Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #1525 (ISO) » Sun Feb 14, 2016 9:06 pm

Post by BNL »

Town Author Cop
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Post Post #1526 (ISO) » Sun Feb 14, 2016 9:06 pm

Post by Felissan »

Werewolf Infiltrant

Has access to any neighbour PT. The neighbours are told the infiltrant is a vanilla neighbour.
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Post Post #1527 (ISO) » Sun Feb 14, 2016 9:07 pm

Post by BNL »

Werewolf Author Cop
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Post Post #1528 (ISO) » Sun Feb 14, 2016 9:18 pm

Post by RadiantCowbells »

Mafia Strongman
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #1529 (ISO) » Sun Feb 14, 2016 9:23 pm

Post by BNL »

Bulletproof Innocent Child
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Post Post #1530 (ISO) » Sun Feb 14, 2016 9:24 pm

Post by BNL »

Innocent Neighbour

Is confirmed town in the Neighbourhood PT (but not the main PT)
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Post Post #1531 (ISO) » Mon Feb 15, 2016 8:33 am

Post by kirroha »

Miller Cop
with a chainsaw.
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Post Post #1532 (ISO) » Mon Feb 15, 2016 8:41 am

Post by kirroha »

Kamikaze


Wincon is to get lynched. Upon being lynched, will immediately kill the hammer voter.
with a chainsaw.
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Post Post #1533 (ISO) » Wed Feb 17, 2016 4:29 am

Post by BNL »

Town Weak Neighbouriser
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Post Post #1534 (ISO) » Wed Feb 17, 2016 4:29 am

Post by BNL »

Town universal backup
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Post Post #1535 (ISO) » Wed Feb 17, 2016 4:30 am

Post by BNL »

In post 4939, BNL wrote:You are a
Town Compulsive Self-Hammerer


Whenever you are brought to L-1, you must hammer yourself in your next post. You may not reveal this restriction.

You flip as
Bad Townie


You win with the town.
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Post Post #1536 (ISO) » Wed Feb 17, 2016 6:08 am

Post by kirroha »

Town Sheeping Mason

Will always follow the Mason Leader's vote.
with a chainsaw.
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Post Post #1537 (ISO) » Thu Feb 18, 2016 8:30 am

Post by callforjudgement »

Anonymous Townie


You're basically just a vanilla townie, but your flip is automatically janitored (i.e. when you die, nobody is told what your role or alignment were).
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #1538 (ISO) » Fri Feb 19, 2016 11:17 pm

Post by callforjudgement »

In post 0, BBmolla wrote:In this topic: The role list for Grand Idea Mafia. Post a role to be included at the top of your post. This can be anything, a normal thing like a Cop or a weird thing like a Compulsive Firebreathing Serial Killer Jester.

Why has nobody posted this yet?

You are a
Compulsive Firebreathing Serial Killer Jester
.

Each night, you must breathe fire at someone. If you fail to, your night action will be randomized. The target of your firebreathing will be secretly "primed". If you are lynched, all primed players die along with you. (If you die in the night, priming has no effect.) In order to make things a bit easier, you can also prime someone pre-game (i.e. night 0, during confirmations).

You block everyone else's win condition (i.e. nobody can win until you die), and you win if
everyone
dies. (Should you somehow end up as the last remaining player, you can fulfil your win condition via lynching yourself.) Dying early will not prevent you winning, but will prevent you from doing anything further to further your win condition.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #1539 (ISO) » Fri Feb 19, 2016 11:23 pm

Post by callforjudgement »

Town Ability Reroller


Each night, you can choose a player. Their role will be rerolled by the mod, repeating until a role of the same alignment is chosen (i.e. their new role is chosen at random from among roles of the same alignment).
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #1540 (ISO) » Fri Feb 19, 2016 11:37 pm

Post by callforjudgement »

Mafia Role Renamer


If this role is in the name, a random other player will have their role renamed "Vanilla Townie". This doesn't change what the role does, alignment win conditions, etc.; just the name.
scum
· scam · seam · team · term · tern · torn ·
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Post Post #1541 (ISO) » Fri Feb 19, 2016 11:41 pm

Post by callforjudgement »

1-Shot Town Vigilante Modified Janitor


Once during the game, you can shoot another player at night, causing them to die. Regardless of their actual role, they will (most likely incorrectly) flip as a neutral survivor.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #1542 (ISO) » Fri Feb 19, 2016 11:43 pm

Post by callforjudgement »

Werewolf Reflavourer


The "Mafia" and "Werewolf" factions are combined into a single "Werewolf" faction. All other roles are likewise reflavoured into Werewolf-specific equivalents, if they exist (e.g. "Seer" rather than "Cop").
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #1543 (ISO) » Sat Feb 20, 2016 5:59 am

Post by Ircher »

Town 3-Shot Insanity Doctor


May target someone each night. If the target is a SK or Jester, the player is turned into a VT.
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Post Post #1544 (ISO) » Mon Feb 22, 2016 3:22 pm

Post by Ircher »

Diplomat


Uses the first win con that applies to the setup.
Mods are instructed to provide all win cons in the role pm and to avoid telling the player which one applies. Aka, it's like a closed win con! You may want to include this notice in the role pm.


