Wildstar
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Hit level 15 after playing all day.
I really dig this game. I think I will likely pass on future beta weekends (or play very lightly) so I don't overconsume before release.
- Engineer is a fun class but it also feels a little lonesome sometimes since two of my abilities were just commanding my bots to do stuff.
- PvP isvery fucking fun, and this is coming from someone who hates PvP usually.
- The zones feel slightly too large... it's just really daunting to enter a new area and see how far you have to go to make progress.
- Questing system can be confusing sometimes and may result in backtracking if you miss a quest or two. Luckily, I never got bored because the world is beautiful.
- Really going to try to hit 17 tonight after Game of Thrones so I can try the first dungeon.green shirt thursdays- xRECKONERx
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Yes, telegraphs are a huge part of the game.In post 35, Kcdaspot wrote:most of the raid bosses have been said to be using telegraphs.
some of the patterns of the these look.... well... familiar.
i do hope that they put footage of them up on like youtubes then i could demonstrate the point.
kinda hard to put into words y'know.
Are you saying this is bad because Touhou was a bullethell game? I'm confused.green shirt thursdays- xRECKONERx
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Yeah.In post 41, PJ. wrote:Am I the only one who thinks the business model is bad?
For me, I don't mind paying $15/month if the game is worth it. The fact that they also give me a way to pay for game time with in-game currency seems fine to me... if I spend a lot of time playing, I can play for free. If I don't play a ton, I can pay $15 and not worry about it.green shirt thursdays- xRECKONERx
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Kcdaspot wrote:that is very much the problem... there is EVERY bit of incentive to raise the price so much on CREDD so much so that subscribing may be the better option period. Theres a chance that the amount needed to purchase credd may rise to an amount that is impossible to get within a month.
no, wrongIn post 46, PJ. wrote:I don't play mmo's so I'm not familiar with how it works in that setting. But doesn't this give too much of an advantage to the first guild that can price set Credd?
There won't be a free market for CREDD. From my understanding, it'll be a separate entity: owners of CREDD will put them up at a certain price. Buyers of CREDD will put a buy order in for "buy first CREDD that costs XXXX or less". That's it, there will be no way to see how much they're costing (I don't think). They haven't explicitly shown that market yet, but that's the general consensus. And if peoplearen't buying CREDDbecause the economy for it goes batshit through the roof, then naturally the economy will self-correct when nobody is actually selling any?
@kcda: Why is there an incentive FOR CREDD SELLERS to raise the prices in the market to a point where NOBODY WILL BUY CREDD? What you just said made no sense.
It's a self-correcting system. I'm probably planning to just pay $15/month and not worry about CREDD because that's what I've done with every other MMO.green shirt thursdays- xRECKONERx
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Can you explain to me why it's any more iffy than WoW's model? If you want to pay $15/month, you can pay a subscription like literally every other successful MMO. The C.R.E.D.D. is an option for players who have more time than they have money, and the C.R.E.D.D. market will be self-policing. Like, I cannot fathom why people would have a problem with a niche, optional, tertiary market in the game.green shirt thursdays- xRECKONERx
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It's visceral. You feel like combat matters. No more alt-tabbing while you cast an infinite round of 1-2-2-3-4-1-2-2-3-4-oh time to blow my defensive cooldown. You can dodge abilities, you can take on ten mobs at once if you're good enough, and the game is
brutal. No more sissy hand-holding or dumbing down of the game like what has happened with WoW. People are upset that the "intro" dungeons at level 20 are very fucking difficult (I literally wiped ten times on the first boss. I'd compare the difficulty level to Cata Heroic dungeons in WoW... at level 20). Devs went to Twitter and basically said, "Sorry, we're not toning down the difficulty. If it's not your type of game, don't play it."
The devs are committed to their vision of the game and if it's not for everyone, they're fine with that. They expect only about ONE PERCENT of the launch playerbase to actually raid because it'll be too difficult. That's bold. They've told members of the press, "You're right, some content in the game won't be able to be experienced by everyone. If that's not your thing, don't play it."
