BattleCON G9 - KingdomAces (Lixis) vs. Zorblag (Clive)

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BattleCON G9 - KingdomAces (Lixis) vs. Zorblag (Clive)

Post Post #0 (isolation #0) » Sat Jul 09, 2016 9:11 am

Post by Zorblag »

It's another game of BattleCON! Always one to get back on that horse we have KingdomAces playing the Biomancer Lixis out for revenge! He'll be matching up against The Inventor's Apprentice, Clive! Lixis gets to fight a whole different type of cyborg. Will nature win out against cybernetics this time around?

If you're interested in learning about or playing a game yourself at some point I'll point you to the BattleCON discussion thread in the Arcade. For now, thanks to KingdomAces for stepping up to be the next scummer to whale on a Troll in the pbf fighting series!

We'll be playing with Dodge and the Force Gauge.

@KingdomAces, go ahead and submit your discard 1, discard 2 and finisher. Remember that Discard 2 is the one you'll get back first.

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Post Post #1 (isolation #1) » Sat Jul 09, 2016 9:16 am

Post by Zorblag »

Spoiler: Discards and Finisher
Discard 1: Force Special Dodge
Discard 2: Burnout Drive
Finisher: System Reset


Starting Ante:
Lixis: 1
Clive: 2
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
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Post Post #3 (isolation #2) » Sat Jul 09, 2016 11:44 am

Post by Zorblag »

Start of Game

Start of Game summary
oo
L
o
C
oo


Lixis:
20 life
Force Gauge: 2
Discard 1: Force Special Shot
Discard 2: Pruning Grasp
Finisher: Virulent Miasma

Clive:
20 life
Force Gauge: 2
Discard 1: Force Special Dodge
Discard 2: Burnout Drive
Finisher: System Reset
Active Modules: None
Inactive Modules: Afterburner, Atomic Reactor, Auto-Repair, Barrier Chip, Core Shielding, Extending Arms, Force Gloves, Rocket Boots, Synapse Boost
Discarded Modules: None
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Post Post #4 (isolation #3) » Sat Jul 09, 2016 11:51 am

Post by Zorblag »

Spoiler: Beat 1 Attack Pair
Rocket Strike!

Spoiler: Opening Ante
Synapse Boost (+1 Priority)

-Zorblag R`Lyeh
Last edited by Zorblag on Sat Jul 09, 2016 12:05 pm, edited 2 times in total.
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Post Post #7 (isolation #4) » Sat Jul 09, 2016 12:01 pm

Post by Zorblag »

Hmm, you got back before I finished that edit.

Did you look at my ante yet?

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Post Post #9 (isolation #5) » Sat Jul 09, 2016 12:03 pm

Post by Zorblag »

If not then I'd like to keep the new move, but if you had looked already I'll change it back to the old one. I've not looked at anything from you yet.

Or rather, what was the ante you saw?

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Post Post #12 (isolation #6) » Sat Jul 09, 2016 12:06 pm

Post by Zorblag »

Nah, that's the original move. I'm fine with it; I've changed it all back to what it was originally. Then I'm passing after your pass.

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Post Post #13 (isolation #7) » Sat Jul 09, 2016 12:07 pm

Post by Zorblag »

I just hope you didn't Naturalizing Drive me here. That's the move I realized that I should be worried about.

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Post Post #15 (isolation #8) » Sat Jul 09, 2016 12:09 pm

Post by Zorblag »

OK, vine drive is better for me, yeah.

Looks like I've got priority. I'll retreat 1, hit you for five, stunning you, and then push you back 2.

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Post Post #16 (isolation #9) » Sat Jul 09, 2016 12:11 pm

Post by Zorblag »

So I've got LooooCo.

That sound right?

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Post Post #19 (isolation #10) » Sat Jul 09, 2016 12:21 pm

Post by Zorblag »

Beat 1

Start of Beat Summary
oo
L
o
C
oo


Lixis:
20 life
Force Gauge: 2
Discard 1: Force Special Shot
Discard 2: Pruning Grasp
Finisher: Virulent Miasma

Clive:
20 life
Force Gauge: 2
Discard 1: Force Special Dodge
Discard 2: Burnout Drive
Finisher: System Reset
Active Modules: None
Inactive Modules: Afterburner, Atomic Reactor, Auto-Repair, Barrier Chip, Core Shielding, Extending Arms, Force Gloves, Rocket Boots, Synapse Boost
Discarded Modules: None


Lixis
:
Vine Drive

Range: 1 ~ 3
Power: 3
Priority: 2
Stun Guard 3

Before Activating:
Advance 1 or 2 spaces.
On Hit:
Pull the opponent up to 2 spaces.

