It'll be Semi-Open.
I won't reveal any roles or abilities, but will disclose the very basic structure.
01)
If 28 players, 16:4:4:4 (If 29+, it will go towards Town)
02)
Strictly Nightless
03)
Elemental Mafia
04)
Mafia Factions cannot kill one another. NKs by one factional onto another turns into an elemental "Guilty" instead.
05)
Neighborhoods. Neighborhoods everywhere.
06)
Scum have Daytalk.
07)
Every single PR will be given a personalized PT.
08)
There will be no Day extensions. If there is a wagon tie, the player that got there first is lynched.
09)
Scum in their PT and each PR in their PT will be able to put down who they want to target within those threads, and will be enacted once Day X turns to Day Y. They can choose to change their minds, do nothing, or cancel an action and state they'll do nothing. This saves the hassle up sending me PMs in a hurried manner. These guys can take all the time making up their minds as the Day progresses. Energy and time efficient.
10)
Role Madness, befitting a series dubbed 'Swirling Chaos'.
11)
There will be abilities that activate only once per game, and only during the Day. They will create chaos.
12)
No Cults, Jesters, or Bastard elements.
13)
Game's gonna be themed on
,
, and
.
These are the bare bones of the structure.