Mastin Academy

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Post Post #100 (ISO) » Mon Dec 09, 2013 8:08 am

Post by mastin2 »

In post 97, Wake1 wrote:*Knocks on academy door*
"Hello? Anyone in there?"
Sorry. Life has been getting in the way of me responding. I'm not going to be able to give anyone proper responses until tomorrow (far too busy today), but needless to say, I've not forgotten about y'all. The doors to the academy are going to remain open as long as I remain alive. (And if I'm lucky, even after then. :P)
In post 76, T-Bone wrote:lol mastin. "I'm average, but it's okay." Your hubris is failing you, and the board might have to strip you of your Ph. D
My new shiny title says otherwise. :P
In post 91, xRECKONERx wrote:jesus
Yes?

:P
In post 74, kuribo wrote:Ok mastin, we've played together a few times, do you have any advice for me?
It's possible, but I'll have to think about it.
In post 78, Landmind wrote:You should read my games in the future: I'd like to hear your thoughts, whether you join or just go over them after they're done.
Will try!
In post 77, JacobSavage wrote:How do I get people to join my games...?
This is actually a great general question. I'll get around to answering it in a bit.
In post 92, Majiffy wrote:Mastin should I keep making insane setups?
This is another fairly decent general question. (The specific answer is that so long as you keep the games at least somewhat-reasonable, you should be okay. Vi has a nice guide on it. The game doesn't necessarily need to be 100% balanced [virtually impossible even in tamer setups], but it should be as close as possible. The game can be swingy, but should be reasonable. But all that said--overall, my personal feelings are that if the game's fun, balance takes a back seat so long as it's a small accidental imbalance rather than "HA HA FUCK YOU" imbalance. :P That IS my
personal
feelings, though, and not what I recommend following in general. So, yes. You can be insane. Just not insane-without-reason. :P)
In post 82, Om wrote:What do I do as a VI and idiot if I suddenly find myself in game where I think everyone is idiot and I wanna rage-quite hard?
First, check to make sure you're not being the idiot and all of them knowing what they're doing. If you've done so and have concluded it's not you, but them? Celebrate. :P Maybe throw in a facepalm at the idiocy surrounding you, but relish the chance you've got. You've graduated from being a VI into being at least a decent player, surrounded by people stupider than you. :P (But again, this is only if you're not being arrogant and missing the fact that it's you who's wrong.) I'll see about giving a more in-depth detailed answer later.
In post 93, pieguyn wrote:how do I get people lynched?

whenever I try to push a lynch on someone I epically fail > < so generally I rely on other people buying my arguments on people and pushing the lynch themselves to actually get anyone lynched. it seems to work fine enough but actually pushing lynches is still a weak point for me and I want it to get better \:D/
This is actually much closer to the solution than you think. (Specifically, the bit about relying on others.) As with the others, it's something I'll be expanding upon later, but keep going down that route for the time being; it'll serve you well.
In post 99, notscience wrote:How do you lead a town
Same way you lead a lynch, something I need to expand upon some more. Basically, though, it boils down not to asserting yourself as a leader, at least not in the traditional sense. It comes down to you establishing yourself as reliable, treating the others with respect, working with them, and coming up with plans to unite them under your common banner.
In post 95, Wake1 wrote:Mastin, would you provide me with general principles and pointers?
I've played Mafia online for about six years, but there is different from here. It's extremely serious business here.
There's quite a bit I do know, but in order to be better on MS.net, I think I need more MS-centric advice.
Yes, I'm already partially in the process of doing so, though from what I've seen of you, you need a little more...heavy-handed...coaching. But to give a pointer that I'll expand upon in a later post--MS.net might seem like it's extremely-serious business (and it is! No other site has the same devotion to the game as MS.net has), but it's also incredibly-light-hearted in that people DO play here casually and for fun, and don't want that ruined by some asshole. :P (Not directed at any specific player.)
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Post Post #101 (ISO) » Mon Dec 09, 2013 8:41 am

