New Queue Structure Proposal
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Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10802
- Joined: April 28, 2011
- Pronoun: he/they
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Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10802
- Joined: April 28, 2011
- Pronoun: he/they
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Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10802
- Joined: April 28, 2011
- Pronoun: he/they
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Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10802
- Joined: April 28, 2011
- Pronoun: he/they
In post 29, Salamence20 wrote:In post 28, Thestatusquo wrote:Thank you Salamence, for being as useless as ever.
Sorry, should I whine like a little brat?
Oops.
sigh-
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Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10802
- Joined: April 28, 2011
- Pronoun: he/they
I feel like the the Open Queue mediates the line between standard/controlled and interesting much more effectively than the Normal Queue. There we have some of the clearest, most standard setups out there as well as some of the most interesting and flavorful. It's the best of both worlds all at the cost of a little surprise. Of course, normals are rarely ever that surprising.
Is there a rationale behind dividing Opens and Closeds? Or is that mostly historical?-
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Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10802
- Joined: April 28, 2011
- Pronoun: he/they
In post 128, xRECKONERx wrote:
To design it, get the link, send it out, and go through each game to ensure I'm not sending it twice, yes. It takes awhile
shouldve used project poll >_>-
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Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10802
- Joined: April 28, 2011
- Pronoun: he/they
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Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10802
- Joined: April 28, 2011
- Pronoun: he/they
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Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10802
- Joined: April 28, 2011
- Pronoun: he/they
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Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10802
- Joined: April 28, 2011
- Pronoun: he/they
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