Nomic

For completed/abandoned Mish Mash Games.
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Nomic

Post Post #0 (isolation #0) » Thu May 19, 2016 2:54 pm

Post by Ircher »

This game works by voting and suggesting amendment. Unlike the standard game, I won't have any formalities (turn order, winning), so have fun! (Official Thing - Initial ruleset is different though)

Active Ruleset

Immutable Rules:

101. All rules should be followed at the time they were posted up until they are repealed. A rule does not take effect until it has been officially acknowledged as a law.
102. Proposals cannot be made until at least 3 people are a part of the game, including the mod. No proposals may be voted on if there are less than 3 players voting.
103. All immutable rules may be transmuted to mutable laws by unaminous agreement.
104. All players have a single vote.
105. Immutable rules shall be deemed superior to and override mutable laws when there is a conflict.
106. No proposal shall be made that will make it completely impossible to amend a rule.
107. No proposal shall be made that makes there be less than one mutable law.
108. Whenever a mutable law conflicts with a mutable law, or an immutable law conflicts with an immutable law, the lowest ordinal shall take precedence unless otherwise dictated by the laws. If both defer to each other, then the number rule applies again.
109. In the initial rule set, rules in the 100's are immutable and rules in the 200's are mutable.
110. All new rules are mutable.
111. Every player is eligible to vote.

Mutable Laws:

201. To amend or repeal a mutable law, a simple majority is required unless otherwise dictated in future rules.
202. New proposals shall start at the number 301 and increase incrementally regardless of whether the proposal passes.
203. The mod shall keep an up to date record of the current rule set.
204. To transmute a mutable rule to an immutable rule, a supermajority (2/3 vote) is required.

302. Players may abstain from voting. If a player abstains, their vote is non-existent for that proposal (isn't counted at all).

303. The person who creates a proposal automatically votes "Yea" to it.

305. The players may vote for one of them to replace the current mod in case they become inactive. If nobody votes against it in the next 72 hours, the mod status is given to that player.

312. When this proposition passes, Kappy's next post must be the following: "Yeah! It passed! Now it does absolutely nothing!

313. There is a currency called "Haschelbux". Each player will receive 10 Haschelbux upon entering the game. Any players currently in the game upon the adoption of this proposal will receive 15 Haschelbux.

318. The players can vote for a President. The player with the most votes on them for President becomes President.

319. Should 318 pass, a vote will immediately be held in public for the President. The vote will continue for 1 week; the player with the most votes after that period shall be named the first President. After this, every 2 weeks from the election of the previous President, an election for a new President will automatically begin. Players may be president for no more than two consecutive terms, but may be re-elected at any time afterwards under the same rules. Should 318 fail, this Proposal automatically fails as well.

321
345. For each proposal a player brings to the table that passes, they and all players voting yea will receive one Haschelbux
, retroactive from the beginning of the game
.
Mod Note: Previously awarded Haschelbux were unchanged. The rule amendment began with proposal 345's passing.


324
335. Should a player have more than 2 outstanding proposals at the time this amendment is enacted, those proposals will not be killed, but the player may not make new ones until the previous proposals are accepted No player may have more than
one
2 proposal
s
under consideration at a time.
Proposals already under consideration upon the adoption of this proposal are considered exempt from this rule.


332. The President shall receive one Veto per term. He can use this Veto on any active proposal. If that proposal normally requires a majority vote, when Vetoed it requires a supermajority. If it normally requires a supermajority, when Vetoed it requires unanimity. If it normally requires unanimity, it is automatically rejected when Vetoed.

333. If a player is inactive for a period exceeding 72 hours, they will automatically abstain on all votes until such a time as they are no longer deemed inactive.

337. A player may choose to spend 5 Haschelbux to make a new proposal anonymously which means it will not count against any limits on proposals made. In addition, it does not count when determining extra Haschelbux.

338. Ircher (and Kappy) can't edit proposals that belong to other players without their consent. In addition, no player may edit their proposal unless nobody but the proposer has cast a vote on it yet.

340. Everytime a player violates the law they will be charged 1 dinero.
Notes: Should a player not have enough dineros to pay the fine, nothing happens | This law will not be applied retroactively

343. Upon commencement of a new term, the President must choose one player to be Vice President for the duration of the term. If the the President is removed from office before the end of term ( i.e. impeachment, no longer on the player's list), the Vice President becomes President and a new term begins.

344. Clarify 318 to state that voting rules are covered in 319. In addition, amend 319 to 1 week plurality elections.

347. Replace all instances of the word "Dinero" in the ruleset with the word "Haschelbux".

349. Win Condition: The first player to kill Hitler wins.

350. There exists a board containing several rooms connected by blue corridors as per the attached illustration. All future propositions directly related to the board will follow the numbering format of "Bxx" instead of "3xx".
Last edited by Aronis on Mon Jun 13, 2016 9:08 am, edited 18 times in total.
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Post Post #1 (isolation #1) » Thu May 19, 2016 2:54 pm

Post by Ircher »

Initial Ruleset

Immutable Rules:

101. All rules should be followed at the time they were posted up until they are repealed. A rule does not take effect until it has been officially acknowledged as a law.
102. Proposals cannot be made until at least 3 people are a part of the game, including the mod. No proposals may be voted on if there are less than 3 players voting.
103. All immutable rules may be transmuted to mutable laws by unaminous agreement.
104. All players have a single vote.
105. Immutable rules shall be deemed superior to and override mutable laws when there is a conflict.
106. No proposal shall be made that will make it completely impossible to amend a rule.
107. No proposal shall be made that makes there be less than one mutable law.
108. Whenever a mutable law conflicts with a mutable law, or an immutable law conflicts with an immutable law, the lowest ordinal shall take precedence unless otherwise dictated by the laws. If both defer to each other, then the number rule applies again.
109. In the initial rule set, rules in the 100's are immutable and rules in the 200's are mutable.
110. All new rules are mutable.
111. Every player is eligible to vote.

Mutable Laws:

201. To amend or repeal a mutable law, a simply majority is required unless otherwise dictated in future rules.
202. New proposals shall start at the number 301 and increase incrementally regardless of whether the proposal passes.
203. The mod shall keep an up to date record of the current rule set.
204. To transmute a mutable rule to an immutable rule, a supermajority (2/3 vote) is required.

Change Log

Spoiler: Log
1. by Ircher: Players may abstain from voting. If a player abstains, their vote is non-existent for that proposal (isn't counted at all).

Yea - Hascel, Ircher
Nay - Na
Not Voting - Felissan

Active as of !

