Shadow Hunters 97: Aronis's turn! [R5]

For completed/abandoned Mish Mash Games.
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Shadow Hunters 97: Aronis's turn! [R5]

Post Post #0 (isolation #0) » Tue Aug 12, 2014 5:33 am

Post by xRECKONERx »



Shadow Hunters 97: This Time, It's More Personaler


SaveTheDragonsRole:
Franklin

Damage: 07/12
Equipment: Fortune Brooch
Location: Area 2 [Underworld Gate]


KingdomAcesRole: ?
Damage: 01/??
Equipment: Silver Rosary
Location: Area 1 [Erstwhile Altar]


gamsimbreRole: ?
Damage: 08/??
Equipment: None
Location: Area 1 [Weird Woods]


KlickRole: ?
Damage: 03/??
Equipment:
Location: Area2 [Hermit's Cabin]


ikaRole:
Gregor

Damage: 12/14
Equipment: Machine Gun
Location: Area 2 [Underworld Gate]


AronisRole: ?
Damage: 02/??
Equipment: Cursed Sword Masamune
Location: Area 1 [Weird Woods]


---

RIP


XalxeRole:
Vampire

Damage: 13/13
Equipment: xxx
Location: xxx


ActionDanRole:
Wight

Damage: 14/14
Equipment: xxx
Location: xxx


Last edited by xRECKONERx on Fri Sep 19, 2014 6:34 am, edited 86 times in total.
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Post Post #1 (isolation #1) » Tue Aug 12, 2014 5:41 am

Post by xRECKONERx »



Locations


AREA ONE - WEIRD WOODS [9] & ESRTWHILE ALTAR [10]

Aronis [Weird Woods]
gamsimbre [Weird Woods]


AREA TWO - UNDERWORLD GATE [4-5] & HERMIT'S CABIN [2-3]

KingdomAces [Hermit's Cabin]
Save The Dragons [Underworld Gate]
ika [Underworld Gate]


AREA THREE - CHURCH [6] & CEMETERY [8]

Klick [Church]




LOCATION DESCRIPTION
Hermit's Cabin [2-3]
: The mod will PM you a hermit card, and you will give it to the player of your choice.
Underworld Gate [4-5]
: Choose to draw a black, white, or hermit card.
Church [6]
: Draw a white card.
Graveyard [8]
: Draw a black card.
Weird Woods [9]
: Deal two points of damage to someone or heal one point of damage to someone (including yourself).
Erstwhile Altar [10]
: Steal an equipment card from a player.


Last edited by xRECKONERx on Fri Sep 19, 2014 5:44 am, edited 36 times in total.
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Post Post #2 (isolation #2) » Tue Aug 12, 2014 5:54 am

Post by xRECKONERx »



l2play fucking scrub


Outline

"Shadow Hunters" is a survival board game where three groups of characters, "Shadows", "Hunters" and "Civilians" struggle against each other to survive. The "Shadows" are the dwellers of the demon world who want to either kill all "Hunters" OR kill three "Neutrals". The "Hunters" goal is to destroy all "Shadow" group members. "Neutrals" have their own independent wincon, and win a neutral achieves their wincon
the game ends
. Each player assumes one character from one of these groups, but the other players will not know your identity. Determine who is your ally and defeat your enemies!

01. Movement

Roll a D4 & a D6. Add the results together, and move to the location that matches the number:

2-3: Hermit's Cabin
4-5: Underworld Gate
6: Church
8: Graveyard
9: Weird Woods
10: Erstwhile Altar

Rolling a 7 let you choose where to go. If you roll the number of the location you are in, you must re-roll.

02. Action

The mod will either reveal your card publicly (white & black) or PM your card privately (hermit). If you receive a
single-use card
from the white or black deck, you must use it
immediately
. If you receive an
equipment card
from the white or black deck, you just place it in your inventory and continue. If you receive a
hermit card
, you will receive it via PM, and choose who you want to send it to.

03. Attacking

At the end of your turn, you may attack someone in your area. Do so by rolling the two dice and subtracting the higher result from the smaller result. If you roll the same amount on both dice, your attack fails. When a characters damage meter matches their HP, they die and are immediately revealed.

