Electric Company
: The contestant faces a game board of 25 light bulbs and a display of 10 switches. Each of the switches lights up a different number of bulbs (from 1 to 10) on the board. The player flips their chosen switch and their Bank increases with each bulb lit. If the player lights up every bulb except the final red bulb, they will win $100,000 to split with their section. Once the player has lit up at least 15 bulbs, they can choose to stop and take the money in the bank. The 25th light bulb is a red bulb and should a contestant's switch selection light up the red bulb, a "blackout" occurs and the game is over, and any money earned up to that point is lost.
Ride the Rails
: Ten different railroad names are listed, including the four (Short Line, B&O, Reading, and Pennsylvania) found on the classic Monopoly board. Each "train" has a different number of railroad cars ranging from 1 to 10, plus a caboose. Each time the player picks a railroad, the train arrives with the number of cars attached, called "Cash Cars". The cars are revealed one at a time at approximately one-second intervals, in a similar fashion to the British game show The Colour of Money. The player is given a brake button which they may press at any time to stop the train and bank the money depending on how many cars have come into view. Any remaining cars are not banked. If the caboose appears before the brake button is pressed, all the money from that train is lost. The game is played in four rounds: cars in the first round are worth $1,000; $2,000 per car for the second round, $3,000 for the third round, and $5,000 for the fourth and final round. If the player banks at least $50,000 within four rounds, the winnings are augmented to $100,000. If the player does not bank at least $50,000 within the four rounds, the player and their section still split the money in the bank.
Block Party
: The player faces a board of 12 cards: 8 representing the "color groups" on a regulation Monopoly board (Brown: $1,000/Light Blue: $2,000/Pink: $3,000/Orange: $4,000/Red: $5,000/Yellow: $6,000/Green: $10,000/Dark Blue: $20,000), 3 strike cards, and one "Block Party" card, which will light up both groups on any one side of the board of the player's choosing. (If all four sides of the board have a color group lit up at the time the Block Party card is chosen, the player can light up only one color group.) After the player has found the first strike card, they have the option to end the game and take the banked money. If the player chooses the 2nd strike card, the banked money is cut in half, and if all three strikes are found, the game ends and all banked money is lost. Finding all eight color-coded property cards (or six property cards representing three sides of the board, plus the "Block Party" card) wins $100,000.
No Vacancy
: A three-story hotel divided into 21 "rooms" (seven per row) is presented. The player is shown five limousines at a time, each carrying one to five passengers. The player must place all of that limo's passengers on one of the floors (level 1: $1,000 per person, level 2: $2,000 per person, and level 3: $3,000 per person). Each time a room is lit (indicating a guest has the room), the money attached to the chosen floor is added to the bank. When each floor has at least three guests, the player may stop the game and take the money. If a player cannot place all of the passengers in a limo on any 1 floor, the game ends and any banked money will be lost. Lighting up all 21 spaces creates a "No Vacancy" scenario and wins the player $100,000.
Advance to Boardwalk
: A path is displayed on the LED floor monitor. The first 13 spaces have money amounts on them starting at $1,000 with each following space increasing in value by $1,000 up to $13,000. The final space (#14) is "BOARDWALK". The player rolls an oversized die which has its sides lit up in blue LEDs. Whatever number comes up determines how many spaces the model moves. The money amount of the space the model lands on is added to the player's Bank. The other model takes the die and turns that number red, indicating that number that cannot be rolled again for the remainder of the game. The object of the game is to reach Boardwalk without rolling a number twice. Completing the task wins the player $100,000. All money won is added to the player's Bank. However, once the model steps onto "Boardwalk", the bank is automatically augmented to $100,000. The player is given a Free Roll token at the start of the game, with which they can roll a "repeat" number once and continue playing. Once the player has used his or her Free Roll token, he or she may stop at any time. A second bad roll ends the game and any money banked is lost. Rolling a number higher than what is needed to win is considered a wasted roll. If it becomes impossible to reach Boardwalk exactly (due to a needed number having already been rolled), the player is allowed to continue if there are numbers available that would not overshoot Boardwalk. When the player has no such numbers available, the game is automatically ended and the player takes the banked money.
Park It
: There are 10 colored cars on either side of the game board with five levels of parking spaces. Each car is worth a dollar amount ranging from $1,000 to $10,000 in $1,000 increments. The contestant picks a car and the dollar amount attached to the car is revealed. The contestant must decide which level to park the chosen car on. To win the $100,000, one car has to be parked on each of the five levels and the cars must be arranged so that they are in ascending order of value, with the lowest-valued car on the bottom level and the highest-valued car on top. The player may stop at any time and take the money. If the player selects a car that cannot be placed on the board due to it not being able to conform to the placement rule, the game ends and the player loses any banked money.
Community Chest
(
): Ten "community chests" are presented, each filled with dollar amounts ranging from
$500 to $5,000 in $500 increments
changed to $0, $500 to $3,000 in $500 increments, $4,000, $5,000 and $6,000. The contestant picks
a chest
up to 4 chests
and after the amount inside the chest is revealed,
they can either keep it or give it back and pick another chest.
they are collected to the bank
With each
successive round
pick, the remaining dollar amounts in the chests will double (and redouble, etc.) up to 3 times (which is 8X the original amount).
If the player collected at least $50,000 in 4 picks, the value will be augmented to $100,000
. The contestant may stop with the current amount at any time and walk away. However,
if the contestant selects a chest that contains an amount less than the amount given back, the game is immediately over.
if after 4 picks, the bank has less than $50,000, the contestant loses everything.
Bank Buster
: A simulated bank vault door has 6 locks with an assigned dollar amount ($6,000, $7,000, $8,000, $9,000, $10,000, or $20,000.) On display are 12 keys, 2 for each lock. The contestant picks a key to unlock one of the locks. With each lock unlocked, the contestant wins the amount of the money on that lock. If the contestant picks the duplicate key, the lock re-locks itself and that amount of money is deducted from the bank. If the contestant picks a key that locks a second opened lock, the game is over and any money banked is lost. If the player manages to unlock 5 locks, they will win $100,000 to split with their section.