Scummer D&D

This forum is specifically for discussing non-Mafia games
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Playing
such games should happen in the Mish Mash forum, of course.
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Post Post #325 (ISO) » Sat Jul 25, 2015 8:10 am

Post by T-Bone »

I will be late...if at all. Hard to game during dinner time (but since I'm cooking I'm gonna have it done early hehehehe)
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Post Post #326 (ISO) » Sat Jul 25, 2015 8:14 am

Post by Varsoon »

Yeah, I thought it was happening right now for some reason.
I don't think I can make it two hours from now--I've got a birthday party to attend.
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Post Post #327 (ISO) » Sat Jul 25, 2015 9:20 am

Post by T-Bone »

In post 696, T-Bone wrote:
LOOT

11500 gold (ALRADY SPLIT)
4 CLW (Bone, Hana, Pot, Pot)
1 Magic Weapon Oil (Party Pot)
1 Jump Oil (Quadz)
4 Shield of Faith +2 potions - (Bone, Varsoon, Quadz, Pot)
2 scrolls of Sanctuary - Bone and Varsoon (no one else can use)
2 scrolls of flame blade - Bone and Varsoon (no one else can use)
+1 Longsword - (Varsoon)
Sliversheen (Varsoon)
Bag of Holding Type 1 (Who bids, Hana bids)
Gloves of Dex +2 (Quadz)



This is where we're at right now.


Since Varsoon and I are getting so much, I'll defer the Gloves to Quadz. Everything else has been split up. We can roll for the Bag of Holding since both Who and Hana want it.
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Post Post #328 (ISO) » Sat Jul 25, 2015 9:20 am

Post by T-Bone »

I figure we need to finish before the game.
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Post Post #329 (ISO) » Sat Jul 25, 2015 10:35 am

Post by FakeGod »

Imma grab pizza, and then log on.

https://app.roll20.net/join/916696/XXT9rQ

Game link.
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Post Post #330 (ISO) » Sat Jul 25, 2015 10:53 am

Post by SXTLHGaiden »

I made a character. it becomes a drunken master.
http://www.myth-weavers.com/sheet.html#id=287574
You're not going to make a silk purse out of a sow's ear. S*Gaiden will not make long cases, write stunning insights, or sugar coat his words. He is not the man for multi-paragraph eloquence. He is, however, being honest to a fault, and it comes across in his writing.
- GreyICE
it can help the game for people to be aware that L-1 is L-Gaiden
- popsofctown
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Post Post #331 (ISO) » Sat Jul 25, 2015 11:13 am

Post by Who »

My apologies, I will not be there.
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Or is it?
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Post Post #332 (ISO) » Sat Jul 25, 2015 11:28 am

Post by T-Bone »

Uhhh are we playing?
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Post Post #333 (ISO) » Sat Jul 25, 2015 1:50 pm

Post by FakeGod »

Recap - Miniri, BpC, Who, Gaiden, and Lorick venture into the undead infested part of the dungeon. They battle through into a large catacombs, where undeads come in from all sides. They barely escape with their lives, except BpC who gets eaten.

Miniri and Gaiden travel to the hilltop city and accompany Dr. K to the sewers. They kill a monster and bring a sample back for examination.
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Post Post #334 (ISO) » Sat Jul 25, 2015 2:18 pm

Post by FakeGod »

Image

Fate of parties that wonder into undead hordes without a cleric...


(Number of dead PCs rise to 4)
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Post Post #335 (ISO) » Sat Jul 25, 2015 6:00 pm

Post by quadz08 »

guys STOP DYING
Current Avatar: Kronk. Duh.
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Post Post #336 (ISO) » Sat Jul 25, 2015 8:00 pm

Post by FakeGod »

Breakdown of D&D skills:


Spoiler: List of All Skills
Appraise


Used mostly for figuring out how much a gem is worth. Sometimes an artwork instead. Very niche skill.


Balance


Anyone that doesn't have Balance rank 5 or higher is considered flat-footed while balancing, which means they're open to sneak attack. Other than that, very niche skill.


Bluff


Used when lying to people. Mostly gets eclipsed by Diplomacy. There is a niche use for it when you're using it to feint in combat, but feinting is pretty supar in d&d sooooo....


Climb


Used to get to high places, but
spider climb
is a 2nd level spell...


Concentration


Mostly used to maintain your spell when people try to interrupt your spellcasting. Important for casters.


Craft


Used to build things. This would be great if adventurers weren't allowed to just go slaughter/loot cash and buy whatever they wanted. A notable exception is craft(Poisonmaking), because it reduces the price by 1/6th the usual price.


