etc.

So maybe players could only upgrade other players, as a reward, and list mods could give out negatives to players based on
moderator
input (to avoid a mod in one forum just downgrading someone globally because of play in a second game).

Or maybe the whole thing is still more trouble than it's worth. :) We seem to be scaling upward pretty well these days, with the changes to Queue limits...
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Post Post #12 (ISO) » Wed Feb 21, 2007 6:41 am

Post by Zindaras »

I think that most people know full well who to avoid and who to trust. I also think that reputation and such could influence newbies way too much.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #13 (ISO) » Wed Feb 21, 2007 11:09 am

Post by Twito »

Going with Zindie here
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[color=blue]We are all innocent townies and the mod is an evil bastard laughing at us lynching eachother![/color]
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Post Post #14 (ISO) » Wed Feb 21, 2007 4:19 pm

Post by Fritzler »

rep would suck

i know scumchatters would abuse it to give each other higher rep

it just wouldn't be that cool

except for us

cuz it'd show us as being cool
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Post Post #15 (ISO) » Wed Feb 21, 2007 4:25 pm

Post by Adele »

Strikes might be good, showing marks by a person's av when a mod submits a complaint that they had to be replaced in a game because they disappeared, not PMing the mod about it, or crimes above that, at a list mod's discretion, and strikes disappearing after like 3 months. A mark of shame (maximum of three showing).

Easy for a never-replaced spamtacular for me to say tho
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Post Post #16 (ISO) » Wed Feb 21, 2007 4:53 pm

Post by bigAl »

I think that for a site this size, it's not really necessary. Spend a couple months here and you get to know what kind of players most people are.
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