So, uh...
I posted this in the NRG treehouse, but I'm not sure how many normal reviewers actually read the NRG treehouse? It didn't get any response, anyway. Naturally that means the only thing to do is KEEP POSTING IT.
I really don't like vanilla cops as weakened rolecops. Rolecops already aren't that strong, and we have plenty of crappy investigative roles already. A role that returns the same positive results on mafiates and town power roles is a lot more interesting, strategically. Even if "vanilla cop" doesn't wind up being the name for that role, it should still exist.
(Speaking of which, I also like the idea of a role that gets positive results on mafiates and SOME power roles but not on others, determined during setup design and not inherent to the roles themselves. Gunsmith positives always felt arbitrary to me, and I think it would have been better to just straight-up say that they're arbitrary per game then tie their results to flavor that doesn't exist.)
I wish we had a one-word name for motion detectors. I REALLY wish we had a better name for friendly neighbors, because having both neighbors and friendly neighbors as completely unrelated roles is dumb. Maybe Debutante or Socialite for the latter?
I think the voyeur/follower results should be a lot more condensed than what NAR covers; I don't think NAR works very well for that. Here's what I'd go with:
Any action that does or can potentially do more than one of these things gets the highest applicable result--so, a follower will see a gaoler being Disruptive. For the same reason, a CPR doctor is a Killing role, not a Protective role, in theory. (Obviously CPR doctors are not normal.) Note that action types that are more likely to come from scum are closer to the top.
If people are interested, I can expand this and make a thread about it to try to cover roles in themes better. There's plenty of space not covered by that list, but it's not really applicable to the current Normal queue, mostly.