2. by Hascel: There is a currency called "Haschelbux". Each player will receive 10 Haschelbux upon entering the game. Any players currently in the game upon the adoption of this proposal will receive a one-time boon of 15 Haschelbux

Yea: Hascel
Nay: Ircher, JDGA
Not Voting - Felissan

Rejected as of !

3. by Ircher: The player who submits a proposal automatically vote "Yea" to it.

Yea: Ircher, JDGA, Aronis, Hascel, Kappy
Nay:
Not Voting: Felissan, Xalxe

Passed as of !
Active as of !

4. by Ircher: Transmute Rule 302 to Immutable. This vote requires a super-majority.

Yea: Ircher, Felissan
Nay: Aronis, Hascel, Kappy, Xalxe
Not Voting: JDGA

Rejected as of ! (Needed 5/7 to pass).

5. by Kappy: Repeal Mutable Rule 302.

Yea: Kappy
Nay: Felissan, Xalxe, Ircher, Aronis
Not Voting: Hascel, JDGA

Rejected as of !

6. by Felissan: The players may vote for one of them to replace the current mod in case they become inactive. If nobody votes against it in the next 72 hours, the mod status is given to that player.

Yea: Felissan, Kappy, Xalxe, Hascel
Nay: Ircher
Not Voting: Aronis, JDGA

Active as of !

7. by Ircher: If proposals 310 and 309 pass, repeal redundant law 110.
This requires an unaminous majority.


Yea: Ircher
Nay: Hascel
Abstained: Kappy
Not Voting: Felissan, JDGA, Aronis, Xalxe

Rejected as of !

8. by Kappy: When this proposition passes, Kappy's next post must be the following: "Yeah! It passed! Now it does absolutely nothing!

Yea: Kappy, Xalxe, Ircher, Hascel
Nay:
Not Voting: Felissan, JDGA, Aronis

Active as of !

9. by Hascel: No player may have more than one proposal under consideration at a time. Proposals already under consideration upon the adoption of this proposal are considered exempt from this rule.

Yea: Hascel, Ircher, Xalxe, Kappy
Nay:
Not Voting: Felissan, JDGA, Aronis

Active as of !

10. by Ircher: All proposals should in some way change the rules.

Yea: Ircher
Nay: Hascel, Xalxe, Kappy, Felissan
Not Voting: JDGA, Aronis

Rejected as of !

11. () by Ircher: Rule changes are defined as a) Amending or repealing a mutable or immutable rule b) Proposing a new mutable law c) Transmuting a mutable law to immutable or an immutable law to mutable or d) as defined by later proposals. Furthermore, all changes be significant rather than arbitrary.

Yea: Ircher
Nay: Hascel, Xalxe, Kappy, Felissan
Not Voting: JDGA, Aronis

Rejected as of !

12. by Kappy: There is a currency called "Dinero". Each player will receive 10 Dinero upon entering the game. Any players currently in the game upon the adoption of this proposal will receive 15 Dinero.

Yea: Kappy, Ircher, Xalxe, Felissan
Nay: Hascel
Not Voting: JDGA, Aronis

Active as of !

13. by Xalxe: If a player has not been active in 72 hours, a player can vote to remove them from the game (for the purposes of unanimous votes). If another player seconds it in 24 hours, the target is removed. They can re-/in.

Yea: Xalxe
Nay: Ircher, Hascel, Kappy, Felissan
Not Voting: JDGA, Aronis

Rejected as of !

14. , by Hascel: A proposal under deliberation may only be amended once.

Yea: Hascel
Nay: Ircher, Kappy, Xalxe, Felissan
Not Voting: JDGA, Aronis

Rejected as of !

15. by Xalxe: Should 318 pass, a vote will immediately be held in public for the President. The vote will continue until one player reaches a simple majority of all players participating; that player shall be named the first President. After this, every 2 weeks from the election of the previous President, an election for a new President will automatically begin. Players may be president for no more than two consecutive terms, but may be re-elected at any time afterwards under the same rules.
Should 318 fail, this Proposal automatically fails as well.

Yea: Xalxe, Ircher, Kappy, Felissan
Nay:
Not Voting: Hascel, JDGA, Aroni

Accepted as of !
Active as of !

16. by Xalxe: For each proposal a player brings to the table that passes, they will receive one point, retroactive from the beginning of the game.

Yea: Xalxe, Ircher, Kappy, Felissan
Nay: Hascel
Not Voting: JDGA, Aronis

Active as of !

17. by Hascel: Upon the adoption of a successful proposal, the player who proposed it shall gain (60/X) points, where X is equal to the number of Yea votes plus abstentions.

Yea: Hascel
Nay: Ircher, Kappy, Xalxe, Felissan
Not Voting: JDGA, Aronis

Rejected as of !

18. by Ircher: Players are not allowed to change their vote, unless they change their vote from an abstention to an actual vote.

Yea: Ircher
Nay: Kappy, Xalxe, Hascel, Felissan
Not Voting: JDGA, Aronis

Rejected as of !

19. by Kappy: Modify Law 305 to "The players may vote for one of them to replace the current co-mod in case both the mod and the co-mod become inactive. If nobody votes against it in the next 72 hours, the co-mod status is given to that player. The main mod retains mod status."

Yea: Kappy
Nay: Xalxe, Hascel, Ircher, Felissan
Not Voting: JDGA, Aronis

Rejected as of !

20. , by Ircher: The current moderator shall appoint a Co-Moderator to help manage the thread. The player shall not refuse, and shall strive to be active.

Yea:
Nay: Xalxe, Kappy, Felissan, Ircher
Not Voting: Hascel, JDGA, Aronis

Rejected as of !

21. , by Kappy: Transmute rule 104 to mutable.
Requires unanimous majority.


Yea: Kappy, Xalxe, Ircher, Felissan, Hascel, Heur
Nay: Aronis
Not Voting: JDGA

Rejected as of !

22. , by Ircher: (Amendment for P305) - The players may vote for a co-mod in case the mod goes inactive.

Yea: Felissan, Heur
Nay: Kappy, Hascel, Ircher, Aronis
Not Voting: JDGA, Xalxe

Rejected as of !

23. , by Ircher: Repeal 312

Yea: Ircher, Kappy
Nay: Hascel, Xalxe, Felissan, Aronis
Not Voting: JDGA

Rejected as of !

24. , by Hascel: Any player may move to amend a proposal currently under deliberation by proposing Amendment 3XX where "3XX" is equal to the number of the proposal. Once an amendment has been proposed, no votes may be placed for or against the primary proposal until the success or failure of the proposed amendment is determined.