Post by kuribo »

In post 99, notscience wrote:How do you lead a town
You put the lead in their drinking water duh
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Post Post #102 (ISO) » Mon Dec 09, 2013 12:28 pm

Post by JacobSavage »

Does leading a town make them Bulletproof or Kill them?
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Post Post #103 (ISO) » Mon Dec 09, 2013 1:32 pm

Post by YellowKingValley »

If it is too late to vie for Town Leader position, should I go for Vice Town Leader or should I just lurk instead? What if there is only one doctor?
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Post Post #104 (ISO) » Thu Dec 12, 2013 6:33 am

Post by Porochaz »

I have enjoyed reading this thread.
Mostly retired. Unless you ask or it's something interesting.
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Post Post #105 (ISO) » Sat Dec 14, 2013 9:58 pm

Post by Om »

In post 100, mastin2 wrote:
In post 97, Wake1 wrote:*Knocks on academy door*
"Hello? Anyone in there?"
Sorry. Life has been getting in the way of me responding. I'm not going to be able to give anyone proper responses until tomorrow (far too busy today), but needless to say, I've not forgotten about y'all. The doors to the academy are going to remain open as long as I remain alive. (And if I'm lucky, even after then. :P)
In post 76, T-Bone wrote:lol mastin. "I'm average, but it's okay." Your hubris is failing you, and the board might have to strip you of your Ph. D
My new shiny title says otherwise. :P
In post 91, xRECKONERx wrote:jesus
Yes?

:P
In post 74, kuribo wrote:Ok mastin, we've played together a few times, do you have any advice for me?
It's possible, but I'll have to think about it.
In post 78, Landmind wrote:You should read my games in the future: I'd like to hear your thoughts, whether you join or just go over them after they're done.
Will try!
In post 77, JacobSavage wrote:How do I get people to join my games...?
This is actually a great general question. I'll get around to answering it in a bit.
In post 92, Majiffy wrote:Mastin should I keep making insane setups?
This is another fairly decent general question. (The specific answer is that so long as you keep the games at least somewhat-reasonable, you should be okay. Vi has a nice guide on it. The game doesn't necessarily need to be 100% balanced [virtually impossible even in tamer setups], but it should be as close as possible. The game can be swingy, but should be reasonable. But all that said--overall, my personal feelings are that if the game's fun, balance takes a back seat so long as it's a small accidental imbalance rather than "HA HA FUCK YOU" imbalance. :P That IS my
personal
feelings, though, and not what I recommend following in general. So, yes. You can be insane. Just not insane-without-reason. :P)
In post 82, Om wrote:What do I do as a VI and idiot if I suddenly find myself in game where I think everyone is idiot and I wanna rage-quite hard?
First, check to make sure you're not being the idiot and all of them knowing what they're doing. If you've done so and have concluded it's not you, but them? Celebrate. :P Maybe throw in a facepalm at the idiocy surrounding you, but relish the chance you've got. You've graduated from being a VI into being at least a decent player, surrounded by people stupider than you. :P (But again, this is only if you're not being arrogant and missing the fact that it's you who's wrong.) I'll see about giving a more in-depth detailed answer later.
In post 93, pieguyn wrote:how do I get people lynched?