Decipher Script


Used to read ancient things. If anyone on your party has Draconic, or access to
read magic
, this is kinda pointless.


Diplomacy


Arguably the best skill in the game. Useful in virtually all non-combat situations. Highly recommended skill to max.


Disable Device


Used to bypass traps, but because traps can be usually avoided just by being clever, this skill is kinda niche.


Disguise


Used to pretend to be someone else.
Hat of disguise
does this for you and it costs less than 2k. I guess it would be useful in anti-magic fields?


Escape Artist


Mainly used to escape grapples, and sometimes bindings. But it costs a standard action to escape, which means your grappler can just catch up to you again and lock you down.


Forgery


Used to pretend something is something else. Highly situation dependent.


Gather Information


Used to gather information. Usually useful at the beginning of a campaign when you're figuring out where to start out. Also could use to find the black market, etc. Fairly niche.


Handle Animal


Used to control animals. Very niche, since just killing the animals is almost certainly going to be more effective.


Heal


Mainly used to stabilize a dying person, but stuffing a potion his throat is usually much more effective. Could also be used to determine how someone has died/how long has someone been dead.


Hide


Used vs Spot to hide. Useful rogues to get ahead into position, but
invisibility
is a 2nd level spell.


Intimidate


Used to scare people. Usually just a show of force is much easier to do.


Jump


Used to jump. Needs ranks in this for Leap Attack feat. Otherwise,
fly
is a 3rd level spell.


Knowledge


Main use is to figure out what a monster does.

Arcana is fairly useful at all stages of the game.
Architecture and engineering is mostly garbage. Go use Diplomacy on an NPC architect instead.
Dungeoneering is very useful starting around lv 5 or earlier.
Geography is mostly garbage. Go use Diplomacy on an NPC professor instead.
History is mostly garbage. Go use Diplomacy on an NPC professor instead.
Local is useful vs figuring out what class an NPC is.
Nobility and royalty is garbage, except for synergy with Diplomacy.
Religion is useful vs undeads.
The planes is useful vs demons/devils.


Listen


Used to hear things. It pays to have at least one person in the party with high Listen, or get used to getting ambushed all the time.


Move Silently


Used to sneak up on people. It's decent on rogues who don't want to burn money on
silence
scrolls.


Open Lock


Used to open a lock. Usually easier to just break the lock.


Perform


Bards need this fuel their abilities. Not very useful otherwise.


Profession


Used to pretend you're a sailor or whatever. Too bad highest paying profession in D&D is adventuring.


Ride


Used to ride things. Needed really only when you're doing a mounted build.


Search


Used to find things. Secret doors, traps, treasure, etc. Very useful skill to have.


Sense Motive


Used to tell if someone is deceiving you. Very niche. Diplomacy is much better for obvious reasons.


Sleight of Hand


Used to pick pockets. Kinda silly when most NPCs have less than 1 gold on them.


Speak Language


Used to learn new languages. Not very relevant in most cases.


Spellcraft


Used to identify spell effects, scrolls, items, spells, etc. Incredibly useful to have.


Spot


Used to see things. Not having this on at least one of your party members means you should get used to getting ambushed.


Survival


Used for doing things in the wilderness. If you have Track feat, this skill gets slightly more useful, but very niche skill overall.


Swim


Used to swim. I recommend not swimming.


Tumble


Used to move through threatened squares, and through enemy squares.


Use Magic Device


Arguably the best skill in the game. It lets you use money to solve all your problems. This is what makes rogues extremely versatile.


Use Rope


Used to tie things. Better to use magic or force in most cases.
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Post Post #337 (ISO) » Sat Jul 25, 2015 8:00 pm

Post by BipolarChemist »

FG you're gr8 <3 luv ya
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Post Post #338 (ISO) » Sat Jul 25, 2015 8:07 pm

Post by FakeGod »

More rules,

For spell completion items (like scrolls), you need to have the spell on your spell list to cast it.

(
Sanctuary
cannot be cast by druids, and
Flame Blade
cannot be cast by clerics.)

Also,
entangle
actually targets existing plants in the target area. In a barren area (like in middle of dungeons), it wouldn't actually do anything.
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Post Post #339 (ISO) » Sat Jul 25, 2015 8:35 pm

Post by Varsoon »

One of the things I appreciate Pathfinder for doing was narrowing skills down and making them more useful across the board.
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Post Post #340 (ISO) » Sat Jul 25, 2015 9:10 pm

Post by Hanasawa »

Okay, so I feel like we should owe all those who weren't there more of an explanation. First off, we started with Gaiden and BpC along with me, the first 3 people to come. My character lead them to the right where the water was and into the necromancy room before. The doors from before were suddenly able to be opened as Who and Tbone came around later. We went through a hallway of coffins that stunk of vomit and rotting flesh, probably as suggested by the prisoner we rescued. From there, we first fought a bunch of skeletons and one of the abomination flesh things like the room before when we had the hordes. We managed to defeat all of them albeit with a few scratches on people.