Hermit Cards

Spoiler:
  • HERMIT'S AIDI bet you are a hunter. If so, you heal 1 damage (however if you have none, you receive one damage!)

    HERMIT'S NURTURANCEI bet you are a neutral. If so, you heal 1 damage (however if you have none, you receive one damage!)

    HERMIT'S HUDDLEI bet you are a shadow. If so, you heal 1 damage (however if you have none, you receive one damage!)

    HERMIT'S BLACKMAILI bet you are either a neutral or hunter. If so, you must either give an equipment card to the current player or receive 1 damage!

    HERMIT'S ANGERI bet you are either a shadow or hunter. If so, you must either give an equipment card to the current player or receive 1 damage!

    HERMIT'S GREEDI bet you are either a neutral or shadow. If so, you must either give an equipment card to the current player or receive 1 damage!

    HERMIT'S SLAPI bet you are a hunter. If so, you receive 1 damage

    HERMIT'S SPELLI bet you are a shadow. If so, you receive 1 damage

    HERMIT'S EXORCISMI bet you are a shadow. If so, you receive 2 damage

    HERMIT'S BULLYI bet your HP is 11 or less. If so, you receive 1 damage

    HERMIT'S TOUGH LESSON OF LOVEI bet your HP is 12 or more. If so, you receive 2 damage

    HERMIT'S PREDICTIONYou must show your Character Card secretly to the current player!


Black Cards

Spoiler:
  • VAMPIRE BATYou give 2 points of damage to any character and heal 1 point of your own damage

    MOODY GOBLINYou steal an equipment card from any character

    BLOODTHIRSTY SPIDERYou give 2 points of damage to any character and receive 2 points of damage yourself

    SPIRITUAL DOLLPick any character and roll a 6-sided die. If the die number is 1 to 4, you give 3 points of damage to that character. If the die number is 5 or 6, you get 3 points of damage.

    DYNAMITERoll the 2 dice and give 3 points of damage to all characters in the location designated by the total number rolled (nothing happens on a 7)

    BANANA PEELGive one of our equipment cards to another character. If you have no equipment cards, you receive 1 point of damage

    DIABOLIC RITUALIf you are a Shadow, you may reveal you identity. If you do, you can fully heal your damage

    CHAINSAWEQUIPMENT - On a successful attack, you give 1 point of extra damage

    BUTCHER KNIFEEQUIPMENT - On a successful attack, you give 1 point of extra damage

    RUSTED BROAD AXEEQUIPMENT - On a successful attack, you give 1 point of extra damage

    MACHINE GUNEQUIPMENT - Your attacks target all characters within your attack range (roll the dice once and apply the same damage to all affected characters)

    HANDGUNEQUIPMENT - Your attack range becomes every Area but your own

    CURSED SWORD MASAMUNEEQUIPMENT - You MUST attack if possible. Your attacks are executed by a single roll of the 4-sided die (you cannot fail)



White Cards

Spoiler:
  • FLARE OF JUDGMENTAll characters except yourself receive 2 points of damage

    FIRST AIDSet a character's damage at 7 (You may choose yourself)

    CONCEALED KNOWLEDGEOnce this turn is over, it'll be your turn again

    GUARDIAN ANGELYou get no damage from another character attack until your next turn

    DISENCHANT MIRRORIf you are either V, or W, you must reveal your identity

    HOLY WATER OF HEALINGHeal 2 points of your damage

    BLESSINGPick a character other than yourself and role a 6-sided die. That character heals the amount of damage shown on the die.