It's refreshing. The Saturday Morning Cartoon aesthetic lends a lot of endearment to the game, and I have to admit the LAS skill system is perfectly done to keep the game interesting. I have spent an hour toying around with various skills and dropping them in and out of my action bar to see what "feels" right to me, and when I finally found that sweet spot that fit my playstyle, it was pure enjoyment. I even find the lore of the game to be incredibly interesting.
I think people are being too hard on the Dominion. I've played through a good amount of Dominion quests/stories (I'm level 22 on my Mechari Engi right now), and they're not just moustache-twirling villains. I find them to be painted with shades of grey... they want to keep their empire safe and secure to provide education, housing, and shelter to their citizens. Their state religion preaches empathy and honor and justice. And a lot of the big figures within the Dominion are working towards change. Just off the top of my head, there was a quest I did today or yesterday I think in Auroria that has a highborn family killing lowborn plebs for sport just because they're a higher social class. They go kidnap some lowborns to murder them and, well, the Dominion getsfucking pissedat what they're doing so you go free the lowborns and slaughter the asshole highborns. The races in the Dominion aren't "evil" either... the Humans were given the divine right to rule by the Eldan, so... they're going to rule! Draken are all about honor and value family bonds above all else (like a more honorable version of the Orcs from WoW). Chua are scientists, plain and simple, and there is no right and wrong, there is only science... sometimes it means getting your hands dirty, but it's all to evolve as a society. Mechari were created by the Eldan to help the Dominion Humans. Like, from this faction's perspective, God literally created them to maintain order and rule & save the galaxy.
The Dominion are certainly more likely to be evil because they reign by tyranny to establish order, but it's not moustache-twirling evil... they do what they do to protect their empire and keep their people safe/happy, and while sometimes that means torturing people, it also sometimes means protect the weak/innocent. (As a counterpoint, the Exile faction essentially engages in terrorism and destroys ancient Eldan temples in order to try and defeat the Dominion. Their chief researcher is a genocidal maniacal mass murderer. etc) The Exiles basically disagree with the Eldan (you know, the ancient, omniscient race that created the Dominion to protect the galaxy?) and said "Fuck you, we want to be hippie tree people" and went off to live in the forest and carry out planned attacks against the Dominion.
I think that's part of the interesting thing about playing the game... the first few missions are pretty red-herring-ish. Dominion: Oh, go ahead and torture these lowborns and let us fry them in a cell because they might be dissenters! Exile: Oh, go save these cute little anthropomorphic vegetables, SQUEEEEEE~! But the more you play through each storyline, the more you realize each faction has a lot of grey to them.green shirt thursdays- xRECKONERx
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I keep going from hating my engineer to loving it. Like, I did not like it at all up until my most recent action bar change, and now I'm in love. I'm still torn on whether or not to play engineer in the full game... I don't THINK I will, because I basically leveled this one up since I wouldn't be leveling one at launch.In post 62, Oman wrote:EDIT: I'm sold. Engineer or Warrior, Exile. Rawr.
I play a DPS engineer, which basically means a really fun 3-4 abilities to build up volatility and weaken the enemy, then massive dump on the enemy at 100% volatility with my electrocute. It feels pretty satisfying. I hated it when I was trying to just use my robots to play... too boring.
Warrior, from the little I've played, feels REALLY fun to play. You're just this fucking BEAST that can run out and fuck.shit.up. RAWR RAWR RAWR SMASH SMASH, they NAILED the feel of that class.
Spellslinger, I haven't played much... it feels a little wispy, and supposedly right now they're BROKEN at endgame with their damage output. If I made one at launch, it'd probably be for lore reasons.
Medic, I did not like at all but I only played a couple of levels. Medic felt too... I dunno, nonresponsive? Like, the abilities I was using, I didn't feel that good, visceral feedback when I used them that let me know I was kicking ass.
Esper, I loved. Typical mage-type class, stand back, cast abilities from afar, watch them go pop. Supposedly there's a couple of really cool melee Esper builds in the later levels that basically have you playing like a cracked up suicide bomber. That sounds appealing.
Stalker, I have not played yet. I will probably be trying one out here very shortly. Grimm has been playing stalker, though, and it looks pretty badass.green shirt thursdays- xRECKONERx
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All healers have two different resources: their primary resource, and then "focus", which is basically their healing pool.
