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Post Post #4650 (ISO) » Sun Sep 28, 2014 3:53 am

Post by Natirasha »

There was the B/W '8 main deck Wrath of Gods' deck too!

In other news, I really hate this theme of naming new decks after old decks
Like, why is it 'Sultai Dredge' or 'Ascendency Storm'. They have very little in common with the respective decks except one self-mills and the other casts a bunch of spells.
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Post Post #4651 (ISO) » Sun Sep 28, 2014 4:55 am

Post by Thestatusquo »

Lol shanba, you randomly picked my buddies decklist (the storm combo one) I've talked about him before in this thread. The guy who won the wmcq.
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Post Post #4652 (ISO) » Sun Sep 28, 2014 5:01 am

Post by Shanba »

In post 4651, Thestatusquo wrote:Lol shanba, you randomly picked my buddies decklist (the storm combo one) I've talked about him before in this thread. The guy who won the wmcq.

Hah! That's kinda awesome.

I really hope the jeskai ascendancy deck is good. If there's a s

Incidentally, I like the name storm for that deck because I do think it plays out pretty similarly to most grapeshot-style storm decks, even if it requires a bit more setup on the board first. (Mostly I think, play a bunch of spells is the defining feature of storm decks - yeah, I would consider things like eggs and ghostly flicker combo in pauper to be storm decks too). Seems like a decent direction for standard legal combo (need a board presence, fast but not lightning fast), though, which I would love to be a thing.

However, I totally agree that sultai dredge is a dumb name. It really doesn't do anything very similar to dredge decks except use its graveyard.
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Post Post #4653 (ISO) » Sun Sep 28, 2014 5:07 am

Post by Shanba »

I just burnt all my phantom points that I amassed from... somewhere? to do a bunch of cube drafts. For the first time I didn't just lose round 1, built some sweet decks, made two finals, lost both. But was worth it, would do it again.
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Post Post #4654 (ISO) » Tue Sep 30, 2014 3:07 am

Post by Thestatusquo »

2 Breeding Pool
4 Mana Confluence
2 Stomping Ground
1 Temple Garden
4 Verdant Catacombs
2 Wooded Foothills

2 Arbor Elf
4 Birds of Paradise
4 Noble Hierarch
4 Sylvan Caryatid
1 Dryad Arbor

3 Jeskai Ascendancy
3 Cerulean Wisps
3 Manamorphose
1 Noxious Revival
4 Gitaxian Probe
4 Glittering Wish
1 Grapeshot
4 Serum Visions
4 Sleight of Hand
3 Treasure Cruise


This deck is sweet.
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Post Post #4655 (ISO) » Tue Sep 30, 2014 4:19 am

Post by bv310 »

Except for the fact that Hierarchs cost a fuckton, I'd be playing this deck now.
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Post Post #4656 (ISO) » Tue Sep 30, 2014 5:36 am

Post by Debonair Danny DiPietro »

In post 4653, Shanba wrote:I just burnt all my phantom points that I amassed from... somewhere? to do a bunch of cube drafts. For the first time I didn't just lose round 1, built some sweet decks, made two finals, lost both. But was worth it, would do it again.


Wait, it's possible to lose phantom points in the Cube? I mean I generally play Swiss unless I really want to play the Flashback format (and I had no interest or Tempest/Innistrad) but I'm a 2-1/3-0 machine in those getting my points back and sometimes more.
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Post Post #4657 (ISO) » Tue Sep 30, 2014 6:29 am

Post by Shanba »

I was playing the 8-4s and when I came 2nd my phantom points became innistrad boosters, which isn't a bad deal I guess.
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Post Post #4658 (ISO) » Tue Sep 30, 2014 6:32 am

Post by Thestatusquo »

I typically force mono red in the 8-4s and win them pretty easily to freeroll both new 8-4s and phantom packs, but they've made mono red basically unplayable in this recent cube iteration.
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Post Post #4659 (ISO) » Tue Sep 30, 2014 6:36 am

Post by Debonair Danny DiPietro »

In post 4658, Thestatusquo wrote:I typically force mono red in the 8-4s and win them pretty easily to freeroll both new 8-4s and phantom packs, but they've made mono red basically unplayable in this recent cube iteration.


I did actually lose to mono-red the other day but yeah, Shrine and Fireblast being taken out are massive cuts for Mono-Red. Usually I draft Gr or Gw because it feels like the big dumb beaters are usually underrated by people who are all fighting over Blue.
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Post Post #4660 (ISO) » Tue Sep 30, 2014 6:44 am

Post by Thestatusquo »

It also just seems like they've taken out all the one drops.
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Post Post #4661 (ISO) » Tue Sep 30, 2014 6:49 am

Post by bv310 »

I usually try to force Reanimator if I get the good cards early. It's my favourite archetype in this Cube
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Post Post #4662 (ISO) » Tue Sep 30, 2014 6:50 am

Post by Shanba »

I also lost to mono red in the cube recently but that was, I suspect, because I was playing bitterblossom and serendib efreet.
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Post Post #4663 (ISO) » Tue Sep 30, 2014 7:00 am

Post by Debonair Danny DiPietro »

In post 4660, Thestatusquo wrote:It also just seems like they've taken out all the one drops.


