This forum is for discussion of individual Open Setups, including theoretical balance.
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Post #7700 (ISO ) » Tue Oct 28, 2014 8:43 am
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by BBmolla » Tue Oct 28, 2014 8:43 am
Just make TTT = reroll
Have TT = Goon + Goon
Have T = Rolecop + Goon
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Post #7701 (ISO ) » Tue Oct 28, 2014 8:48 am
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by Bicephalous Bob » Tue Oct 28, 2014 8:48 am
T = Goon + Goon is balanced
it really is
the original setup had no TTT possibility but I think this is interesting too
nightless
Lovers Mafia has like a 60% EV but is still mostly won by scum
2v7 with mafia lovers has a 66% EV so that's better I think?
I really don't like the prospect of 1-shot JK vs 2 goons
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Post #7702 (ISO ) » Tue Oct 28, 2014 8:53 am
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by BBmolla » Tue Oct 28, 2014 8:53 am
TT = Goon + Goon + give town a Macho Innocent Child?
Edit: nvm that's too strong for town, but I think making Goon + Goon + Town gets a benefit is a step in the right direction. Maybe give town a named townie.
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Post #7703 (ISO ) » Tue Oct 28, 2014 8:54 am
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by BBmolla » Tue Oct 28, 2014 8:54 am
TTT could be worse.
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Post #7704 (ISO ) » Tue Oct 28, 2014 8:56 am
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by Bicephalous Bob » Tue Oct 28, 2014 8:56 am
TTT = 2 Mafia Lovers
TT = 2 Mafia Goons + some weak town PR
T = 2 Mafia Goons
0 Ts = Mafia Goon + Mafia Roleblocker
it isn't pretty but it should work
p-edit: oh hey
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Post #7705 (ISO ) » Tue Oct 28, 2014 8:57 am
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by Bicephalous Bob » Tue Oct 28, 2014 8:57 am
the obvious answer is doc
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Post #7706 (ISO ) » Tue Oct 28, 2014 9:00 am
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by Bicephalous Bob » Tue Oct 28, 2014 9:00 am
M9++
9 players, 3 random numbers from 1-100.
1-23 = J (Protective)
24-46 = I (Investigative)
47-69 = M (Mason)
70-100 = T (Townie. This directly influences scum powerroles.)
J = 1-shot Jailkeeper
JJ = Jailkeeper
JJJ = Jailkeeper + Doctor
I = Tracker
II = Cop
III = Cop + Tracker
M = 1-shot Friendly Neighborizer (Friendly Neighbor and Neighborizer)
MM = 2 Seeking Masons (become masons if one targets the other)
MMM = 2 Masons
TTT = 2 Mafia Goons, M9++ Mountainous Rules are in effect
TT = 2 Mafia Goons + Town Doctor
T = 2 Mafia Goons
0 Ts = Mafia Goon + Mafia Roleblocker
The Roleblocker's block goes through when a Roleblocker and Jailkeeper block each other. The Roleblocker can both kill and roleblock. 1-shot roles lose their shot when their target is killed, but not when roleblocked. Players always flip with their original role name.
M9++ Mountainous Rules:
The game turns nightless right before Night 3. At the start of Day 4, the mod posts an announcement to reflect this.
Spoiler: Role PMs
XXX and YYY, you are Mafia Goons. You win when you control the vote or nothing can prevent this from happening. Confirm by posting in the Mafia PT: link
XXX, you are a Mafia Roleblocker. YYY, you are a Mafia Goon. You win when you control the vote or nothing can prevent this from happening. Confirm by posting in the Mafia PT: link
You're a Vanilla Townie. You win when the Mafia are dead.
You're a Town 1-shot Jailkeeper. You win when the Mafia are dead. Once during the night you can target someone. This will both roleblock and protect your target.
You're a Town Jailkeeper. You win when the Mafia are dead. Every night, you can target someone. This will both roleblock and protect your target.
You're a Town Doctor. You win when the Mafia are dead. Every night, you can protect someone from a kill.
Note: your role appears twice in the setup and is therefore not indicative of the existence of a Jailkeeper.
You're a Town Tracker. You win when the Mafia are dead. Every night, you can target someone to see who they're visiting.
You're a Town Cop. You win when the Mafia are dead. Every night, you can target someone to see who they're visiting.
You're a Town 1-shot Friendly Neighborizer. You win when the Mafia are dead.
You can target someone once during the night. At the start of the next Day, your alignment will be confirmed to them and a neighborhood will be opened for you and your target.
You're a Town Seeking Mason. There is another Seeking Mason. You win when the Mafia are dead.
Every night, you may target someone. If you target the other Seeking Mason or if the other Seeking Mason targets you, both of you will be added to the Mason PT.
XXX and YYY, you are Town Masons. You have Daytalk. This is the Mason PT: linkie
Spoiler: Moderator Messages
No result.
You were roleblocked. Despite your attempt to use your ability, you still have 1 shot left.
Your target visited XXX/no one.
Mafia.
Not Mafia.
XXX is confirmed to be Town and added you to this neighborhood: linkie
XXX and YYY, you found each other! You have been added to the Mason PT: link
Last edited by Bicephalous Bob on Thu Jan 01, 2015 6:50 am, edited 9 times in total.
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Post #7707 (ISO ) » Tue Oct 28, 2014 9:02 am
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by TierShift » Tue Oct 28, 2014 9:02 am
The TT solution is terribly inelegant, though.
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Post #7708 (ISO ) » Tue Oct 28, 2014 9:03 am
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by BBmolla » Tue Oct 28, 2014 9:03 am
I think it's better, makes it so Doctor doesn't know if he is alone or not.
