FTL: Faster than Light

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Siveure DtTrikyp
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Post Post #1 (isolation #0) » Fri Apr 04, 2014 8:47 pm

Post by Siveure DtTrikyp »

I've been doing hard mode and advanced edition b/c well, it's advanced edition and normal was way too easy for me beforehand. (Mostly due to teleporters).

FK ITS HARD.

Haven't gotten past stage 3 yet.
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Post Post #10 (isolation #1) » Wed Apr 09, 2014 2:39 am

Post by Siveure DtTrikyp »

The hp/jump aspect is there so you have a kinda medbay and don't HAVE to clone everyone right away the second time you get boarded.

Hard mode is really hard. Although I've been greedy and trying to do it with type B ships, and I didn't really get the type B ships beyond BUY TELEPORTER BOARD THEM GO.

Now I think that the type B's are all really extreme versions of the type A. The defining feature is jacked way up, but you're now incredibly reliant on it because you lack elsewhere. Even for the kestrel.
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Post Post #18 (isolation #2) » Fri Apr 11, 2014 12:52 pm

Post by Siveure DtTrikyp »

In post 17, Gammagooey wrote:have so much extra scrap from not taking damage that you have all those things by like sector 5.
This is actually the trick for everything (at least in hard mode).

Definitely upgrade your shields first, so you don't take damage so you don't have to waste scrap on repairs. It's only 2/3 scrap per hitpoint, but it really adds up.
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Post Post #21 (isolation #3) » Sun Apr 13, 2014 5:11 am

Post by Siveure DtTrikyp »

On normal/easy you teleport onto it, disable the weapons then use your upgraded weapons to kill it, while dodging with upgraded shields and engines.

If you don't have upgraded weapons you're screwed.

On hard? Lolmissilesconnectedtorestoftheship. Lolconstantmissilescomingatyou. Loldead. (Basically, IDK).
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Post Post #24 (isolation #4) » Mon Apr 14, 2014 9:24 am

Post by Siveure DtTrikyp »

mind control the guy on the helm and you massively reduce their evasion.

I THINK auto-piloting will still work, but even so.
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Post Post #29 (isolation #5) » Tue Apr 15, 2014 6:32 am

Post by Siveure DtTrikyp »

No pause ftl is gonna suck for slug B.
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Post Post #30 (isolation #6) » Wed Apr 16, 2014 10:36 am

Post by Siveure DtTrikyp »

HOLY FUUUUUUUUUUU THE FLAGSHIP IS HARD.

Did federation cruiser. Got 2 burst lasers and a flak. Absolutely melted stage one of the flagship.

Stage 2 - put onto 1 health by the drone surge then got destroyed by the missiles.

Lesson learned: FKING GET CLOAKING.
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Post Post #33 (isolation #7) » Thu Apr 17, 2014 6:46 am

Post by Siveure DtTrikyp »

How to get over not having enough scrap:

Spend it on less.

How to spend it on less: Don't take damage.
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Post Post #35 (isolation #8) » Thu Apr 17, 2014 10:04 am

Post by Siveure DtTrikyp »

Upgrade the stuff so you don't take damage first. Like shields. And engines.

Also, in section 6/7 you don't want to repair all the way to full. You're going to get repaired at the start of the last sector, so it's pointless having 30 hull. Actually, the only time you ever want to upgrade to full is maybe just before the scrap per repair point goes up.

Actually, you don't need to repair much at all. There's only one point of hull that matters - the difference between 0 and 1. Besides that, it doesn't matter whether you have 30 or just 3.
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