Clue - Game Over

For completed/abandoned Mish Mash Games.
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Post Post #6 (isolation #0) » Thu Apr 24, 2014 6:07 am

Post by RedCoyote »

/in

I was the one who requested it. :]

Although I'm scared to play against Mitillos and Cluebot. Maybe I'll get lucky with the die.
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Post Post #10 (isolation #1) » Sat Apr 26, 2014 4:35 am

Post by RedCoyote »

Wow, I'm surprised we can't find a sixth. Last time Clue/do was run two games were filled easy with people in a replacement queue.
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Post Post #16 (isolation #2) » Sun Apr 27, 2014 6:35 am

Post by RedCoyote »

Aw, we're not going to have a board, Thurhame? :(

That kind of sucks, imo. It certainly adds an element of luck, but it also balances the game out significantly. Without having a board, there's a real big advantage to being closer to the top of the turn order.

I mean, I'll still play. I'm just disappointed.
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Post Post #19 (isolation #3) » Sun Apr 27, 2014 8:03 am

Post by RedCoyote »

Oh. Huh. I've never played like this. Okay, cool. Now I'm excited again. :]
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Post Post #24 (isolation #4) » Fri May 02, 2014 12:47 pm

Post by RedCoyote »

For a Clue-playing robot, Cluebot sure is slow.
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Post Post #26 (isolation #5) » Fri May 02, 2014 1:03 pm

Post by RedCoyote »

I figured as much, but he was the only one that joke worked on. :]
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Post Post #44 (isolation #6) » Sat May 03, 2014 10:02 pm

Post by RedCoyote »

Ah, good job, Mitillos. I think I'd have had it down after this round as well.

The concept of synchronized guessing was neat, but I still prefer having a board and actually moving around.
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Post Post #46 (isolation #7) » Sun May 04, 2014 12:30 am

Post by RedCoyote »

RECK did it before using Google Docs.

I don't think it would be too, too bad once you made it in code tags. But, yeah, I know what you mean. I'd run it myself, but I want to play it rather than run it, lol.

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