New Normal Guidelines - April 2017 update!

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New Normal Guidelines - April 2017 update!

Post Post #0 (ISO) » Wed Apr 01, 2015 10:51 pm

Post by N »

Okay, so I do actually have new Normal guidelines to announce. The Normal Game wiki page should be updated to show any changes, along with each role. If you have any questions, or I missed something, please contact me.

Firstly, new roles!
  • To make it clearer which roles can be used for which alignment/s, the list of explicitly Normal roles has been split into Town/Mafia/Serial Killer
  • The following roles and modifiers have now been included as explicitly Normal:
  • The following roles and modifiers have been removed from the explicitly Normal list: Hider, Doublevoter, Compulsive (Note this does not mean they are explicitly not-Normal)
  • The following roles and modifiers have been added to the explicitly non-Normal list: Vanillaizer, Beloved Princess, Arsonist, Governor, Delayed
  • Many other explicitly Normal roles have been formally standardised, including
  • All Normal roles now have a "Normal Guidelines" subheading on their wiki page


And some other things!
  • All kill flavor must be the same, and should avoid giving any extra information. For most Normal games, kill flavor is along the lines of "died during the night", "was found dead this morning", or even simply just "died".
  • Unless stated otherwise in their rules, games should use Natural Action Resolution.
  • Previously, mods were allowed to resolve missed night actions randomly if it was publicly stated beforehand; this, along with any other form of randomness in action resolution, is no longer allowed.
  • Changes to the day/night cycle (eg
    Nightless or
    Night-Start) are allowed, as long as it is announced beforehand.


These changes will only affect new mods signing up from today. It does not affect any current games.
This does not affect games already in review, nor if you can prove you were already designing your setup before this announcement.

Update 5 July 2015

Some more (minor) changes have been made to the guidelines. Again, this only affects any games that have not begun design.
  • Any new roles (i.e., not on the wiki) should flip with their full role pm (redactions permitted)
  • Rolecops investigating a new role (i.e., one not of the wiki) should receive the full role pm (minus alignment, redactions permitted) as their result
  • Neapolitan is considered a Normal role
  • Millers can only be Town-aligned


Update 9 November 2015

For any games entering review from this point forward, Vigilantes can only be town-aligned.

Update 5 February 2016

Two changes! These apply to any setup not already passed review.
  • All games must have a continous day/night cycle (e.g., no Nightless or Double Day).
  • Night Specific is a whitelisted modifier.


Update 1 April 2016

Godfather has been moved to the blacklist. This will be effective for any setups which have not yet been sent to me for review. (i.e., this does not affect any moderators or games currently in the queue)

Update 7 May 2016

  • Althought it has always been unofficially part of the guidelines, "Mafia must specify which member is performing the factional kill each night. Mods may choose whether or not to allow Mafia power roles to perform their action as well as their factional kill on the same night or not, and should list this choice in their rules" has now been added to the wiki page.
  • Balance is now explicitly part of being Normal, and so "normalcy-only reviews" will no longer be offered. This does not affect any games which have already passed review.


Update 6 April 2017

  • Loyal is now an approved modifier. "Players actions only work on people of same alignment and are considered roleblocked if they target someone of different alignment."
GTKAS

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Post Post #1 (ISO) » Wed Apr 01, 2015 11:00 pm

Post by Bicephalous Bob »

why the ninja

trackers don't need any tampering and it doesn't excuse giving town a watcher
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Post Post #2 (ISO) » Wed Apr 01, 2015 11:02 pm

Post by N »

We felt that Ninja either needed to be whitelisted or blacklisted, and it is used often enough that we felt whitelisting was the way to go.
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Post Post #3 (ISO) » Thu Apr 02, 2015 12:01 am

Post by Cogito Ergo Sum »

It's worth noting that N tricked the rest of the NRG by telling us he'd be announcing the changes at April 1.

It's also worth noting that we standardized night action resolution, voyeur, traitor and gunsmith! People might disagree with individual choices but that's undeniably progress.
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Post Post #4 (ISO) » Thu Apr 02, 2015 12:44 am

Post by Otolia »

I'm still interested in how to give back results from an action towards a Commuter. Do you say : your target was nowhere to be found ?
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Post Post #5 (ISO) » Thu Apr 02, 2015 12:54 am

Post by Cogito Ergo Sum »

The best way is to have three results for any investigative role: a positive result, a negative result (e.g. you tracked X nowhere) and no result (which is what you get when you target a Commuter). And then you include what you would PM the player in each of those cases in the role PM for maximum clarity.
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Post Post #6 (ISO) » Thu Apr 02, 2015 1:33 am

Post by ArcAngel9 »

Compulsive.. is not normal anymore? :(
We loose those sexy fruit selling vendors. :(
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Post Post #7 (ISO) » Thu Apr 02, 2015 1:36 am

Post by Cogito Ergo Sum »

