Nomic (025,028,030,M010,M011,032,033,S003)

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Nomic (025,028,030,M010,M011,032,033,S003)

Post Post #0 (isolation #0) » Fri Jan 15, 2016 1:11 pm

Post by JDGA »

The Annotated Ruleset contains the complete list of all rules that have ever existed, along with their history of modifications and rulings. The present ruleset is, of course, found below.

Immutable Rules:
(currently 15)
1. All players must always abide by all the rules then in effect, in the form in which they are then in effect.
2. A rule-change is either the enactment, repeal, or amendment of a mutable rule; or the transmutation of an immutable rule into a mutable rule, or vice versa. The terms "rule-change" and "proposal" shall be considered interchangeable.
3. All rule-changes proposed in the proper way shall be voted on. They will be adopted if and only if they receive the required number of votes. Votes will not count unless they are placed in this thread.
5. If a proposal has been voted on by all players and the required number of votes has not been met, the proposal will be dismissed.
6. No rule-change may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly states otherwise. No rule-change may have retroactive application.
7. Each proposed rule-change shall be given a number for reference. The numbers shall begin with 001, and each rule-change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted. Should we require a fourth digit, it will be added when required. When a rule is adopted or transmuted, it will be given the next integer after the last number in the relevant section of rules.
8. Rule-changes that transmute immutable rules into mutable rules may be adopted if and only if the vote is unanimous among the eligible voters. Transmutation shall not be implied, but must be stated explicitly in a proposal to take effect.
9. In a conflict between a mutable and an immutable rule, the immutable rule takes precedence and the mutable rule shall be entirely void. For the purposes of this rule, a proposal to transmute an immutable rule does not "conflict" with that immutable rule.
10. Debate time during a proposal's vote is explicitly permitted for a period of one week, or longer if the moderator sees fit to extend this period for a specific proposal.
11. The proponent of a proposal may amend said proposal at any time before its adoption or dismissal. The number is not changed in this instance, but all votes on the proposal will be reset.
12. New players are permitted to join the game at any time by declaring /in. A player who previously declared /out, however, must wait at least one week before doing so.
13. A player always has the option to forfeit the game by declaring /out rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgment of the player to incur it, may be imposed.
14. The moderator is a player who will also keep track of all rules and proposals in a readily-accessible location. The initial moderator is JDGA, and as long as she is moderator this location will be the OP of this thread.
15. There must always be at least one mutable rule. The adoption of rule-changes must never become completely impermissible as long as there are at least five players.
16. Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it.

Mutable Rules:
(currently 19)
1. All players, upon joining the game, begin with zero points. Should a player earn one hundred points, they will win the game. At that point in time, the game will end.
2. Should fewer than five players be in the game at any time, no votes on proposals will be accepted until there are five players again.
3. A rule-change is adopted if and only if more than 50% of the players support its adoption. This rule defers to all others.
4. Each player always has exactly one vote.
6. At no time may there be more than 50 mutable rules.
7. If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest ordinal number takes precedence. If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence. If two or more rules claim to take precedence over one another or to defer to one another, then the numerical method again governs.
8. If players disagree about the legality of a move or the interpretation or application of a rule, then the moderator shall decide the question. Disagreement for the purposes of this rule may be created by the insistence of any player. In this capacity, the moderator may be overruled by a two-thirds vote of the other players taken within one week of the decision being made.
9. If the rules are changed so that further play is impossible, or if the legality of a move cannot be determined with finality, or if by the moderator's decision (or overruling), a move appears equally legal and illegal, then the first player unable to complete a turn is the winner.
10. A proposer is assumed to vote aye on their proposals.
11. Every player must choose a title they will officially go by for the rest of the game. They may choose it once this rule is enacted, or when they join if they come after this rule's enactment.
12. Multiple laws, rules, or other proposals may be presented as one suite, to be voted on as a package. Such proposals shall be explicitly indicated, and shall be subject to all the rules of other proposals. If a suite proposal should pass, all its component parts are implemented; if it should fail, all its component parts are discarded.
13. Today, January 17th, will be declared a national holiday in honor of Agent 007, aka James Bond! Everyone who posts today will be awarded 100 credits in celebration.
14. A currency counter will be created. Each unit of currency will be known as a 'Credit'. Each player starts with 0 credits and may gain credits through various means.
15. The first post a player makes every 24 hours will award them 50 credits.
16. Abstaining from voting is permitted. Should a player abstain, the player(s) abstaining will be treated as nonexistant when tallying the votes for that proposal.
17. Every player is an eligible voter. Eligible voters are obligated to vote on a proposal once debate time for the proposal is said to be over, but are free to vote on a proposal before then.
18. A new class of Proposal is created, the "motion", which upon passing must be executed, but is not added to the Mutable rules.
19. Suites shall be given their own set of integers in a similar way to proposals but prefixed with the letter S (ie S001, S002, etc). Motions will be similar, but prefixed with the letter M (ie M001, M002, etc). Any other "types" of law will receive similar numbering rules at the discretion of the proponent of that law "type", or the moderator's discretion if they do not do so.
20. The President, once elected, may choose to veto any proposal(s) he/she wishes. Once a proposal is vetoed it will require a 2/3s vote to pass.
21. Every time a player votes on any proposal, they can earn one Blue token, one Red token, or one Green token, whichever one they choose. They can't take more than one token for votes on a single proposal.
22. If a player should not specify a token colour with their vote, one will be assigned randomly at the passage, failure, lapsing, or other conclusive procedure of the vote's subject in question. This shall be tracked by the Treasurer, if one exists; if one does not exist, this rule is void until such a time as one does.
23. Tokens may be sold to the bank at any time for 10 credits each.