    CHOCOLATEIf you are A, E, or U, you may reveal your identity. If you do, you are fully healed

    ADVENTIf you're hunter, you may reveal your identity. If you do, you can fully heal your damage

    FORTUNE BROOCHEQUIPMENT - You receive no damage from the Weird Woods

    TALISMANEQUIPMENT - You receive no damage from the black cards "Bloodthirsty Spider", "Vampire Bat" and "Dynamite"

    MYSTIC COMPASSEQUIPMENT - You may roll twice to move and choose which result to use

    SILVER ROSARYEQUIPMENT - If you attack and kill another character, you steal all their equipment

    SPEAR OF LONGINUSEQUIPMENT - If you are a hunter and your attack is successful, you may reveal your identity. If you do, your attack does 2 extra points of damage

    HOLY ROBEEQUIPMENT - Your attacks do 1 less point of damage and the amount of damage you receive from attacks is reduced by 1


[/list]

The Characters

Each player is given a role from this list. Two characters with the same starting letter cannot both be in the setup (for example, both Emi and Ellen cannot be in the setup). In order to use your character's special ability, you must reveal yourself (except Unknown and Daniel):

Hunters
  • Emi (10 HP) -
    Wincon: All shadows are dead
    Special Ability: When you move, you can move to an adjacent location instead of rolling the dice (Ex: if you are in the second location of Area 2, you can go to the first location of Area 2 or the first location of Area 3)

    Ellen (10 HP) -
    Wincon: All shadows are dead
    Special Ability: (Chain of the Forbidden Curse) At the start of your turn, choose a character and void his/her special ability for the rest of the game. Once per game.

    Franklin (12 HP) -
    Wincon: All shadows are dead
    Special Ability: Once in the game, you may inflict damage to a player equal to the roll of a 6-sided die

    Fuka (12 HP) -
    Wincon: All shadows are dead
    Special Ability: (Dynamite Nurse) At the start of your next turn, set the damage of any character to 7. Once per game.

    Gregor (14 HP) -
    Wincon: All shadows are dead
    Special Ability: (Ghostly Barrier) Can only be used when your turn is over. You cannot receive any damage until the start of your turn. Once Per game.

    George (14 HP) -
    Wincon: All shadows are dead
    Special Ability: Special Ability: Once in the game, you may inflict damage to a player equal to the roll of a 4-sided die



Neutrals
  • Allie (8 HP)-
    Wincon: You are not dead
    Special Ability: Once per game, you may fully heal your damage

    Agnes (8 HP) - Win Condition: The player on the immediate right wins.
    Special Ability: (Capriccio) Can only be used at the start of your turn. Changes your win condition to “The Player to your immediate left wins.”

    Bryan (10 HP) -
    Wincon: Your attack kills a character whose HP is 13 or more OR you are on Erstwhile Altar when the game ends.
    Special Ability: (MYGOD!!!) If your attack kills a character whose HP is 12 or less, you must reveal your identity.

    Bob (10 HP) -
    Wincon: You possess more than 5 equipment cards
    Special Ability: If you inflict 2 or more points of damage, you may instead steal an equipment card from your victim

    Charles (11 HP) -
    Wincon: At the time you kill a character, the amount of dead character is 3 or more
    Special Ability: After attacking, you may inflict 2 points of damage to yourself to attack again

    Catherine (11 HP) -
    Wincon: You die first OR you are one of the last two characters remaining
    Special ability: (Stigmata) Heal 1 point of your own damage at the start of your turn.

    Daniel (13 HP) -
    Wincon: You are the first to die OR all shadows are dead and you are not
    Special Ability: As soon as another character dies, you must reveal your identity

    David (13 HP) -
    Wincon: You have 3 or more of the following: “Talisman,” “Spear of Longinus,” “Holy RObe,” “Silver Rosary.”
    Special Ability: (Grave Digger) You may take one equipment card of your choice from any discard pile. Only once per game.



Shadows
  • Unknown (11 HP)
    Wincon: All hunters are dead OR 3 neutrals are dead
    Special Ability: When given an hermit card, you may lie (you do not have to reveal yourself to use this)

    Ultrasoul (11 HP)
    Wincon: All the hunters are dead OR 3 neutral characters are dead
    Special ability: (Murder Ray) At the start of your turn, you can give 3 points of damage to one character who is at “Underworld Gate.”

    Vampire (13 HP)
    Wincon: All hunters are dead OR 3 neutrals are dead
    Special Ability: If you attack a player and inflict damage, yo4u may heal 2 points of your own damage

    Valkerie (13 HP)
    Wincon: All hunters are dead OR 3 neutrals re dead.
    Special ability: (Horn of War Outbreak) When you attack, you only roll the 4-sided die and inflict the amount of damage rolled.