whenever I try to push a lynch on someone I epically fail > < so generally I rely on other people buying my arguments on people and pushing the lynch themselves to actually get anyone lynched. it seems to work fine enough but actually pushing lynches is still a weak point for me and I want it to get better \:D/
This is actually much closer to the solution than you think. (Specifically, the bit about relying on others.) As with the others, it's something I'll be expanding upon later, but keep going down that route for the time being; it'll serve you well.
In post 99, notscience wrote:How do you lead a town
Same way you lead a lynch, something I need to expand upon some more. Basically, though, it boils down not to asserting yourself as a leader, at least not in the traditional sense. It comes down to you establishing yourself as reliable, treating the others with respect, working with them, and coming up with plans to unite them under your common banner.
In post 95, Wake1 wrote:Mastin, would you provide me with general principles and pointers?
I've played Mafia online for about six years, but there is different from here. It's extremely serious business here.
There's quite a bit I do know, but in order to be better on MS.net, I think I need more MS-centric advice.
Yes, I'm already partially in the process of doing so, though from what I've seen of you, you need a little more...heavy-handed...coaching. But to give a pointer that I'll expand upon in a later post--MS.net might seem like it's extremely-serious business (and it is! No other site has the same devotion to the game as MS.net has), but it's also incredibly-light-hearted in that people DO play here casually and for fun, and don't want that ruined by some asshole. :P (Not directed at any specific player.)
-_-
Thats pretty bad way to graduate. I was happy as a VI and I shall enjoy my status till I
actually
know what I'm doing.
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Post Post #106 (ISO) » Thu Dec 19, 2013 7:57 am

Post by Jake from State Farm »

how can I play better?
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1. It's just a game, have fun.
2. Don't waste time on people who think you are scum. Ignore them and keep scum hunting.
3. Don't take everything so personal.
4. Tunneling sucks (unfortunately I can't seem to stop)
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Post Post #107 (ISO) » Sun Dec 22, 2013 9:23 pm

Post by mastin2 »

In post 103, YellowKingValley wrote:If it is too late to vie for Town Leader position, should I go for Vice Town Leader or should I just lurk instead? What if there is only one doctor?
Need to write an article for this as well, but basically, a bad town has either no town leaders or too many town leaders. A good town has one town leader and maybe a backup or two. A great town is one in which the 'strong' players fill the role traditionally used by a single town leader, but do so as a group, having transcended the need for a singular player to guide them. It's one of the founding principles behind good, solid, actual townblocs. Town players who mutually trust one another and work together to try and find and lynch scum.
In post 106, Jake from State Farm wrote:how can I play better?
I should totally make a general response on how players, in general, might be able to play better, by addressing common shortcomings in them. But as for you specifically, you're someone I'll need to put on the queue; it's simply been too long since we've directly interacted with one another as players, Jake.

Buuuuuuuuut, I'll give you a brief summary of what
might
help. My memory of you is of you being an arrogant ass. That's presumably changed, but I know the arrogant part remains since you've said here and there things that imply it and I think you even said in a thread or two of how you were proud to be arrogant. Effective listening comes from dropping the 'ass' part of it (I think you might have done so already, but if not, consider it), and effective scumhunting from reducing the 'arrogant' part. Reducing, but not eliminating. You can hold a fair amount of arrogance; the key is not letting your arrogance blind you, as it does occasionally do. And when it comes to being arrogant, you have to be lovably arrogant. (For instance, for the most part, I love playing with Majiffy--not despite his arrogance, but largely in part because of it.)

If you've already learned these lessons and I'm not telling you anything you don't already know, well, then, again, the only way I'm going to be able to help is by directly interacting with you, because the above is the best I've got off of only having indirectly interacted with you. (Sorry.)
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Post Post #108 (ISO) » Sun Dec 22, 2013 9:31 pm

Post by Om »

Uh, I've experimented with that ''little arrogant'' thing to put more power (Don't ask me why I thought it was a good idea) into my play but it only got me lynched faster.
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Post Post #109 (ISO) » Sun Dec 22, 2013 11:45 pm

Post by Psyche »

won't in the long run
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Post Post #110 (ISO) » Sun Dec 22, 2013 11:59 pm

Post by Espeonage »

Nah Arrogance gets stuff done. And the more arrogant you are while alive, the less people will like you and the more your reads will be listened to when you flip.
Don't @ me.
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Post Post #111 (ISO) » Mon Dec 30, 2013 4:46 am

Post by Jake from State Farm »

In post 107, mastin2 wrote:I should totally make a general response on how players, in general, might be able to play better, by addressing common shortcomings in them. But as for you specifically, you're someone I'll need to put on the queue; it's simply been too long since we've directly interacted with one another as players, Jake.