Motions:

M006. All Shop-related rules from now on shall be organized under their own section in the OP.
M007. The moderator shall track the source of all Proposals, so that it is easily recognizable who has proposed what, be it Immutable, Mutable, or Proposal.
M008. One month after the beginning of the game, a President will be elected, the moderator nominating a Returning Officer to run such an election using the instant runoff vote. The President shall be reelected every month thereafter. The President, unless mandated by Proposals, shall be a ceremonial role.
M009. The first player to nominate as the Treasurer and receive the support of two other players hereby becomes the Treasurer, to execute all duties as required by rules and motions.

Shop-Related Rules:


Playerlist:

1. JDGA (Voice of Reason, 300 credits, 4 green tokens, 3 red tokens)
2. Aronis (His majesty, the supreme commander, most honorable ruler, lord of the galaxy, the fearless leader and wise governor, the President of the United States of America!, 300 credits, 5 red tokens)
3. Drench (Drench, 250 credits)
4. ika (ika, 100 credits)
5. Felissan (Quaestor Lieutenant of the Northern Icarus Alliance, 300 credits, 3 green tokens, 3 red tokens)
Last edited by JDGA on Fri Jan 22, 2016 6:02 pm, edited 38 times in total.
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Post Post #1 (isolation #1) » Fri Jan 15, 2016 1:11 pm

Post by JDGA »

Active Proposals:

025
- All proposals must be voted on separately.
Proponent: ; Aye: Aronis; Nay: JDGA, Felissan

028
- Each player must pay 250 credits on their joining the site anniversary.
Old:
Each player receives 250 credits on their joining the site anniversary.

Proponent: (); Nay: Aronis, JDGA, Felissan

030
- A player's vote counts for as many votes as their highest token count in a single color, or 1 if they don't have any of those.
Proponent: ; Aye: Felissan; Nay: Drench, JDGA, Aronis

032
- Amend Mutable 4 to add "This rule defers to all subsequent rules."
Proponent: ; Aye: Felissan; Nay: JDGA

033
- Repeal Mutable Rule 2.
Proponent: ; Aye: Felissan

Active Motions:

M010
- I will be treasurer!
Proponent: ; Aye: Aronis, JDGA; Nay: Felissan

M011
- The Treasurer (once one exists) shall be required to keep track of all items in possession of each player relevant to the rules, replacing the moderator in this role.
Proponent: ; Aye: JDGA

Active Suites:

S003
035
- Abilities are another type of rule, that are described with a cost and an effect. A player may choose at any time to trigger an ability: it will be active in each of their posts starting from the one it was triggered in, up to the first one where they can't afford its cost. They will have to expand the ability's cost in every one of these posts.
A001
- Dissuasion (Cost: 3 Red tokens) : Nay votes in posts made when this ability is active will count as two votes. These votes must be written in red.
A002
- Persuasion (Cost: 3 Green tokens) : Aye votes in posts made when this ability is active will count as two votes. These votes must be written in green.
A003
- Charisma (Cost: 10 Blue tokens) : When this ability is active, its user may temporarily switch any voting on a proposal on or off, which must be done in blue text. Voting on a proposal comes back on by default 12 hours after it was last put on hold, or when this ability ends. This ability stops prematurely if another player triggers it for themselves. The player who is using this ability temporarily gets "Arbitrator of the Debate" added at the end of their title.
Proponent: ; Aye: Felissan, JDGA

Spoiler: Proposal History
001
- Every player must choose a title they will officially go by for the rest of the game. They may choose it once this rule is enacted, or when they join if they come after this rule's enactment.
Proponent: ; Aye: Felissan, Aronis, ika; Nay: Drench, JDGA
ADOPTED - Became Mutable Rule 11

002
- Amend Mutable 8 so that the relevant section reads "...the moderator may be overruled by a two-thirds vote of the other players..."
Proponent: ; Aye: Drench, Aronis, ika; Nay: JDGA
ADOPTED - Amended Mutable Rule 8

003
- Amendments to proposals, if put by other players and accepted by the proposer, are immediately integrated into the proposal. In this circumstance, voting is restarted.
Proponent: ; Aye: ika; Nay: JDGA, Aronis, Drench, Felissan
DISMISSED

004
- Multiple laws, rules, or other proposals may be presented as one suite, to be voted on as a package. Such proposals shall be explicitly indicated, and shall be subject to all the rules of other proposals. If a suite proposal should pass, all its component parts are implemented; if it should fail, all its component parts are discarded.
Proponent: ; Aye: Drench, JDGA, ika
ADOPTED - Became Mutable Rule 12

005
- A proposer is assumed to vote aye on their proposals.
Proponent: ; Aye: Drench, JDGA, Aronis
ADOPTED - Became Mutable Rule 10

006
- Mutable Rule 5 shall be repealed.
Proponent: ; Aye: JDGA, Aronis, Felissan
ADOPTED - Repealed Mutable Rule 5

007
- Today, January 17th, will be declared a national holiday in honor of Agent 007, aka James Bond! Everyone who posts today will be awarded 100 credits in celebration.
Proponent: ; Aye: Aronis, JDGA, Felissan
ADOPTED - Became Mutable Rule 13

008
- Abstaining from voting is permitted. Should a player abstain, the player(s) abstaining will be treated as nonexistant when tallying the votes for that proposal.
Proponent: ; Aye: Aronis, JDGA, Felissan
ADOPTED - Became Mutable Rule 16

009
- A currency counter will be created. Each unit of currency will be known as a 'Credit'. Each player starts with 0 credits and may gain credits through various means.
Proponent: ; Aye: Aronis, JDGA, Felissan
ADOPTED - Became Mutable Rule 14

010
- The first post a player makes every 24 hours will award them 50 credits.
Old:
The first post a player makes from 12:00 AM CST to 11:59 PM CST each day will award them 50 credits.

Proponent: (); Aye: Aronis, JDGA, Felissan
ADOPTED - Became Mutable Rule 15

011
- Rulebreakers will be punished with an initial fine of 25 credits, for each infraction following that, the fine will be raised 25 credits up to a maximum of 100 credits. Should someone be unable to pay the fine, they will not be allowed to propose or vote on anything until they get obtain credits to pay the fine.
Proponent: ; Aye: Aronis, ika; Nay: JDGA, Felissan, Drench
DISMISSED

012
- Immutable Rule 4 will be transmuted to a Mutable Rule.
Proponent: ; Aye: JDGA, Felissan, Drench, ika, Aronis
ADOPTED - Transmuted Immutable Rule 4 to Mutable Rule 17

020
- Mutable 6 is amended to read "At no time may there be more than 50 mutable rules."
Proponent: ; Aye: Drench, JDGA, Aronis
ADOPTED - Amended Mutable Rule 6