    Werewolf (14 HP)
    Wincon: All hunters are dead OR 3 neutrals are dead
    Special Ability: After being attacked by a character, you may immediately attack back that character

    Wight (14 HP)
    Wincon: All the hunters are dead OR 3 neutrals are dead
    Special ability: (Multiplication) When your turn is over, you may take an additional number of turns equal to the amount of dead characters. Once per game.


~~~

Setup

Depending on the amount of players we get, setup will be as follows:
4 players: 2H-2S
5 players: 2H-1N-2S
6 players: 2H-2N-2S
7 players: 2H-3N-2S (Bob cannot appear)
8 players: 3H-3N-3S minus one chosen at random (Bob cannot appear)

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Post Post #11 (isolation #3) » Tue Aug 12, 2014 7:05 am

Post by xRECKONERx »

And we're full!
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Post Post #16 (isolation #4) » Tue Aug 12, 2014 7:16 am

Post by xRECKONERx »

All roles are out. Turn order is sign up order.

So, ActionDan, get us started!
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Post Post #19 (isolation #5) » Tue Aug 12, 2014 9:19 am

Post by xRECKONERx »

ActionDan moves to the Hermit's Cabin and gets a Hermit Card! Check your PMs, lemme know who you want to give it to...
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Post Post #21 (isolation #6) » Tue Aug 12, 2014 9:31 am

Post by xRECKONERx »

OUCH! PrivateI takes two damage from the Hermit Card!

And while I drink this beer, Xalxe can take his turn.
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Post Post #23 (isolation #7) » Tue Aug 12, 2014 12:14 pm

Post by xRECKONERx »

Xalxe sidles up beside Mr. Dan at the Hermit's Cabin! Isn't that fire cozy?

Xalxe, check your PMs and let me know who you want to give it to...
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Post Post #25 (isolation #8) » Tue Aug 12, 2014 12:16 pm

Post by xRECKONERx »

Aaaand... ActionDan takes 1 damage! BAM!

Xalxe, seeing this, would you like to punch him in the face?
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Post Post #27 (isolation #9) » Tue Aug 12, 2014 12:17 pm

Post by xRECKONERx »

Moving right along... let's see what Save The Dragons has in store!
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Post Post #33 (isolation #10) » Tue Aug 12, 2014 12:59 pm

Post by xRECKONERx »

Hermit card is on the way, STD!!

Hey, by the way, hermit responses work with Unknown even though I'm responding immediately. Unknown, if he/she is in the game, will give me instructions on how to respond... such as, "I want to appear to be a hunter" or "I want to appear to be a neutral" or "I want to take no damage", etc.
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Post Post #37 (isolation #11) » Tue Aug 12, 2014 1:05 pm

Post by xRECKONERx »

Aaaand nothing!

You wanna attack someone, STD?


Also, just sent out Hermit cards to the people I forgot to send them to...whoops
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Post Post #42 (isolation #12) » Tue Aug 12, 2014 1:32 pm

Post by xRECKONERx »

WHAM! STD takes 1 damage!

Would you like to attack anyone?
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Post Post #44 (isolation #13) » Tue Aug 12, 2014 1:35 pm

Post by xRECKONERx »

Buncha pussies, man.

gamsimbre, you're up!
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Post Post #47 (isolation #14) » Tue Aug 12, 2014 3:12 pm

Post by xRECKONERx »

gamsimbre goes all by his lonesome to the Cemetery and draws a black card!


HandgunEQUIPMENT - Your attack range becomes every Area but your own


My, oh my... you can attack anyone you want!
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Post Post #49 (isolation #15) » Tue Aug 12, 2014 7:38 pm

Post by xRECKONERx »

Klick, lezzgo.
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Post Post #51 (isolation #16) » Wed Aug 13, 2014 6:41 am

Post by xRECKONERx »

Klick also heads to the Cemetery and draws a black card!


VAMPIRE BATYou give 2 points of damage to any character and heal 1 point of your own damage


So who gets the 2 points o' damage?

Then, you may attack gamsimbre.
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Post Post #53 (isolation #17) » Wed Aug 13, 2014 6:59 am

Post by xRECKONERx »

Xalxe cries, Klick heals, life goes on.

PrivateI, you're up.