Nah, only other changes to the cube from past unpowered iterations at least wrt mono-red is removing Hellspark Elemental, Ball Lightning, Genju of the Spires, and Zo-Zu (with the addition of Rabblemaster certainly offsetting the last two). Link

And yeah, I force Eureka/Tooth&Nail/Sneak Attack whenever it's an option.
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Post Post #4664 (ISO) » Tue Sep 30, 2014 11:12 am

Post by chamber »

In post 4654, Thestatusquo wrote:2 Breeding Pool
4 Mana Confluence
2 Stomping Ground
1 Temple Garden
4 Verdant Catacombs
2 Wooded Foothills

2 Arbor Elf
4 Birds of Paradise
4 Noble Hierarch
4 Sylvan Caryatid
1 Dryad Arbor

3 Jeskai Ascendancy
3 Cerulean Wisps
3 Manamorphose
1 Noxious Revival
4 Gitaxian Probe
4 Glittering Wish
1 Grapeshot
4 Serum Visions
4 Sleight of Hand
3 Treasure Cruise


This deck is sweet.


Josh Utter-layten was advocating for the banning of ascendancy in modern, and I really wouldn't be surprised if that happened, so enjoy it while it lasts.
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Post Post #4665 (ISO) » Tue Sep 30, 2014 11:14 am

Post by Thestatusquo »

The nice thing is besides the hierarchs and lands this deck is pretty cheap, and the hierarchs and lands are applicable to other decks in the format, so its not like you have a lot of things to be wary of purchasing because of a potential ban hammer. Glittering wish is still around like 10, right?
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Post Post #4666 (ISO) » Tue Sep 30, 2014 11:17 am

Post by Thestatusquo »

Also, isn't JUL the one who wants to ban Bob and goyf?
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Post Post #4667 (ISO) » Tue Sep 30, 2014 11:28 am

Post by bv310 »

Glitteirng Wishes are up to $15-17
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Post Post #4668 (ISO) » Tue Sep 30, 2014 11:29 am

Post by Thestatusquo »

Probably from this deck haha.
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Post Post #4669 (ISO) » Tue Sep 30, 2014 3:35 pm

Post by chamber »

In post 4666, Thestatusquo wrote:Also, isn't JUL the one who wants to ban Bob and goyf?


I don't remember that, but its possible. I know he's talked about bannings/unbannings before a modern protour being a good thing just to shake it up so people actually have to test. It's possible he made that comment within that context, not the context of them being too good.
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Post Post #4670 (ISO) » Tue Sep 30, 2014 6:17 pm

Post by Natirasha »

I want GSZ, Gravetroll, and Sword of the Meek unbanned. As long as Dread Return is banned, I don't think Dredge is degenerate especially since RIP and Cage have been printed. GSZ is probably a little iffy--in addition to Devotion, where it's obvious inclusion, it probably helps Bloom Titan, Hexproof and Hatebears. Dunno if it is good enough to make those decks tier one, but I'd like to see the card have a chance again. Sword of the Meek gives control a buff by having an actually reliable win condition combo kill. It gets hated out by a lot things and the addition of Abrupt Decay likely makes the combo nowhere near as powerful as it was. The increased power of combos in the format might actually allow Bloodbraid Elf to become legal to help out BGx. From there, ???. I also think that Stoneforge might be balanced if we ban Battleskull, but I know that will never happen because Batterskull is the quintessential 'well this is a midrange nightmare' sideboard card.

One of the few things the Pokemon metagame(which, in singles, is surprisingly similar to Magic) does right is that they 'Suspect Test' previously banned/questionably balanced 'mons from time to time to see if they're still broken or not after large meta shifts or bans. I really wish there was a way for the DCI to implement that on a large level.
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Post Post #4671 (ISO) » Tue Sep 30, 2014 7:39 pm

Post by chamber »

Stoneforge would probably be only very good if they banned batterskull... for now. Once they want to print other expensive equipment Stoneforge becomes dumb again. It's the broken card of the 2.
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Post Post #4672 (ISO) » Tue Sep 30, 2014 9:29 pm

Post by Natirasha »

Yeah, Stoneforge is probably just broken but that was more a fun suggestion than a real one.
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Post Post #4673 (ISO) » Wed Oct 01, 2014 4:23 am

Post by Thestatusquo »

Nati, did you watch Caleb Durwards banned series? It was pretty informative stuff.
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Post Post #4674 (ISO) » Wed Oct 01, 2014 6:29 am

Post by hasdgfas »

In post 4673, Thestatusquo wrote:Nati, did you watch Caleb Durwards banned series? It was pretty informative stuff.


That was a fantastic series.

As far as Josh Utter-Leyton and Ascendency, he was talking about it on CFB's Magic TV last week. It wasn't so much that he
wants
it banned the same way he might for Bob/Goyf, but that he thinks it's actually broken and was a mistake to print that will
have
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