[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Ircher
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Post Post #8675 (isolation #0) » Tue Apr 26, 2016 1:07 pm

Post by Ircher »

Hmmm...

Loving Immunity
Roles1.
Town Lover
(Knows partner)
2.
Lynchproof Town Lover
(Doesn't know partner)
3.
Bulletproof Town Lover
(Doesn't know partner)
4.
Town Lover Enabler Enabler

5.
Town 2-Shot Neighborizer

6.
Deathproof Mafia Lover
(Doesn't know partner)
7.
Mafia Lover Enabler

8.
Vanilla Townie

9.
Vanilla Townie

10.
Vanilla Townie

11.
Vanilla Townie

12.
Mafia Goon

Mechanics/Setup Details1. The Lovers are paired and the pairing is not random: Deathproof+No Modifier is the first pair, and the Lynchproof+Bulletproof are the second pair.
2. With the exception of the plain town lover, the person a player loves is not revealed to them.
This is required for balance reasons.

3. When the Mafia Lover Enabler dies, players no longer suicide when their partner dies.
4. However, if and when the Town Lover Enabler Enabler dies, Lover mechanics work as normal from that point forward.
Note: It is imperative that this is the case, even if the Mafia Lover Enabler dies first, for balance purposes.
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Post Post #8677 (isolation #1) » Wed Apr 27, 2016 9:55 am

Post by Ircher »

What if I didn't reveal the other modifiers?
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Post Post #8679 (isolation #2) » Wed Apr 27, 2016 12:43 pm

Post by Ircher »

Hmmm...

Loving Immunity
Roles1.
Town Lover
(Doesn't know partner)
2.
Lynchproof Town Lover
(Doesn't know partner)
3.
Bulletproof Town Lover
(Doesn't know partner)
4.
Town 2-Shot Neighborizer

5.
Deathproof Mafia Lover
(Doesn't know partner)
6.
Mafia 2-Shot Neighborizer[color]
7.
Vanilla Townie

8.
Vanilla Townie

9.
Vanilla Townie

10.
Vanilla Townie

11.
Vanilla Townie

12.
Vanilla Townie

13.
Mafia Goon

Mechanics/Setup Details1. The Lovers are paired and the pairing is not random: Deathproof+No Modifier is the first pair, and the Lynchproof+Bulletproof are the second pair.
2. The person a player loves is not revealed to them.
This is required for balance reasons.

3. Lynchproof and Bulletproof modifiers are hidden.

Now, none of the townies know their modifier, so the game is no longer broken. No one knows their partner either.
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Post Post #8692 (isolation #3) » Sat May 07, 2016 3:32 pm

Post by Ircher »

The Circle of Peace
Role List:

2-Shot Bulletproof Peacemaker

Mafia 1-Shot Strongman

Mafia 1-Shot Neighborizer

Mafia 1-Shot Vote Silencer

Town Jailkeeper

Town 1-Shot Bulletproof

Vanilla Townie * 7


Peacemaker Abilities & Win Con:

Win: You win when three consecutive phases pass (Day, Night, Day or Night, Day, Night) without a kill.

Abilities (
1 per phase
; Resolve in Twilight or Day Start)
1) Negotiations - Choose a player to target. If successful, that player will be added to your neighborhood thread for the following 3 phases.
2) 2-Shot Diolomacy (Must be used within first 72 hrs if used in day) - Choose a player to target. If that player were to die that phase, whether by lynch or by kill, you will instead lose 1-shot of your bulletproof modifier (if any remain), and the lynch or kill will not go through.
3) Investigate - Choose a player to both role cop and alignment cop.
4) Silence - Choose a player to target. If used in the day, that player will be unable to perform any actions during the following night phase. If used at night, that player is rendered voteless the following day. Cannot be used on or before MyLo or LyLo.

Mafia 1-Shot Vote Silencer:

Night Ability: Once per game, you may choose a player to render voteless the following day. Cannot be used before LyLo or MyLo.

Other:

1) Mafia have daytalk
2) Strongman will supersede everything else.
3) If the peacemaker wins, the game ends immediately.
Last edited by Ircher on Sat May 07, 2016 3:42 pm, edited 1 time in total.
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Post Post #8694 (isolation #4) » Sat May 07, 2016 3:38 pm

Post by Ircher »

Why luck?
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Post Post #8697 (isolation #5) » Sat May 07, 2016 3:43 pm

Post by Ircher »

Well, I just want to see a setup with a player whose goal is to get 3 consecutive phases to end with no kill.
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Post Post #8754 (isolation #6) » Fri May 27, 2016 9:07 am

Post by Ircher »

Seems SK and/or Mafia sided.
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Post Post #8825 (isolation #7) » Thu Jun 09, 2016 3:12 pm

Post by Ircher »

Day Vig Gambit
11-Shot Lynchproof Survivor

Town 2-Shot Day Vigilante

1-Shot Lynchproof Townie

Vanilla Townie

1-Shot Lynchproof Townie

Vanilla Townie

Vanilla Townie

Vanilla Townie

1-Shot Bulletproof Townie


Town Wins: If the Survivor is day-vigged.
Survivor Wins: If the Day Vigilante uses up all their shots and miss or the Day Vigilante is lynched.
End-game Scenarios: If only the day vig and the survivor remain, the survivor wins (so that route is not a broken strategy).

The game is by definition night-less.
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Post Post #8829 (isolation #8) » Fri Jun 10, 2016 4:19 am

Post by Ircher »

In post 8826, callforjudgement wrote:First, that's not Mafia.

Second, it's broken (100% town EV). BP townie claims. (If they're counterclaimed, you lynch both claims and dayvig the survivor. Or dayvig them both, either works.) Assuming no counterclaims, dayvig claims (and counterclaims, if necessary, with a bullet), then you lynch every unclaimed player twice. Anyone who survives must be the Survivor and so gets dayvigged, and there's no chance of town losing as there are at least two townies (the BP townie and the dayvig) alive, so you have to end up lynching the Survivor eventually.
It's not brokem

If the Dayvig runs out of shots, town autoloses.

Still, you could get rid of the BP and make it vanilla if that makes it better.

Finally, even though I called it survivor here, I could very well just call it a Mafia Goon in a nightless game and then it would be considered mafia.
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Post Post #8855 (isolation #9) » Tue Jun 14, 2016 2:52 pm

Post by Ircher »

Follow the Scum
Mafia Seer

Mafia Insane Seer

Werewolf Cop

Werewolf Insane Cop

Town Neopolitan

Town Insane Neopolitan

Town Vanilla Cop

6 * VT


Sanity is not known, but will flip properly.
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Post Post #8857 (isolation #10) » Tue Jun 14, 2016 3:14 pm

Post by Ircher »

1) Duh! I'd prob. do night talk only tho
2) They can submit it like they do faction kills
3) Hrm... Good Q --> Which is better for balance?
4) Finding scum prs.
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Post Post #8886 (isolation #11) » Tue Jun 21, 2016 3:39 am

Post by Ircher »

This thread is stickied, the other one isn't.
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