BattleCON G7 - KingdomAces (Lixis) vs. Zorblag (Ottavia)

For completed/abandoned Mish Mash Games.
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Post Post #2 (isolation #0) » Wed Jul 06, 2016 10:32 am

Post by KingdomAces »

That seems fine.

Also, just looking at the character sheets, it seems like I won't have a lot of the advantages I did that game, so this should make it clear whether I actually like this character, or if that was just because of the matchup.

Spoiler: Pregame
Discard 1: Pruning Burst
Discard 2: Vine Strike
Finisher: Virulent Miasma
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Post Post #5 (isolation #1) » Wed Jul 06, 2016 10:42 am

Post by KingdomAces »

Yeah it's intentional. I doubt I'm actually going to use it, but having an extra 0/0/0 can be helpful sometimes, especially if I want to save for future turns.
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Post Post #9 (isolation #2) » Wed Jul 06, 2016 10:55 am

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Spoiler: Beat 1
Naturalizing Grasp
Target Lock is going to be more annoying than I thought it would. And I thought it would be very annoying.
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Post Post #10 (isolation #3) » Wed Jul 06, 2016 10:57 am

Post by KingdomAces »

Spoiler: Oops
50/50's...

I guess that was too obvious, wasn't it.
And I should not have posted this now. inb4 power+1
No Ante.
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Post Post #12 (isolation #4) » Wed Jul 06, 2016 11:26 am

Post by KingdomAces »

Yeah.

Spoiler: Beat 2
Rooted Dash
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Post Post #13 (isolation #5) » Wed Jul 06, 2016 11:30 am

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Also, since anteing is always possible due to force, is there any way to not make that phase really slow? I can't think of any without making assumptions.
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Post Post #16 (isolation #6) » Wed Jul 06, 2016 11:39 am

Post by KingdomAces »

Pass
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Post Post #18 (isolation #7) » Wed Jul 06, 2016 11:46 am

Post by KingdomAces »

Advance 3.

Also, in case this comes up later, do you know if Rooted is all or nothing, or could I theoretically could have dashed forward and prevented a Cybernetic pushback? That was my intention, but rereading the ability I'm not sure it would actually work.
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Post Post #23 (isolation #8) » Wed Jul 06, 2016 4:40 pm

Post by KingdomAces »

Spoiler: Beat 3
Venomous Drive
My only actual good options are all priority 2, so whichever one you predict I'll still get locked, and probably kept at this distance.

Spoiler: Ante
None
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Post Post #26 (isolation #9) » Wed Jul 06, 2016 4:52 pm

Post by KingdomAces »

Pass
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Post Post #29 (isolation #10) » Wed Jul 06, 2016 4:56 pm

Post by KingdomAces »

Stop reading my mind. Seriously, I intentionally do a non-optimal move and you predict it anyway.

I don't even want to know what you did right now. I don't actually have time for another round now anyway, so later.
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Post Post #33 (isolation #11) » Thu Jul 07, 2016 12:38 am

Post by KingdomAces »

When I saw the board I immediately wrote down Vine Drive. I just second guessed myself into Venomous. That's a large part of the reason why this is aggravating me so much, because I knew the perfect play and didn't do it.

Spoiler: Beat 4
Vine Shot
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Post Post #34 (isolation #12) » Thu Jul 07, 2016 12:39 am

Post by KingdomAces »

And pass.
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Post Post #41 (isolation #13) » Thu Jul 07, 2016 10:19 am

Post by KingdomAces »

Yeah, I think this was a turn where we both knew exactly what the other person was going to do, but didn't care because there wasn't any better options for either of us.
Pull 2.
ooOoLoo

And I don't think mobility is a problem, the only reason why it seems like it is because of the failed Venomous Drive. I don't know if the matchup is particularly bad either. The fact that you don't have anything that can be countered by Naturalizing really hurts, but until now I haven't been able to get Withering Touch to activate, so things are going to get a lot easier for me in the next two beats, and if I play it properly then that should snowball. Whether that's enough to overcome this early deficit, or even if I will be able to take advantage at all, remains to be seen though.
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Post Post #45 (isolation #14) » Thu Jul 07, 2016 10:28 am

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Spoiler: For after this beat
Wait, I always completely forget that Burst is Start of Beat. I don't know if there's anything I can do about an Anti-Personnel Burst without Vine, Drive, or Venomous. Dash, I guess, but I really need to keep hitting, for Withering Touch
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Post Post #46 (isolation #15) » Thu Jul 07, 2016 10:36 am

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Spoiler: Beat 5
Force Dash
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Post Post #47 (isolation #16) » Thu Jul 07, 2016 10:37 am

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+2 Priority.
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Post Post #49 (isolation #17) » Thu Jul 07, 2016 10:42 am

Post by KingdomAces »

pass
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Post Post #51 (isolation #18) » Thu Jul 07, 2016 10:46 am

Post by KingdomAces »

Technically you need to retreat first, but there is literally no reason to retreat 1 here. I'll advance 1, to the center.
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Post Post #52 (isolation #19) » Thu Jul 07, 2016 10:51 am

Post by KingdomAces »

OooLxxx

Where the x's are the movement options.

