Grand Idea Mafia

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Post Post #2350 (ISO) » Mon May 30, 2016 5:27 am

Post by callforjudgement »

Anonymous Goon
(anti-town faction chosen by the moderator as one that already exists in the game)

Any investigative actions that would return your name (e.g. Watcher aimed at someone you target, Tracker aimed at someone who targets you) will return "Anonymous" instead.
scum
· scam · seam · team · term · tern · torn ·
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Post Post #2351 (ISO) » Mon May 30, 2016 8:12 pm

Post by The MM »

Illuminati
(This role is third-party.)


Abilities
  • We Know All:
    [Passive]
    You know every single role in the game
    (but not which player drew which role) (if several players have the same role, you are returned the number of players with that same role)
    .
    Higher Purpose:
    [Passive]
    You return no result to alignment investigations and are invulnerable to factional kills.
    Little Meddling Kids:
    [Passive]
    Every player that targets you except for an investigation is returned an investigation result saying that you are the Illuminati.

    Hostile Takeover:
    [Win Condition]
    If you survive to the endgame, you win the game and everybody else loses.
Last edited by The MM on Mon Dec 12, 2016 6:47 am, edited 1 time in total.
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Post Post #2352 (ISO) » Mon May 30, 2016 8:44 pm

Post by The MM »

Mafia Seducer

Abilities
  • Latin Lover:
    [Night Action]
    Each night, you may seduce someone and make them Love you until you use this ability again.
    (They don't lose their other abilities.)
    (This Love only works one way: if you die, they commit suicide, but not the other way around.)

  • Can't Love Scum Like You:
    [Passive]
    If your seducee ever investigates you and has a guilty ping or you use Latin Lover while having a seducee, they automatically break up with you. You can never seduce someone who has broken up with you.

(Nerfed on 12/12/2016: using Latin Lover results in your current seducee breaking up with you.)



My vote alignments up to here determined which alignment this one role is.
With 28/11/10/5, I had to do a scum role.
Last edited by The MM on Mon Dec 12, 2016 6:51 am, edited 1 time in total.
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Post Post #2353 (ISO) » Tue May 31, 2016 5:21 am

Post by The MM »

Mafia Platinum Angel

Abilities
Emissary of the Skies?:
[Passive]
You cannot be killed by a player's ability
(You can still be lynched as lynching is a global ability, and are still vulnerable to other scumfactions' nightkill.)
and players' win conditions can not be triggered.
(Factional win conditions still apply.)
Last edited by The MM on Mon Dec 12, 2016 6:52 am, edited 1 time in total.
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Post Post #2354 (ISO) » Tue May 31, 2016 8:49 am

Post by Kappy »

God

At any point in the game, you may edit any of the mod's posts.
Town aligned.
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Post Post #2355 (ISO) » Tue May 31, 2016 8:57 am

Post by Felissan »

Mafia Traitor CPR Doctor
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #2356 (ISO) » Tue May 31, 2016 9:06 am

Post by Klazam »

Vanilla townie

God would be better as a scum role
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Post Post #2357 (ISO) » Tue May 31, 2016 9:28 am

Post by The MM »

Mafia Screwjob-Artist

Abilities
RING THE F*CKING BELL!:
[Day Action]
If it should take 1 more vote to lynch someone, you may ring the f*cking bell
(you must post "ring the f*cking bell" in either capslock or bold or both)
, hammering them even if you're already voting them.
Last edited by The MM on Mon Dec 12, 2016 6:54 am, edited 1 time in total.
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Post Post #2358 (ISO) » Tue May 31, 2016 11:32 pm

Post by The MM »

Mafia Vilest thing since Villainy

Abilities
  • Supremely Evil:
    [Passive]
    You have two alignments: "scum" and "scummier".
  • Obviously Evil:
    [Passive]
    The mod announces you as scum at the beginning of the game.
  • I'm the Real Evil!!!:
    [Night Action]
    Target one of your fellow scum members; you kill your target.