021
- Suites shall be given their own set of integers in a similar way to proposals but prefixed with the letter S (ie S001, S002, etc). Motions will be similar, but prefixed with the letter M (ie M001, M002, etc). Any other "types" of law will receive similar numbering rules at the discretion of the proponent of that law "type", or the moderator's discretion if they do not do so.
Proponent: ; Aye: JDGA, ika, Felissan; Nay: Aronis
ADOPTED - Became Mutable Rule 19

022
- If, at any time, no more Mutable rules may be added, and one player proposed a majority of those Mutable rules currently existing, that player shall win.
Proponent: ; Aye: Drench, ika; Nay: JDGA, Aronis, Felissan
DISMISSED

023
- A new class of Proposal is created, the "motion", which upon passing must be executed, but is not added to the Mutable rules.
Proponent: ; Aye: Drench, JDGA, ika; Nay: Aronis

024
- Motions do not count for the purposes of Proposal 23.
Old:
Motions do not count for the purposes of Proposal 13.

Proponent: (); Aye: Drench, ika; Nay: JDGA, Aronis, Felissan
DISMISSED

026
- The President, once elected, may choose to veto any proposal(s) he/she wishes. Once a proposal is vetoed it will require a 2/3s vote to pass.
Proponent: ; Aye: Aronis, JDGA, Felissan
ADOPTED - Became Mutable Rule 20

027
- Amend Mutable Rule 3 to add "This rule defers to all others."
Proponent: ; Aye: JDGA, Aronis, Felissan
ADOPTED - Amended Mutable Rule 3

029
- Every time a player votes on any proposal, they can earn one Blue token, one Red token, or one Green token, whichever one they choose. They can't take more than one token for votes on a single proposal.
Old:
Every time a player votes on any proposal, they can earn one Blue token, one Red token, or one Green token, whichever one they choose.

Proponent: ; Aye: Felissan, Drench, Aronis
ADOPTED - Became Mutable Rule 21

031
- If a player should not specify a token colour with their vote, one will be assigned randomly at the passage, failure, lapsing, or other conclusive procedure of the vote's subject in question. This shall be tracked by the Treasurer, if one exists; if one does not exist, this rule is void until such a time as one does.
Old:
If a player should not specify a token colour with their vote, one will be assigned randomly at the passage, failure, lapsing, or other conclusive procedure of the vote's subject in quesiton.

Proponent: (); Aye: Drench, Aronis, Felissan; Nay: JDGA
ADOPTED - Became Mutable Rule 22

034
- Tokens may be sold to the bank at any time for 10 credits each.
Proponent: ; Aye: Felissan, Aronis, JDGA
ADOPTED - Became Mutable Rule 23


Spoiler: Motion History
M005
- In honour of MLK Day, all players receive 1517 credits upon passage.
Proponent: ; Aye: Drench, ika; Nay: JDGA, Aronis, Felissan
DISMISSED

M006
- All Shop-related rules from now on shall be organized under their own section in the OP.
Proponent: ; Aye: Drench, JDGA, Aronis
ADOPTED

M007
- The moderator shall track the source of all Proposals, so that it is easily recognizable who has proposed what, be it Immutable, Mutable, or Proposal.
Proponent: ; Aye: Drench, JDGA, Aronis
ADOPTED

M008
- One month after the beginning of the game, a President will be elected, the moderator nominating a Returning Officer to run such an election using the instant runoff vote. The President shall be reelected every month thereafter. The President, unless mandated by Proposals, shall be a ceremonial role.
Proponent: ; Aye: Drench, Aronis, ika; Nay: JDGA
ADOPTED

M009
- The first player to nominate as the Treasurer and receive the support of two other players hereby becomes the Treasurer, to execute all duties as required by rules and motions.
Proponent: ; Aye: Drench, JDGA, Aronis
ADOPTED


Spoiler: Suite History
S001
013
- If, at any time, no more Mutable rules may be added, and one player proposed a majority of those Mutable rules currently existing, that player shall win.
014
- A new class of Proposal is created, the "motion", which upon passing must be executed, but is not added to the Mutable rules.
015
- Motions do not count for the purposes of Proposal 13.
M001
- The moderator shall track the source of all Proposals, so that it is easily recognizable who has proposed what, be it Immutable, Mutable, or Proposal.
Proponent: ; Aye: ika; Nay: JDGA, Drench, Aronis, Felissan
DISMISSED

