The timeframe around when you hit level 20 is the most frustrating part of the game just because you have to spend a ton of IP on runes, but you likely only unlocked around 8 champions depending on how cheap the ones you have are. There's so much crap to buy in order to be at least somewhat efficient in gaining skill. I skimped a lot on runes back then and I'm not sure if I care enough to get a few more sets or not at this point since they're so expensive.
Yeah, ADC literally is nothing but just pumping non-stop damage. If you're able to hit things that go splat, you make them splat. If you can only hit the ones that can't go splat, you splat them anyway and splat everyone else later.
Kiting is kind of a problem, but that's a game-specific thing that takes more experience than anything to get good at. If you have any problems on this subject, it's the one I'm best at, so I'll likely be able to help with it.
In post 24379, PJ. wrote:Is there a higher level ADC than me here that can give me some advice on 60 minute item builds?
Depends on the champion and/or situation. Throw one of those at me and I'll answer it. I'd honestly have to write a full guide in order to go into it sufficiently with that vagueness and I'm way too lazy to even try.
Basically, what I do for items is I see what my core should be, then build pretty much what I absolutely need when I go to buy items.
For Ashe:
IE+PD <- If you don't have these two, you're bad. Ashe needs the crit damage and chance to have any relevance beyond her ultimate. I don't see any real reason to not go IE first on her.
Greaves <- Standard
Merc Treads <- CC-Heavy enemy team
Ninja Tabi <- AD-Heavy enemy team (I see shit like quadra-AD soloq more than should be even possible)
Going flat movement speed or extra 12% movement speed on a single-target hit can actually be pretty good on Ashe for the enchantments. If you're in a kite-heavy game, then one of these two are the best options.
BotRK <- If you're being targeted in fights and need to kite
Randuins <- If you're still having trouble with the above
Shiv <- I'd honestly only ever get this if you're consistently moving in fights or playing a more split-pushing game. I honestly don't see a use for this item beyond those two.
BT <- Only if you don't plan on getting BotRK. If you're pretty safe in fights, then this is a solid buy.
Last Whisper <- Only buy if the targets you're going for are building armor. For example, if the main tank is stacking 400 armor but is unable to CC you down without the damage on his team being CCed down at the same time and he's the only one building armor, then last whisper is not necessary.
QSS <- Similar thing as BotRK, but only if you're fighting a CC-Heavy team. You should already be bringing cleanse against these comps, but QSS will let you be even safer.
GA <- Only if you're not significantly behind and you want to be more aggressive in fights.
Actually, in general, I don't like GA much for a defensive item if I'm going just one. I actually only get it when I'm ahead, just so getting caught is less likely to cause the enemy team to come back into the game. Getting it when you're behind is more likely to just extend your life by 3 seconds than to do anything meaningful. QSS/Randuins/whatever is more likely to help you in those situations.
ADCs tend to be pretty shit early game.
Tanky Bruisers tend to be pretty good early game.
AP Carries tend to be in the middle.
This is because ADCs need items to fully get going, while a majority of the power in a bruiser is in their skills. AP Carries are this weird thing where some of them are great early and shit late, shit early but good mid/late, etc.etc.
Okay, somehow my MMR is still somewhere above low gold (guessing high gold) so I might just try to hit platinum or at the very barest minimum gold 3 by the end of the season.
In post 25414, TheIrishPope wrote:For ADCing, I feel this works quite well:
1. Farm minions all day every day by last hitting like Faker.
2. Rush the most overpowered item in the game, Bloodthirster, and get back to farming.
3. Get 30 stacks on Bloodthirster to own your enemies.
4. Farm jungle or last hit to gain money.
5. Get the second most overpowered item in the game, Statikk Shiv, and smile because you've just won the game.
6. Splitpush every lane thanks to Bloodthirster and Shiv. You'll get towers down in no time, and the enemy can't catch you.
7. For other items, you could build either Attack Damage or Attack Speed.
This works on Sivir and... Varus? There's probably a couple more, but it's not what I would choose for most ADCs.
IE is fucking insane to start with, which is why I almost always rush it on champions that don't have good AD ratios (Caitlyn doesn't) and don't need a BoRK to start (aka not Vayne).
BT is best to start with on Varus, Graves, MF, Sivir, and Draven for these reasons:
1. Because they have great AD ratios
2. Because they're all duelists
3. They have no good escapes (except Sivir post-rework)
BT first is okay on Ezreal and I do it sometimes, but Triforce first is usually better now that it isn't almost as bad as manamune to rush first.
BotRK first is best on Vayne because of her W + kiting/chasing potential with it. I don't like it at all on Tristana and Kog.
Triforce first on Corki and Ezreal because of their super spammable abilities.
IE first on the rest because they rely on their AAs to do any damage and going IE is infinitely better than BT for AA-focused damage (because it scales with every other ADC item in the game really well).
Lucian, Urgot, and Jinx are exempt from the above because I either haven't playe enough of him because he's awkward as shit (Lucian), complete garbage no matter how he's built (Urgot), or haven't played her before (Jinx).
EDIT:
RE: Turrets
Saying you should go BT -> Shiv just for turret damage is basically saying you should go invade the enemy jungle for a free buff. Sometimes it's exactly what is best for the situation, but sometimes it will get you shat on later.
I can't figure out what you're talking about (re: urgot) except maybe something related to mid lane(?).
I don't really like going BT when I stomp my lane as Cait because I'm either wanting to push out my lane really hard (which the pressure is easier to maintain with IE due to crits and THREAT of crits) or look to force fights (which IE would be better for anyway). I guess sieging would be better in some situations, but I'd still be wary of it.
Never mind, I currently do not have access to my account. Apparently I changed my password before quitting last time and the emails aren't going to the email address I used to create the account, so it's waiting time for me. ( *:
In post 36057, animorpherv1 wrote:I never got that much. I always did fine maxing W or E first, cleared pretty well (auto-e-auto for the attack speed and %hp damage) and never lacked cc for ganks.
The reason for maxing Q first is generally for having 2 Q's per gank, which if you do it right (Q>auto>E) shreds people really hard.
I played Varus exactly once since returning to the game and I was pretty shocked at how useless he felt. He used to be a pretty high-tier ADC for damage and can do wonders in the laning phase, but it's heavily gimped when a bot lane of hypercarry+CC-heavy support is the norm. It shuts down his primary strength, exploits his weakness, and ensures that he gets outscaled.
Once the bot lane starts focusing more on early-game brawls over scalability, he'll probably be one of the top-tiers again, if only because he shuts down Draven.
In post 36368, animorpherv1 wrote:1) I still hate playing with Ezreals. I can't see him as anything other than a bad generalist
Strangely, every single Ezreal I've played with or against (including the one game I played AS him) since coming back has gotten fed off his ass and carried the game.
Also, this is the true form of Tristana splash:
(FTR I like around 6 of the new splashes. I love Wukong's but I have to agree his splash is pretty awful)
In post 36417, chamber wrote:I thought they patched it so you couldn't drop out of gold anymore?
You can't decay in gold silver or bronze anymore, You can still lose down. You just have to go all the way down to S5. And it's happened to someone near and dear to our hearts(a couple of our people actually) but both of them climbed back. Cause if you're a real gold, not a luckster gold, it doesn't matter how low your MMR is, you'll always be able to get back to gold.
Yeah, I'm not worried. I was doing fine against mid-golds.
I go Q->E->Q->W on Sivir. If the enemy laner relies on a skill early game for damage, then you'll just turn that into mana and shove your 100-damage boomerang into their face.
EDIT: This build also pretty much counters Leona's level 2 spike if you hit level 2 first... as long as she doesn't hit the support.