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Kelly Chen
Kelly Chen
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Post #20 (isolation #0 ) » Sun May 27, 2007 7:37 pm
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by Kelly Chen » Sun May 27, 2007 7:37 pm
Glad to look at theopor_COD's.
Kelly Chen
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Post #28 (isolation #1 ) » Tue May 29, 2007 4:54 am
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by Kelly Chen » Tue May 29, 2007 4:54 am
Sure thing.
Kelly Chen
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Post #46 (isolation #2 ) » Sat Jun 16, 2007 9:42 am
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by Kelly Chen » Sat Jun 16, 2007 9:42 am
Lol. Does Spinwizard expect a minimum number of SKs or something?
Kelly Chen
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Post #56 (isolation #3 ) » Mon Jun 25, 2007 6:04 am
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by Kelly Chen » Mon Jun 25, 2007 6:04 am
I was responding to Occult.
Kelly Chen
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Post #59 (isolation #4 ) » Fri Jun 29, 2007 8:46 am
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by Kelly Chen » Fri Jun 29, 2007 8:46 am
I'll take the mini normal...
Kelly Chen
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Post #67 (isolation #5 ) » Tue Jul 10, 2007 12:47 pm
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by Kelly Chen » Tue Jul 10, 2007 12:47 pm
I'll review a few people's mini normals. I'll edit this post when I've had enough.
Kelly Chen
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Post #96 (isolation #6 ) » Thu Aug 02, 2007 1:59 am
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by Kelly Chen » Thu Aug 02, 2007 1:59 am
If you send it to me I'll at least have time to look for glaring problems. I'm at work though so I can't be too verbose...
Kelly Chen
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Post #126 (isolation #7 ) » Tue Aug 28, 2007 9:12 am
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by Kelly Chen » Tue Aug 28, 2007 9:12 am
VH I didn't totally understand what you're asking for. Are you asking for help in making a mini theme into a mini normal?
Kelly Chen
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Post #129 (isolation #8 ) » Tue Aug 28, 2007 9:40 am
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by Kelly Chen » Tue Aug 28, 2007 9:40 am
Yes, large theme has higher requirements than mini theme (which makes sense). You have to have two games modded.
Kelly Chen
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Post #131 (isolation #9 ) » Tue Aug 28, 2007 9:58 am
Post
by Kelly Chen » Tue Aug 28, 2007 9:58 am
Depends. If you want to make your own setup and get modding credit for it, you have to do mini normal. If you just want to get some modding experience under your belt (so you can do a mini theme or large normal) then you could do an Open, but you wouldn't get to determine the setup at all.
Kelly Chen
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Post #142 (isolation #10 ) » Fri Aug 31, 2007 2:16 am
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by Kelly Chen » Fri Aug 31, 2007 2:16 am
I'll take your 12p undo...
Kelly Chen
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Post #187 (isolation #11 ) » Wed Oct 17, 2007 11:28 am
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by Kelly Chen » Wed Oct 17, 2007 11:28 am
Well, if it's night start, it could be that you can assume the vigs don't fire, and avoid what already seems to be a rare possibility.
But yeah, that setup sounds swingy. Can't really say whether it's balanced from that.
Kelly Chen
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Post #730 (isolation #12 ) » Sat Jun 13, 2009 12:35 am
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by Kelly Chen » Sat Jun 13, 2009 12:35 am
The Many wrote: Serial Killer - Can choose to kill one other player each night.
The first night kill attempt against this player fails automatically.
What does this mean? He has to target players twice to kill them?
edit: answered below.
Last edited by
Kelly Chen on Sat Jun 13, 2009 1:00 am, edited 1 time in total.
Kelly Chen
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Post #734 (isolation #13 ) » Sat Jun 13, 2009 7:07 am
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by Kelly Chen » Sat Jun 13, 2009 7:07 am
Is it an open setup?
I'm wondering what the cowboy (?) or indian is told (and then thinks) when they target somebody who has been jailed.
Kelly Chen
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Post #737 (isolation #14 ) » Sat Jun 13, 2009 8:11 pm
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by Kelly Chen » Sat Jun 13, 2009 8:11 pm
It doesn't look overtly unbalanced. The main thing I wonder is whether the wolves will be able to find town power roles early enough to stop them.
also, what does this mean:
Serial Killer kills are resolved first, then Werwolf kills.
Is this just for flavor purposes?
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