Welcome, [Player Name]. You are a
Mafia Y-shot Rolecop
, along with your partners, [Player Name] and [Player Name].
Abilities:
Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.
Y-shot Rolecop: During the night, you may PM the mod the name of a player. You will recieve the name of this player's role. Y, a variable shared by you and your partners, begins at 4. When used, Y decreases by 1. This will succeed as long as Y does not go below zero during the night. If you die, Y increases by 1.
Win condition:
You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Welcome, [Player Name]. You are a
Mafia Y-shot Doctor
, along with your partners, [Player Name] and [Player Name].
Abilities:
Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.
Y-shot Doctor: During the night, you may PM the mod the name of a player. You will protect this player from one nightkill. Y, a variable shared by you and your partners, begins at 4. When used, Y decreases by 1. This will succeed as long as Y does not go below zero during the night. If you die, Y increases by 1.
Win condition:
You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Welcome, [Player Name]. You are a
Mafia Y-shot Framer
, along with your partners, [Player Name] and [Player Name].
Abilities:
Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.
Y-shot Framer: During the night, you may PM the mod the name of a player. This player will appear "GUILTY" to any cop reports that night. Y, a variable shared by you and your partners, begins at 4. When used, Y decreases by 1. This will succeed as long as Y does not go below zero during the night. If you die, Y increases by 1.
Win condition:
You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Welcome, [Player Name], you are a
Town X-shot Cop
.
Abilities:
X-shot Cop: During the night, you may PM the mod the name of a player. You will be told whether this player is "INNOCENT" or "GUILTY". Players who are town appear innocent. Player who are mafia or framed appear guilty. If you are jailed, you will receive "NO RESULT." X, a variable shared by you and the other town power roles, begins at 4. When used, X decreases by 1. This will succeed as long as X does not go below zero during the night. If you die, X increases by 1.
Win condition:
You win when all threats to the town have been eliminated.
Welcome, [Player Name], you are a
Town X-shot Jailkeeper
.
Abilities:
X-shot Jailkeeper: During the night, you may PM the mod the name of a player. Any actions this player attempts that night will fail and any nightkills targeting the player will fail. X, a variable shared by you and the other town power roles, begins at 4. When used, X decreases by 1. This will succeed as long as X does not go below zero during the night. If you die, X increases by 1.
Win condition:
You win when all threats to the town have been eliminated.
Welcome, [Player Name], you are a
Town X-shot Vigilante
.
Abilities:
X-shot Vigilante: During the night, you may PM the mod the name of a player to nightkill them. X, a variable shared by you and the other town power roles, begins at 4. When used, X decreases by 1. This will succeed as long as X does not go below zero during the night. If you die, X increases by 1.
Win condition:
You win when all threats to the town have been eliminated.
Welcome, [Player Name], you are a
Vanilla Townie
.
Abilities:
Your weapon is your vote, you have no night actions.
Win condition:
You win when all threats to the town have been eliminated.