Tragedy Looper- Game 1,2 Full (Reserve List for Game 3 2/3)

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Tragedy Looper- Game 1,2 Full (Reserve List for Game 3 2/3)

Post Post #0 (isolation #0) » Mon Dec 28, 2015 11:24 am

Post by Lady Lambdadelta »

Tragedy Looper is a scenario-based deduction game for two to four players: one mastermind and one to three protagonists. The game consists of four location boards and a number of character cards. Each scenario features a number of characters, hidden roles for these characters (serial killer, conspiracy theorist, friend), and some pre-set tragedies (murder, suicide).

Each "day" (turn), players and the mastermind play three face-down cards onto the characters, then reveal them to move the characters around or affect their paranoia or goodwill stats. At the end of each day (turn), if the scenario has a tragedy set for that day, it happens if the conditions are met, i.e., certain characters have certain stats or are in a certain location together (or not together) with others. As tragedies happen, players loop back in time, restarting the scenario from the beginning and trying to deduce who the culprit was and why the tragedy occurred.

The players win if they manage to maintain status quo — that is, if no tragedies occur to the key individuals — for a set number of days, within a set number of loops. If not, the mastermind wins.
-------------------------
In this game, I will be playing as your Mastermind, and thus I need 3 players who are willing to take me on!

Here is a copy of the Players' Handbook: http://www.zmangames.com/uploads/4/7/1/ ... lowrez.pdf

These are all the rules you will need to understand how to play the game. If you don't understand something, ask me and I can clarify.

Here is the reference sheet you will need to help you solve the mysteries: http://www.zmangames.com/uploads/4/7/1/ ... ummary.pdf

I cannot make myself more clear than this. DO NOT under ANY circumstances look at the Mastermind rulebook. I may or may not use scenarios from that book or the expansion book to run games for you. These books contain the solutions to the mysteries and would make the game effectively boring. Honour system, please.


No experience is required to play, though if we go with newer players, I may choose a simpler introductory mystery first, before getting into how mean this game can be.
----------------------------------
Game 1:
Lillith, FWTJR, Inspiratieloos

Game 2:
BlackBerry,JDGA, Felissan
Last edited by Lady Lambdadelta on Thu Dec 31, 2015 6:15 pm, edited 7 times in total.
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Post Post #6 (isolation #1) » Mon Dec 28, 2015 12:35 pm

Post by Lady Lambdadelta »

Anyone who doesn't get into the first game will be reserve listed for game two. So you two can decide between the two of you which one wants to play this round, and I'll reserve list the other.
Yes my Lord, but questions are dangerous, for they have answers.

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Post Post #8 (isolation #2) » Mon Dec 28, 2015 12:56 pm

Post by Lady Lambdadelta »

Ok, I will wait for everyone to check in with any questions, and let me know if they understand the rules. Please do your best to understand all the rules.
Yes my Lord, but questions are dangerous, for they have answers.

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Post Post #13 (isolation #3) » Mon Dec 28, 2015 1:34 pm

Post by Lady Lambdadelta »

So you understand that communication of what is played during rounds is prohibited. You may not discuss the mystery or any hunches.

At the end of Each Loop, you will be given time to discuss. 24 hour max, you can end this time unanimously at any time.

This is probably the most important rule.
Yes my Lord, but questions are dangerous, for they have answers.

13 heads and counting now, plurality is adaptive. If our experience might help you,
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If you wish to
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Soar on wings of retribution and set the world ablaze
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Post Post #14 (isolation #4) » Mon Dec 28, 2015 1:35 pm

Post by Lady Lambdadelta »

In post 12, inspiratieloos wrote:I assume we'll be playing from the First Steps set?


As long as you are all new, I will walk you through with a First Steps game.
Yes my Lord, but questions are dangerous, for they have answers.