Yea: Hascel, Ircher, Aronis
Nay: Xalxe, Kappy, Felissan, Heur
Not Voting: JDGA

Rejected in

25. , by Kappy: The players can vote for a President. The player with the most votes on them for President becomes President. In case of a tie, there is no President.

Yea: Kappy, Xalxe, Felissan, Heur
Nay: Ircher
Abstained: Hascel
Not Voting: JDGA, Aronis

Active as of !

26. , by Xalxe: Should 318 and 319 pass, the President shall be given one Executive Veto per term. This Executive Veto may be used after a Proposal is ratified to strike it from existence, effective upon posting such. This Veto may be used on any Mutable rule and may NOT be used on an Immutable rule.
Should 318 and 319 fail, this Proposal automatically fails as well.

Yea: Xalxe, Felissan
Nay: Ircher, Heur, Kappy, Aronis, Cheery
Abstained: Hascel
Not Voting: JDGA

Rejected as of !

27. , by Aronis: Repeal Rule 324

Yea: Aronis, Kappy
Nay: Ircher, Hascel, Cheery, Xalxe
Abstained: Heur
Not Voting: Felissan, JDGA

Rejected as of !

28. , by Heur: To amend or repeal a mutable law, 3 players must vote to agree with the proposal

Yea:
Nay: Kappy, Ircher, Heur, Hascel, Aronis, Cheery, Xalxe
Not Voting: Felissan, JDGA

Rejected as of !

29. , by Kappy: The President shall receive one Veto per term. He can use this Veto on any active proposal. If that proposal normally requires a majority vote, when Vetoed it requires a supermajority. If it normally requires a supermajority, when Vetoed it requires unanimity. If it normally requires unanimity, it is automatically rejected when Vetoed.

Yea: Kappy, Ircher, Heur, Hascel, Aronis
Nay: Cheery
Abstained: Xalxe
Not Voting: Felissan, JDGA, Xalxe

Active as of !

30. , by Felissan: Players join the game with 5 blank cards in their hand. Anybody who's playing when this becomes active gains the 5 cards retroactively.

Yea: Felissan, Ircher, Cheery
Nay: Kappy, Heur, Hascel, Xalxe, D3f3nd3r
Not Voting: JDGA, Aronis

Rejected as of !

31. by Heur: X proposals are allowed by a single player at once. We will hold a vote to determine the value of x. Only a plurality majority is necessary. You may not create a new proposal if there is any proposal you are not voting for or abstaining from.

Yea: Heur
Nay: Xalxe, Felissan, Ircher, D3f3nd3r, Cheery
Not Voting: Hascel, Felissan, JDGA, Aronis, Kappy

Rejected as of !

32. by Cheery: If a player is inactive for a period exceeding 72 hours, they will automatically abstain on all votes until such a time as they are no longer deemed inactive.

Yea: Cheery, Heur, Felissan, D3f3nd3r, Ircher, Hascel
Nay:
Not Voting: JDGA, Aronis, Kappy, Xalxe

Active as of !

33. by Ircher: Amend 324 to allow all players 2 outstanding proposals at any given time. Should a player have more than 2 outstanding proposals at the time this amendment is enacted, those proposals will not be killed, but the player may not make new ones until the previous proposals are accepted or rejected.

Yea: Ircher, Kappy, Hascel, D3f3nd3r, Heur, Aronis
Nay: Cheery
Abstained: JDGA
Not Voting: Felissan, Xalxe

Active as of !

34. by Hascel: There exist a pool of nameless NPC players known as "Superdelegates". Events during the game may allow players to have superdelegates "pledged" to them.

Yea: Hascel, Ircher, Xalxe
Nay: Cheery, Kappy, D3f3nd3r, Heur, Aronis
Abstained: JDGA
Not Voting: Felissan

Rejected as of !

35. by Xalxe: Ircher (and Kappy) can't edit proposals that belong to other players without their consent. In addition, no player may edit their proposal unless nobody but the proposer has cast a vote on it yet.

Yea: Xalxe, Hascel, Cheery, Ircher, D3f3nd3r, Heur, Aronis
Nay:
Abstained: JDGA
Not Voting: Felissan, Kappy

Active as of !

36. by D3f3nd3r: Any player can spend 4 Dineros to cast an extra vote for or against any proposal. This can only be used once per person per proposal.

Invalid due to rule 104.


37. by Kappy: Repeal Immutable Law 104. Requires unanimity.

Yea: Kappy
Nay: Ircher
Abstained: JDGA
Not Voting: Hascel, Felissan, Aronis, Xalxe, Heur, Cheery, D3f3nd3r

Rejected as of !

38. by Hascel: For each proposal a player brings to the table that fails to pass, they will lose one Dinero.

Yea: Hascel
Nay: Ircher, Cheery, D3f3nd3r, Heur, Kappy
Not Voting: Felissan, Aronis, Xalxe

Rejected as of !

39. , by Kappy: Make Immutable Law 104 mutable.
Requires unanimity.

Yea: Kappy, Ircher, Cheery, D3f3nd3r
Nay: Aronis
Abstained: JDGA
Not Voting: Hascel, Felissan, Xalxe, Heur

Rejected as of !

40. by Heur: Upon commencement of a new term, the President must choose one player to be Vice President for the duration of the term. If the the President is removed from office before the end of term ( i.e. impeachment, no longer on the player's list), the Vice President becomes President and a new term begins.

Yea: Heur, Kappy, Hascel, D3f3nd3r, Aronis
Nay: Ircher, Cheery
Not Voting: Felissan, Xalxe

Active as of

41. by Hascel: Amend Rule 321 as follows: For each proposal a player brings to the table that passes, they and all players voting Yea will receive one Dinero. No longer retroactive from the beginning of the game.

Yea: Hascel, Heur, Cheery, D3f3nd3r, Aronis
Nay: Ircher, Kappy
Not Voting: Felissan, Xalxe

Active as of !