(Retreat 1 would change this to oOoLoxx, which is the exact same result except you have less options. (I'd still advance 1 because not moving isn't an option, and retreating or advancing more would be stupid.))
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Post Post #53 (isolation #20) » Thu Jul 07, 2016 11:02 am

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I know that being forced to move when there aren't any squares to move to removes the forced move, but I still find the idea of an Anti-Personnel Burst to the center of the arena causing a ring out and automatic loss amusing.
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Post Post #56 (isolation #21) » Thu Jul 07, 2016 11:47 am

Post by KingdomAces »

Beat 5

Start of Beat Summary
oo
O
o
L
oo


Lixis
:
10 life
Force Gauge: 6
Discard 1: Vine Shot
Discard 2: Venomous Drive
Finisher: Virulent Miasma

Ottavia
:
17 life
Force Gauge: 6
Discard 1: Snapback Strike, Dash
Discard 2: Cover Shot
Finisher: Double Barrel


Lixis
:
Force
(Special Action)
Dash

Range: N/A
Power: N/A
Priority: 11 (9 + 2)
This attack does not hit opponents.

Reveal:
Gain 1 Force. You may switch your Finisher to the other side. Perform your Base with no Style this Beat. This card and your Base cycle as normal. Your Force must be less than your current life to use this.
After Activating:
Move 1, 2 or 3 spaces. If you moved past an opponent during this movement, that opponent cannot hit you during this beat.

Ottavia
:
Anti-Personnel Burst

Range: 4 ~ 6
Power: 6
Priority: 0
If you are hit this beat, you become stunned.
Start of Beat:
Retreat 1 or 2 spaces.
End of Beat:
Move directly to any space within range of this attack.

Ante:

Ottavia Antes Target Lock 9.
Lixis Antes 2 Force for Priority +2.

Reveal:

Lixis gains 1 Force.
Lixis does not switch finishers.

Start of Beat:

Ottavia Retreats 2.
O
ooo
L
oo


Active Player (
Lixis
):

Lixis Advances 1.
O
oo
L
ooo


Reactive Player (
Ottavia
):

Ottavia does not hit.

End of Beat:

Ottavia moves to spot 7.
ooo
L
oo
O



Recycle:

Lixis gains 1 Force.
Ottavia gains 1 Force.
On to Beat 6.



Current State
ooo
L
oo
O


Lixis
:
10 life
Force Gauge: 6
Discard 1: Force Dash
Discard 2: Vine Shot
Finisher: Virulent Miasma

Ottavia
:
17 life
Force Gauge: 7
Discard 1: Anti-Personnel Burst
Discard 2: Snapback Strike, Dash
Finisher: Double Barrel
Last edited by Zorblag on Thu Jul 07, 2016 12:30 pm, edited 2 times in total.
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Post Post #59 (isolation #22) » Thu Jul 07, 2016 12:35 pm

Post by KingdomAces »

:facepalm:
My second thought is always wrong.

Spoiler: Beat 6
More 50/50's.
Naturalizing Lance

No Ante
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Post Post #61 (isolation #23) » Thu Jul 07, 2016 12:37 pm

Post by KingdomAces »

Pass
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Post Post #63 (isolation #24) » Thu Jul 07, 2016 12:40 pm

Post by KingdomAces »

Pass
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Post Post #65 (isolation #25) » Thu Jul 07, 2016 12:43 pm

Post by KingdomAces »

Finally
predicted correctly.
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Post Post #67 (isolation #26) » Thu Jul 07, 2016 12:46 pm

Post by KingdomAces »

...and then I realize that I was just assuming Shooter, so I completely forgot about stun guard.

Yeah, that's right.
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Post Post #69 (isolation #27) » Thu Jul 07, 2016 12:57 pm

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Spoiler: Beat 7
Rooted Drive

No Ante
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Post Post #71 (isolation #28) » Thu Jul 07, 2016 1:05 pm

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Pass
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Post Post #73 (isolation #29) » Thu Jul 07, 2016 1:13 pm

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Pass
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Post Post #76 (isolation #30) » Thu Jul 07, 2016 1:17 pm

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I don't even know what I was trying to beat with this one. It seemed like a good idea, but looking back it was actually a really terrible move on my part.

And I could have salvaged it with +1 Soak too. Ugh.
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Post Post #78 (isolation #31) » Thu Jul 07, 2016 1:24 pm

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Assuming you want to push me, then stay here. If you want to pull, then I might have to think about it, but I'd still probably not want to move.

And I'm still not remembering things properly. Great. At least it didn't actually matter this time.
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Post Post #80 (isolation #32) » Thu Jul 07, 2016 1:41 pm

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Current State
ooo
L
oo
O


Lixis
:
6 life
Force Gauge: 9
Discard 1: Rooted Drive
Discard 2: Naturalizing Lance
Finisher: Virulent Miasma

Ottavia
:
15 life
Force Gauge: 5
Discard 1: Snapback Grasp
Discard 2: Demolition Shot, Drive
Finisher: Double Barrel

Because having this helps me concentrate better. I don't think I want to do the whole writeup right now. I'll post again if I change my mind.


