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For completed/abandoned Mish Mash Games.
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Post Post #3875 (ISO) » Sun Jul 19, 2015 1:20 am

Post by vonflare »

public static void getItem (String itemName) {
for (int i=0; i<100; i++) {
if (item
.equals("none")) {item
=itemName; return;}}

System.out.println("ERROR! Overloaded inventory data allowance (100 variable array). This should never happen.");}

public static boolean checkItem (String itemName) {
for (int i=0; i<100; i++) {
if (item
.equals(itemName)) {return true;}}
return false;}
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Post Post #3876 (ISO) » Sun Jul 19, 2015 1:25 am

Post by AcRv »

And I may have four friends potentally
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -
Kristian Wilson, Nintendo Inc., 1989
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Post Post #3877 (ISO) » Sun Jul 19, 2015 4:18 am

Post by AniX »

seeing as how both groups teach and emphasize different things
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Post Post #3878 (ISO) » Sun Jul 19, 2015 7:52 am

Post by Psyche »

Screen(mainWindow,'FillRect',black);
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Post Post #3879 (ISO) » Sun Jul 19, 2015 9:49 am

Post by AniX »

Jeffrey Parazzo
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Post Post #3880 (ISO) » Sun Jul 19, 2015 11:38 am

Post by Nobody Special »

Easy Social Video Marketing for the Techno-Phobe
....what?



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Post Post #3881 (ISO) » Mon Jul 20, 2015 8:05 am

Post by Nobody Special »

....what?



Blitz: Picking Simplicity taking pre-ins; PM for info. (0/13)
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Post Post #3882 (ISO) » Mon Jul 20, 2015 10:57 am

Post by Narninian »

Rumpelstiltskin
The extra in is for /in
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Post Post #3883 (ISO) » Mon Jul 20, 2015 1:30 pm

Post by AniX »

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Post Post #3884 (ISO) » Mon Jul 20, 2015 1:36 pm

Post by vonflare »

THIS POST IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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Post Post #3885 (ISO) » Mon Aug 03, 2015 3:13 pm

Post by vonflare »

else if (thing.equals("leather armor")) {
System.out.println("-------------------------------------");
System.out.println("Boiled leather armor offering fair protection");
System.out.println("-------------------------------------");
System.out.println("Slot: body");
System.out.println("Weight: medium");
System.out.println("Material: leather");
System.out.println("Base stats: +2 armor");
System.out.println("Traits: none");
System.out.print("Training: * "); boolean t = checkTrait("leather armor proficiency"); if (t) {System.out.print("* ");} t = checkTrait("medium armor proficiency"); if (t) {System.out.print("*");}
System.out.println("\n-------------------------------------");
if (hasS.equals("body") || duplicate) {System.out.println("1) unequip");} else System.out.println("1) equip");
if (hasS.equals("unequipped") || duplicate) {System.out.println("2) discard");}
System.out.println("else) back");
String re = s.nextLine();
if ((re.equals("1") && hasS.equals("body")) || re.equals("1") && duplicate) {unequip("leather armor"); return;}
else if (re.equals("1") && hasS.equals("unequipped")) {equip("leather armor"); return;}
else if ((re.equals("2") && hasS.equals("unequipped")) || re.equals("2") && duplicate) {loseItem("leather armor"); return;}
else {return;}
}
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Post Post #3886 (ISO) » Mon Aug 03, 2015 5:14 pm

Post by Nobody Special »

It's coming dammit I'm not made of puppies
....what?



Blitz: Picking Simplicity taking pre-ins; PM for info. (0/13)
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Post Post #3887 (ISO) » Mon Aug 03, 2015 5:15 pm

Post by AniX »

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Post Post #3888 (ISO) » Tue Aug 04, 2015 6:39 am

Post by Psyche »

So I've been (spending more time than I hoped) working on the sequence generator idea. I had trouble making it work, so I tried to see if there was anything about the specified sequence generator that diverged from how I thought it should work. I'm sending you this email ahead of our meeting so that you can already have the pertinent information.