END SPOILER
Last edited by Ircher on Sat May 28, 2016 10:32 am, edited 31 times in total.
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Post Post #2 (isolation #2) » Thu May 19, 2016 2:54 pm

Post by Ircher »

Active Proposals:


Proposal 352
: A player shall be elected judge each week by plurality vote (defer to rule 353 if it passes) to declare rule infractions.
Yes
: Racer64
No
:
Abstain
:
Not Voting
: Aronis, Ircher

Proposal 353
: If the winner of the plurality vote is the same as the President, the player with the second most votes will become judge. Therefore, the President may never simultaneously be the judge.
Yes
: Racer64
No
:
Abstain
:
Not Voting
: Aronis, Ircher

Spoiler: code
Proposal 3XX
:
Yes
:
No
:
Abstain
:
Not Voting
:


Player List - Haschelbux

(Player Name)
= inactive player

1. Ircher - 19
2. Hascel - 22
3. Felissan - 16

4. JDGA - 15

5. Aronis - 20
6. Kappy - 20

7. Xalxe - 18
8. Heur - 22
9. Cheery - 21
10. D3f3nd3r - 16
11. Mizzytastic - 10
12. Realeo - 13
13. Racer64 - 14


Updated as of post #346

Current Majority Thresholds:

Simple - 2 Votes (2 to Reject)
Super - 2 Votes (2 to Reject)

President
: Xalxe
Vice President: N/A
Veto
: 1 Remaining
Term Ends in
: (expired on 2016-06-27 16:00:00)
Last edited by Aronis on Mon Jun 13, 2016 9:10 am, edited 83 times in total.
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Post Post #4 (isolation #3) » Fri May 20, 2016 12:46 pm

Post by Ircher »

Me too! I'm already /in as mod, but I'm hyped for it!

Come on folks, join & lets get started.
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Post Post #6 (isolation #4) » Fri May 20, 2016 1:11 pm

Post by Ircher »

VOTE: Nay 301

Proposal 302:
Players may abstain from voting. If a player abstains, their vote is non-existent for that proposal (isn't counted at all).
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Post Post #8 (isolation #5) » Fri May 20, 2016 1:14 pm

Post by Ircher »

VOTE: Yea 302

P302 passes!
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Post Post #9 (isolation #6) » Fri May 20, 2016 1:29 pm

Post by Ircher »

Proposal 303:
The player who submits a proposal automatically vote "Yea" to it.

VOTE: Yea 303
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Post Post #11 (isolation #7) » Fri May 20, 2016 3:09 pm

Post by Ircher »

If we had 1 more player, that be great! The more the merrier!
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Post Post #12 (isolation #8) » Fri May 20, 2016 3:16 pm

Post by Ircher »

Proposal 304:
Transmute Rule 302 to Immutable.
This vote requires a super-majority.


VOTE: Yea 304
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Post Post #23 (isolation #9) » Sat May 21, 2016 5:02 am

Post by Ircher »

301 actually was rejected by JDGAs vote.
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Post Post #24 (isolation #10) » Sat May 21, 2016 5:05 am

Post by Ircher »

VOTE: Nay 305 - Proposal 308: Amendment for 305: Players may vote for a co-mod in case the mod goes inactive.
VOTE: Nay 306
VOTE: Yea 307
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Post Post #28 (isolation #11) » Sat May 21, 2016 5:14 am

Post by Ircher »

In post 25, Kappy wrote:It is still listed as an Active Proposal.
I know, there was 4 votes then, but two were nos meaning it failed. I miscalculated. The other proposals are based on the current players though.
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Post Post #30 (isolation #12) » Sat May 21, 2016 6:42 am

Post by Ircher »

Ive been busy, my apologies.
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Post Post #32 (isolation #13) » Sat May 21, 2016 7:01 am

Post by Ircher »

Its been updated in a sec.
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Post Post #33 (isolation #14) » Sat May 21, 2016 7:05 am

Post by Ircher »

VOTE: Abstain 308

(303 wasnt active when I made the proposal even though it passed).
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Post Post #35 (isolation #15) » Sat May 21, 2016 10:49 am

Post by Ircher »

Proposal 309
: All proposals should in some way change the rules.

Proposal 310
: Rule changes are defined as a) Amending or repealing a mutable or immutable rule b) Proposing a new mutable law c) Transmuting a mutable law to immutable or an immutable law to mutable or d) as defined by later proposals.

Proposal 311
: If proposals 310 and 309 pass, repeal redundant law 110.
This requires an unaminous majority.
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Post Post #41 (isolation #16) » Sat May 21, 2016 1:04 pm

Post by Ircher »

In post 37, Kappy wrote:They just don't make sense! Is there ever a proposition where you don't change the rules? I mean, it's allowed, but nothing happens. I guess I could give an example...
Proposition 312:
When this proposition passes, Kappy's next post must be the following: "Yeah! It passed! Now it does absolutely nothing!"

I will actually laugh if it passes.
Loll, VOTE: Yea 312

It's just a clarification. In essence though, it shouldn't change anything. (And yes, that fits cuz its still a rule, one that doesn't affect people forever, but it still has an impact).
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Post Post #43 (isolation #17) » Sat May 21, 2016 1:16 pm

Post by Ircher »

It does create a law: Kappy's next post after enactment must say"Yeah! It passed...."

But, I'll amend it:

Rule changes are defined as a) Amending or repealing a mutable or immutable rule b) Proposing a new mutable law c) Transmuting a mutable law to immutable or an immutable law to mutable or d) as defined by later proposals. Furthermore, all changes be significant rather than arbritrary.
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Post Post #45 (isolation #18) » Sat May 21, 2016 1:22 pm

Post by Ircher »

See rule 101.

But, yes, basically. We could always repeal it.
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Post Post #46 (isolation #19) » Sat May 21, 2016 1:24 pm

Post by Ircher »

Also, there's a reason why I voted no to 301 earlier: it was tilted towards a certain player.

We can have a points or credit system, but the name of it ought not be in one player's favor; the naming should be neutral.
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Post Post #48 (isolation #20) » Sat May 21, 2016 1:30 pm

Post by Ircher »

VOTE: Yea 313
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Post Post #51 (isolation #21) » Sat May 21, 2016 2:19 pm

Post by Ircher »

In post 50, Haschel Cedricson wrote:VOTE: Nay on 313

I also would like to point out that 312 is even less neutral than 301 was because it specifically targets a specific player, and yet Ircher had no problem voting for 312.