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Post #7709 (ISO ) » Tue Oct 28, 2014 9:04 am
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by Bicephalous Bob » Tue Oct 28, 2014 9:04 am
I agree
the good thing is that the doc has no idea what setup he's playing
this was actually what I meant with my rambling yesterday but I decided that was too weak
p-edit: stop reading my mind
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Post #7710 (ISO ) » Tue Oct 28, 2014 9:05 am
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by Bicephalous Bob » Tue Oct 28, 2014 9:05 am
doc is still never alone though
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Post #7711 (ISO ) » Tue Oct 28, 2014 9:08 am
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by BBmolla » Tue Oct 28, 2014 9:08 am
Make TTT = Only able to kill the first two nights. Then it becomes 2:5 nightless after.
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Post #7712 (ISO ) » Tue Oct 28, 2014 9:25 am
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by Bicephalous Bob » Tue Oct 28, 2014 9:25 am
nice
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Post #7713 (ISO ) » Tue Oct 28, 2014 9:42 am
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by BBmolla » Tue Oct 28, 2014 9:42 am
Idea #2: Make it so TTT = when the first mafia is lynched, the remaining mafia must confirm (majority of the players) minus (one) of the remaining players as town.
So if he's lynched d1, majority of 8 is 5, minus 1 is 4. (he may then proceed to kill one of the one he confirmed leading to 3 confirm, 3 unconfirmed and scum)
Less harsh then lovers, but still damned harsh.
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Post #7714 (ISO ) » Tue Oct 28, 2014 9:50 am
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by Bicephalous Bob » Tue Oct 28, 2014 9:50 am
I like the current one because you don't have to tell the mafia about it
but yeah it might not be harsh enough
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Post #7715 (ISO ) » Tue Oct 28, 2014 10:06 am
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by BBmolla » Tue Oct 28, 2014 10:06 am
I think it's pretty fine as is, I was just thinking of stuff.
TTT probably won't be generated that often anyway.
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Post #7716 (ISO ) » Tue Oct 28, 2014 10:08 am
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by Bicephalous Bob » Tue Oct 28, 2014 10:08 am
I just added the probabilities!
Edited the numbers so about one-third of the setups has a roleblocker.
Last edited by Bicephalous Bob on Wed Oct 29, 2014 8:16 am, edited 1 time in total.
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Post #7717 (ISO ) » Tue Oct 28, 2014 1:36 pm
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by Bicephalous Bob » Tue Oct 28, 2014 1:36 pm
Vengeful 5p lylo/6p mylo is actually a pretty good idea
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Post #7718 (ISO ) » Sun Nov 02, 2014 9:15 am
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by BBmolla » Sun Nov 02, 2014 9:15 am
Buddy System
2 Mafia Goons
2 Werewolves
5 Vanilla Townie
Nightless
At the start of the game, the Mafia and Werewolves are given a list of three players. One of the players on the list overlaps while the other two aren't on the other team's list.
When a townie is lynched, they get to kill one player from the team whose list they are on. The mod privately messages the townie saying who the scum are and asks which one the townie would like to kill.
If the player who is on both lists in lynched, they kill one from each team.
Once an entire scumteam is eliminated, the townies do not get any more kills.
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Post #7719 (ISO ) » Sun Nov 02, 2014 9:33 am
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by Bicephalous Bob » Sun Nov 02, 2014 9:33 am
town/scum lover setups are shitty for scum in general, but that one is also really susceptible to kingmaking
when it's 4v2v1 and someone on the last mafioso's list is getting lynched, he has no choice but to claim his list
then two others will get lynched which results in 3p lylo in the worst case for town, where the scum that originally claimed gets lynched
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Post #7720 (ISO ) » Sun Nov 02, 2014 9:57 am
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by BBmolla » Sun Nov 02, 2014 9:57 am
You're right. Hrm.
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Post #7721 (ISO ) » Tue Nov 04, 2014 4:45 am
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by Mr. Rogers » Tue Nov 04, 2014 4:45 am
In post 7602 , Mr. Rogers wrote: Would You Like to be my Neighbor Mafia
1 Town Neighbor with Mafia Neighbor
1 Town Neighbor with Mafia Neighbor
1 Town Neighbor with Town Neighbor
1 Town Neighbor with Town Neighbor
1
Friendly Neighbor
Anyone think this setup has bad balance?
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Post #7722 (ISO ) » Tue Nov 04, 2014 6:13 am
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by ika » Tue Nov 04, 2014 6:13 am
my only problem with that is that friendly neighbor can easily be outed if everyone claims who they are neighbors with
otherwise i looks like its moutan mafai minus neighbor+FN
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Post #7723 (ISO ) » Tue Nov 04, 2014 6:50 am
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by Mr. Rogers » Tue Nov 04, 2014 6:50 am
Should the friendly get outed earlier there are still means for the town to get confirmeds
Cause of how the setup is open, the moment a mafia is lynched, that guy's neighbor is confirmed town
I think this and the fear of outing the friendly may encourage town players to claim late.
Momentum is gonna be important in the game
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Post #7724 (ISO ) » Tue Nov 04, 2014 7:20 am
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by Bicephalous Bob » Tue Nov 04, 2014 7:20 am
In post 7722 , ika wrote: my only problem with that is that friendly neighbor can easily be outed if everyone claims who they are neighbors with
the incentive for everyone to keep their hoods hidden is the best thing about this setup
the friendly neighbor is redundant since he can already confirm himself by claiming
I'd change him to a lonely townie
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