In post 224, Maestro wrote:Anybody know how "Score" is calculated? I find myself inevitably falling behind in
*something*
when I play games (MP or SP - doesn't matter which) and I assume it's a problem with my build path but I don't know where the problem lies. It must be somewhat of an accurate indicator of how well I'm doing so far, since I usually lose when I have a significantly lower "Score".
Is there a "standard" start?
What's everybody's "standard" starts?
The start of a civ game is a lot simpler than later on simply because at the start there's only so much you can do with each turn. As far as I know the score is a cumulative stat of how well you're doing in every category. About the only advice I could give if you're not keeping up with other civs in score is to try to grow your civ quicker. Chances are your growth is stagnating compared to everyone else.
Also it's been ages since I've played multiplayer civ or even civ at all. Multiplayer was pretty fun, but as far as I can tell no one here is organizing online games for civ.
Maestro, the AI gets given a boost to points on harder levels, building wonders and cities is also a good way to rack up points. Founding a religion is another.
However points aren't really a good indicative of who's really winning, a small civ like polynesia/venice won't have many point but will still easily get away with a victory (Culture for Polynesia and Diplomatic for Venice.).
I play it.
I've finally mastered Diety as Austria for Diplo, Assyria for Domination, Babylon for Science and Polynesia for Culture.
Trying the others now.
I really wanted to get a vanilla Civ V deity win where I just dominated all the other civs in every way in a standard 8 player game and I eventually did it a while back as Egypt via ICS. Very satisfying to reach the 'now I can just nuke everything I want every turn' point in a deity game
Haven't played much single player on BNW but Assyria does look hilariously strong for conquest.
It's not too hard with to win BNW culture diety with polynesia, it basically consists of sitting around making easter islands heads (1 culture and gain +1 culture for each other one in a tile next to it, so you can get +4 culture tiles if lucky. They also give the same amount of gold as culture with the flight tech) and then stream-lining to hotels and the sorts to convert all the culture earned into tourism.
Also build a decent army to not look like a snack to the AI and you're set.
It's also really easy to discover the whole map early game as them as all their units start with the deep/shallow water sailing promotion because of their UA.
Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.
CST but I'm also on late at night alot, been seeing you on the last few times
Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.
I also only have the gods and kings expac. If its cheap I'll buy the other one if that what ya'll wanna do.
Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.
I am interested in "some kind of multiplayer game" although I'm in Japan so timezones hurt; could do play be email.
I didn't enjoy civ 5 or BE. I liked civ 2 - 4.
I never got into AC but I did enjoy Colonization