Win: You win with the Peacemaker. You must attempt to force all factions to avoid any kills/lynches (that succeed) for a total of 3 consecutive phases. This can be Night, Day, Night or Day, Night, Day.


Win: You win with the Self-Aligned Neutral Rebalancer! Please note that the Self-Aligned Neitral Rebalancer does not know this. You win when all factions (each Diplomat counts as a separate faction) are reduced to one player. You automatically lose if any faction is completely eliminated. The Self-Aligned Neutral Rebalancer and any third party factions are counted as separate factions (if multiple exist). The cult counts as a single faction. If you lose, you become a kingmaker in the game.


Win: All neutral survivors become a single faction. You are a part of that faction (as are any other diplomats). No neutral survivors will be informed of this changed win con, but you win if
All
of you survive to D3 and **you** or another diplomat survives to LyLo.


(If there are multiple Diplomats)
You, as are any other Diplomat, is allied with the town. You win when all threats to the town are eliminated.


(If there is a single Diplomat)
You are effectively a neutral survivor. You win if you are the only player remaining. If the game ever reaches a "would-be" Happily Ever After outcome, you win instead.


Each night, you may use
1
of your active abilities:

Diplomatic Relations
- Each night, you may use your diplomcy skills to form a neighborhood with 2 players. Mods are instructed to generate new neighborhood threads each time this power is used unless the player requests otherwise.

Diplomatic Persuasion
- You may attempt to convince a player to not vote each night. This ability cannot be roleblocked, but if the player you target is killed, you die too unless a doctor saves **you**.

1-Shot Role Cop
- As a diplomat, you can be very persuading at times. You may on a single night investigate a player. If you succeed, you will learn the alignment and role of the targeted player, free from any meddling abilities such as miller. You may also use this ability on yourself: if you aren't roleblocked, you will learn your true win condition.

Friendly Diplomat
- You may, once a night, have the mod confirm to another player that you are a diplomat. Your win con will not be revealed.

You also have two passive abilities: 1-Shot BP and 1-Shot Lynchproof.

Finally, when investigated, you show up as
Peaceful
and "Not Guilty" to any weapon inspections. (You appear guilty to anyone who investigates SK/Not SK).
Last edited by Ircher on Mon Aug 29, 2016 2:42 pm, edited 1 time in total.
Links: User Page | GTKAS | Ratings
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Hosting: The Grand Neighborhood [In Signups: 6/9]
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Post Post #1545 (ISO) » Fri Feb 26, 2016 3:24 pm

Post by Ircher »

Town Sane Cop


Each night, you may investigate a player to get results in the form of Mafia/Not Mafia. You are guaranteed to be sane.
Last edited by Ircher on Fri May 05, 2017 1:27 pm, edited 1 time in total.
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Post Post #1546 (ISO) » Sat Feb 27, 2016 12:50 pm

Post by Shadow Dancer »

Town Marker


Picks 4 players before game start to become
Target
s.
If all
Target
s are eliminated during the game, the town loses.
Target
s are not informed that they are
Target
s, neither do they flip
Target
when killed.
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Post Post #1547 (ISO) » Sun Feb 28, 2016 8:00 am

Post by callforjudgement »

In post 1545, Ircher wrote:so the game isn't bastard


Vanilla Townie


It's far too late at that point, I suspect.
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Post Post #1548 (ISO) » Mon Feb 29, 2016 3:10 pm

Post by BNL »

Town JOAT


Reroll 5 times. You gain a 1-shot ability of each roll.
Clarifications:
Factional abilities are not inherited
If any vanilla is rolled, that shot is forfeited (So rolling VT 5 times essentially makes you a JOAT with no abilities)
Any passive abilities become active
If a role allows multiple choices (e.g. another JOAT), you can use any of the abilities, but one time abilities. For example, if you roll #1348, for that shot you can choose to be a Doctor, Roleblocker or Jailkeeper, but once per game only.
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Post Post #1549 (ISO) » Mon Feb 29, 2016 3:21 pm

Post by BNL »

Town JOAT


Reroll 5 times. You gain a 1-shot ability of each roll.
Clarifications:
Factional abilities are not inherited
If any vanilla is rolled, that shot is forfeited (So rolling VT 5 times essentially makes you a JOAT with no abilities)
Any passive abilities become active
If a role allows multiple choices (e.g. another JOAT), you can use any of the abilities, but one time abilities. For example, if you roll #1348, for that shot you can choose to be a Doctor, Roleblocker or Jailkeeper, but once per game only.
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