Clive
:
Rocket Strike

Range: 3 ~ 4
Power: 5
Priority: 4 +1 = 5
Stun Guard 5

Start of Beat:
Retreat up to 1 space.
On Hit:
Move the Opponent 1 or 2 spaces.


Ante:

Clive Antes Synapse Boost (+1 Priority)

Reveal:

None

Start of Beat:

Clive retreats 1 space.
oo
L
oo
C
o


Active Player (
Clive
):

Clive Hits Lixis.
Clive Pushes Lixis 2 spaces.
L
oooo
C
o

Lixis takes 5 damage and is stunned.

Reactive Player (
Lixis
):

Lixis is stunned.

End of Beat:
:
None

Recycle
:
Lixis gains 1 Force.
Clive gains 1 Force.
On to Beat 2.



Current State
L
oooo
C
o


Lixis
:
15 life
Force Gauge: 3
Discard 1: Vine Drive
Discard 2: Force Special Shot
Finisher: Virulent Miasma

Clive
:
20 life
Force Gauge: 3
Discard 1: Rocket Strike
Discard 2: Force Special Dodge
Finisher: System Reset
Active Modules: Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Atomic Reactor, Auto-Repair, Barrier Chip, Core Shielding, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: None
Last edited by Zorblag on Sat Jul 09, 2016 12:33 pm, edited 1 time in total.
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Post Post #20 (isolation #11) » Sat Jul 09, 2016 12:28 pm

Post by Zorblag »

Spoiler: Beat 2 Attack Pair
Upgradeable Shot

Ante: Barrier Chip (Stun Guard 1)

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Post Post #22 (isolation #12) » Sat Jul 09, 2016 12:34 pm

Post by Zorblag »

Pass as well.

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Post Post #24 (isolation #13) » Sat Jul 09, 2016 12:37 pm

Post by Zorblag »

And that's a clash. You're priority 3.

With two modules active (including synapse boost) I'm priority 2 + 0 + 1 = 3.

Spoiler: Beat 2 Attack Pair Clash 1
Upgradeable
Shot
Drive


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Post Post #27 (isolation #14) » Sat Jul 09, 2016 12:41 pm

Post by Zorblag »

You were out of range of my burst which meant if this didn't hit I was going to have to sit back for the beat. I possibly should have anyhow as your position is now better than I like for the next beat.

OK, no clash there. I've got priority. You can't retreat given your position. I'll advance 2 spaces with drive, then advance 1 space with Upgradable. That should put me at range 2 so I can hit you for 3, stunning you. Sound right?

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Post Post #28 (isolation #15) » Sat Jul 09, 2016 12:43 pm

Post by Zorblag »

And I'm going to have to stop here in any case and won't be back until late (if at all this evening.)

I think that you've got a lot more options for this next beat, so let's see how you crush me with them!

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Post Post #30 (isolation #16) » Sat Jul 09, 2016 12:54 pm

Post by Zorblag »

Beat 2

Start of Beat Summary
L
oooo
C
o


Lixis
:
15 life
Force Gauge: 3
Discard 1: Vine Drive
Discard 2: Force Special Shot
Finisher: Virulent Miasma

Clive
:
20 life
Force Gauge: 3
Discard 1: Rocket Strike
Discard 2: Force Special Dodge
Finisher: System Reset
Active Modules: Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Atomic Reactor, Auto-Repair, Barrier Chip, Core Shielding, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: None


Lixis
:
Venomous
Dodge
Burst

Range: 2 ~ 3
Power: 4
Priority: 1
Stun Guard 2

Start of Beat:
Retreat 1 or 2 spaces.
Before Activating:
Advance up to 1 space.
On Hit:
The opponent has -2 Priority during the next beat.

