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Post
Post #8679 (isolation #2) » Wed Apr 27, 2016 12:43 pm
Postby Ircher »
Hmmm...
1.
Town Lover
(Doesn't know partner)
2.
Lynchproof Town Lover
(Doesn't know partner)
3.
Bulletproof Town Lover
(Doesn't know partner)
4.
Town 2-Shot Neighborizer
5.
Deathproof Mafia Lover
(Doesn't know partner)
6.
Mafia 2-Shot Neighborizer[color]
7.
Vanilla Townie
8.
Vanilla Townie
9.
Vanilla Townie
10.
Vanilla Townie
11.
Vanilla Townie
12.
Vanilla Townie
13.
Mafia Goon
1. The Lovers are paired and the pairing is not random: Deathproof+No Modifier is the first pair, and the Lynchproof+Bulletproof are the second pair.
2. The person a player loves is not revealed to them.
This is required for balance reasons.
3. Lynchproof and Bulletproof modifiers are hidden.
Now, none of the townies know their modifier, so the game is no longer broken. No one knows their partner either.
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Post
Post #8692 (isolation #3) » Sat May 07, 2016 3:32 pm
Postby Ircher »
Role List:
2-Shot Bulletproof Peacemaker
Mafia 1-Shot Strongman
Mafia 1-Shot Neighborizer
Mafia 1-Shot Vote Silencer
Town Jailkeeper
Town 1-Shot Bulletproof
Vanilla Townie * 7
Peacemaker Abilities & Win Con:
Win: You win when three consecutive phases pass (Day, Night, Day or Night, Day, Night) without a kill.
Abilities (
1 per phase
; Resolve in Twilight or Day Start)
1) Negotiations - Choose a player to target. If successful, that player will be added to your neighborhood thread for the following 3 phases.
2) 2-Shot Diolomacy (Must be used within first 72 hrs if used in day) - Choose a player to target. If that player were to die that phase, whether by lynch or by kill, you will instead lose 1-shot of your bulletproof modifier (if any remain), and the lynch or kill will not go through.
3) Investigate - Choose a player to both role cop and alignment cop.
4) Silence - Choose a player to target. If used in the day, that player will be unable to perform any actions during the following night phase. If used at night, that player is rendered voteless the following day. Cannot be used on or before MyLo or LyLo.
Mafia 1-Shot Vote Silencer:
Night Ability: Once per game, you may choose a player to render voteless the following day. Cannot be used before LyLo or MyLo.
Other:
1) Mafia have daytalk
2) Strongman will supersede everything else.
3) If the peacemaker wins, the game ends immediately.
Last edited by Ircher on Sat May 07, 2016 3:42 pm, edited 1 time in total.
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Post
Post #8825 (isolation #7) » Thu Jun 09, 2016 3:12 pm
Postby Ircher »
11-Shot Lynchproof Survivor
Town 2-Shot Day Vigilante
1-Shot Lynchproof Townie
Vanilla Townie
1-Shot Lynchproof Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
1-Shot Bulletproof Townie
Town Wins: If the Survivor is day-vigged.
Survivor Wins: If the Day Vigilante uses up all their shots and miss or the Day Vigilante is lynched.
End-game Scenarios: If only the day vig and the survivor remain, the survivor wins (so that route is not a broken strategy).
The game is by definition night-less.
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Second, it's broken (100% town EV). BP townie claims. (If they're counterclaimed, you lynch both claims and dayvig the survivor. Or dayvig them both, either works.) Assuming no counterclaims, dayvig claims (and counterclaims, if necessary, with a bullet), then you lynch every unclaimed player twice. Anyone who survives must be the Survivor and so gets dayvigged, and there's no chance of town losing as there are at least two townies (the BP townie and the dayvig) alive, so you have to end up lynching the Survivor eventually.
It's not brokem
If the Dayvig runs out of shots, town autoloses.
Still, you could get rid of the BP and make it vanilla if that makes it better.
Finally, even though I called it survivor here, I could very well just call it a Mafia Goon in a nightless game and then it would be considered mafia.
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Post
Post #8857 (isolation #10) » Tue Jun 14, 2016 3:14 pm
Postby Ircher »
1) Duh! I'd prob. do night talk only tho
2) They can submit it like they do faction kills
3) Hrm... Good Q --> Which is better for balance?
4) Finding scum prs.
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