The New Set-Up Review Thread

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Post Post #20 (isolation #0) » Sun May 27, 2007 7:37 pm

Post by Kelly Chen »

Glad to look at theopor_COD's.
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Post Post #28 (isolation #1) » Tue May 29, 2007 4:54 am

Post by Kelly Chen »

Sure thing.
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Post Post #46 (isolation #2) » Sat Jun 16, 2007 9:42 am

Post by Kelly Chen »

Lol. Does Spinwizard expect a minimum number of SKs or something?
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Post Post #56 (isolation #3) » Mon Jun 25, 2007 6:04 am

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I was responding to Occult.
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Post Post #59 (isolation #4) » Fri Jun 29, 2007 8:46 am

Post by Kelly Chen »

I'll take the mini normal...
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Post Post #67 (isolation #5) » Tue Jul 10, 2007 12:47 pm

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I'll review a few people's mini normals. I'll edit this post when I've had enough.
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Post Post #96 (isolation #6) » Thu Aug 02, 2007 1:59 am

Post by Kelly Chen »

If you send it to me I'll at least have time to look for glaring problems. I'm at work though so I can't be too verbose...
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Post Post #126 (isolation #7) » Tue Aug 28, 2007 9:12 am

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VH I didn't totally understand what you're asking for. Are you asking for help in making a mini theme into a mini normal?
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Post Post #129 (isolation #8) » Tue Aug 28, 2007 9:40 am

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Yes, large theme has higher requirements than mini theme (which makes sense). You have to have two games modded.
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Post Post #131 (isolation #9) » Tue Aug 28, 2007 9:58 am

Post by Kelly Chen »

Depends. If you want to make your own setup and get modding credit for it, you have to do mini normal. If you just want to get some modding experience under your belt (so you can do a mini theme or large normal) then you could do an Open, but you wouldn't get to determine the setup at all.
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Post Post #142 (isolation #10) » Fri Aug 31, 2007 2:16 am

Post by Kelly Chen »

I'll take your 12p undo...
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Post Post #187 (isolation #11) » Wed Oct 17, 2007 11:28 am

Post by Kelly Chen »

Well, if it's night start, it could be that you can assume the vigs don't fire, and avoid what already seems to be a rare possibility.

But yeah, that setup sounds swingy. Can't really say whether it's balanced from that.
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Post Post #730 (isolation #12) » Sat Jun 13, 2009 12:35 am

Post by Kelly Chen »

The Many wrote:Serial Killer - Can choose to kill one other player each night.
The first night kill attempt against this player fails automatically.
What does this mean? He has to target players twice to kill them?

edit: answered below.
Last edited by Kelly Chen on Sat Jun 13, 2009 1:00 am, edited 1 time in total.
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Post Post #734 (isolation #13) » Sat Jun 13, 2009 7:07 am

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Is it an open setup?

I'm wondering what the cowboy (?) or indian is told (and then thinks) when they target somebody who has been jailed.
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Post Post #737 (isolation #14) » Sat Jun 13, 2009 8:11 pm

Post by Kelly Chen »

It doesn't look overtly unbalanced. The main thing I wonder is whether the wolves will be able to find town power roles early enough to stop them.

also, what does this mean:
Serial Killer kills are resolved first, then Werwolf kills.
Is this just for flavor purposes?
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