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Post Post #59 (isolation #18) » Wed Aug 13, 2014 6:24 pm

Post by xRECKONERx »

TAKE ME TO CHUUUURCH...

SILVER ROSARYEQUIPMENT - If you attack and kill another character, you steal all their equipment

Snazzy. You can attack Klick or gamsimbre!
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Post Post #61 (isolation #19) » Wed Aug 13, 2014 7:37 pm

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Aronis! Let's go.
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Post Post #64 (isolation #20) » Thu Aug 14, 2014 4:12 am

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Aronis joins the clusterfuck at the Underworld Gate and draws a white card!

CHOCOLATEIf you are A, E, or U, you may reveal your identity. If you do, you are fully healed

With no damage, I'm assuming you're not going to use this opportunity. So, Aronis... you can attack Dan, Xalxe, STD, or Aces.
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Post Post #66 (isolation #21) » Thu Aug 14, 2014 4:36 am

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Still no attacking? COME ON!

Back around to Danalalalalanananlana.
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Post Post #70 (isolation #22) » Thu Aug 14, 2014 6:22 am

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Black death awaits, indeed.

MACHINE GUNEQUIPMENT - Your attacks target all characters within your attack range (roll the dice once and apply the same damage to all affected characters)

Oh... oh my. Dan, you may attack... and if you do, it'll hit gamsimbre, Klick, and PrivateI all at once!
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Post Post #73 (isolation #23) » Thu Aug 14, 2014 6:48 am

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OH SHIT ALL THREE TAKE 4 DAMAGE.
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Post Post #74 (isolation #24) » Thu Aug 14, 2014 6:50 am

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After that bloodbath, it is Xalxe's turn!
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Post Post #81 (isolation #25) » Thu Aug 14, 2014 10:57 am

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The Weird Woods do 2 damage to STD! Let's see how he responds...
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Post Post #83 (isolation #26) » Thu Aug 14, 2014 12:00 pm

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STD moves nextdoor to the Hermit's Cabin! Card incoming, who's getting it?
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Post Post #89 (isolation #27) » Thu Aug 14, 2014 12:21 pm

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WHAMMO KABLAMMO! Xalxe takes TWO damage from the Hermit Card!

Would you like to attack, STD?
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Post Post #93 (isolation #28) » Thu Aug 14, 2014 12:54 pm

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WELCOME TO THE GRAVEYARD BITCH

BANANA PEELGive one of our equipment cards to another character. If you have no equipment cards, you receive 1 point of damage

Oof! You take 1 damage. Wanna attack?
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Post Post #97 (isolation #29) » Thu Aug 14, 2014 2:28 pm

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Sure, I won't take it if it happens again though.

Dan takes 2 damages. gamsimbre is up!
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Post Post #101 (isolation #30) » Thu Aug 14, 2014 6:08 pm

Post by xRECKONERx »

What a nice guy! Save The Dragons
heals
one point of damage!

Any attacks, gamsimbre?
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Post Post #124 (isolation #31) » Sun Aug 17, 2014 4:06 pm

Post by xRECKONERx »

PrivateI had the Hermit Card sent to him yesterday...
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Post Post #128 (isolation #32) » Sun Aug 17, 2014 4:11 pm

Post by xRECKONERx »

What? No, you have to give it to someone.
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Post Post #132 (isolation #33) » Sun Aug 17, 2014 4:15 pm

Post by xRECKONERx »

...nothing happens!

Would you like to attack?
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Post Post #143 (isolation #34) » Sun Aug 17, 2014 4:28 pm

Post by xRECKONERx »

Aaaand you can't attack him, obviously, not in the same area. Moving along, then.