Clive
:
Upgradeable
Shot
Drive

Range: 1 ~ 2
Power: 3
Priority: 4 + 1 = 5
Stun Guard 3

This attack has -1 Priority and +1 Power for each Module you have active
(max. 4)
.
Before Activating:
Move 1 space.
Before Activating:
Advance 1 or 2 spaces.

Ante:

Clive Antes Barrier Chip (Stun Guard 1)

Reveal:

None

Start of Beat:

None

Active Player (
Clive
):

Clive Advances 2 spaces.
Clive Advances 1 space.
L
o
C
oooo

Clive hits Lixis.
Lixis takes 3 damage and is stunned.

Reactive Player (
Lixis
):

Lixis is stunned.

End of Beat:
:
None

Recycle
:
Lixis gains 1 Force.
Clive gains 1 Force.
On to Beat 3.



Current State
L
o
C
oooo


Lixis
:
12 life
Force Gauge: 4
Discard 1: Venomous Burst
Discard 2: Vine Drive
Finisher: Virulent Miasma

Clive
:
20 life
Force Gauge: 4
Discard 1: Upgradeable Drive
Discard 2: Rocket Strike
Finisher: System Reset
Active Modules: Barrier Chip (Stun Guard 1), Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Atomic Reactor, Auto-Repair, Core Shielding, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: None
Last edited by Zorblag on Sat Jul 09, 2016 12:58 pm, edited 1 time in total.
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Post Post #31 (isolation #17) » Sat Jul 09, 2016 12:57 pm

Post by Zorblag »

OK, now I'm heading out, so make as many changes as you like.

As a side note, I was just looking at Naturalizing and not only does it stop me from gaining the benefit of my ante on the turn I do it (but not on future turns I think?) it also make upgradeable a terrible card for me if you play it. I think that I get the penalites to Priority for my modules in play, but not the benefits to my Power. That's a card I need to watch out for.

In any case, have a lovely afternoon/evening!

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Post Post #33 (isolation #18) » Sat Jul 09, 2016 7:09 pm

Post by Zorblag »

OK, I'm back.

Spoiler: Beat 3 Attack Pair
Megaton Shot!

Ante Core Shielding (Opponents don't activate On Hit/On Damage effects)

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Post Post #35 (isolation #19) » Sun Jul 10, 2016 5:13 am

Post by Zorblag »

Pass as well.

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Post Post #36 (isolation #20) » Sun Jul 10, 2016 5:23 am

Post by Zorblag »

Looks like I win priority because of the Synapse Boost. You can move up to 3 at start of beat (or not because of rooted, but that seems like a silly option.)

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Post Post #38 (isolation #21) » Sun Jul 10, 2016 6:00 am

Post by Zorblag »

Beat 3

Start of Beat Summary
L
o
C
oooo


Lixis
:
12 life
Force Gauge: 4
Discard 1: Venomous Burst
Discard 2: Vine Drive
Finisher: Virulent Miasma

Clive
:
20 life
Force Gauge: 4
Discard 1: Upgradeable Drive
Discard 2: Rocket Strike
Finisher: System Reset
Active Modules: Barrier Chip (Stun Guard 1), Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Atomic Reactor, Auto-Repair, Core Shielding, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: None


Lixis
:
Rooted Dodge

Range: N/A
Power: N/A
Priority: 1
This attack does not hit opponents.

Soak 2

You may ignore movement effects that would be applied to you this beat, including your own.
Start of Beat:
Move 1, 2, or 3 spaces. If you moved past an opponent, that player cannot hit you this beat.

Clive
:
Megaton Shot

Range: 1 ~ 4
Power: 4
Priority: 1 + 1 = 2
Stun Guard 5

On Hit:
Retreat as far as possible.
Oh Hit:
Push the opponent 1 space.

Ante:

Clive Antes Core Shielding (Opponent's On Hit/On Damage do not activate)

Reveal:

None

Start of Beat:

Lixis advances 2.
oo
C
L
ooo


Active Player (
Lixis
):

Lixis does not hit.

Reactive Player (
Clive
):

Clive does not hit.

End of Beat:
:
None

Recycle
:
Lixis gains 1 Force.
Clive gains 1 Force.
On to Beat 4.



