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14 posts
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kanyeknowsbest
kanyeknowsbest
mafi ascum
kanyeknowsbest
mafi ascum
mafi ascum
Posts: 7693
Joined: November 26, 2008
Location: dtla
Post
Post #311 (isolation #0) » Thu Oct 10, 2013 2:51 am
Postby kanyeknowsbest »
In post 308, Magua wrote:So I have a house, and a furnace, and an anvil, and I just made myself a gold sword which against all reason is better than an iron sword. I've run out of inventory slots and realized I don't know what 3/4 of the things that I have can do.
- Is there a way of getting a description of a potentially-craftable item in the game, or should I just use the wiki?
- What do I do now? Explore the caves or go far to the left where stronger monsters live?
ifu talk to the guide you can show him an item and be given a list of everything craftable from it and their descriptions and necessary components. make him live w. all your crafting tools 4 an ez life : ]
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Post
Post #321 (isolation #3) » Wed Oct 23, 2013 7:27 am
Postby kanyeknowsbest »
you cant make a pick from meteorite
meteor armor + space gun is pretty fun and a thing lots of people like. phaseblades are cool and can be upgraded again later on. hamaxes are convenient ?
bombs and dynamite can break crimstone blocks, purification powder (bought from the dryad after killing any boss) can turn it into normal stone, the next tier of pick after gold can pick through it
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Post #324 (isolation #4) » Wed Oct 23, 2013 4:51 pm
Postby kanyeknowsbest »
you have to kill him for the next pick. he despawns whenever you leave the crimson. fortunately you can make an item that spawns him at the crimso altars in that area using some vertibrae, ganbare!!
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In post 331, Magua wrote:For farming, does it need to be mud (as opposed to dirt or clay or whatever)? Does it have to be underground?
For glowing mushrooms, mud and mushroom grass seeds. Does not need to be underground. But make it really small, if the sky starts to darken you're turning the area into the dangerous mushroom biome; even with NPCs nearby, you'll have mobs spawning on blood moons.
this isnt a problem as long as your mushroom farm is in an enclosure with player placed backwalls.
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Post #349 (isolation #11) » Thu Oct 31, 2013 7:00 am
Postby kanyeknowsbest »
its in hell !!! (throw a guide vodoo doll in the lava)
things that can make your hardmode life signif. easier but are in no way necessary: a convenient herb garden 4 potion making, a mushroom garden, a glowing mushroom garden (with a house in it for a certain hardmode npc). imo throw caution 2 the wind and dive in !
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Post
Post #354 (isolation #12) » Thu Oct 31, 2013 12:52 pm
Postby kanyeknowsbest »
In post 353, Tierce wrote:Also, hardmode will convert significant swathes of your world into Hallow and Corruption. Hallow is much more dangerous than you'd expect from the cheery cartoony creatures. Remember to dig at least a four-wide tunnel isolating your base from the ground and line it with bricks that will not be converted into Hallow/Corruption, this will halt the spread somewhat.
this really is not and has never been a necessary thing 2 do. doubly so w. the clentaminator in the game now. corruption/crimson/hallow spread fear mongering is silly.
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Post #362 (isolation #13) » Mon Nov 04, 2013 6:17 am
Postby kanyeknowsbest »
full offense is better than full defense for pumpkin mono (and everything else 2). chloro helm/pants + turtle chest, fire gloves mech gloves triple emblem all menacing. hook yourself in2 the ground to prevent knockbacks and never let go of mouse1 ~
for bonus points make sure your crankin that well fed and ale bonus too.
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