I had the same thought as you about Lightreach Mission. I loved the area and the characters and the struggle between the "religious" righteousness and the desire to help out the lower/poor/defenseless.
I haven't really played with tradeskills much... did some cooking and honestly had NO clue what I was doing. They're like massive minigames that I do not even want to think about yet.
When I was leveling Esper, I think my build was something like:
- Haunt (for debuff)
- Bolster (self-heal over time) & Concentrated Blade (wind up nuke) to build Psi Points OFF the global cooldown
- Telekinetic Strike for filler
- TK Storm to dump Psi Points
Then obviously put your CC/utility spells on the end (the AoE knockback, I forget the name... and the Phantasm Armor)
It lets you mow through mobs and build Psi points like surprisingly fastgreen shirt thursdays- xRECKONERx
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what fucking class am i going to play
Esper: I've always enjoyed mages in games and Esper is about as magey as it gets. I like that aspect of it but I also don't know how much enjoyment I'd get out of the whole "build build build finisher" system. Possibility.
Engineer: Okay, I leveled this asshole all the way up to 25-30 because I knew I wouldn't play Engi in the main game. Now that I've experienced it though all I want to do is play Engi but I don't want to level one all over again D:
Warrior: Very fun class but I've never done well with melee roles simply because I tend to lose track of my character in the "Ooooh, shiny!" aspect of it all.
Stalker: Haven't played, but see Warrior.
Medic: I apparently need to give Medic another shot because it's apparently very awesome but my limited experience with it left me feeling rather "meh". I did not like the "weak" feedback/feel of the primary weapon (oooh, I'm going to scan you! Watch out!)
Spellslinger: I personally cannot STAND the SS resource management and the fact that their innate ability is a heavy, key part of their rotation/cooldowns. I think I'll pass on this one for now.
So right now I think I'm leaning Esper > Engineer = Medic > Warrior > Stalker > Spellslinger.green shirt thursdays- xRECKONERx
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Btw what faction do you want to play? I'm rather ambivalent but will likely "main" whatever most of the people here/friends IRL are doinggreen shirt thursdays- xRECKONERx
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Basically my thoughts on everyone. I was leaning towards Esper.
Also, it looks like from that Strawpoll, Dominion is the preferred faction, so I'll be rolling Dominion. Trying to decide between a PvP and PvE server... I've never been huge on PvP in MMOs but Gamma seemed to want to do it and I don't care enough to say no, lol
I'll probably have two main toons... one to level in my free time, one to level with Grimm when he's home and we're playing together. Will likely depend on what he chooses but I'm thinking I'll probably wind up with two of {Esper, Engineer, Medic}.green shirt thursdays- xRECKONERx
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Healing Class Comparison:
Class Range Targeting Sustained Healing Burst Healing Focus Mgmt Dispelling Interrupt Armor Defensive CDs Crowd Control Rating Esper▌▌▌▌▌▌▌ ▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌ ▌▌▌▌▌▌▌ ▌▌▌▌▌▌ ▌▌▌▌▌▌▌ ▌▌▌▌▌▌ ▌▌▌▌▌▌▌ ▌▌▌▌▌▌▌▌▌66 Medic▌▌▌▌ ▌▌▌▌▌ ▌▌▌▌▌▌▌▌▌▌▌▌▌▌ ▌▌▌▌▌ ▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌ ▌▌▌▌▌▌▌ 56 Spellslinger▌▌▌▌▌▌▌▌▌▌▌▌▌ ▌▌▌▌▌▌ ▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌ ▌▌▌▌▌▌▌ ▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌ 68
are well-rounded but don't particularly excel at any part of the healer role. Their heals are easy to target and hit 5-10 people with at a time, but they're outclassed in heal strength and sustainability by both other healing classes. They're the all-around AFK healbot class in WildStar.Espers
are essentially melee healers. Weird, right? But the range on their healing abilities is SHOCKINGLY low, resulting in even the slightest movement error from an ally being their death. On a positive note, though, those short AoE heals the medic can dish out are insanely powerful, each tick restoring a good amount of HP. Medics are perfect for raid healing and keeping the group high during sustained damage periods. Their dispels are insane (the Assault one purges 2 debuffs from 5 enemies in a cone and is only on an 8sec cooldown; Antidote, after putting tier points into it, is effectively a FREE [read: no cost] mass dispel for up to 5 allies that can remove 4 debuffs). Medics can give interrupt armor to up to five teammates every twenty seconds, which is the lowest cooldown IA buff by far. Play these guys if you want a challenge but a big reward.Medics