VOTE: Yea 305
VOTE: Yea 307
VOTE: Nay 308
VOTE: Nay 309
VOTE: Nay 310
VOTE: Nay 311
VOTE: Yea 312
No, cuz 312 is very temporary plus its a joke. 301 was actually serious & have a long-term impact.
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Post Post #52 (isolation #22) » Sat May 21, 2016 2:25 pm

Post by Ircher »

Also, why ya haf to be reject 311 like that? I can understand the rest, but personally, I think you should've abstained in case 309 and 310 did past.
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Post Post #55 (isolation #23) » Sat May 21, 2016 2:33 pm

Post by Ircher »

Proposal 315
: Repeal 312
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Post Post #57 (isolation #24) » Sat May 21, 2016 2:35 pm

Post by Ircher »

VOTE: Nay 314

Unclear on majority required to remove. Generally, that's simple majority. Having it as unaminous majority makes the second part redundant.
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Post Post #59 (isolation #25) » Sat May 21, 2016 2:42 pm

Post by Ircher »

Well, still no.
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Post Post #62 (isolation #26) » Sat May 21, 2016 3:23 pm

Post by Ircher »

In post 60, Haschel Cedricson wrote:Point of procedure: We have a system for abstention, and I believe under parliamentary procedure abstentions do not count for purposes of calculating the threshold needed or reached for majority/supermajority/unanimity purposes.

VOTE: Nay: 314
VOTE: Nay: 315
Yeah, but that proposal required unaminous vote. You literally killed it by voting nay. In essense, you vetoed it.

Edit: Wait, you were responding to Kappy, weren't you?
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Post Post #63 (isolation #27) » Sat May 21, 2016 3:23 pm

Post by Ircher »

VOTE: Yea 316
VOTE: Nay 317
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Post Post #67 (isolation #28) » Sat May 21, 2016 3:36 pm

Post by Ircher »

VOTE: Nay 318

This is Congress. No presidential vetos! If anyone deserves to be the prez..... it be the mod imho.
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Post Post #68 (isolation #29) » Sat May 21, 2016 3:37 pm

Post by Ircher »

In post 65, Kappy wrote:What if a player cannot abstentate because they are inactive?

EDIT: Fixed a typo.
My problem was it only required two votes. While the 72 hr clause is there, it is quite the loophole & could be abused.

I'd only say Yea if it required a simple majority or super majority.
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Post Post #70 (isolation #30) » Sat May 21, 2016 3:40 pm

Post by Ircher »

Your motion hasnt passed yet!
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Post Post #77 (isolation #31) » Sat May 21, 2016 3:52 pm

Post by Ircher »

Ok, I'd really like a co-mod. Any offers?
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Post Post #78 (isolation #32) » Sat May 21, 2016 3:53 pm

Post by Ircher »

In post 73, Xalxe wrote:VOTE: Nay: 309
VOTE: Nay: 310
VOTE: Nay: 311
VOTE: Yay: 313
VOTE: Nay: 314 - should require more votes than just 2
VOTE: Nay: 316 - if you wanna amend a thing, make a new proposal or amend it once it exists. This proposal could easily be used to stall a proposal indefinitely
VOTE: Nay: 317 - redundant without 316
VOTE: Yay: 318 - I wish to be President of this body as well as ambassador from the Federated States of Xalxe

Proposal 319
: Should 318 pass, a vote will immediately be held in public for the President. The vote will continue until one player reaches a simple majority of all players participating; that player shall be named the first President. After this, every 2 weeks from the election of the previous President, an election for a new President will automatically begin. Players may be president for no more than two consecutive terms, but may be re-elected at any time afterwards under the same rules.
Should 318 fail, this Proposal automatically fails as well.

Proposal 320
: Should 318 and 319 pass, the President shall be given one Executive Veto per term. This Executive Veto may be used after a Proposal is ratified to strike it from existence, effective upon posting such. This Veto may be used on any Mutable rule and may NOT be used on an Immutable rule.
Should 318 and 319 fail, this Proposal automatically fails as well.
We could run like the Senate where doing such is like filibusting and one must invoke cloture to end it.

I wont draft a proposal til those amendments pass.
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Post Post #80 (isolation #33) » Sat May 21, 2016 3:58 pm

Post by Ircher »

VOTE: Yea 319
VOTE: Nay 320
VOTE: Yea 321 - Note: If the former currency system is adopted, it will be that instead.

Pedit:

VOTE: Nay 322 - Doesnt work the way Im doing it & penalizes for more yeses and abstentions.
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Post Post #81 (isolation #34) » Sat May 21, 2016 3:59 pm

Post by Ircher »

In post 77, Ircher wrote:Ok, I'd really like a co-mod. Any offers?
As in, someone please accept.
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Post Post #82 (isolation #35) » Sat May 21, 2016 4:00 pm

Post by Ircher »

Fine then.

Proposal 323
: The current moderator shall appoint a Co-Moderator to help manage the thread. The player shall not refuse, and shall strive to be active.
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Post Post #84 (isolation #36) » Sat May 21, 2016 4:02 pm

Post by Ircher »

But the former still remains as I do not count votes after determining their status, etc. in my current run.
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Post Post #86 (isolation #37) » Sat May 21, 2016 4:06 pm

Post by Ircher »

VOTE: Yea 324

The mod says yes to such a prop! Please pass it.
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Post Post #89 (isolation #38) » Sat May 21, 2016 4:14 pm

Post by Ircher »

The 3rd post is up to date for the proposals except the newer ones.

Last one before I'm off for the night:


Proposal 325
: Players are unallowed to change their vote, unless they change their vote from an abstention to an actual vote.
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Post Post #97 (isolation #39) » Sun May 22, 2016 2:26 am

Post by Ircher »

VOTE: Nay 326
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Post Post #108 (isolation #40) » Sun May 22, 2016 8:39 am

Post by Ircher »

VOTE: Yea 328


Time to check Kappy's work.....
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Post Post #110 (isolation #41) » Sun May 22, 2016 8:56 am

Post by Ircher »

VOTE: Nay 323 - Rejected.
VOTE: Nay 308 - I'll draft something different later probably.
VOTE: Yea 327

@Kappy
Just remember that even when a proposal passes, it's not active until officially acknowledge by a mod.

Pedit: No.
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Post Post #112 (isolation #42) » Sun May 22, 2016 9:02 am

Post by Ircher »

My ruling is that old proposals at the adoption of the rule are exempt, but still count for future proposals.

In other words, I stand by Kappy's interpretation.
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Post Post #114 (isolation #43) » Sun May 22, 2016 9:03 am

Post by Ircher »

In post 103, Felissan wrote:Because only requiring 2 votes is just unfair.
This. (Totally irrelevant to current convo....)