Maybe this game is just a lot harder than it looks.
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Post Post #81 (isolation #33) » Thu Jul 07, 2016 2:59 pm

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Spoiler: Beat 8
So do you Cover, or don't you? Vine Strike beats all Cover options but loses to everything else. If you don't Cover, it's a Target Lock 50/50 between Pruning Shot and Finisher.

I probably have no chance in the long run no matter what I do, so go big or go home.

Virulent Miasma

(Force Shot if needed.)
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Post Post #83 (isolation #34) » Thu Jul 07, 2016 4:00 pm

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Pass
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Post Post #85 (isolation #35) » Thu Jul 07, 2016 4:03 pm

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Meh.
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Post Post #88 (isolation #36) » Thu Jul 07, 2016 4:11 pm

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I was wondering why you thought I would Pruning Grasp from range 3, but I guess because that's literally the only thing I could have done in that situation to get a hit.
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Post Post #89 (isolation #37) » Thu Jul 07, 2016 4:22 pm

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Spoiler: Beat 9
Naturalizing Strike
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Post Post #93 (isolation #38) » Thu Jul 07, 2016 4:39 pm

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Pass
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Post Post #99 (isolation #39) » Thu Jul 07, 2016 4:47 pm

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Summery: I'm completely screwed.
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Post Post #100 (isolation #40) » Thu Jul 07, 2016 4:50 pm

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Spoiler: Beat 10
Vine Burst
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Post Post #101 (isolation #41) » Thu Jul 07, 2016 4:55 pm

Post by KingdomAces »

OooLooo

Lixis: 3/7
Naturalizing Strike
Shot

Ottavia: 15/7
Demolition Drive
Cover Dash


I think.
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Post Post #104 (isolation #42) » Thu Jul 07, 2016 5:08 pm

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IDK. I wouldn't want to change my move if I did have access to Shot, and (unless you kill me) I'll be getting it back next beat anyway, so it doesn't really matter here.

I thought that the finisher was removed from the game after use, even on whiff. Would it really be in Discard 2?
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Post Post #106 (isolation #43) » Thu Jul 07, 2016 5:12 pm

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Pass
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Post Post #108 (isolation #44) » Thu Jul 07, 2016 5:16 pm

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Um, does Snapback activate, since Burst is Start of Beat? If not, retreat 2.
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Post Post #110 (isolation #45) » Thu Jul 07, 2016 5:22 pm

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Actually, I think I'll keep you there.
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Post Post #112 (isolation #46) » Thu Jul 07, 2016 5:26 pm

Post by KingdomAces »

Wait, I forgot you pushed me. Let me think a bit more then.
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Post Post #113 (isolation #47) » Thu Jul 07, 2016 5:31 pm

Post by KingdomAces »

Pull 2.

I'm missing a lot more than normal now, probably due to fatalism. Sorry about that. If Cybele still wants to, he should take the next game.
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Post Post #114 (isolation #48) » Thu Jul 07, 2016 5:37 pm

Post by KingdomAces »

Wait, he said he didn't have time. I might want to switch characters though, maybe to Hikaru so I don't end up missing stuff again due to unfamiliarity. I'll have to think about it.

Spoiler: Beat 11
Venomous Lance
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Post Post #117 (isolation #49) » Thu Jul 07, 2016 5:45 pm

Post by KingdomAces »

+
Stun Guard
Power
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Post Post #119 (isolation #50) » Thu Jul 07, 2016 5:47 pm

Post by KingdomAces »

Pass
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Post Post #121 (isolation #51) » Thu Jul 07, 2016 5:50 pm

Post by KingdomAces »

I guess I'm forced to advance 1.
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Post Post #123 (isolation #52) » Thu Jul 07, 2016 5:56 pm

Post by KingdomAces »

Yeah, as much as I want to hit you, I'd rather not take a cannon to the face right now.
No Pulse.

Spoiler: Beat 12
Pruning Grasp

Spoiler: Ante
Power
Last edited by KingdomAces on Thu Jul 07, 2016 5:57 pm, edited 1 time in total.
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Post Post #125 (isolation #53) » Thu Jul 07, 2016 6:00 pm

Post by KingdomAces »

Yeah, that was too obvious. Pass
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Post Post #129 (isolation #54) » Thu Jul 07, 2016 6:14 pm

Post by KingdomAces »

I never forfeit, it just doesn't feel right.

Right at the beginning of the game, I could swear I posted something to effect of "Target Lock is going to be even more aggravating than I thought it was. And I thought it was going to be aggravating." That ended up being correct. I didn't even think of doing anything other than predicting what the opponent would do, so when I realized you could use it to nullify the one possible counter to your move, whether you think it's likely they'll go for it or not, that really hurt.

I definitely need some time.
Never be sorry for your little time.

It's not when you get there, it's always the climb.

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