So the bastard mechanic in this game was that some players had secret abilities that would be triggered by the death of another player. These were not included in role PMs and the players were not aware of why their role PMs were changing. While this was a fun mechanic to design, I think that it was far more cute than good. In future games I would want to make players aware of the mechanic but not tell them how it would be triggered. I was hoping that would be more clear to the players than it was.
Overall I think this game was kind of a dud, and I had far more fun designing it than you all had playing it. Some of that was on the replacement situation for sure, but I don't think the setup was very much fun for the players. Also the fact that a number of the good pro-town abilities never got unlocked.
Last edited by Untrod Tripod on Thu Aug 13, 2015 2:15 pm, edited 1 time in total.
I'll be filling in the missing flavor tonight and tomorrow. Obviously it serves no purpose, but I really like the theme so I wanted to finish it. Hopefully it's something you all can enjoy.
Yeah. I screwed up the last Day by not going with what everyone was saying and voting zakk, and I screwed up in tremendous fashion by underestimating LLD. I don't think she would ever have gotten lynched.
If it were Nacho-scum instead of LLD-scum I'd say we were overmatched, but this was pretty preventable. The scum basically didn't have to do anything except sit and watch.
Oh, and.
LLD. You guilted me into staying in a game
you knew was emotionally harmful to me
. But I suppose my initial premise that you had boundaries was wrong to start with, so I got what was coming to me.
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.