Current State
oo
C
L
ooo


Lixis
:
12 life
Force Gauge: 5
Discard 1: Rooted Dodge
Discard 2: Venomous Burst
Finisher: Virulent Miasma

Clive
:
20 life
Force Gauge: 5
Discard 1: Megaton Shot
Discard 2: Upgradeable Drive
Finisher: System Reset
Active Modules: Barrier Chip (Stun Guard 1), Core Shielding (Opponent's On Hit/On Damage do not activate), Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Atomic Reactor, Auto-Repair, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: None
Last edited by Zorblag on Sun Jul 10, 2016 6:21 am, edited 1 time in total.
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Post Post #40 (isolation #22) » Sun Jul 10, 2016 6:09 am

Post by Zorblag »

Spoiler: Beat 4 Attack Pair
Force Special Strike

Ante Auto-Repair Module (Regain 1 life end of beat and then return to module stack)

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Last edited by Zorblag on Sun Jul 10, 2016 6:11 am, edited 1 time in total.
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Post Post #41 (isolation #23) » Sun Jul 10, 2016 6:10 am

Post by Zorblag »

Hold on. I want to change that if you don't mind. Just thought of something.

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Post Post #42 (isolation #24) » Sun Jul 10, 2016 6:12 am

Post by Zorblag »

OK, back to the move that I replaced originally. Ug. Your card set at melee. No wonder I stayed away all last game. In any case, I'm ready now.

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Post Post #44 (isolation #25) » Sun Jul 10, 2016 6:16 am

Post by Zorblag »

I'll pass as well.

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Post Post #46 (isolation #26) » Sun Jul 10, 2016 6:20 am

Post by Zorblag »

OK, that wasn't the lance which I had realized would wreck the dodge that I almost put into that attack pair this beat. Looks like you have priority. You'll probably advance 2, hit me for 2, not stunning me, I'll discard dodge and I'll miss. If you want to just advance 1 and let me hit you I wouldn't mind, but that seems silly of you.

I do not gain the effect of my healing at the end of the beat because I anted the card, so probably I'll get it next beat?

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Post Post #48 (isolation #27) » Sun Jul 10, 2016 6:27 am

Post by Zorblag »

Sorry, that was a typo from me for the last beat summary, I just left out one of the spaces and had a 6 long arena. I changed it once I realized that your dash was going to interact that way (you had just advanced 2 to got to that position, so you must be able to advance 2 back to your previous spot.) And at this point I need to head out, so we'll have to pick this up later. What were you expecting me to play there though?

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Post Post #54 (isolation #28) » Sun Jul 10, 2016 10:35 am

Post by Zorblag »

I am not switching finishers.
Spoiler: Beat 5 Attack Pair
Rocket Wrench!


Looking at your ante before I choose mine.

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Post Post #55 (isolation #29) » Sun Jul 10, 2016 10:39 am

Post by Zorblag »

Didn't think of that. Nice move probably. Let's see if I can work around what it's likely to be.

I'll ante Stun Guard +2 to start with.

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Post Post #56 (isolation #30) » Sun Jul 10, 2016 12:20 pm

Post by Zorblag »

I added the discarded Dodge to your summary. I don't think it would change your choices this beat, but if it did, we could reset.

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Post Post #58 (isolation #31) » Sun Jul 10, 2016 5:48 pm

Post by Zorblag »

I'll ante Atomic Reactor (+1 Power).

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Post Post #59 (isolation #32) » Sun Jul 10, 2016 5:49 pm

Post by Zorblag »

I'm going to feel really stupid if you stun me here!

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Post Post #61 (isolation #33) » Sun Jul 10, 2016 6:09 pm

Post by Zorblag »

I'll pass here as well. Let's see what we're working with!

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Post Post #63 (isolation #34) » Sun Jul 10, 2016 6:15 pm

Post by Zorblag »

Yeah, I think that Vine Strike was the one move that would beat me out there and the fact that you anted stun guard made me think that you didn't (so I didn't ante my afterburners to retreat; that would have been a great bluff if you'd used it.) You do have the stun guard to hit me, but with the anted stun guard and the Barrier Chip I'm not stunned.

So I retreat 1 and hit you for 7 damage which doesn't stun you. On hit I pull you 1 space because I don't have a choice. I think I'll chose not to deactivate any modules (which is probably foolish, but so be it.)