S002
016
- A shop shall be created and maintained, by the moderator ("the Facilitator") unless otherwise mandated by another rule, from which things may be purchased using in-game currencies.
017
- A player may, if so desired, choose to take over running the shop via application to the current Facilitator. If accepted, and in doing so, they will receive a weekly stipend of 3x (x being the daily income of all in-game currencies) OR 250 credits, whichever is the higher, in addition to any other incomes they possess. The moderator is not entitled to this stipend.
018
- Items may be added to the shop by any player, using Proposals or Motions. The repeal of a Proposal that adds items shall remove the item from sale; the passing of a Motion overriding a previous Motion that adds items shall hence override the item on sale.
019
- A "day" in a shop is defined as ending at midnight of the Facilitator's timezone, as defined by the Facilitator. This time must be public knowledge.
M002
- An Extra Vote is added to the shop, having unlimited stock, and costing 400 credits. This item, when used, allows a player to vote twice on one proposal or motion.
M003
- A Vote Nullifier is added to the shop, having unlimited stock, and costing 500 credits. This item, when used, allows a player to bar another from voting on one proposal or motion.
M004
- A Silencer is added to the shop, having one stock per day, and costing 1000 credits. This item, when used, bars one player from posting (with the exception of voting) for 48 hours.
Proponent: ; Aye: Drench, ika; Nay: JDGA, Aronis, Felissan
DISMISSED
Last edited by JDGA on Thu Jan 21, 2016 7:10 pm, edited 38 times in total.
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Post Post #4 (isolation #2) » Fri Jan 15, 2016 1:23 pm

Post by JDGA »

It's technically started already, but no votes on proposals will be counted until there are five players.
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Post Post #8 (isolation #3) » Sat Jan 16, 2016 2:51 am

Post by JDGA »

And that's enough to get started!
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Post Post #12 (isolation #4) » Sat Jan 16, 2016 12:46 pm

Post by JDGA »

VOTE: Nay 1 - maybe do that later when we can have better ideas for titles :P
VOTE: Nay 2 - I feel obligated to do this~
VOTE: Nay 3 - should already be covered by Immutable 11?
VOTE: Aye 4, Aye 5
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Post Post #16 (isolation #5) » Sat Jan 16, 2016 5:30 pm

Post by JDGA »

In post 13, Aronis wrote:Abstain on 4

Abstentions technically aren't permitted at present, you would be called upon to vote eventually if the proposal hadn't passed by then.

Proposal 005 was passed as of , and becomes Mutable Rule 10.
Proposal 001 was passed as of , and becomes Mutable Rule 11. Every player is now obligated to choose a title.
Proposal 002 was passed as of , and amends Mutable Rule 8.
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Post Post #17 (isolation #6) » Sat Jan 16, 2016 5:32 pm

Post by JDGA »

Oh, and
Choose Title: Voice of Reason
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Post Post #18 (isolation #7) » Sat Jan 16, 2016 5:33 pm

Post by JDGA »

Oh, Proposal 004 passed as of as well, and becomes Mutable Rule 12.
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Post Post #19 (isolation #8) » Sat Jan 16, 2016 5:38 pm

Post by JDGA »

Proposal 006: Mutable Rule 5 shall be repealed.

I'm really clever, it's redundant thanks to Mutable Rule 1, and we might as well deal with it now before it gets in the way later or causes some embarrassing legal implications.
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Post Post #21 (isolation #9) » Sat Jan 16, 2016 8:29 pm

Post by JDGA »

Aye 7, 8, 9

Nay 10
- If I'm going to be the one tracking this, I'd rather either a less arbitrary timezone or just a nonspecific "every X hours" (where X is presumably 24). While we're on the topic, 007 might run into timezone issues as well? Nothing too bad with that one, though.
Nay 11
- Would need to amend Mutable Rule 3 to mention votes rather than players for this to work?

Proposal 012: Immutable Rule 4 will be transmuted to a Mutable Rule.

