[EV] 8p Multiball

This forum is for discussion of individual Open Setups, including theoretical balance.
User avatar
shos
shos
Survivor
User avatar
User avatar
shos
Survivor
Survivor
Posts: 17862
Joined: November 28, 2011

[EV] 8p Multiball

Post Post #0 (isolation #0) » Sat Jul 30, 2016 8:26 am

Post by shos »

As part of my attempt to create the tiniest multiball possible, a closed 7p mechanism as below was successfully run, and an open 7p is being run right now.

I have come to a conclusion that 8p is in fact the best balance.[an extra townie added]

The setup is this:
8pMultiball
Mafia A Goon
Mafia A 1-shot Roleblocker

Mafia B Goon
Mafia B 1-shot Roleblocker

1-shot BP townie
1-shot BP townie
1-shot BP townie
1-shot BP townie
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
User avatar
shos
shos
Survivor
User avatar
User avatar
shos
Survivor
Survivor
Posts: 17862
Joined: November 28, 2011

Post Post #2 (isolation #1) » Sat Jul 30, 2016 10:54 pm

Post by shos »

With 8p I am not sure it is scumsided at all. What %s, btw? Because scum have to deal with 4 bulletproofs and 2 enemy scums, which doesnt seem much over 33%
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
User avatar
shos
shos
Survivor
User avatar
User avatar
shos
Survivor
Survivor
Posts: 17862
Joined: November 28, 2011

Post Post #5 (isolation #2) » Sun Jul 31, 2016 4:46 pm

Post by shos »

Woah, that's impressive. Can't this sort of thing be computerized or something? :nerd:
Thanks for the analysis, I'll be super happy if someone made it full!
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
User avatar
shos
shos
Survivor
User avatar
User avatar
shos
Survivor
Survivor
Posts: 17862
Joined: November 28, 2011

Post Post #7 (isolation #3) » Mon Aug 01, 2016 9:55 am

Post by shos »

So Ircher. You assume that town will always nolynch. Why?
Town can definitely make lynches go through. scum want to lynch scum too, remember?
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
User avatar
shos
shos
Survivor
User avatar
User avatar
shos
Survivor
Survivor
Posts: 17862
Joined: November 28, 2011

Post Post #9 (isolation #4) » Mon Aug 01, 2016 10:01 pm

Post by shos »

In post 8, Ircher wrote:
In post 7, shos wrote:So Ircher. You assume that town will always nolynch. Why?
Town can definitely make lynches go through. scum want to lynch scum too, remember?
I think it's generally in town's advantage to no lynch each day until town outnumber scum (or it gets so ridiculousky scum-sided, that randomly lynching will help town's chances).

We would have to calculate the statistics for both though, and seeing it play out in an actual game might help.
Two games have already happened. The first run was here, won by scum, basically one townie threw the game so town were in a bad position from the start. This was a CLOSED run though.
http://forum.mafiascum.net/viewtopic.php?f=83&t=65225

The second run literally just ended with a brilliant town win, here:
http://forum.mafiascum.net/viewtopic.php?f=83&t=67199
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
User avatar
shos
shos
Survivor
User avatar
User avatar
shos
Survivor
Survivor
Posts: 17862
Joined: November 28, 2011

Post Post #11 (isolation #5) » Tue Aug 02, 2016 2:05 am

Post by shos »

*goes to in to mod in the queue again*
/back to study
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
User avatar
shos
shos
Survivor
User avatar
User avatar
shos
Survivor
Survivor
Posts: 17862
Joined: November 28, 2011

Post Post #13 (isolation #6) » Tue Aug 02, 2016 5:41 am

Post by shos »

Sure, got it :)
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
User avatar
shos
shos
Survivor
User avatar
User avatar
shos
Survivor
Survivor
Posts: 17862
Joined: November 28, 2011

Post Post #14 (isolation #7) » Thu Aug 11, 2016 4:45 am

Post by shos »

Hey.
Any chance it is easier, quicker to calculate the EV of this setup when it only has 3 townies, as in 7p? Then we can estimate what the result of 8p would be instead of calculating
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
User avatar
shos
shos
Survivor
User avatar
User avatar
shos
Survivor
Survivor
Posts: 17862
Joined: November 28, 2011