You do hit me for 3 damage, but I don't get pulled due to Core Shielding. I should then heal 1 damage when Auto-Repaired kicks in at the end of the beat.

Does that all sound right?

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Post Post #65 (isolation #35) » Sun Jul 10, 2016 6:18 pm

Post by Zorblag »

I would have, yeah. I considered the same thing going the other way.

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Post Post #66 (isolation #36) » Sun Jul 10, 2016 6:20 pm

Post by Zorblag »

I do need to discard a base though. That's two in a row you've gotten me with. I guess I'll go for grasp.

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Post Post #68 (isolation #37) » Sun Jul 10, 2016 6:26 pm

Post by Zorblag »

I've benefited from an aggressive play this time. I also didn't realize how mobile Clive was when I picked him (I remembered the modules gave me some options, but not the styles.) We can finish this one up or scrap it and start another, your choice.

If we do another I'm definitely going to play Seth who won't be able to do anything close to the same things that Ottavia and Clive have. I ended up rejecting Runika because she starts out super strong and I think she's hard to play against until you get to know her. I don't think that you're playing Lixis poorly, but I'd rather have a more fair match.

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Post Post #70 (isolation #38) » Sun Jul 10, 2016 6:32 pm

Post by Zorblag »

That's fine with me. It's not a sure win in any case. I just want to make sure we're both having fun (or it's not worth playing.)

Typing up the last beat now.

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Post Post #73 (isolation #39) » Sun Jul 10, 2016 6:40 pm

Post by Zorblag »

Beat 5

Start of Beat Summary
L
o
C
oooo


Lixis
:
12 life
Force Gauge: 6
Discard 1: Naturalizing Drive
Discard 2: Rooted Dodge
Finisher: Virulent Miasma

Clive
:
18 life
Force Gauge: 7
Discard 1: Force Special Strike, Dodge
Discard 2: Megaton Shot
Finisher: System Reset
Active Modules: Auto-Repair (Heal 1 and return Auto-Repair to stack at end of Beat), Barrier Chip (Stun Guard 1), Core Shielding (Opponent's On Hit/On Damage do not activate), Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Atomic Reactor, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: None


Lixis
:
Vine Shot

Range: 1 ~ 6
Power: 3
Priority: 0
Stun Guard 5 + 2

On Hit:
Pull the opponent up to 2 spaces.

Clive
:
Rocket Wrench

Range: 3 ~ 5
Power: 2 + 5
Priority: 5 + 1
Stun Guard 0 + 3

This attack has +1 Power for each of Clive's Active Module Cards
(Max. 4)
.
Start of Beat:
Retreat up to 1 space.
On Hit:
Move the opponent 1 or 2 spaces.
After Activating:
Return any number of your active modules to your module pile.
(You may re-activate them in future beats.)


Ante:

Lixis antes 2 force for Stun Guard 2.
Clive antes 2 force for Stun Guard 2.
Clive antes Atomic Reactor (+1 Power).

Reveal:

None

Start of Beat:

Clive retreats 1 space.
L
oo
C
ooo


Active Player (
Clive
):

Clive hits Lixis.
Clive pulls Lixis 1 space.
o
L
o
C
ooo

Lixis takes 7 damage and is not stunned.

Reactive Player (
Lixis
):

Lixis hits Clive.
Clive discards Grasp.
Clive takes 3 damage and is not stunned.

End of Beat:
:
Clive regains 1 life and Auto-Repair is returned to the Module Pile.

Recycle
:
Lixis gains 2 Force.
Clive gains 1 Force.
On to Beat 6.



Current State
o
L
o
C
ooo


Lixis
:
5 life
Force Gauge: 6
Discard 1: Vine Shot
Discard 2: Naturalizing Drive
Finisher: Virulent Miasma

Clive
:
16 life
Force Gauge: 6
Discard 1: Rocket Wrench, Grasp
Discard 2: Force Special Strike, Dodge
Finisher: System Reset
Active Modules: Atomic Reactor (+1 Power), Barrier Chip (Stun Guard 1), Core Shielding (Opponent's On Hit/On Damage do not activate), Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Auto-Repair, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: None
Last edited by Zorblag on Sun Jul 10, 2016 6:53 pm, edited 2 times in total.
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Post Post #74 (isolation #40) » Sun Jul 10, 2016 6:42 pm

Post by Zorblag »

Yeah, I feel like Vine Shot is an obvious opening move for Lixis. It's got good stun guard and full board coverage. Other than dodging it I don't know that I can avoid getting hit that first turn and losing a base.