Buuuuuuuuut, I'll give you a brief summary of what might help. My memory of you is of you being an arrogant ass. That's presumably changed, but I know the arrogant part remains since you've said here and there things that imply it and I think you even said in a thread or two of how you were proud to be arrogant. Effective listening comes from dropping the 'ass' part of it (I think you might have done so already, but if not, consider it), and effective scumhunting from reducing the 'arrogant' part. Reducing, but not eliminating. You can hold a fair amount of arrogance; the key is not letting your arrogance blind you, as it does occasionally do. And when it comes to being arrogant, you have to be lovably arrogant. (For instance, for the most part, I love playing with Majiffy--not despite his arrogance, but largely in part because of it.)

If you've already learned these lessons and I'm not telling you anything you don't already know, well, then, again, the only way I'm going to be able to help is by directly interacting with you, because the above is the best I've got off of only having indirectly interacted with you. (Sorry.)
I guess I never really thought about it like that, I never really considered myself arrogant until I looked it up in the dictionary for a refresher on the meaning and yeah I guess my play would come off as arrogant. I don't really think I am better than others, but I have trouble following people of unknown alignment.

I am not really able to town read people very often so trusting them is hard to do unless they can put together a good case, nobody seems to be able to put together cases anymore
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Things I've learned.
1. It's just a game, have fun.
2. Don't waste time on people who think you are scum. Ignore them and keep scum hunting.
3. Don't take everything so personal.
4. Tunneling sucks (unfortunately I can't seem to stop)
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Post Post #112 (ISO) » Thu Jan 02, 2014 11:43 am

Post by mastin2 »

This is a mini-lesson, basically lifted from a PM. Many players have sought my advice when it comes to curving frustration towards other players. And I figured I'd give some public notes on the subject.

One of the main reasons that my presence probably helps players is that I actively focus on getting to intimately know the people. This does help me get to know their alignment, however, that is not the true purpose of it. The other (much larger) part of it is that its main purpose is for me to understand the drive behind the player and work with them.

So when I'm in a game, because I'm damn-good at it, it has this infectious presence that spreads to others, influencing them. :P Regrettably, not even I fully understand that talent. It's something I just kinda...
do
. So I can't guarantee I'll be able to players understand it, when not even I know why I'm that charismatic. My main piece of advice, I guess, would basically be that players as town need to apply tactics that once were scum-exclusive to their towngame--a mild form of trickery. (Sounds crazy, but hear me out.)

By which, I mean...the best way to make someone think you're harmless is to ask for their help. (I forget the exact wording, but I'm borrowing it from a prank master who used this tactic to pull off a massive prank.) In mafia game terms, this means that the best way to make someone not scumread you is to ask for their help in scumhunting. It shows humbleness, it shows willingness to work with them, it shows team effort, trust, and support. For them to trust you, first you must trust them, and that gesture (no matter how trivial it may seem) helps a lot.

Talking personally to each player is much more effective than talking to a general audience. When I post, my words are almost always directed at a specific player, a specific person, rather than an appeal to the town in general, because I'm aiming to convince them, one at a time, about something. Or if not convince them, work with them and allow them to effectively convince me. (Depends on whether it's post-flip or pre-flip of my "switch", so-to-speak.)

