Questioning: What should be the best approach regarding this

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Ranmaru
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Questioning: What should be the best approach regarding this

Post Post #0 (isolation #0) » Wed Jun 08, 2016 9:28 am

Post by Ranmaru »

Ok. So, generally, I am the type to ask plenty of questions. Some people find it odd, it's how I do. Some people have (fairly) stated that my questions can sometimes be aimless, or fluffy. I generally want to ask questions to: A) Discover Motive, B) Get the player to committ to an answer or C) Discuss reads with them. That's it, I think. Now, I want to ask everyone what they think is the best approach or 'blueprint' in asking questions to find motive, to understand a player, to discern alignment. That way I can cut the fat of my approach and not clutter up a thread. I just am an inquisitive person, I always ask questions as a person in my whole life. I've been given a two question limit in 6th grade from my teacher! Just for a little background.

Anyway, please discuss away the blueprint or best approach to questioning, and discuss how you'd question, and the positives/negatives to questioning. You can discuss why you do it, or why you don't. If you don't, please state what you *do* do instead, as I am interested in doing other things.
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Post Post #8 (isolation #1) » Fri Jun 10, 2016 5:40 pm

Post by Ranmaru »

Hmm ok, thank you for the points guys. I will keep these all in mind. Will deff try to follow up, ask the types of questions you guys posed, and not reaction test.
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Post Post #58 (isolation #2) » Tue Jun 14, 2016 9:02 am

Post by Ranmaru »

Frozen Angel can you give your three best games that have what you are talking about, and explain why it worked in each.
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Post Post #69 (isolation #3) » Tue Jun 14, 2016 5:08 pm

Post by Ranmaru »

Smith how can we 'begin' so to speak. I am really interested in behavioral analysis and psychology.
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Post Post #81 (isolation #4) » Wed Jun 15, 2016 6:22 pm

Post by Ranmaru »

I would like to add to Frozen's questions: Smith, how does Skinner (and anyone else that has a heavy influence on behavior analysis, etc) influence your play and thought process in game? That would be interesting.
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