When we were first designed the experiment, I thought that we wanted our transition matrix to look like this:

0.1667 0.5000 0.1667 0.1667
0.2500 0.2500 0.2500 0.2500
0.0000 0.0000 0.0000 1.0000
0.2500 0.2500 0.2500 0.2500

This specific tmatrix has 4 letters, where
A (the first row) transitions to B with P = .5 and other letters with P = .5/3
B transitions to all letters with equal probability (P = .25)
C transitions to D with P = 1.0
and D transitions to all letters with equal probability

If I understand correctly (and I hope you'll correct me if I'm wrong), the corresponding transition matrix (where P(A->B) is still .5 and P(C->D) = 1) dictated by the new design we discussed earlier is produced from these units:

6 - AB
6 - A (~>B)
6 - B
12 - CD

and looks like this:

0.2500 0.5000 0.2500 0.0000
0.3750 0.2500 0.3750 0.0000
0.0000 0.0000 0.0000 1.0000
0.3750 0.2500 0.3750 0.0000

This matrix was found both analytically and empirically by simulating a length 10000 sequence as specified. The differences arise because it's impossible to get to D without already being at C, and because it's half as easy to get to B from B and D as it is to get to A and C from those letters. Here's a similar transition matrix when the relationship between C and D is .25:


More broadly, the difference arises because the new transition matrices enforce a new rule. The old series of transition matrices seemed to enforce only forward transition relationships: whenever A happened, B happened 50% of the time. However, B could also be chosen randomly after a letter like D at the same rate as any other, making its relative frequency in any sequence of letters greater on average than, for example, A or C. This new method seems to enforce backward transition relationships, too: if B happens at index i, then A has happened at index i-1 50% of the time. This was not quite true with the old transition matrices (this was also confirmed empirically).

Using these new transition matrices would fix the issue we were troubled with before: they promise equal frequencies of all letters for large sequences, even if we produce them without considering "units". The new transition matrices also strengthen the pairing between our two letters of interest. However, it also seems to bring up a new issue: the probability distribution of transition from a given letter is now quite a bit more complicated, and in particular ways. Though I definitely see some issues, I think a matrix like this one could work and may be as or maybe even more faithful to our experimental design than the old matrix. With a larger pool of letters, the difference in probability along a row like that of D falls proportionally.

I wonder what you think and how I should proceed. If we agree that this matrix works, then I'm nearly totally done preparing this experiment until the pilot is finished. We'll probably discuss this in our upcoming meeting.
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Post Post #3889 (ISO) » Tue Aug 04, 2015 7:08 am

Post by vonflare »

Image
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Post Post #3890 (ISO) » Tue Aug 04, 2015 10:47 am

Post by Ciara24 »

Ioan Gruffudd

Trying to figure out where I recognised him from!
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Post Post #3891 (ISO) » Tue Aug 04, 2015 3:56 pm

Post by AniX »

a hyper-beta everyman who tries to keep a bunch of wacky characters together just broke up with his jealous self-centered physically-agressive gf.
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Post Post #3892 (ISO) » Thu Aug 06, 2015 9:53 am

Post by VeeGee »

ag the Inkling in the m
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Post Post #3893 (ISO) » Thu Aug 06, 2015 12:48 pm

Post by AniX »

Justin Trudeau
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Post Post #3894 (ISO) » Sun Aug 09, 2015 11:51 am

Post by Nobody Special »

....what?



Blitz: Picking Simplicity taking pre-ins; PM for info. (0/13)
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Post Post #3895 (ISO) » Mon Aug 10, 2015 4:39 am

Post by lane0168 »

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Post Post #3896 (ISO) » Mon Aug 10, 2015 7:25 am

Post by AniX »

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INVENTOR OF UPICK!
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Post Post #3897 (ISO) » Mon Aug 10, 2015 4:19 pm

Post by Nobody Special »

....what?



Blitz: Picking Simplicity taking pre-ins; PM for info. (0/13)
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Post Post #3898 (ISO) » Mon Aug 10, 2015 6:53 pm

Post by AniX »

Name: Unoriginal
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Profession: Student
Character: Kat Summerset, Namash Attapose AKA Alexis Summerset
Joined: August 2013
Exited: June 2015
Reason for Exit: Left after he got campaign fatigue from playing the game for so long, especially since Pathfinder a system he didn't care for.
Added by: Ark, from /tg/ Gamefinder
Interesting Fact: Went from Dan's compatriot in the game to his worst enemy after he quit the campaign weeks before the last session.
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Post Post #3899 (ISO) » Wed Aug 12, 2015 7:58 am

Post by Nobody Special »

....what?



Blitz: Picking Simplicity taking pre-ins; PM for info. (0/13)

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