Post Post #16 (isolation #8) » Fri Aug 12, 2016 9:21 pm

Post by shos »

Game in signups! Go confirm :)
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
User avatar
shos
shos
Survivor
User avatar
User avatar
shos
Survivor
Survivor
Posts: 17862
Joined: November 28, 2011

Post Post #18 (isolation #9) » Wed Aug 17, 2016 4:42 pm

Post by shos »

They cannot ein together, indeed
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
User avatar
shos
shos
Survivor
User avatar
User avatar
shos
Survivor
Survivor
Posts: 17862
Joined: November 28, 2011

Post Post #19 (isolation #10) » Wed Aug 17, 2016 5:32 pm

Post by shos »

By the way, the setup is now being run, if you want to spectate.
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
User avatar
shos
shos
Survivor
User avatar
User avatar
shos
Survivor
Survivor
Posts: 17862
Joined: November 28, 2011

Post Post #20 (isolation #11) » Mon Nov 21, 2016 2:32 am

Post by shos »

Bump, after yet another successful run
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
User avatar
shos
shos
Survivor
User avatar
User avatar
shos
Survivor
Survivor
Posts: 17862
Joined: November 28, 2011

Post Post #25 (isolation #12) » Mon Nov 21, 2016 4:56 am

Post by shos »

Thanks for the input. If a programmed script can find out whose chances are best, and what town strat is best, it'll be awesome.
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
User avatar
shos
shos
Survivor
User avatar
User avatar
shos
Survivor
Survivor
Posts: 17862
Joined: November 28, 2011

Post Post #44 (isolation #13) » Mon Nov 21, 2016 10:45 am

Post by shos »

how comes scum A wins less/more than scum B? :confused:
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
User avatar
shos
shos
Survivor
User avatar
User avatar
shos
Survivor
Survivor
Posts: 17862
Joined: November 28, 2011

Post Post #47 (isolation #14) » Mon Nov 21, 2016 11:20 am

Post by shos »

lol
I guess EV isn't quite working... because after a couple of runs, 3:2:2 was really antitown imo.....
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
User avatar
shos
shos
Survivor
User avatar
User avatar
shos
Survivor
Survivor
Posts: 17862
Joined: November 28, 2011

Post Post #55 (isolation #15) » Wed Nov 23, 2016 4:46 am

Post by shos »

What if I do plurality lynching? so that NL is never an option at all?
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
User avatar
shos
shos
Survivor
User avatar
User avatar
shos
Survivor
Survivor
Posts: 17862
Joined: November 28, 2011

Post Post #57 (isolation #16) » Wed Nov 23, 2016 8:49 am

Post by shos »

How does the computer calculate without NLing?
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
User avatar
shos
shos
Survivor
User avatar
User avatar
shos
Survivor
Survivor
Posts: 17862
Joined: November 28, 2011

Post Post #59 (isolation #17) » Wed Nov 23, 2016 10:40 am

Post by shos »

These are great stats imo for raw computing. 37-31-31 is great balance imo.

Considering that fact that townies would know to seek the stronger team rather than a dead scum's buddy, and that scum would probably want to eliminate other scum first, the game quality could be great.


I'm inning to mod this again with plurality.
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
User avatar
shos
shos
Survivor
User avatar
User avatar
shos
Survivor
Survivor
Posts: 17862
Joined: November 28, 2011

Post Post #61 (isolation #18) » Wed Nov 23, 2016 12:21 pm

Post by shos »

Nope, step by step. Like a good scientist, one must have control groups. You can't change two things at once... xP

The deadline issue is not a thing now that there HAS to be a lynch. Townies will need the time.
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
User avatar
shos
shos
Survivor
User avatar
User avatar
shos
Survivor
Survivor
Posts: 17862
Joined: November 28, 2011

Post Post #68 (isolation #19) » Thu Dec 15, 2016 12:21 am

Post by shos »

I can try....
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
Post Reply

Return to “Open Setup Discussion”