Alright, thanks for finally responding. I know it's just your posting style that puts people off and I really doubt you're like this IRL. Sorry for getting frustrated.. but, not really sorry for that, couldn't help it, but I'm sorry it bled into my posting.
In post 783, ChannelDelibird wrote:No reason to delay killing scum based on a vig who may or may not actually exist.
If we're wrong and he's town, his ability triggers on NK same as on lynch so it gives no advantage
Bolded is simply wrong, CDB. If you're wrong and he's town, it's better for him to be NKed than lynched, it does give an advantage to do it that way instead. Say we lynch him and he's town, that's one town dead, plus two more because mafia will have two nights to kill. Three townies dead. If we don't lynch him and maf NKs him, they get an additional night to kill. That's two townies dead. Much better scenario. Do the math, yeah?
Of course there are two more scenarios here, we don't lynch him and maf doesn't NK him because he's mafia. That's something we worry about tomorrow because yay, there are flips tomorrow, we have more info. Last scenario is we don't lynch him and maf doesn't NK him because maf wants us to think LQ is scum, because he's the BP and didn't die. But we'll worry about those tomorrow.
PEDIT Response to LQ: I don't think there are only two, I have no idea how many there are, and have no way of knowing such a thing. I do know that if he flips town, there's definitely some mafia in there. That's just an observation and it's //not// the reason I want that slot lynched. It's cause he's scummy, aight?
One man's trash talk is another man's treasure talk.