13 heads and counting now, plurality is adaptive. If our experience might help you,
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If you wish to
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Soar on wings of retribution and set the world ablaze
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Post Post #16 (isolation #5) » Mon Dec 28, 2015 1:56 pm

Post by Lady Lambdadelta »

Publicly. All information you talk about must be available to the Mastermind.
Yes my Lord, but questions are dangerous, for they have answers.

13 heads and counting now, plurality is adaptive. If our experience might help you,
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If you wish to
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Soar on wings of retribution and set the world ablaze
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Post Post #22 (isolation #6) » Tue Dec 29, 2015 9:33 am

Post by Lady Lambdadelta »

bottom of page 15 of the rules.

Basically, the game becomes WAY easier for the protagonists if you can coordinate all your moves.

What you are able to discuss includes:
During the Protagonist Action Phase: If any character has enough good will to take an action, you may discuss how it will be used. Most of the time, it won't be necessary, but there will be times where a specific target is required.
Between Loops: Everything. I encourage you to take notes of everything you notice, and use the reference sheet to narrow down what roles are in the game, what plots are in the game, and who can be what.
Yes my Lord, but questions are dangerous, for they have answers.

13 heads and counting now, plurality is adaptive. If our experience might help you,
click here
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If you wish to
speak to one of us
, we are Niamh, Rhiannon, Rhea, Aisling, Saoirse, Selene, Aoife, Fírinne, Aurélie, Lyra, Airna, Fiadh and Laoise.
Soar on wings of retribution and set the world ablaze
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Post Post #24 (isolation #7) » Tue Dec 29, 2015 11:24 am

Post by Lady Lambdadelta »

In post 23, Felissan wrote:Protagonist actions are decided by the leader, right?


Final say goes to the leader, but in the interest of it being a public action, I allow for discussion of where to use the ability, but not why.
Yes my Lord, but questions are dangerous, for they have answers.

13 heads and counting now, plurality is adaptive. If our experience might help you,
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If you wish to
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Soar on wings of retribution and set the world ablaze
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Post Post #25 (isolation #8) » Tue Dec 29, 2015 10:28 pm

Post by Lady Lambdadelta »

Game 1: LLD vs. Lillith, Inspirie, FWTJR - Basic Tragedy Set Rules


Here is a picture of the starting board state: http://imgur.com/EZkELMB

Spoiler: Table
Hospital (0 intrigue)GoodwillParanoiaIntrigue
Patient
00/20
Nurse
00/30
Shrine (0 intrigue)GoodwillParanoiaIntrigue
Shrine Maiden
00/20
City (0 intrigue)GoodwillParanoiaIntrigue
Journalist
00/20
Informant
00/30
Office Worker
00/20
School (0 intrigue)GoodwillParanoiaIntrigue
Girl Student
00/30
Rich Man's Daughter
00/10
Boy Student
00/20


The characters are as follows(Left to right, top to bottom) :

Spoiler: Characters
Hospital:

Patient: Paranoia Limit 2: Boy
Special Rules: May not leave the hospital.
---------------------------
Nurse: Paranoia Limit 3: Adult Woman
Goodwill Ability 2: Remove 1 Paranoia counter from any Panicked(paranoia meets or exceeds limit) character in this location. This ability may not be refused by Goodwill Refusal.
--------------------------

Shrine:

Shrine Maiden: Paranoia Limit 2: Girl Student
Goodwill Ability 3: If in the Shrine: Remove one Intrigue from the Shrine.
Goodwill Ability 5, Once Per Loop: Reveal the Role of any character in this location.
Special rules: May not enter the City. (It would corrupt her innocence!)
------------------------------

City:

Journalist: Paranoia Limit 2: Adult Man
Goodwill Ability 2: Put 1 Paranoia on any other character.
Goodwill Ability 2: Put 1 Intrigue on this location or any character in this location.
-----------------------------
Informant: Paranoia Limit 3: Adult Woman
Goodwill Ability 5, Once Per Loop: Reveal the First or Second Subplot, you choose.
----------------------------
Office Worker: Paranoia Limit 2: Adult Man
Goodwill Ability 3: Reveal this character's role.
Special rules: May not enter the school. (He'll creep on the kids!)
---------------------------