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Post Post #147 (isolation #35) » Sun Aug 17, 2014 5:09 pm

Post by xRECKONERx »

Why is the roll static'd? Did you edit it?
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Post Post #148 (isolation #36) » Sun Aug 17, 2014 5:10 pm

Post by xRECKONERx »

I'm going to need you to reroll.
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Post Post #154 (isolation #37) » Mon Aug 18, 2014 5:37 am

Post by xRECKONERx »

In post 149, Aronis wrote:
In post 147, xRECKONERx wrote:Why is the roll static'd? Did you edit it?

Yes. Only the first die rolled, the coding got messed up on the other. So I tried to fix it. :facepalm:

Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (4) = 4


Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (6) = 6

Please read the rules. It's 1d4 and 1d6.
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Post Post #155 (isolation #38) » Mon Aug 18, 2014 10:15 am

Post by xRECKONERx »

In the interest of not stalling out, I'm going to roll for Aronis's attack on Xalxe!
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #156 (isolation #39) » Mon Aug 18, 2014 10:17 am

Post by xRECKONERx »

VAMPIRE BATYou give 2 points of damage to any character and heal 1 point of your own damage

What's it gonna be, Dan?
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Post Post #159 (isolation #40) » Mon Aug 18, 2014 11:20 am

Post by xRECKONERx »

Dan heals for 1 and the bat hits PI for 2... then he attacks STD, gamsimbre, and PI for 2 damage!
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Post Post #167 (isolation #41) » Wed Aug 20, 2014 6:15 am

Post by xRECKONERx »

To the cemetery... to the wall?

MOODY GOBLINYou steal an equipment card from any character
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Post Post #170 (isolation #42) » Wed Aug 20, 2014 6:54 am

Post by xRECKONERx »

You're up, STD
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Post Post #177 (isolation #43) » Wed Aug 20, 2014 9:16 am

Post by xRECKONERx »

STD flips... he is
Franklin
!

You need to reroll, STD, you were already at Hermit's Cabin.
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Post Post #179 (isolation #44) » Wed Aug 20, 2014 9:31 am

Post by xRECKONERx »

Weird Woods... deal 2, or heal 1?
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Post Post #187 (isolation #45) » Wed Aug 20, 2014 9:59 am

Post by xRECKONERx »

Xalxe takes two damage.... OH MY GOD THE SUNLIGHT BURSTS THROUGH THE BRANCHES OR SOME SHIT AND HE EXPLODES BECAUSE VAMPIRES


XALXE WAS THE FUCKIN VAMPIRE AND NOW HE'S DEAD THO


His cute little handgun dissipates because of the Weird Woods voodoo magic and stuff, so that's gone. I guess that sucks. STD would you like to assault Klick or Aronis?
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Post Post #193 (isolation #46) » Wed Aug 20, 2014 12:15 pm

Post by xRECKONERx »

Gooooin' to the chapel and we're... goooooona draw a whiiiiite card...

HOLY WATER OF HEALINGHeal 2 points of your damage


Woo, congrats! You heal 2 points of your ZERO damage! And then... well, you can't attack anyone. Yawn.

gamsimbre is up.
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Post Post #198 (isolation #47) » Thu Aug 21, 2014 6:18 am

Post by xRECKONERx »

Hermit's Cabin! Card is in your inbox, who gets it?
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Post Post #200 (isolation #48) » Thu Aug 21, 2014 8:44 am

Post by xRECKONERx »

PrivateI takes one damage!

Do you want to attack anyone?
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Post Post #202 (isolation #49) » Thu Aug 21, 2014 2:34 pm

Post by xRECKONERx »

1 damage to Dan!

Moving on... let's go, Klick.
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Post Post #205 (isolation #50) » Thu Aug 21, 2014 4:06 pm

Post by xRECKONERx »

You must reroll if you roll the same place you're on...
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Post Post #207 (isolation #51) » Thu Aug 21, 2014 4:28 pm

Post by xRECKONERx »

To the Underworld Gate...whatchu want?
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Post Post #210 (isolation #52) » Thu Aug 21, 2014 6:59 pm

Post by xRECKONERx »

Sent... Klick sees gamsimbre's card!

What would you like to do now?
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Post Post #219 (isolation #53) » Fri Aug 22, 2014 12:37 pm