Sorry that I'm giving off the appearance of neglecting the academy. As this response shows, I'm not. (I'll get to your reply, Jake, when I'm able to do so. This does partially apply to you, though, in that the main theme of this mini-lecture is that trust is a key aspect of town victories.)
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Post Post #113 (ISO) » Thu Jan 02, 2014 1:59 pm

Post by Jake from State Farm »

If trust is a key aspect, I'm screwed
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Things I've learned.
1. It's just a game, have fun.
2. Don't waste time on people who think you are scum. Ignore them and keep scum hunting.
3. Don't take everything so personal.
4. Tunneling sucks (unfortunately I can't seem to stop)
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Post Post #114 (ISO) » Thu Jan 02, 2014 4:04 pm

Post by Lord Mhork »

Well isn't mafia innately a team game anyway?
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Post Post #115 (ISO) » Thu Jan 02, 2014 4:53 pm

Post by Jake from State Farm »

Not really cause you don't know who is on your team.
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1. It's just a game, have fun.
2. Don't waste time on people who think you are scum. Ignore them and keep scum hunting.
3. Don't take everything so personal.
4. Tunneling sucks (unfortunately I can't seem to stop)
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Post Post #116 (ISO) » Thu Jan 02, 2014 4:57 pm

Post by Lord Mhork »

It doesn't matter if you don't know who's on your team though. It's not you versus everyone else. It's you versus scum and your team is the rest of the uninformed majority. Really it's one of your jobs to find people you can trust to be town, isn't it?

I mean the other way is trying to play a survivor role and survivor sucks.
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Post Post #117 (ISO) » Thu Jan 02, 2014 5:13 pm

Post by Jake from State Farm »

Well I guess I have identified my problem, now how do I fix it...
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1. It's just a game, have fun.
2. Don't waste time on people who think you are scum. Ignore them and keep scum hunting.
3. Don't take everything so personal.
4. Tunneling sucks (unfortunately I can't seem to stop)
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Post Post #118 (ISO) » Sun Jan 05, 2014 12:52 pm

Post by Titus »

Mastin, I'd like you to help me at some point. I do have a PhD in activity. LOL.
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Post Post #119 (ISO) » Mon Jan 06, 2014 6:33 pm

Post by Blair »

In post 113, Jake from State Farm wrote:If trust is a key aspect, I'm screwed
It isn't.
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Post Post #120 (ISO) » Mon Jan 06, 2014 7:27 pm

Post by Espeonage »

In post 119, Blair wrote:
In post 113, Jake from State Farm wrote:If trust is a key aspect, I'm screwed
It isn't.
It can be. If you aren't working with the rest of the town, then the game is going to go downhill fast.
Don't @ me.
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Post Post #121 (ISO) » Mon Jan 06, 2014 7:39 pm

Post by Thor665 »

Agreed. As scum there is nothing I like better than a lot of proud town chiefs and a lack of town braves.
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Post Post #122 (ISO) » Mon Jan 06, 2014 7:47 pm

Post by Lord Mhork »

In post 121, Thor665 wrote:Agreed. As scum there is nothing I like better than a lot of proud town chiefs and a lack of town braves.
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Post Post #123 (ISO) » Mon Jan 06, 2014 7:49 pm

Post by Blair »

In post 120, Espeonage wrote:
In post 119, Blair wrote:
In post 113, Jake from State Farm wrote:If trust is a key aspect, I'm screwed
It isn't.
It can be. If you aren't working with the rest of the town, then the game is going to go downhill fast.
Trust isn't inherent to my win condition - as either alignment, incidentally. It's helpful in most cases, but not required and sometimes detrimental. There are other ways to get what I want.

Furthermore, I wouldn't necessarily equate cooperation with trust.
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Post Post #124 (ISO) » Mon Jan 06, 2014 9:47 pm

Post by BBmolla »

Mastin can you point out some of my flaws and give me some advice on getting better, we've played quite a few games together so I know you have a general idea of my play.

In particuar, what are some of the flaws you would use against me?

This is kind of in response to losing ADWD, Scummies, Marketplace and almost throwing Anything Goes.

I kind of have a guess as to what is my undoing, but I'd like to hear your input.

Advice for either alignment would be good.

Also you're welcome to air out frustrations about that one game with me and Cooldog, I know you're still bitter about that.
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