Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #1675 (ISO) » Mon Mar 21, 2016 9:16 am

Post by Sméagol »

1-shot Duck hunter
(alignment up to mod's discretion)
You're a 1-shot vigilante.
You may target players with
flying
.
Last edited by Sméagol on Mon Mar 21, 2016 9:24 am, edited 1 time in total.
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Post Post #1676 (ISO) » Mon Mar 21, 2016 9:23 am

Post by Sméagol »

Easy lynch
(alignment up to mod's discretion)
Votes for your lynch are accumulative, which means they won't stop counting even after the voter has changed his vote. When an absolute majority of players have voted for your lynch at any point during the day, you will be lynched, regardless who those players are currently voting for.
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Post Post #1677 (ISO) » Mon Mar 21, 2016 9:30 am

Post by Sméagol »

Vanilla
(alignment up to mod's discretion)
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Post Post #1678 (ISO) » Mon Mar 21, 2016 9:30 am

Post by Sméagol »

Haunting ghost
(alignment up to mod's discretion)
When you die, you will get access to a private topic with your killer or hammerer.
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Post Post #1679 (ISO) » Mon Mar 21, 2016 11:05 am

Post by Zulfy »

Convict


You are confirmed mafia, can't be killed or lynched in any way. You lose when the rest of the mafia team dies.
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Post Post #1680 (ISO) » Mon Mar 21, 2016 11:07 am

Post by Zulfy »

1 shot Censor

You can pick one person at night and the next day they are not allowed to post for that day. Scum.
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Post Post #1681 (ISO) » Mon Mar 21, 2016 12:46 pm

Post by Ircher »

Werewolf Setup Normalizer

During the setup/design phase, all roles (including this one) will be converted to the closest matching Normal Role.

In general, moderator discretion shall prevail in cases of ambiguity; however, moderators should strongly consider vanilla (or "Flavored X" where X is the alignment title) if there is no normal role that matches reasonably.
Last edited by Ircher on Fri Apr 06, 2018 1:34 pm, edited 1 time in total.
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Post Post #1682 (ISO) » Mon Mar 21, 2016 1:36 pm

Post by Ircher »

Town Jack-of-all-Trades (Bloodhound, Watcher, Neapolitan, Jailkeeper)


You possess the following 1-Shot abilities:

1) Bloodhound - Target a player to learn if they are town/not town
2) Watcher - Target a player to learn what other players targeted them that night
3) Neapolitan - Target a player to learn if they are VT/not VT
4) Jailkeeper - Target a player to roleblock them and protect them from all kills
Last edited by Ircher on Sun Jun 09, 2019 12:48 pm, edited 3 times in total.
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Post Post #1683 (ISO) » Mon Mar 21, 2016 2:15 pm

Post by callforjudgement »

Vanilla Townie


What's the closest matching Normal role to a Setup Normalizer?
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #1684 (ISO) » Mon Mar 21, 2016 2:21 pm

Post by Ircher »

Alien Compulsive Doctor

Each night, you must protect someone. They will survive the first kill attempt performed on them that night.

@Call
Edit: The corresponding vanilla variant.
Last edited by Ircher on Fri Apr 06, 2018 1:35 pm, edited 2 times in total.
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Post Post #1685 (ISO) » Mon Mar 21, 2016 2:23 pm

Post by callforjudgement »

Vanilla Townie


Clearly the alignment is Werewolf, but I was thinking about the role. For example, Roleblocker seems to fit slightly better than Vanilla, in that it's better at reducing the number of bizarre night actions (not very much better, though).
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #1686 (ISO) » Mon Mar 21, 2016 2:35 pm

Post by Ircher »

Town Bulletproof

You will survive all gunshots (and normal kills) that target you. You can still die from lynches, poison, fire, and any kills that have an explicit flavor different from gunfire (if it is reasonable).