Mod will be V/LA 5/30 to 6/3
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Post Post #116 (isolation #44) » Sun May 22, 2016 9:04 am

Post by Ircher »

No, cuz it's a lot to update, as I'm sure you figured out yourself.
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Post Post #119 (isolation #45) » Sun May 22, 2016 2:55 pm

Post by Ircher »

A lot of active proposals are waiting to be hammered. JDGA needs to stop delaying the game.
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Post Post #125 (isolation #46) » Mon May 23, 2016 1:11 am

Post by Ircher »

In post 120, Aronis wrote:
I propose Proposal 329: Repeal Rule: 324


There are multiple things wrong with this. Firstly, the moderators cannot properly translate what the law even means as seen by post #113. Secondly, it hinders activity by forcing people to wait sometimes long amounts of time in between proposals as a result of a player not voting. And lastly any complaints about the excessive workload on the mods are ludicrous at this point due to the addition of a co-mod.
VOTE: Nay 329

The law was slightltpy ambiguous, but the intended meaning was clear.

I might accept an amendment to the proposal, but not a repeal.
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Post Post #127 (isolation #47) » Mon May 23, 2016 1:26 am

Post by Ircher »

We already clarified this. As written in 324, each player may only have 1 outstanding proposal. Proposals before enactment are unaffected, but do count toward the limit.
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Post Post #133 (isolation #48) » Mon May 23, 2016 9:11 am

Post by Ircher »

Updating....
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Post Post #135 (isolation #49) » Mon May 23, 2016 9:14 am

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VOTE: Nay 331
Just no.
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Post Post #136 (isolation #50) » Mon May 23, 2016 9:27 am

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The presidential election begins!
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Post Post #139 (isolation #51) » Mon May 23, 2016 9:38 am

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Oh, and the rules clearly states that simple majority is needed. Simple majority is currently 5 votes.
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Post Post #140 (isolation #52) » Mon May 23, 2016 9:42 am

Post by Ircher »

In post 125, Ircher wrote:
In post 120, Aronis wrote:
I propose Proposal 329: Repeal Rule: 324


There are multiple things wrong with this. Firstly, the moderators cannot properly translate what the law even means as seen by post #113. Secondly, it hinders activity by forcing people to wait sometimes long amounts of time in between proposals as a result of a player not voting. And lastly any complaints about the excessive workload on the mods are ludicrous at this point due to the addition of a co-mod.
VOTE: Nay 329

The law was slightltpy ambiguous, but the intended meaning was clear.

I might accept an amendment to the proposal, but not a repeal.
I will accept an amendment that makes it 2, and I'll abstain if it says 3 per player. I'm saying nay to anything else.
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Post Post #143 (isolation #53) » Mon May 23, 2016 9:47 am

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VOTE: Yea 332

320 is still active though fyi.
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Post Post #145 (isolation #54) » Mon May 23, 2016 9:50 am

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Well, you are voting yea to 320 currently.....
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Post Post #147 (isolation #55) » Mon May 23, 2016 10:15 am

Post by Ircher »

Pls make your votes easy to read. The number & Yea/Nay are enough.
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Post Post #148 (isolation #56) » Mon May 23, 2016 10:20 am

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Also, as of 324, you can only have 1 active proposal; srry!
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Post Post #151 (isolation #57) » Mon May 23, 2016 10:43 am

Post by Ircher »

In post 146, heuristically_alone wrote:VOTE: My Proposal 331=Nay

VOTE: Proposal 320=Nay
VOTE: Proposal 332=Yay as long as supermajority is clearly defined

Proposal 332: The President must choose a Vice President at the start of a new term. At the end of the term, the Vice President is released. Vice President will have the power to impeach the President and replace him at any time, thus starting a new term


People running for president should state who their Vice President will be.


Mod Note:
Invalid as of 324.
Just so we are clear (unless changed by the rules, though I think rules did define super majority)

Plurality Majority - Most votes; not necessarily half of players. Only applies to things that have 3+ canidates.
Simple Majority - 50% of players rounded down plus 1. Note that it takes 50% rounded up to veto.
Super Majority - 67% of players. (5 would be 4, 7 would be 5, 8 would be 6, 10 would be 7)
Unaminous Majority - 100% of players.

Abstained votes do not count for thresholds. Finally, all proposals require at least 3 votes to pass.
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Post Post #153 (isolation #58) » Mon May 23, 2016 10:56 am

Post by Ircher »

Majority no.
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Post Post #170 (isolation #59) » Mon May 23, 2016 2:52 pm

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VOTE: Ircher for Prez

As the mod of the game, I deserve to get the first run. I will strive, as prez, to do what is necessary to see this thread's continued success.

At the same time, I will veto anything that puts undue burden on either the players or the mods.
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Post Post #182 (isolation #60) » Tue May 24, 2016 9:45 am

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Ok, I will update this. This may take a long time...
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Post Post #184 (isolation #61) » Tue May 24, 2016 10:08 am

Post by Ircher »

VOTE: Yea 334
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Post Post #186 (isolation #62) » Tue May 24, 2016 10:20 am

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VOTE: Nay 334
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Post Post #189 (isolation #63) » Tue May 24, 2016 11:45 am

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VOTE: Yea 333
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Post Post #190 (isolation #64) » Tue May 24, 2016 11:50 am

Post by Ircher »

Mod hasnt been keeping up with amount of dinero for each player.

I'll make that Kappy's responsibility to calculate that.
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Post Post #191 (isolation #65) » Tue May 24, 2016 11:53 am

Post by Ircher »

Proposal 335:
Amend 324 to allow all players 2 outstanding proposals at any given time. Should a player have more than 2 outstanding proposals at the time this amendment is enacted, those proposals will not be killed, but the player may not make new ones until the previous proposals are accepted or rejected.
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Post Post #194 (isolation #66) » Tue May 24, 2016 12:34 pm

Post by Ircher »

In post 193, Cheery Dog wrote:
In post 190, Ircher wrote:Mod hasnt been keeping up with amount of dinero for each player.

I'll make that Kappy's responsibility to calculate that.
It might help if you follow the rules regarding those as well. The extras are only given out when the proposals pass.
Whoops!
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Post Post #196 (isolation #67) » Tue May 24, 2016 12:42 pm

Post by Ircher »

In post 193, Cheery Dog wrote:
In post 190, Ircher wrote:Mod hasnt been keeping up with amount of dinero for each player.

I'll make that Kappy's responsibility to calculate that.
It might help if you follow the rules regarding those as well. The extras are only given out when the proposals pass.
Fixed. Totally did not see that part!

But hey, having a changelog is super useful for stuff like that!
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Post Post #197 (isolation #68) » Tue May 24, 2016 12:43 pm

Post by Ircher »

In post 195, Haschel Cedricson wrote:VOTE: Nay on 335

One or none, I say.
Would you as mod like to have to update 40 different proposals at once?