Drive and Shot are the two cards I need to work around (with Burst and Venomous being next in priority) as those are the ones that give you the most ability to reposition/hit me in a spot that I would otherwise be safe.

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Post Post #76 (isolation #41) » Sun Jul 10, 2016 6:45 pm

Post by Zorblag »

Yup, forgot to put in the move (and update position at the end.) Thanks!

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Post Post #77 (isolation #42) » Sun Jul 10, 2016 6:54 pm

Post by Zorblag »

Spoiler: Beat 6 Attack Pair
Megaton Burst!


Ante Force 2 for Stun Guard 2.

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Post Post #79 (isolation #43) » Sun Jul 10, 2016 6:57 pm

Post by Zorblag »

I think I'll pass as well.

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Post Post #80 (isolation #44) » Sun Jul 10, 2016 7:00 pm

Post by Zorblag »

Yeah, I'll burst out of range. Pruning right now is a scare style. And Lance is actually a pretty scary base most of the time. I think you miss and then I miss.

oLoooCo.

Sound right?
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Post Post #82 (isolation #45) » Sun Jul 10, 2016 7:04 pm

Post by Zorblag »

No, you stun me then I think. 6 damage to my 5 stun guard. That was the attack that could do enough damage even with the anted stun guard. Venomous Drive Hurt, but at least I didn't lose the Modules.

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Post Post #84 (isolation #46) » Sun Jul 10, 2016 7:08 pm

Post by Zorblag »

No, its 2 ~ 3. Pruning is +0 ~ 1 range. I'd get stunned at range 3.

Spoiler: Beat 7 Attack Pair
Upgradeable Shot


You ante first.

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Post Post #86 (isolation #47) » Sun Jul 10, 2016 7:21 pm

Post by Zorblag »

If you've been playing with Pruning as Range +0 the whole game that's been something that's potentially holding you back a fair amount (I think that I had counters for it pretty much every beat, but still.) Sorry to hear that! Next game you'll have it right at least!

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Post Post #87 (isolation #48) » Sun Jul 10, 2016 7:24 pm

Post by Zorblag »

Beat 6

Start of Beat Summary
o
L
o
C
ooo


Lixis
:
5 life
Force Gauge: 6
Discard 1: Vine Shot
Discard 2: Naturalizing Drive
Finisher: Virulent Miasma

Clive
:
16 life
Force Gauge: 6
Discard 1: Rocket Wrench, Grasp
Discard 2: Force Special Strike, Dodge
Finisher: System Reset
Active Modules: Atomic Reactor (+1 Power), Barrier Chip (Stun Guard 1), Core Shielding (Opponent's On Hit/On Damage do not activate), Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Auto-Repair, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: None


Lixis
:
Pruning Lance

Range: 2 ~ 3
Power: 2 + 4
Priority: 3 + 4
Opponents cannot move into or through the spaces adjacent to you during this beat. They may still move out of these spaces.
Reveal:
This attack has +1 Power and +1 Priority for each base in the nearest opponent's discard piles.
On Hit:
The opponent discards an extra base of their choice with this attack pair.

Clive
:
Megaton Burst

Range: 2 ~ 3
Power: 4 + 1
Priority: 0 + 1
Stun Guard 2 + 3

Start of Beat:
Retreat 1 or 2 spaces.
On Hit:
Retreat as far as possible.
On Hit:
Push the opponent 1 space.

Ante:

Clive antes 2 force for Stun Guard 2.

Reveal:

None

Start of Beat:

Clive retreats 2 space.
o
L
ooo
C
o


Active Player (
Lixis
):

Lixis does not hit.

Reactive Player (
Clive
):

Clive does not hit.

End of Beat:
:
None

Recycle
:
Lixis gains 2 Force.
Clive gains 1 Force.
On to Beat 7.