@Call
Let's let the mod decide best, albeit I dislike that strectch & would prefer Vanilla when in doubt.
Last edited by Ircher on Fri Apr 06, 2018 1:37 pm, edited 1 time in total.
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Post Post #1687 (ISO) » Mon Mar 21, 2016 2:36 pm

Post by Ircher »

Alien Compulsive Tower Guard


Each night, you
must
select a target to watch and guard from a tower. You will learn the names of anyone that visits the player as well as shoot anyone that attempts to kill your target. You are also immune to reflexive actions due to your position in a tower.
Last edited by Ircher on Fri Apr 06, 2018 1:41 pm, edited 1 time in total.
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Post Post #1688 (ISO) » Mon Mar 21, 2016 5:17 pm

Post by callforjudgement »

Town Horserider


You have
horsemanship
. You cannot be targeted except by players with
horsemanship
.

Basically just a Bulletproof Ascetic, but worded so as to troll Sméagol.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #1689 (ISO) » Mon Mar 21, 2016 5:24 pm

Post by Cheery Dog »

Mafia Pegasus


You have
flying
&
horsemanship
. You cannot be targeted except by players with both flying and horsemanship.

Just doing the next stage in that pattern.
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*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #1690 (ISO) » Mon Mar 21, 2016 7:42 pm

Post by Sméagol »

Vanilla
(alignment up to mod's discretion)

Yes... My work here is done.
<maniacal laughter>
Next up:
banding
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Post Post #1691 (ISO) » Mon Mar 21, 2016 8:51 pm

Post by callforjudgement »

You are
Benalish Hero
, Town Roleblocker with
banding
.

In addition to standard Town Roleblocker properties:
If you and another Roleblocker-like role both block the same player, only one of the blocks is treated as having happened (for the purposes of tracking, watching, PGOs, etc.). You may choose whether it's you or someone else whose block counts. This also nullifies
trample
on the blocked player.
When you target another player, you may choose any number of other players with
banding
, and up to one without, to also target that player. If they have a night ability, this forcibly changes its target. Otherwise, they target that player but to no effect, as though they were a Visitor.

It's an awful combination of direct mechanical translations and puns, but this is the closest I can come to the original.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #1692 (ISO) » Mon Mar 21, 2016 8:55 pm

Post by callforjudgement »

You are a
Mafia Trampler
, Mafia Goon with
trample
.

If you are roleblocked, any night action you attempted to use is redirected onto the roleblocker rather than being blocked. If the roleblocker dies as a result, the action also goes through on its original target.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #1693 (ISO) » Mon Mar 21, 2016 9:03 pm

Post by Sméagol »

Vanilla
(alignment up to mod's discretion)

I was actually thinking of modifying it to make more sense in a mafia context.. I had 1.5 ideas for it.
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Post Post #1694 (ISO) » Mon Mar 21, 2016 9:05 pm

Post by Sméagol »

Vanilla
(alignment up to mod's discretion)

And on a sidenote, I think this may actually be a great theme for a mafia game.
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Post Post #1695 (ISO) » Mon Mar 21, 2016 9:07 pm

Post by Sméagol »

Flying townie / Flying goon / Flying werewolf
(alignment up to mod's discretion)

Yeah, I'll go work on that tonight. Expect it in a queue next year.
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Post Post #1696 (ISO) » Tue Mar 22, 2016 2:42 am

Post by kirroha »

Guilty Child


You are a mod-confirmed guilty, working with the Mafia. You are lynchproof and bulletproof. You win with the rest of the mafia, and lose if the rest of them are dead, even if you are alive.
with a chainsaw.
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Post Post #1697 (ISO) » Tue Mar 22, 2016 3:05 am

Post by BNL »

1-shot Global X


Roll again. You gain that alignment and a one-shot version of that role which affects everyone. (Note that this is nullified if it's too overpowered e.g. Vig, or doesn't make sense on that role)
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Post Post #1698 (ISO) » Tue Mar 22, 2016 3:07 am

Post by BNL »

Bullet N Lynchproof

Town aligned, you have 1-shot Bulletproof and 1-shot Lynchproof ability.
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Post Post #1699 (ISO) » Tue Mar 22, 2016 3:10 am

Post by BNL »

Self role picker

You may choose any role that you have posted in the Grand Idea thread. If you haven't posted there, you are a Neutral Survivor.

This is to encourage people who intend on playing Grand Idea sometime to contribute here!
GTKAS - BNL

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