School:

Girl Student: Paranoia Limit 3: Student Girl
Goodwill Ability 2: Remove 1 Paranoia counter from any other student in this Location.
--------------------------
Rich Man's Daughter: Paranoia Limit 1: Student Girl
Goodwill Ability 3: If in the School or City: Put 1 goodwill on any character in this Location.
-------------------------
Boy Student: Paranoia Limit 2: Student Boy
Goodwill Ability 2: Remove 1 Paranoia counter from any other student in this Location.


The Protagonist Card is as Follows:

Spoiler: Protagonist Script Card
Tragedy Set: Basic Tragedy
Number of Loops 3 or 4 (Since this is your first game, I will default to 4, but if there is unanimous consent before we begin, I can drop it to 3)
Days Per Loop: 7

Day 1: No Incident
Day 2: Increasing Unease
Day 3: No Incident
Day 4: Missing Person
Day 5: Missing Person
Day 6: No Incident
Day 7: Suicide

No Special Rules


Order of play has been randomized:

Spoiler: Order of Play and Leader
There were 3 items in your list. Here they are in random order:

Lillith
Inspirie
FWTJR
Timestamp: 2015-12-30 09:20:28 UTC

Lillith will be Player 1.
Inspirie will be Player 2.
FWTJR will be Player 3.

Lillith will be leader first.

A reminder that play goes left to right, but leader passes to the left. So day 1, play order will be Mastermind, Lillith, Inspirie, FWTJR. Day 2, Play order will be Mastermind, FWTJR, Lillith, Inspirie, etc.



Spoiler: Turn Summary
1. Day start – morning
Day start effects happen here

2. Mastermind action
Plays 3 cards face down on characters/locations
(not more than one on same spot)

3. Protagonists action
Play one card each face down on characters/locations
(not more than one on same spot as another Protagonist card)

4. Cards are resolved
Reveal all cards and resolve them. After that, return all cards to their respective owners, except once per loop cards that are put to the side for this loop

5. Mastermind abilities
Uses whatever abilities are applicable

6. Leader uses Goodwill abilities
Leader declares which abilities he uses, and any targets.
Mastermind resolves the effects. May refuse to resolve the effects if the character using the ability has Goodwill Refusal

7. Incidents happen
If there is an Incident for this day, announce if it happens or not
(culprit is alive and has enough Paranoia), and then resolve if possible

8. Switch Leader
Leader gives Leader card to next player in turn

9. Day end – night
Day end effects happen here

If this was not the last day:
Go back to Day start of next day

If this was the last day:
Go to Loop end resolve.


During the Mastermind Action Phase, I will send a PM with my actions to JDGA, only to act as a confirmation that my actions will not change. I will state in thread where my 3 cards have been placed. Then you will each individually PM me your actions. When you PM me your action, please post in thread where your card has been placed, and in bold text, notify the next player that they may take their turn.

Are there any questions?
Last edited by Lady Lambdadelta on Tue Dec 29, 2015 11:14 pm, edited 2 times in total.
Yes my Lord, but questions are dangerous, for they have answers.

13 heads and counting now, plurality is adaptive. If our experience might help you,
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If you wish to
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Post Post #27 (isolation #9) » Tue Dec 29, 2015 10:53 pm

Post by Lady Lambdadelta »

In post 26, Felissan wrote:You may want to edit your IP out of the random.org timestamp.
Also, isn't the Informant's ability 1/loop?


Already done, and yes it is, thank you for catching that
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13 heads and counting now, plurality is adaptive. If our experience might help you,
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If you wish to
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Post Post #29 (isolation #10) » Tue Dec 29, 2015 11:18 pm

Post by Lady Lambdadelta »

Nothing you need to know about.