From my reading at least, this would be necessary for 008 to actually have effect.
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Post Post #23 (isolation #10) » Sat Jan 16, 2016 9:01 pm

Post by JDGA »

Yay (amended) 10

You need to choose a title, btw.
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Post Post #27 (isolation #11) » Sun Jan 17, 2016 2:13 am

Post by JDGA »

All players have voted on Proposal 003, but it has failed to meet the vote quota. Proposal 003 is DISMISSED.
Proposals 006, 007, 008, 009, and 010 are all adopted.
006 repeals Mutable Rule 5.
007 becomes Mutable Rule 13. It cannot be applied retroactively, but the 100 credit bonus is available from until the end of January 17 UTC (about 11 hours from now - feel free to overrule that if you have any better ideas)
009 becomes Mutable Rule 14.
010 becomes Mutable Rule 15.
008 becomes Mutable Rule 16, though it is presently void due to conflicts with Immutable Rule 4.
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Post Post #34 (isolation #12) » Sun Jan 17, 2016 1:40 pm

Post by JDGA »

Drench needs to choose a title.
As for proposals in suites, I'm not sure I want to continue the numbering within them. I think it might be better to use S001a, S001b, etc. Feel free to overrule if that upsets you :P
Annoyingly, Mutable Rule 12 seems to indicate that I have to continue the numbering in them. Yay.
Nay S001
- The wincon is the reason for this. Also I'm pretty sure I already track the source of proposals anyway?
Nay S002
- Just... no. I don't agree with
any
of this.
Nay M005
- No.
Yay M006
- Nothing wrong with that? Feels like you're trying to do my job for me though.
Yay 020
- Sure, why not.

Proposal 021:
Suites shall be given their own set of integers in a similar way to proposals but prefixed with the letter S (ie S001, S002, etc). Motions will be similar, but prefixed with the letter M (ie M001, M002, etc). Any other "types" of law will receive similar numbering rules at the discretion of the proponent of that law "type", or the moderator's discretion if they do not do so.
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Post Post #37 (isolation #13) » Sun Jan 17, 2016 1:54 pm

Post by JDGA »

Seriously though, S002 I just disagree with (get hype for proposal "JDGA wins the game" at which point I throw a nullifier on everyone else - incidentally, unless you reword Mutable 3 they aren't going to work that way you're probably hoping they will), but S001 is just a bunch of riders all tied together for seemingly no reason at all. That's just obnoxious and
not
what suites ought to be used for. FTR, right now I'm going to consider Motions as under Immutable 16, so you can feel free to ignore them or whatever you like.

PEDIT: I'd be pretty happy to see S001 proposed separately.
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Post Post #40 (isolation #14) » Sun Jan 17, 2016 1:59 pm

Post by JDGA »

Would have been easier to just amend S001 to contain nothing, but whatever.
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Post Post #41 (isolation #15) » Sun Jan 17, 2016 2:05 pm

Post by JDGA »

Nay 022
- I don't want to have to think about who the proponent is when I decide whether or not I like the rule-change.
Yay 023
- Might as well?
Nay 024
- Referring to the wrong proposal, and kind of redundant even if it was correct.
Yay M007
- Redundant, but whatever.
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Post Post #42 (isolation #16) » Sun Jan 17, 2016 2:09 pm

Post by JDGA »

Also I'm hitting the character limit on the thread title. Might I suggest no more proposals for now?
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Post Post #46 (isolation #17) » Sun Jan 17, 2016 2:41 pm

Post by JDGA »

Nay 024
Fair enough, but still redundant.
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Post Post #48 (isolation #18) » Sun Jan 17, 2016 3:48 pm

Post by JDGA »

The suites are suites, you vote on them as a single unit. Unfortunately you can't pick and choose there.
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Post Post #50 (isolation #19) » Sun Jan 17, 2016 3:54 pm

Post by JDGA »

Do you mean Nay on both Suites, or Nay on the individual proposals as well?
That proposal would just be overridden by the suite rule in the first place, you'd want to repeal Mutable Rule 12 for that.
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Post Post #51 (isolation #20) » Sun Jan 17, 2016 4:03 pm

Post by JDGA »

Got clarification over Skype that just meant Nay to the suites.