are basically long range sniper healers. A bit odd, sure, but the reward for landing your pin-like narrow heals is that they heal for a SHITLOAD. These are your burst healers who make clutch plays by saving a tank from death from all the way across the room right before that last poison tick goes off. Focus is easy to keep up since SS abilities restore way more focus than Medics/Espers do, and their abilities are all on a rather short cooldown, which means you can spam your healsnipes while never running out of focus.Spellslingersgreen shirt thursdays- xRECKONERx
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I actually think medics are the strongest class for raiding/dungeons, but also take the highest skill. Sustained healing is a very important (and probably the most important) aspect to healing in groups, more so than burst heals or crowd control (and, to be honest, all classes HAVE cc which is the only thing that matters). The only real downside to medics is that you have to be good at the role to do well, but I believe a great Medic will be more effective than a great Esper or SS.green shirt thursdays- xRECKONERx
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Tanking Class Comparison:
Class Innate Threat Generation Armor Deflect Taunts/Intimidates Defensive CDs Group Dmg Mitigation Group Dmg Modifiers AoE Interrupt Armor CC Mobility Engineer ▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌ ▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌ ▌▌▌ ▌▌▌▌▌ ▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌ ▌ Stalker ▌▌▌▌▌▌▌ ▌▌▌▌▌▌▌ ▌▌▌▌▌ ▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌ ▌▌▌▌▌▌▌ ▌▌▌▌▌▌▌ ▌▌▌▌▌▌ ▌▌ ▌▌▌▌ ▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌Warrior ▌▌▌▌▌▌▌ ▌▌▌▌▌▌ ▌▌▌▌▌▌▌▌▌▌▌▌▌▌ ▌▌▌▌▌▌ ▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌ ▌▌▌▌▌▌ ▌▌▌▌▌▌▌ ▌▌▌▌▌▌▌
are the heavy armor tank & spank class. Think of a Paladin in WoW -- they're big fucking meat shields with body armor on. They have an intimidate on a very short cooldown (compared to the other two classes that have taunts on very short cooldowns) which means higher threat generation than the other classes. They're great at holding aggro on group mobs, but their usefulness ends at holding aggro and soaking damage. They offer no utility to the group and need a healer to be on their ass 24/7.Engineers
are the deflect tanks. They're wearing medium armor, so they're at a natural disadvantage to the Warrior & Engineer... but, with a high focus on deflect rating and tons of mobility, Stalkers may very well need to be healed less than the other two tanks! They're agile and avoid hits altogether and also have some built in life steal to keep their HP up. They're pretty average at most things, although they DO suck at maintaining groups of mobs since they have virtually no AoE.Stalkers
are damage mitigation masters. They have plenty of superpowered defensive cooldowns to turn them into impenetrable brick walls and can eat huge damage spikes for breakfast. Not to mention, their Defensive Grid & Plasma Wall cooldowns provide massive 21-30% damage mitigation for the group as well! They've also got a whole suite of debuffs they can put on the target, like Smackdown, to help their group burn through the content faster. They're lean, mean, damage-soaking machines and having one in your raid group will mean more living DPSers and faster kills.Warriorsgreen shirt thursdays- xRECKONERx
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Tony Rey had some advice for launch for me:
Last edited by xRECKONERx on Fri May 30, 2014 5:51 am, edited 1 time in total.green shirt thursdays- xRECKONERx
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I have no clue.In post 119, tanstalas wrote:Also, does this game support 5760x1080?
Roll on Warbringer, though.
Speaking of which... Warbringer folks, I got the guild up and running today! (Argh, I'll never afford that mount.) Add 'Tektonix' as a friend and I'll invite you to the guild.green shirt thursdays- xRECKONERx
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