Basically, it's things that affect how the game is normally played, that you need to know. Special rules, exactly as described.
Yes my Lord, but questions are dangerous, for they have answers.

13 heads and counting now, plurality is adaptive. If our experience might help you,
click here
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If you wish to
speak to one of us
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Soar on wings of retribution and set the world ablaze
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Post Post #33 (isolation #11) » Wed Dec 30, 2015 3:57 pm

Post by Lady Lambdadelta »

Day 1: Loop 1: Mastermind Action:
1 card on Informant
1 card on City
1 card on Shrine
Yes my Lord, but questions are dangerous, for they have answers.

13 heads and counting now, plurality is adaptive. If our experience might help you,
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If you wish to
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Soar on wings of retribution and set the world ablaze
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Post Post #34 (isolation #12) » Wed Dec 30, 2015 3:58 pm

Post by Lady Lambdadelta »

Lillith to Play Next
Yes my Lord, but questions are dangerous, for they have answers.

13 heads and counting now, plurality is adaptive. If our experience might help you,
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If you wish to
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Soar on wings of retribution and set the world ablaze
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Post Post #35 (isolation #13) » Wed Dec 30, 2015 4:01 pm

Post by Lady Lambdadelta »

In post 32, Mitillos wrote:May I /in?


Yep, you'll be on reserve list for game 3.
Yes my Lord, but questions are dangerous, for they have answers.

13 heads and counting now, plurality is adaptive. If our experience might help you,
click here
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If you wish to
speak to one of us
, we are Niamh, Rhiannon, Rhea, Aisling, Saoirse, Selene, Aoife, Fírinne, Aurélie, Lyra, Airna, Fiadh and Laoise.
Soar on wings of retribution and set the world ablaze
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Post Post #40 (isolation #14) » Thu Dec 31, 2015 6:16 pm

Post by Lady Lambdadelta »

I'll resolve cardplays after new years. Happy new years everyone.
Yes my Lord, but questions are dangerous, for they have answers.

13 heads and counting now, plurality is adaptive. If our experience might help you,
click here
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If you wish to
speak to one of us
, we are Niamh, Rhiannon, Rhea, Aisling, Saoirse, Selene, Aoife, Fírinne, Aurélie, Lyra, Airna, Fiadh and Laoise.
Soar on wings of retribution and set the world ablaze
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Post Post #41 (isolation #15) » Fri Jan 01, 2016 8:53 pm

Post by Lady Lambdadelta »

Spoiler: Table
Spoiler: Table
Hospital (0 intrigue)GoodwillParanoiaIntrigue
Informant
00/30
Patient
00/20
Nurse
00/30
Shrine (1 intrigue)GoodwillParanoiaIntrigue
Shrine Maiden
00/20
City (0 intrigue)GoodwillParanoiaIntrigue
Journalist
00/20
Hospital (0 intrigue)GoodwillParanoiaIntrigue
Patient
00/20
Nurse
00/30
Shrine (0 intrigue)GoodwillParanoiaIntrigue
Shrine Maiden
10/20
City (0 intrigue)GoodwillParanoiaIntrigue
Journalist
00/20
Office Worker
10/20
School (0 intrigue)GoodwillParanoiaIntrigue
Girl Student
00/30
Rich Man's Daughter
00/10
Boy Student
00/20
this is the result of the round. +2 intrigue and forbid intrigue on the city, up movement on the informant, +1 good will on shrine maiden and office worker. I am going to think on my mastermind actions.
Yes my Lord, but questions are dangerous, for they have answers.

13 heads and counting now, plurality is adaptive. If our experience might help you,
click here
.
If you wish to
speak to one of us
, we are Niamh, Rhiannon, Rhea, Aisling, Saoirse, Selene, Aoife, Fírinne, Aurélie, Lyra, Airna, Fiadh and Laoise.
Soar on wings of retribution and set the world ablaze