Also, as a player, would you like to get restricted to 1 proposal at a time?
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Post Post #199 (isolation #69) » Tue May 24, 2016 12:49 pm

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JDGA will abstain from all votes until he is no longer inactive.
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Post Post #201 (isolation #70) » Tue May 24, 2016 12:53 pm

Post by Ircher »

VOTE: Nay 336

Sorry, dont like the concept.

Plus, at the current rate, Dineros are super hard to obtain.
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Post Post #202 (isolation #71) » Tue May 24, 2016 12:54 pm

Post by Ircher »

(Also, if superdelegates operated somewhat like in real life, then it would be in violation of rule 104.)
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Post Post #204 (isolation #72) » Tue May 24, 2016 12:58 pm

Post by Ircher »

I said if they operated like in real life. Extra votes, even if earned, still violate 104's single vote rule.

Otherwise, if it has nothing to do with extra votes, it is acceptable according to the rules. It was more an fyi thing.
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Post Post #205 (isolation #73) » Tue May 24, 2016 1:05 pm

Post by Ircher »

Fine, whatever: VOTE: Yea 336

Someone does need to submit a rule that covers things not in the rule..... Like pm'ing other players.....

For now, I will say that anything not in the ruleset will in general be legal (like the aforementioned thing) until we get some official rules on that.
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Post Post #208 (isolation #74) » Tue May 24, 2016 1:10 pm

Post by Ircher »

VOTE: Yea 337

Why nay 335?
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Post Post #213 (isolation #75) » Tue May 24, 2016 1:42 pm

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Made an edit to 337 for clarity's sake.
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Post Post #218 (isolation #76) » Tue May 24, 2016 2:30 pm

Post by Ircher »

In post 214, Xalxe wrote:
In post 213, Ircher wrote:Made an edit to 337 for clarity's sake.
Proposal 338
: Ircher can't edit proposals that belong to other players without their consent. In addition, no player may edit their proposal unless nobody but the proposer has cast a vote on it yet.
Lol.
VOTE: Yea 338
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Post Post #227 (isolation #77) » Wed May 25, 2016 1:35 am

Post by Ircher »

In post 219, D3f3nd3r wrote:VOTE: Yea 335
Nay 336
Nay 337
Yea 338


Propose 339: Any player can spend 4 Dineros to cast an extra vote for or against any proposal. This can only be used once per person per proposal.
This is in direct violation of immutable rule 1p04.
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Post Post #228 (isolation #78) » Wed May 25, 2016 1:36 am

Post by Ircher »

VOTE: Nsy 339
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Post Post #230 (isolation #79) » Wed May 25, 2016 10:52 am

Post by Ircher »

Ok, gonna try to update now....
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Post Post #233 (isolation #80) » Wed May 25, 2016 11:16 am

Post by Ircher »

VOTE: Nay 341 - Transmutation be better then amending. Not fond of total repeal as that could lead to a can of worms.
VOTE: Yea 340
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Post Post #235 (isolation #81) » Wed May 25, 2016 11:19 am

Post by Ircher »

Ill finish updating later.

Rules that passed are active right now though.
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Post Post #239 (isolation #82) » Wed May 25, 2016 11:22 am

Post by Ircher »

VOTE: Yea 342

Edit: Wrong #
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Post Post #242 (isolation #83) » Wed May 25, 2016 12:44 pm

Post by Ircher »

Read the 3rd post; I decided not to even track votes.
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Post Post #246 (isolation #84) » Wed May 25, 2016 12:59 pm

Post by Ircher »

In post 244, Kappy wrote:It can still be passed, but 104 will take preference until 342 passes, then 104 will be renumbered 342 and 339 will take preference.
That is true, but a lot of people voted no anyway.

Besides, that rule is more a failsafe; avoiding inconsistencies is better imo.

Nonetheless, I won't kill a proposal like I did that one again.
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Post Post #250 (isolation #85) » Wed May 25, 2016 1:03 pm

Post by Ircher »

Proposal 344:
Clarify 318 to state that voting rules are covered in 319. In addition, amend 319 to 1 week plurality elections.
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Post Post #251 (isolation #86) » Wed May 25, 2016 1:03 pm

Post by Ircher »

In post 249, heuristically_alone wrote:
In post 0, Ircher wrote:318. The players can vote for a President. The player with the most votes on them for President becomes President.
Just realized something here. "The players can vote for a President". There is nothing to state a playing is required to vote, so at what point do we know the player with the most votes on them becomes President? (Unless a majority is reached)
Was just about to clarify that with 344! Got ninja'd twice!
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Post Post #252 (isolation #87) » Wed May 25, 2016 1:04 pm

Post by Ircher »

VOTE: Nay 343 - Do we really need a Vice-President?

Also, prodding JDGA even though it isn't in the ruleset simply cuz he signed up, so he should play or formally /out
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Post Post #257 (isolation #88) » Wed May 25, 2016 1:09 pm

Post by Ircher »

It looks like I'm not getting votes :(

Co-Mod for Prez for then!!! Mwahahahaha!!!

VOTE: Prez: Kappy

Pedir: Not true
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Post Post #260 (isolation #89) » Wed May 25, 2016 1:19 pm

Post by Ircher »

VOTE: Nay 345 --> Too much work to figure stuff non-retroactively. Making it retroactive makes it a lot easier to count.
VOTE: Nay 346 --> Dineros are hard to get as is; I refuse.
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Post Post #262 (isolation #90) » Wed May 25, 2016 1:39 pm

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In the long run, in case we have to do recounts, not making it retroactive actually makes it harder.
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Post Post #263 (isolation #91) » Wed May 25, 2016 1:40 pm

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Besides, I like the current value of dineros.
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Post Post #266 (isolation #92) » Wed May 25, 2016 1:43 pm

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In case the mod makes a mistake.
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Post Post #267 (isolation #93) » Wed May 25, 2016 1:44 pm

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We also lose the extra dineros we earned thus far.....
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Post Post #269 (isolation #94) » Wed May 25, 2016 1:45 pm

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345 is the kind of legislation I'd veto
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Post Post #270 (isolation #95) » Wed May 25, 2016 1:46 pm

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If it were changed to meet my requests, I'd might support it....
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Post Post #273 (isolation #96) » Wed May 25, 2016 1:51 pm

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The amendment wasn't retroactive. But in this case, you struck out the retroactive part, and I dont got time to determine which proposals were passed between the amendment and the enactment of the rule.
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Post Post #274 (isolation #97) » Wed May 25, 2016 1:53 pm

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In post 272, Haschel Cedricson wrote:If there was a Rule that said we had to sing a song whenever we proposed a rule and then that rule was amended to make singing a song against the rules under penalty of Dinero loss, you wouldn't go back and retroactively fine everyone.
And, actually, I would if it said the fee was applied retroactively.
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Post Post #275 (isolation #98) » Wed May 25, 2016 1:54 pm

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If a law is repealed, then things associated with it are also rollbacked.... Unless its a procedural change.
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Post Post #276 (isolation #99) » Wed May 25, 2016 1:55 pm

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This also applies to amendments. You gotta be careful what you say.
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Post Post #278 (isolation #100) » Wed May 25, 2016 2:07 pm

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Erhm.... That's true.
If it were, my interpretation would be correct.

