In post 632, fuzzybutternut wrote:Bulge, any chance of a "A Very Serious Mafia 2 - Now with less Normality?"
I think that could be really fun.
A Mini Theme sequel is already in the works
I did that to mess with you guys. I wanted to see if people would still remember it as we got later into the game (it was never really mentioned again) but it was just a fun thing to keep you on your toes... and maybe a little bit for my own amusement.
Now, many of you voiced concern - whether it was here, via PM, or in the dead thread - that the setup was not Normal. And I do admit that I did stray away from the Guidelines accidentally. To understand fully, you need to understand how the design process worked. Originally, this was going to be just a bastard game, no other catch. But when I was looking for inspiration in the Normal Role list, I realized that there were several combinations that would technically be "Normal" but would produce a bastard result. It was going to be just that until I decided to advertise it publicly as "following the Normal Guidelines". One rule I accidentally broke was Werewolf Masons. The split scum-team was the first idea I had for this setup, and they were originally Neighbours. Late in the design process (probably one of the last things I did), I switched them to Masons without really double-checking the Guidelines. The Open Setup
Masons and Monks was my inspiration for Werewolf Masons, but I didn't realize that scum Masons are against Normal Guidelines because the Mason role itself only specifies "not Mafia". Sorry about that, folks.
I know I answered a few PMs with "I'll discuss this in post-game", so if you think I owe you an answer, speak up here because I don't remember and I don't know if I've covered it already.