Post by xRECKONERx »

PrivateI flips... he's Gregor! He takes no damage til his next turn.

You're up, Aronis.
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Post Post #222 (isolation #54) » Fri Aug 22, 2014 6:49 pm

Post by xRECKONERx »

CONCEALED KNOWLEDGEOnce this turn is over, it'll be your turn again
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Post Post #227 (isolation #55) » Fri Aug 22, 2014 8:47 pm

Post by xRECKONERx »

Aronis, why did you delete your roll post?

I'm heading to bed, I'll have to look at this tomorrow.
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Post Post #229 (isolation #56) » Sat Aug 23, 2014 6:53 am

Post by xRECKONERx »

Aronis: I have you at the church. I don't think you can attack STD from the Church?
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Post Post #231 (isolation #57) » Sat Aug 23, 2014 9:38 am

Post by xRECKONERx »

That is not what you rolled originally.

You rolled a 6. You went to the church. That is why I gave you a white card.
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Post Post #235 (isolation #58) » Sun Aug 24, 2014 7:18 am

Post by xRECKONERx »

Fuck sorry, still resolving the second turn by Aronis. I got confused.

YOU GO TO THE UNDERWORLD GATE FROM THE CHURCH AND GET A BLACK CARD:

CURSED SWORD MASAMUNEEQUIPMENT - You MUST attack if possible. Your attacks are executed by a single roll of the 4-sided die (you cannot fail)

As such, you must attack gamsimbre or ActionDan...
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Post Post #238 (isolation #59) » Sun Aug 24, 2014 7:48 am

Post by xRECKONERx »

Dan I'm still on Aronis's turn
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Post Post #241 (isolation #60) » Sun Aug 24, 2014 8:56 am

Post by xRECKONERx »

Okay NOW Dan can go!
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Post Post #250 (isolation #61) » Mon Aug 25, 2014 5:41 am

Post by xRECKONERx »

Hermit Card incoming.
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Post Post #253 (isolation #62) » Mon Aug 25, 2014 11:09 am

Post by xRECKONERx »

...nothing happens!
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Post Post #260 (isolation #63) » Mon Aug 25, 2014 2:37 pm

Post by xRECKONERx »

GUARDIAN ANGELYou receive no damage from another character's attack until your next turn


Attack?
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Post Post #262 (isolation #64) » Mon Aug 25, 2014 5:01 pm

Post by xRECKONERx »

Boom. gamsimbre's turn.
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Post Post #267 (isolation #65) » Tue Aug 26, 2014 6:34 am

Post by xRECKONERx »

Fixed.
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Post Post #269 (isolation #66) » Tue Aug 26, 2014 7:09 am

Post by xRECKONERx »

To the church!

FIRST AIDSet a character's damage at 7 (You may choose yourself)

Set ANYONE'S damage to 7... who will it be!?
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Post Post #276 (isolation #67) » Sun Aug 31, 2014 6:49 am

Post by xRECKONERx »

Going to the church...

FORTUNE BROOCHEQUIPMENT - You receive no damage from the Weird Woods

Nobody to attack. PI is up.
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Post Post #277 (isolation #68) » Wed Sep 03, 2014 7:49 am

Post by xRECKONERx »

Boop?
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Post Post #280 (isolation #69) » Fri Sep 05, 2014 6:15 am

Post by xRECKONERx »

Yeah I'll find someone
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Post Post #281 (isolation #70) » Tue Sep 09, 2014 5:26 am

Post by xRECKONERx »

SO IF YOU KNOW ANYONE TO REPLACE IN PLS DO IT
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Post Post #283 (isolation #71) » Tue Sep 09, 2014 7:22 am

Post by xRECKONERx »

ika replaces PI!
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Post Post #284 (isolation #72) » Tue Sep 09, 2014 7:23 am

Post by xRECKONERx »

Also, ika, you are flipped and have used your ability, btw.
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Post Post #289 (isolation #73) » Tue Sep 09, 2014 7:29 am

Post by xRECKONERx »

just use:

Code: Select all

[dice]1d4[/dice]
[dice]1d6[/dice]
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Post Post #291 (isolation #74) » Tue Sep 09, 2014 7:30 am

Post by xRECKONERx »