After that battle, we decided to explore the room since it was really big, there was a door after the door we opened that had the abomination in it and Gaiden and I found another door. This was all to the east of the room, we then decided to head west to explore after we wanted to see the place more before opening. Before we knew it, the doors on the east opened and there were people coming. What happened was that there was a mage who was controlling about 4 of those abominations NOT TO MENTION that we were split into two groups. North west was Tbone (Lorick) and BpC and south west was Gaiden (Suika) and I (Miniri). BpC and Tbone huddled up at the top trying to stop 2 abominations come after them but BpC fell to them hard and had I think only one chance to stabilise but they pretty much mangled his corpse and all was lost. Tbone and Coyote manage to escape. Gaiden and I, on the other hand, had the other two, Gaiden's character went around and hit at the mage controlling the enemies for a bit but just sapped 12 HP as a drain heal. I had to dodge 2 abominations and 7-8 archer skeletons after I was targeted on for having the light source. I got hit by one arrow and both abominations missed before Who came back and his character made me invisible.

In other words...we need to be more prepared again if we go back. Tbone and Who had to go so it was just Gaiden and I doing our first mission together with Dr. K. We went down some sewers, found some rubble, Gaiden's character went forward with Dr. K, giant tentacle monster tried to grapple Gaiden and failed(?) but I think Suika decided to grapple the monster anyway. Regardless after Miniri told the doctor to stay behind her, HE JUST WALKED RIGHT NEXT TO THE MONSTER AND STUDIED IT. So I decided to try my first ever Energy Gestalt, Gaiden did Flurry of Blows, I managed to slow it and Dr. K killed the monster with a pen that did 1 damage. Told to cut up the monster (which Suika did because hell no Miniri ain't doing that) and then we got ridiculous exp because two people only and 25% more EXP if we bring Dr. K along to fights (WHICH I DON'T KNOW IF IT IS WORTH IT IF THIS IS WHAT HE DOES AHHHHH).

Hope that summarises everything a bit more in detail.
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Post Post #341 (ISO) » Sat Jul 25, 2015 9:33 pm

Post by Varsoon »

<3
Thanks for the summary.
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Post Post #342 (ISO) » Sun Jul 26, 2015 4:23 am

Post by T-Bone »

You forgot knowledge nature!

Also my bad on all that scroll and spell thing...tthat's my doing
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Post Post #343 (ISO) » Sun Jul 26, 2015 6:35 am

Post by FakeGod »

In post 724, T-Bone wrote:You forgot knowledge nature!

Knowledge nature is useful early game, but it falls off because animals become rare as game progresses to higher levels.

It does have a niche role in identifying Fey however. (Fey exist at virtually all levels of play, albeit in low numbers)

In post 721, Varsoon wrote:One of the things I appreciate Pathfinder for doing was narrowing skills down and making them more useful across the board.

I actually like it that stealth requires 2 skills to max, and perception takes 3 skills to max. It really emphasizes the importance of skills by giving them weight, as well as making classes with high skill count more valuable.

I'm not as familiar with PF skills, but I think rest of the skills are about useful in PF as they are in 3.5.
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Post Post #344 (ISO) » Sun Jul 26, 2015 6:41 am

Post by T-Bone »

Pathfinder is just streamlined 3.5. If you know 3.5, then you pretty much know Pathfinder.
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Post Post #345 (ISO) » Sun Jul 26, 2015 7:05 am

Post by FakeGod »

Well, I know what to ban on 3.5 (polymorph, planar binding, ToB, etc), but everything is so overpowered in PF that I wouldn't know where to start banning on Pathfinder.

Items and item creation also work very differently iirc.
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Post Post #346 (ISO) » Mon Jul 27, 2015 10:48 am

Post by FakeGod »

I am thinking of holding a
2
hr session on Wednesday 5PM Pacific time.

Please post here if you want to play then!
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Post Post #347 (ISO) » Mon Jul 27, 2015 10:52 am

Post by Who »

I will be there.
Who said that?
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Or is it?
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Post Post #348 (ISO) » Mon Jul 27, 2015 10:54 am

Post by T-Bone »

I'll be round.
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Post Post #349 (ISO) » Mon Jul 27, 2015 11:05 am

Post by Hanasawa »

Yeah, always an easy time to make. I'm so excited once again and also a little scared now...
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