  • The Only One Left:
    [Win Condition]
    You win (and everybody else loses) if, at the end of a night phase:
    - You are the only player alive.
    - You, a Vanilla Townie and another scum member are the only players living.
    (The Only One Left applies before the scum win condition.)
Last edited by The MM on Mon Dec 12, 2016 6:56 am, edited 2 times in total.
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Post Post #2359 (ISO) » Wed Jun 01, 2016 8:59 am

Post by Kappy »

In post 2356, Klazam wrote: God would be better as a scum role
Devil

At any point in the game, you may edit any of the mod's posts.
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Post Post #2360 (ISO) » Wed Jun 01, 2016 9:20 pm

Post by The MM »

Mafia Mindslaver

Mechanic
  • Charge System:

  • You start the game with 5 charges.
  • If you have 0 charges at any point, you die.
  • At the end of every day phase, you lose 1 charge for each vote on you.
    (This takes vote weight into account - a Doublevoter counts as 2.)

  • At the end of every night, you gain 1 charge.


Abilities
Sorcery:
[Passive]
  • Each night, you may use one of the following actions, provided you can pay their cost.
  • Mind Reading:
    [Night Action]
    Gain 1 "charge" points, then you check the alignment of the person who had most votes last day
    (chosen at random in case of ties or at day 1)
    , and get another "charge" point if they were not one of your scumpartners.
  • Phase Out:
    [Night Action]
    This ability costs 2 "charge" points. For the next day, target player is counted as out of the game.
  • Curse of Slowness:
    [Night Action]
    This ability costs 8 "charge" points. You gain the following ability:
    • Halved Time:
      [Passive]
      Any townie's first vote of any day is nullified. They cannot vote again until 24 hours have passed.
Last edited by The MM on Mon Dec 12, 2016 7:01 am, edited 1 time in total.
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Post Post #2361 (ISO) » Wed Jun 01, 2016 9:24 pm

Post by The MM »

Mafia Brainlocker

Abilities
Global Tiredness:
[Passive]
At night 2, choose a non-scum faction. All members of this faction cannot vote more than once during any same day as long as you live. They also cannot unvote.
Last edited by The MM on Mon Dec 12, 2016 7:01 am, edited 1 time in total.
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Post Post #2362 (ISO) » Wed Jun 01, 2016 9:59 pm

Post by The MM »

Town Copycat

Abilities
  • Register:
    [Passive]
    Night 1, you are given a list of abilities* by the mod. Choose one to register.
  • Boot:
    [Night Action]
    Use your registered ability.

* Choice is made at the mod's discretion, I personally recommend one-shot abilities and the weaker other abilities. I am not responsible for any game-breaking. Don't use "Register" as a registerable ability.
Last edited by The MM on Mon Dec 12, 2016 7:03 am, edited 1 time in total.
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Post Post #2363 (ISO) » Wed Jun 01, 2016 10:04 pm

Post by The MM »

Town Researcher

Abilities
  • Intel Get:
    Target a living player. You are returned the names of all abilities used by them and on them.
  • Experiment:
    Use an ability whose name you know by Intel Get. You cannot use the same ability twice.

* Some abilities don't have names, but you can assume a Cop investigation returns Investigate, a Roleblocking returns Roleblock (or Punch in the face if you're me), etc...
Last edited by The MM on Mon Dec 12, 2016 7:04 am, edited 1 time in total.
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Post Post #2364 (ISO) » Wed Jun 01, 2016 10:08 pm

Post by The MM »

Town Risk Taker

Abilities
Want All, Lose All:
[Action]
At the end of this phase, another similar phase takes place. At the end of said phase, you die.
Last edited by The MM on Mon Dec 12, 2016 8:14 am, edited 1 time in total.
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Post Post #2365 (ISO) » Wed Jun 01, 2016 11:07 pm

Post by callforjudgement »

Town Enlightened


Whenever another player uses an action on you that has an effect that lasts for more than a phase (e.g. an Arsonist's douse ability), you will be told what the action was, and given the role PM (minus names, PT links, scumbuddies' roles, and similar identifying information) of the player who used it on you. You won't be given the name of the player who used it.
scum
· scam · seam · team · term · tern · torn ·
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Post Post #2366 (ISO) » Thu Jun 02, 2016 5:15 am

Post by The MM »