Still not supporting though.
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Post Post #283 (isolation #101) » Thu May 26, 2016 10:36 am

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Bumping.

I will update this prob. around 8ish
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Post Post #284 (isolation #102) » Thu May 26, 2016 1:51 pm

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Actually, I'll update tomorrow. Srry!
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Post Post #285 (isolation #103) » Fri May 27, 2016 3:19 pm

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Finally updated!
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Post Post #288 (isolation #104) » Fri May 27, 2016 3:57 pm

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Currently, its simple majority with no deadline.
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Post Post #293 (isolation #105) » Sat May 28, 2016 2:51 am

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"The vote will continue until one player reaches a simple majority of all players participating; that player shall be named the first President. After this, every 2 weeks from the election of the previous President, an election for a new President will automatically begin. Players may be president for no more than two consecutive terms, but may be re-elected at any time afterwards under the same rules. Should 318 fail, this Proposal automatically fails as well."

1) "Vote will continue until one player reaches a simple majority of all players participating" - That's the viting rules. No deadline; first to simple majority.
2) "After this, every 2 weeks from the election of the previous President, an election for a new President will automatically begin." - This explains the length of the term.
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Post Post #294 (isolation #106) » Sat May 28, 2016 2:52 am

Post by Ircher »

In post 290, Aronis wrote:VOTE: nay 342
VOTE: aye 343
VOTE: aye 345
That should help clean up the list of proposals.

VOTE: nay 344
Plz no. With 1 week elections, you'll be lucky to finish one before the next one starts.
No.

Elections are 1 wk. pluralities, but another election doesn't begin until the previous president's term (2 weeks from being elected) ends.
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Post Post #295 (isolation #107) » Sat May 28, 2016 10:21 am

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Updating once more....
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Post Post #324 (isolation #108) » Sat Jun 04, 2016 3:09 pm

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Game will start again on Monday or when I get a co-mod; which ever is later.
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Post Post #326 (isolation #109) » Sun Jun 05, 2016 8:06 am

Post by Ircher »

Depends on what you guys want.

Would still need a co-mod though cuz I'd rather not do it all by myself.
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Post Post #328 (isolation #110) » Mon Jun 06, 2016 2:46 pm

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Well, I've been busy lately.

This game is currently low prio, esp. without a co-mod.

Sincere apologies.
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Post Post #330 (isolation #111) » Tue Jun 07, 2016 2:18 am

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Aronis already offered; I need to inform Xof or Cuddly.

Anyone is free to join, but it may be a (long) while before I update.
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Post Post #333 (isolation #112) » Tue Jun 07, 2016 11:05 am

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Ok, gonna try to update this now.
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Post Post #334 (isolation #113) » Tue Jun 07, 2016 11:12 am

Post by Ircher »

In post 296, Haschel Cedricson wrote:
Proposal 347: Replace all instances of the word "Dinero" in the ruleset with the word "Haschelbux".


VOTE: Yea on 347

And I believe that according to Rule 333 everyone else is inactive right now and therefore is considered to be abstaining, so this automatically passes.
In post 297, Haschel Cedricson wrote:
Proposal 348: Transmute Rule 347 to an immutable rule.


VOTE: Yea on 348

Hey look at that.
Nice try!

Unfortunately, I already preplanned for this stuff in the original ruleset:

See immutable rule 102 which is summarized as follows:

1. The game begins when 3 players, including the mod, join.
2. If for any reason, there are less than 3 votes, then a proposal cannot be voted upon until there are 3 votes agains.

So, the mass abstain does not work here as a redult of #2.
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Post Post #335 (isolation #114) » Tue Jun 07, 2016 11:34 am

Post by Ircher »

As an fyi:

1) I completely rejected 348 meaning that Hascel could make 350 but not B01
2) Any proposals, since they weren't officially reconciled in any manner, will use the new, updated thresholds when I figure them out.
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Post Post #338 (isolation #115) » Tue Jun 07, 2016 11:52 am

Post by Ircher »

VOTE: Nay 347
VOTE: Yea 349 --> Passes
VOTE: Yea 350
VOTE: Abstain 351

I am "bending" the rules a bit for a couple of reasons: 1) Resolving things in an exact time frame is a bit unrealistic & unfair. 2) The mod/co-mod had never at any point formally acknowledged the law. This goes along with let's just say 101 except a bit further 3) We kinda had a mass inactivity at that point, so exceptions.

I guess in a way, I'm being unfair, but for the most part, some of the proposals, like 347 only need one more vote to pass at the current thresholds.
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Post Post #339 (isolation #116) » Tue Jun 07, 2016 11:53 am

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I also bent the rules by not listing Aronis as abstaining since Aronis posted at least one while I was gone.
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Post Post #340 (isolation #117) » Tue Jun 07, 2016 11:53 am

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Anyway, the third post is updated.
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Post Post #344 (isolation #118) » Fri Jun 10, 2016 3:58 pm

Post by Ircher »

Yeah, ok, srry everyone, but I lost interest in this thread.

If someone else wants to continue this, feel free to, but I am no longer interested in updating this.

My sincere apologies.
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Post Post #346 (isolation #119) » Sat Jun 11, 2016 4:16 am

Post by Ircher »

Oh, and @Aronis
You may pm the Mish Mash list mods if you wish to assume new ownership (but you already have modding powers, so it doesn't matter)

Peace out
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Post Post #350 (isolation #120) » Mon Jun 13, 2016 11:55 am

Post by Ircher »

Oh, I can still play!

I just resigned from modding as it was too much work!
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Post Post #351 (isolation #121) » Mon Jun 13, 2016 11:59 am

Post by Ircher »

VOTE: Yea 352
VOTE: Yea 353
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