To the Weird Woods! You can deal 2 damage to someone, or heal 1 point of your own or someone else's damage.
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Post Post #295 (isolation #75) » Tue Sep 09, 2014 8:37 am

Post by xRECKONERx »

You may now attack ActionDan or STD!
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Post Post #310 (isolation #76) » Tue Sep 09, 2014 12:48 pm

Post by xRECKONERx »

Oh weird. Didn't realize PI had posted that. Yes, you have the machine gun.
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Post Post #313 (isolation #77) » Tue Sep 09, 2014 2:43 pm

Post by xRECKONERx »

Everything fixed. And yeah, Vampire Bat is in the deck twice.
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Post Post #321 (isolation #78) » Wed Sep 10, 2014 6:44 am

Post by xRECKONERx »

Moving right along.
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Post Post #323 (isolation #79) » Wed Sep 10, 2014 10:50 am

Post by xRECKONERx »

To tha' church.

ADVENTIf you're hunter, you may reveal your identity. If you do, you can fully heal your damage

Whattya say, Danno?
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Post Post #325 (isolation #80) » Wed Sep 10, 2014 11:45 am

Post by xRECKONERx »

Bingbangboom, let's go STD.
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Post Post #327 (isolation #81) » Wed Sep 10, 2014 1:06 pm

Post by xRECKONERx »

He is. >_>
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Post Post #329 (isolation #82) » Thu Sep 11, 2014 8:02 am

Post by xRECKONERx »

rerollllllll
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Post Post #332 (isolation #83) » Thu Sep 11, 2014 8:10 am

Post by xRECKONERx »

Sent.
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Post Post #335 (isolation #84) » Thu Sep 11, 2014 10:49 am

Post by xRECKONERx »

STD gets the Fortune Brooch from Klick.

STD, you may attack gamsimbre or KA, if you so choose.
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Post Post #350 (isolation #85) » Thu Sep 18, 2014 5:08 am

Post by xRECKONERx »

Dan/Aronis damage accepted.

HMMM. DAN IS AT 13 DAMAGE AND ISN'T DEAD.
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Post Post #356 (isolation #86) » Thu Sep 18, 2014 10:33 am

Post by xRECKONERx »

ActionDan takes one damage from the Hermit Card... and dies! He flipped
Wight
!
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Post Post #358 (isolation #87) » Thu Sep 18, 2014 10:53 am

Post by xRECKONERx »

Klick, you may attack.
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Post Post #361 (isolation #88) » Thu Sep 18, 2014 11:30 am

Post by xRECKONERx »

Ugh I can't right now, I'll do it later if someone can list them for me as far as what's incorrect, I'm in the process of moving
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Post Post #370 (isolation #89) » Thu Sep 18, 2014 2:29 pm

Post by xRECKONERx »

Yeah please reroll if you said the wrong target.
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Post Post #372 (isolation #90) » Thu Sep 18, 2014 4:36 pm

Post by xRECKONERx »

Go ahead i ka
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GD is my Best Man
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Post Post #377 (isolation #91) » Fri Sep 19, 2014 5:47 am

Post by xRECKONERx »

uh to who
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Post Post #379 (isolation #92) » Fri Sep 19, 2014 5:55 am

Post by xRECKONERx »

who the hell is anaorous
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Post Post #382 (isolation #93) » Fri Sep 19, 2014 6:26 am

Post by xRECKONERx »

Nothing happens!
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Post Post #389 (isolation #94) » Tue Sep 23, 2014 1:15 pm

Post by xRECKONERx »

Been moving, sorry.

CHAINSAWEQUIPMENT - On a successful attack, you give 1 point of extra damage
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Post Post #390 (isolation #95) » Fri Sep 26, 2014 7:27 am

Post by xRECKONERx »

???
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Post Post #392 (isolation #96) » Sat Sep 27, 2014 7:59 am

Post by xRECKONERx »

gamsimbre
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Post Post #404 (isolation #97) » Sun Sep 28, 2014 7:47 am

Post by xRECKONERx »

ARONIS WINS!

Full setup is available here!
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