Town Opener

Abilities
Unknown Key:
[Night Action]
Target another player. They gain one extra shot for every X-shot ability they possess.
Last edited by The MM on Mon Dec 12, 2016 8:15 am, edited 1 time in total.
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Post Post #2367 (ISO) » Thu Jun 02, 2016 10:13 am

Post by callforjudgement »

Alien Vote Donator

Once per day, you can PM the mod to cause your vote to be worth nothing and another player's vote to be worth double for the rest of the day. You can hammer a player like this (if that player is at L-1, you're off the wagon, and you double the vote of someone who's on the wagon).
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Post Post #2368 (ISO) » Thu Jun 02, 2016 11:05 am

Post by The MM »

Town Substitute-Based Extravoter

Abilities
  • Substitute:
    [Night Action - 3-Shot]
    Put a substitute up
    (It's name is yours, its role is Substitute and it has no ability, but is not treated as a Vanilla Townie.)
    . All night actions that should target you target it instead.
    (If it dies during the night, you will be targeted correctly by further night actions.)

  • Double-Teaming:
    [Passive]
    For each Substitute that stays alive through an entire night, you gain a separate vote every day in addition to yours until the end of the game.
Last edited by The MM on Mon Dec 12, 2016 8:44 am, edited 2 times in total.
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Post Post #2369 (ISO) » Fri Jun 03, 2016 8:29 am

Post by The MM »

Town Ouch City Marketer

Abilities
  • Marketing
    : Each night, you can target another player. If they should die this night, they are sent to Ouch City instead.
  • Screw This Mafia, We Out!:
    If the number of townies in Ouch City is equal to the number of living townies, Town wins the game.

In post 2373, The MM wrote:
In post 2370, callforjudgement wrote:Doesn't that lead to an automatic town victory? After scum endgame everyone, there are no living townies, and as the number of living townies only decreases and the number of ouchies only increases, the numbers have to cross each other at some point. (Or do endgamed townies count as alive for the purpose of the win condition?)
If scum endgames town, they win. This naturally means the game is no longer going on, and this wincon doesn't apply.
Last edited by The MM on Mon Dec 12, 2016 8:47 am, edited 2 times in total.
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Post Post #2370 (ISO) » Fri Jun 03, 2016 8:50 am

Post by callforjudgement »

Vanilla Townie


Doesn't that lead to an automatic town victory? After scum endgame everyone, there are no living townies, and as the number of living townies only decreases and the number of ouchies only increases, the numbers have to cross each other at some point. (Or do endgamed townies count as alive for the purpose of the win condition?)
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Post Post #2371 (ISO) » Fri Jun 03, 2016 10:07 am

Post by Zulfy »

town inviter


Invite another player to the game, whose role is to be decided vía grand idea mafia
no investigation no right to speak
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Post Post #2372 (ISO) » Fri Jun 03, 2016 10:07 am

Post by Zulfy »

mafia inviter
no investigation no right to speak
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Post Post #2373 (ISO) » Sat Jun 04, 2016 11:28 pm

Post by The MM »

Town Self-Refilling 1-shot Role-Cop

Abilities
  • Perfect Investigation:
    [Night Action - 1-Shot]
    Target someone to obtain their Role PM.
  • Regain Tools:
    [Night Action]
    You only have this ability when you don't have shots of Perfect Investigation. Target another living player. If they have an investigative ability permanently
    (ie, this doesn't work on X-shot abilities)
    of any sort, they are roleblocked and you gain 1 shot of Perfect Investigation. Otherwise, this does nothing.




In post 2370, callforjudgement wrote:Doesn't that lead to an automatic town victory? After scum endgame everyone, there are no living townies, and as the number of living townies only decreases and the number of ouchies only increases, the numbers have to cross each other at some point. (Or do endgamed townies count as alive for the purpose of the win condition?)
If scum endgames town, they win. This naturally means the game is no longer going on, and this wincon doesn't apply.
Last edited by The MM on Mon Dec 12, 2016 8:49 am, edited 2 times in total.
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Post Post #2374 (ISO) » Sat Jun 04, 2016 11:32 pm

Post by Frozen Angel »

Useless Townie


your vanilla town and your getting counted when majority is getting counted but you have no vote. your death/lynch will cause two continuous night.

after your death you may choose another player to be useless after you.
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie
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