Fruit Vendors were never whitelisted. You still have 1 or 2 slots (Mini or Large respectively) to use non-standard roles like Compulsive roles or Fruit Vendors.
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Post Post #8 (ISO) » Thu Apr 02, 2015 1:51 am

Post by quadz08 »

Not actually true - Compulsive roles cannot be used due to the restriction on randomized role resolution. I believe that modifier should actually be in the explicitly non-normal list.
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Post Post #9 (ISO) » Thu Apr 02, 2015 1:56 am

Post by Cogito Ergo Sum »

You can still do the "do it or get modkilled"-version of Compulsive!
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Post Post #10 (ISO) » Thu Apr 02, 2015 2:10 am

Post by vonflare »

In post 9, Cogito Ergo Sum wrote:You can still do the "do it or get modkilled"-version of Compulsive!


dem loopholes doe
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Post Post #11 (ISO) » Thu Apr 02, 2015 2:11 am

Post by zoraster »

Personally that seems a far, far worse thing than having randomness. Modkills as part of the game design should not be normal.
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Post Post #12 (ISO) » Thu Apr 02, 2015 2:42 am

Post by Marquis »

i am happy i think
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Post Post #13 (ISO) » Thu Apr 02, 2015 2:46 am

Post by quadz08 »

In post 8, quadz08 wrote:Not actually true - Compulsive roles cannot be used due to the restriction on randomized role resolution. I believe that modifier should actually be in the explicitly non-normal list.

Looked back at the NRG discussion - ignore this, I misremembered some things
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Post Post #14 (ISO) » Thu Apr 02, 2015 3:06 am

Post by The Bulge »

I was wondering the same thing. How would missed Compulsive actions be resolved then? If Compulsive is no longer explicitly Normal, I doubt this will be officially standardized, but maybe it should be?
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Post Post #15 (ISO) » Thu Apr 02, 2015 3:32 am

Post by Jake from State Farm »

Ninja is normal now? :facepalm:
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Things I've learned.
1. It's just a game, have fun.
2. Don't waste time on people who think you are scum. Ignore them and keep scum hunting.
3. Don't take everything so personal.
4. Tunneling sucks (unfortunately I can't seem to stop)
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Post Post #16 (ISO) » Thu Apr 02, 2015 3:39 am

Post by pisskop »

Ninja will Destroy best Tracker :D
beeboy - Everyone thought this game was made to troll pie but it was really made to troll pisskop.
Almost50 pisskop: Overall, that's a townie slot. Don't ask for specifics because with PK everything can be interpreted either way. It's probably WHEN he says/does things that matter, so it's more of a matter of conception rather than solid reasoning.
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Post Post #17 (ISO) » Thu Apr 02, 2015 5:29 am

Post by wgeurts »

Did you update the categories when you changed stuff or do I need to go do that?
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Post Post #18 (ISO) » Thu Apr 02, 2015 7:25 am

Post by SleepyKrew »

gj NRG gj N
To be clear: quack
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Post Post #19 (ISO) » Thu Apr 02, 2015 10:15 am

Post by Empking »

In post 11, zoraster wrote:Personally that seems a far, far worse thing than having randomness. Modkills as part of the game design should not be normal.

If compulsive is a role that you must act each night, I don't see why you shouldn't be punished for breaking it.
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Post Post #20 (ISO) » Thu Apr 02, 2015 10:20 am

Post by zoraster »

In post 17, Empking wrote:
In post 11, zoraster wrote:Personally that seems a far, far worse thing than having randomness. Modkills as part of the game design should not be normal.

If compulsive is a role that you must act each night, I don't see why you shouldn't be punished for breaking it.


I'm not talking about the justice that would be served.
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Post Post #21 (ISO) » Thu Apr 02, 2015 10:57 am

Post by Wake1 »

I like this.

We need more standardized roles added to the list of explicitly Normal roles.

What I'd like to see is a new modifier of sorts added. "Loud." When a player with the Loud modifier targets a player at Night, the target will become informed that something targeted him or her successfully, but won't be told anything else.

Also, does the Friendly Neighbor grant a confirmed status? It says it's stronger than IC.

Would also like to see the 'Hated' and 'Loved' abilities standardized and used in Normal games. Something new for Scum to use besides role cop/roleblock, etc.
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Post Post #22 (ISO) » Thu Apr 02, 2015 10:58 am

Post by Wake1 »

I like Motion Detector.

Subtle information gathering.

Not overpowered like Cop.

We need more subtle, subtle things like this.

Adds more mystique and intrigue to the game.
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Post Post #23 (ISO) » Thu Apr 02, 2015 10:59 am

Post by Wake1 »

And I really,
really
like Vanilla Cop in a game with SK and Goons.
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Post Post #24 (ISO) » Thu Apr 02, 2015 11:02 am

Post by Wake1 »

Could we please have a modifier that allows the player to only use an ability during X-Day?

Call it an 'Day-X' ability. Like, say, a player who can only use a doc ability during Day 4: a
Day-4 Doctor
.
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