Current State
o
L
o
C
ooo


Lixis
:
5 life
Force Gauge: 8
Discard 1: Vine Shot
Discard 2: Naturalizing Drive
Finisher: Virulent Miasma

Clive
:
16 life
Force Gauge: 5
Discard 1: Megaton Burst
Discard 2: Rocket Wrench, Grasp
Finisher: System Reset
Active Modules: Atomic Reactor (+1 Power), Barrier Chip (Stun Guard 1), Core Shielding (Opponent's On Hit/On Damage do not activate), Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Auto-Repair, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: None
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Post Post #89 (isolation #49) » Sun Jul 10, 2016 7:28 pm

Post by Zorblag »

Pass.

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Post Post #90 (isolation #50) » Sun Jul 10, 2016 7:30 pm

Post by Zorblag »

I think that I hit you for 6 no matter where you dodge to. Short of using Rooted to soak some of that damage there wasn't anything I could see to avoid that attack.

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Post Post #93 (isolation #51) » Sun Jul 10, 2016 7:36 pm

Post by Zorblag »

Good game though! Playing at the handicap with Pruning sucks (and both the range and on hit are huge for Pruning being a scary card,) but it's not something you'll do again. Unless you want a rematch, I'm playing Seth next game. You can stick with Lixis or change things up, whichever you prefer!

I'm assuming you're up to another game, you don't have to be, but I hope you are. Don't be down on yourself because of the last two matches. I inadvertently picked characters that play well against Lixis's weakness (lack of mobility/range.) For players who are still learning that gave me a huge advantage that doesn't reflect skill at the game.

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Post Post #95 (isolation #52) » Sun Jul 10, 2016 7:45 pm

Post by Zorblag »

You've got a ton of stun guard and soak, yeah. That was something that gave me things to worry about. Also, I see that you actually used your finisher there rather than Dodge. It doesn't matter as I'm out of range, but I need to be aware of that.

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Post Post #97 (isolation #53) » Sun Jul 10, 2016 7:52 pm

Post by Zorblag »

Beat 7

Start of Beat Summary
o
L
ooo
C
o


Lixis
:
5 life
Force Gauge: 8
Discard 1: Vine Shot
Discard 2: Naturalizing Drive
Finisher: Virulent Miasma

Clive
:
16 life
Force Gauge: 5
Discard 1: Megaton Burst
Discard 2: Rocket Wrench, Grasp
Finisher: System Reset
Active Modules: Atomic Reactor (+1 Power), Barrier Chip (Stun Guard 1), Core Shielding (Opponent's On Hit/On Damage do not activate), Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Auto-Repair, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: None


Lixis
:
Force Special Dodge into Virulent Miasma for 5 force

Range: 1 ~ 3
Power: 4
Priority: 5
On Hit:
The opponent loses 2 life during each ante step. Opponents at 1 life at the start of the ante phase have -3 Priority instead.

Clive
:
Upgradeable Shot

Range: 0 ~ 5
Power: 1 + 5
Priority: 4 - 3
Stun Guard 4 + 1

This attack has -1 Priority and +1 Power for each Module you have active
(max. 4)
.
Before Activating:
Move 1 space.

Ante:

None

Reveal:

None

Start of Beat:

None

Active Player (
Lixis
):

Lixis does not hit.

Reactive Player (
Clive
):

Clive advances 1 space.
o
L
oo
C
oo

Clive hits Lixis.
Lixis takes 6 damage and is knocked out.

End of Beat:
:
None

Recycle
:
None


Current State
o
L
oo
C
oo


Lixis
:
Knocked Out
Force Gauge: 3
Discard 1: Dodge
Discard 2: Vine Shot
Finisher: Virulent Miasma

Clive
:
16 life
Force Gauge: 5
Discard 1: Upgradeable Shot
Discard 2: Megaton Burst
Finisher: System Reset
Active Modules: Atomic Reactor (+1 Power), Barrier Chip (Stun Guard 1), Core Shielding (Opponent's On Hit/On Damage do not activate), Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Auto-Repair, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: None
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Post Post #98 (isolation #54) » Sun Jul 10, 2016 7:54 pm

Post by Zorblag »

I like that spirit! Lixis dominating Seth it is!

I'll go set it up.

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Post Post #100 (isolation #55) » Sun Jul 10, 2016 8:02 pm

Post by Zorblag »

Have a great rest and I'll see you in game 10!

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