In that case, Proposal 020 is adopted, amending Mutable Rule 6.
Motions M006 and M007 would also be adopted if that meant anything right now.
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Post Post #52 (isolation #21) » Sun Jan 17, 2016 4:10 pm

Post by JDGA »

Anyways,
Nay to M008
for being kinda pointless and
Nay to 025
for being ineffective. (just repeal Mutable 12 instead!)
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Post Post #55 (isolation #22) » Sun Jan 17, 2016 4:58 pm

Post by JDGA »

ika needs to choose a title.
Proposal 011 is dismissed.
Proposal 012 is adopted, transmuting Immutable Rule 4 to Mutable Rule 17.
Proposal 023 is adopted, and becomes Mutable Rule 18.

As Motions now have meaning, motions M006, M007, and M008 are adopted. The Presidential Election will take place on February 16.
Last edited by JDGA on Sun Jan 17, 2016 5:03 pm, edited 1 time in total.
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Post Post #58 (isolation #23) » Sun Jan 17, 2016 7:34 pm

Post by JDGA »

Aye 026

Let's make this interesting.

Proposal 027:
Amend Mutable Rule 3 to add "This rule defers to all others."
This is needed to stop the numerical method from preventing vote threshold modifiers from taking effect.
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Post Post #60 (isolation #24) » Sun Jan 17, 2016 8:36 pm

Post by JDGA »

Joined : January 19, 2014

Can we stall 028's vote for a couple of days? :P
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Post Post #62 (isolation #25) » Mon Jan 18, 2016 1:11 pm

Post by JDGA »

S001 is DISMISSED.
S002 is DISMISSED.
021 is ADOPTED and becomes Mutable Rule 19.
022 is DISMISSED.
024 is DISMISSED.
026 is ADOPTED and becomes Mutable Rule 20.
027 is ADOPTED and amends Mutable Rule 3.
M005 is DISMISSED.
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Post Post #65 (isolation #26) » Mon Jan 18, 2016 9:45 pm

Post by JDGA »

hah!
(happy scumday btw~ you can have 50 credits for your daily post instead)
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Post Post #67 (isolation #27) » Tue Jan 19, 2016 5:39 am

Post by JDGA »

Nay 029
- Change it to the first time per proposal and I'll reconsider.
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Post Post #71 (isolation #28) » Tue Jan 19, 2016 1:04 pm

Post by JDGA »

Proposal 029 is ADOPTED and becomes Mutable Rule 21.
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Post Post #75 (isolation #29) » Wed Jan 20, 2016 3:49 pm

Post by JDGA »

oh geeze.
Nay 30
and green token.
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Post Post #76 (isolation #30) » Wed Jan 20, 2016 3:51 pm

Post by JDGA »

(you'd have to amend Mutable 4 anyway)
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Post Post #79 (isolation #31) » Wed Jan 20, 2016 4:38 pm

Post by JDGA »

Nay 031
, green
Don't
particularly
want to keep track of who did/didn't receive a token on what vote. There's honestly enough to track as it is already, right now it just feels like we're adding extra things for the sake of it :P if you want to go crazy, delegate a treasurer or something first please...? D:
(not to mention neither credits nor tokens have
any
use right now)
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Post Post #82 (isolation #32) » Wed Jan 20, 2016 4:45 pm

Post by JDGA »

Nay 031, Aye M009
(and +1 Green)
Still seems like something silly that the player probably ought to think of themselves. Can't complain with the motion though :P
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Post Post #85 (isolation #33) » Wed Jan 20, 2016 5:35 pm

Post by JDGA »

And that's enough for M009 to be adopted.
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Post Post #88 (isolation #34) » Thu Jan 21, 2016 3:19 am

Post by JDGA »

Aye M010


M011:
The Treasurer (once one exists) shall be required to keep track of all items in possession of each player relevant to the rules, replacing the moderator in this role.

(and two more greens)
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Post Post #89 (isolation #35) » Thu Jan 21, 2016 3:29 am

Post by JDGA »

Oh, and 031 got adopted. Becomes Mutable Rule 22!
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Post Post #92 (isolation #36) » Thu Jan 21, 2016 7:07 pm

Post by JDGA »

I'm pretty much ditto Aronis here.
Aye 034
(which is enough to adopt it)
Nay 032

Aye S003

Uncertain on 033, and three red tokens.
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Post Post #94 (isolation #37) » Fri Jan 22, 2016 6:03 pm

Post by JDGA »

Since there's no treasurer yet, "RNGod" says you get nothing.
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